Indie RPG Award
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Indie RPG Award
The Indie RPG Awards are annual, creator-based awards for Indie role-playing games and supplements. They were established in 2002 by Andy Kitkowski, and are the most sought-after awards in the ''Indie RPG'' community. For the purposes of the Awards, there exists a following "definition" of an Indie role-playing game: * A game where the creator is the person who has written at least 50% of the actual game content. * A game where the creator has full control of content and publishing. * A game where the creator is the publisher, with full control over expenses and profits. Categories The following categories for nominations have been used throughout the history of the awards: *Indie Game of the Year - the main award for Indie Games. *Indie Supplement of the Year - for best Supplement for an Indie Game. *Best Free Game - for free Indie Games. *Best Support - for the publisher has best supported a previously published game or supplement. *Best Production - for best written and most at ...
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Indie Role-playing Game
An indie role-playing game is a role-playing game published outside traditional, "mainstream" means. Varying definitions require that commercial, design, or conceptual elements of the game stay under the control of the creator, or that the game should just be produced outside a corporate environment. Independent publication of role-playing games Indie role-playing games (RPGs) can be self-published by one or a few people who themselves control all aspects of design, promotion and distribution of the game. An independent role-playing game publisher usually lacks the financial backing of large company. This has made forms of publishing other than the traditional three-tier model more desirable to the independent publisher. Formats Independent publishers may offer games only in digital format, only in print, or they may offer the same game in a variety of formats. Some major RPG publishers have abandoned PDF publication, probably as a counter-piracy effort. Common digital form ...
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Dead Inside (game)
''Dead Inside'' is a horror/fantasy role-playing game by Chad Underkoffler, published by Atomic Sock Monkey Press. Player characters are "Dead Inside", who have lost or were born without their souls and strive to regain or rebuild them. The game provides a variety of means by which souls may be lost, stolen, traded, regained or rebuilt. The game is considered unusual for its attempt to reverse the typical "Kill monsters and take their stuff" path to power found in most RPGs and replace it with the "Heal people and give them stuff" concept. Essentially, selfless and noble actions by the characters are rewarded with Soul Points, the measure of a character's soul integrity. These Soul Points can be used to fuel metaphysical powers or to improve a character's abilities, much as experience points are used in other RPGs. ''Dead Inside'' won the People's Choice Award in the 2004 Indie RPG Awards. Cosmology ''Dead Inside'' is chiefly divided into two realms – the stable, ...
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Jason Morningstar
Jason Morningstar is an American indie role-playing game designer, publishing mostly through Bully Pulpit Games. Morningstar's games often lack a Game Master and are often set in situations that quickly go unfortunately for the player characters. Grey Ranks (2007), for example, is about doomed child soldiers in the 1944 Warsaw Uprising, and ''Fiasco'' (2009) is about impulsive crooks pulling heists that are sure to go terribly wrong. With these two games, Morningstar became the only named person to have won the Diana Jones award twice as of 2013. Morningstar also works with academia and industry, consulting on using games for teaching and learning in education, with a focus on health sciences. Games Jason Morningstar's tabletop role-playing games tend to be GM-less and about things going badly, and published as Bully Pulpit Games. He has also contributed to supplements for GURPS and Trail of Cthulhu, a nano-game to ''#Feminism'', and several games about healthcare. The Shab-al- ...
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Grey Ranks (role-playing Game)
''Grey Ranks'' is a role-playing game by Jason Morningstar, independently published by Bully Pulpit Games. The game is designed for three to five players and puts each of them in the shoes of child soldiers during the Warsaw Uprising, serving as members of the ''Grey Ranks'' ( pl, Szare Szeregi). Setting Grey Ranks is set in the Warsaw Uprising in 1944, with each player playing a child aged between 15 and 17. The game itself takes place over the course of ten chapters, each relating to an event that shaped the course of the Warsaw Uprising. To set the scene, each chapter begins with someone reading out a passage attributed to '' Radio Lightning''. This is a narrative conceit as the game starts with preparing for the uprising in July 1944, and Radio Lightning didn't start until a week into August. The ten chapters are: * Chapter One: Monkey-wrenching the Occupation - July 2, 1944 * Chapter Two: The Nazis Begin To Get Nervous - July 27, 1944 * Chapter Three: The Uprising ...
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Jared Sorensen
Jared A. Sorensen is an indie role-playing game designer whose works include ''InSpectres'', '' octaNe'', and ''Lacuna Part I.'' Career Jared Sorensen was a member of the website The Forge, and later became an indie publisher. Sorensen designed the ''Schism'' mini-supplement for '' Sorcerer'' which was published as a PDF by Adept Press in 2001. Sorensen designed humorous role-playing game about ghost-busting, ''InSpectres'' (2002). The award for Most Innovative Game at the Indie RPG Awards went to ''Lacuna'' (2006) by Sorensen. His ''Memento Mori Theatricks'' site has been the host to over a dozen little games. He was also the co-founder of Wicked Dead Brewing Company with John Wick. From 1997 to 2007, Jared worked for a number of computer game companies in San Francisco and the Greater Boston Area, including PF. Magic, Mattel Interactive, LucasArts, Tilted Mill Entertainment and Turbine. In September 2007, Jared was hired as a Senior Game Design at Hidden City Games. In 201 ...
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