Indie Game Challenge
   HOME
*





Indie Game Challenge
The Indie Game Challenge is an award competition run in conjunction between the Academy of Interactive Arts & Sciences (AIAS), GameStop and The Guildhall at Southern Methodist University (SMU) to support independent video game development. Started in 2009, the competition highlights ten to twelve independent games, with winning games receiving monetary rewards in addition to the award. The Indie Game Challenge ceremonies are held during the annual D.I.C.E. Summit, during which the finalists are able to demonstrate their games to the press. Concept The Indie Game Challenge awards were created by AIAS, Gamestop, and the Guildhall to promote innovation in gaming from independent development. Mike Hogan, senior vice-president of marketing for Gamestop, cited the need for "new, cutting edge game developers who continue to stretch the boundaries and imaginations of gamers" in the industry, and hoped that the awards would "stimulate a new generation of game developers". The competition wa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Limbo (video Game)
''Limbo'' is a Puzzle video game, puzzle-Platform game, platform video game developed by independent studio Playdead and originally published by Microsoft Game Studios for the Xbox 360. The game was released in July 2010 on Xbox Live Arcade, and has since been porting, ported by Playdead to several other systems, including the PlayStation 3, Linux and Microsoft Windows. ''Limbo'' is a 2D computer graphics, 2D Side-scrolling video game, side-scroller, incorporating a physics engine, physics system that governs environmental objects and the player character. The player guides an unnamed boy through dangerous environments and traps as he searches for his sister. The developer built the game's puzzles expecting the player to fail before finding the correct solution. Playdead called the style of play "trial and death", and used gruesome imagery for the boy's deaths to steer the player from unworkable solutions. The game is presented in black-and-white tones, using lighting, film gra ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Atom Zombie Smasher
''Atom Zombie Smasher'' is a real-time strategy game developed by independent developer Blendo Games. In it, the player attempts to rescue as many citizens as possible from an oncoming zombie horde using helicopter rescue units and an array of military units to protect the citizens and defeat the zombies. Gameplay The player is responsible for saving as many citizens as possible from the various regions of Nuevos Aires, a large fictional city being invaded by zombies, by deploying and directing a range of military units. The city regions and events in the game are compiled through procedural generation, making each playthrough unique. On each mission, the player is tasked with rescuing civilians from zombie hordes through helicopter airlifts. Civilians and zombies are represented by colored dots on a top-down map of a region of Nuevos Aires. Prior to starting the mission, the player chooses the airlift rescue zone and places any other military units they have been given. Once ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Indie Game Challenge Logo
Indie is a short form of "independence" or "independent"; it may refer to: Arts, entertainment, and media Gaming *Independent video game development, video games created without financial backing from large companies *Indie game, any game (board-based, video, or otherwise) published or produced outside mainstream means; a subset of third party game ** Indie Fund, an organization created by several independent game developers to help fund budding indie video game development **Indie Game Jam, an effort to rapidly prototype video game designs and inject new ideas into the game industry ** Indie role-playing game, a role-playing game published outside of traditional, "mainstream" means ***Indie RPG Awards, annual, creator-based awards for Indie role-playing game products Music *Independent music, subculture music that is independent of major producers **Indie dance, or alternative dance, a type of dance music rooted in indie rock and indie pop ** Indie electronic, a music genre **In ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Game Development
Video game development (or gamedev) is the process of developing a video game. The effort is undertaken by a developer, ranging from a single person to an international team dispersed across the globe. Development of traditional commercial PC and console games is normally funded by a publisher, and can take several years to reach completion. Indie games usually take less time and money and can be produced by individuals and smaller developers. The independent game industry has been on the rise, facilitated by the growth of accessible game development software such as Unity platform and Unreal Engine and new online distribution systems such as Steam and Uplay, as well as the mobile game market for Android and iOS devices. The first video games, developed in the 1960s, were not usually commercialised. They required mainframe computers to run and were not available to the general public. Commercial game development began in the '70s with the advent of first-generation video gam ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

PitchYaGame
PitchYaGame or #PitchYaGame (sometimes abbreviated to PYG) is a volunteer movement hosted on the social media platform Twitter to showcase, and present awards for, independent video games from around the world. * * Description PitchYaGame is hosted on the social media platform Twitter to showcase independent video games from around the world. Video pitches are presented by developers in June and November each year, and use the hashtag #PitchYaGame to identify and reference news about the showcase and the individual pitches, and the presentation of awards. The showcase was founded in May 2020 by Liam Twose, with the mission of recognising independent video games, and "focused on empowering indie game developers to strengthen their position in the industry." Twose has made clear that PitchYaGame is a showcase and not a hardcore competition, with " st enough of a push to make sure people put their best pitch forward." The team now comprises Twose (@LiamTwose at Twitter), opera ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Empty Clip Studios
Empty Clip Studios, LLC is a video game developer based in San Diego, California and was founded in July 2007. It was formed by Francois Bertrand and Matt Shores. On September 8, 2008, the company released their debut game ''Groovin' Blocks'', a music-based puzzle game for WiiWare.by Darren Calvert, September 7, 2008wiiware-world.com "Empty Clip Studios Interview - Groovin' Blocks", Retrieved 10-07-2008 On December 17, 2008, it was followed-up by Glow, an iPhone puzzle game. Games developed * ''Groovin' Blocks'' - WiiWare (2008) * '' Glow'' - iPhone (2008) * ''Auditorium'' - PS3/PSP (2010/2011) * '' Symphony'' - Windows (2012) * '' F-117A Stealth Fighter'' - Windows (2014) * ''Dead Island: Retro Revenge'' - Windows, PS4 (2016) * '' A King's Tale: Final Fantasy XV'' - PS4, Xbox One (2016) * ''Attack of the Bugs'' - Windows (2017) * '' F-117A Stealth Fighter'' - Windows, Switch (2020) * ''Hoshi Wo Miru Hito ''Hoshi wo Miru Hito'' (星をみるひと ?, "Stargazer") is a 1987 J ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Symphony (video Game)
''Symphony'' is an independent video game development, indie developed shoot-em-up video game produced by Empty Clip Studios. It was released for Microsoft Windows in August 2012, and for Linux and Mac OS X in May 2014. The game is played by manipulating a ship and firing on enemy ships, earning points and collecting power-ups that are dropped by the ships. The patterns for the appearance of the enemy ships are based on analysis of a selected music file, either from those that ship with the game or from those already on the user's computer. As the player completes songs, they earn new abilities they can add to their ship, while defeating specific bosses from certain songs will increase the game's difficulty level. Gameplay Upon first launch of ''Symphony'', the user is given the opportunity to add existing music on their computer to the songs that ship with the game; by default this includes common locations such as the directory for iTunes and Windows Media Player. Additional f ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Closure (video Game)
''Closure'' is a puzzle-platform game developed by American programmer Tyler Glaiel and artist Jon Schubbe with music and sound by Chris Rhyne. Originally available as a Flash game on the website Newgrounds, a full version of the game was later released for Microsoft Windows, Macintosh, and PlayStation Network in Spring 2012. A Linux port was included in the Humble Indie Bundle 7 in 2012. Gameplay ''Closure'' is a puzzle-platform game that centers on the concept of light. Through each of the many levels, the goal is to reach the door at the end. Lighting is a key gameplay mechanic, as only platforms and walls illuminated by lightbulbs, or orbs of light the player can carry can actually be touched by the player. The player can therefore walk through walls or fall through the floor based on where the light is. However, this also means the player can fall to their death accidentally by neglecting to stay inside of lit areas. There are also other objects which the player ca ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




The Bridge (video Game)
''The Bridge'' is a video game designed by American developer Ty Taylor for Microsoft Windows, Linux, OS X, Amazon Fire TV, Android, Xbox 360, Xbox One, Ouya, PlayStation 3, PlayStation 4, PlayStation Vita, Wii U, and Nintendo Switch. The player controls an Escher-like character and the rotation of the 2D environment, which affects gravity based on the changing orientation of the landscape. Plot The game opens with the nameless main character sleeping under an apple tree. After an apple hits him in the head and wakes him up, he is guided to his house with three doors, behind which lie further doors and levels. The story is explained through the environment and post-world text as the game progresses. Gameplay The goal of each level is to get the main character to the exit door. The game's puzzles are inspired by the art of M. C. Escher and like his artworks, each level unfolds in grayscale with hand-drawn illustrations. The player can rotate the world using the arrow keys, chan ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Blendo Games
Blendo Games is an American independent video game development company based in Culver City, California. It was founded by Brendon Chung in 2010 and is primarily a one-person effort. Blendo Games gained more widespread exposure with the short form stand alone title '' Gravity Bone''; the following games ''Flotilla'' and '' Atom Zombie Smasher'' were met with critical praise. The studio has also released several other games in several genres. Background Chung had done hobbyist programming, such as modding for games like '' Quake 2'' and ''Half-Life'', for about a decade before being hired as a designer at Pandemic Studios. While there, he worked on '' The Lord of the Rings: Conquest'' and '' Full Spectrum Warrior: Ten Hammers'', although he continued to work on personal projects including an episodic ''Citizen Abel'' series that toyed with traditional mechanics of first-person shooters. Chung considered his first officially released game to be the espionage game '' Gravity Bone'' ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Playdead
Playdead ApS is a Danish independent video game developer based in Copenhagen. Game designers Arnt Jensen and Dino Patti created the company in 2006 to develop ''Limbo'', which was released in 2010 to critical acclaim. After a year of Xbox 360 exclusivity, Playdead released ports of the game to PlayStation 3, Microsoft Windows, macOS, iOS and Android. During Xbox's E3 2014 conference, Playdead announced their second game, ''Inside'', which was a spiritual successor to ''Limbo''. It was released for Xbox One, Microsoft Windows, and PlayStation 4 in 2016 to critical acclaim, and was hailed as a worthy successor to ''Limbo''. History Arnt Jensen, a former IO Interactive developer, drew sketches in 2004 that led him to conceptualize ''Limbo''. Having tried programming himself and secured government grants, he then sought for additional help through an art-based teaser for the game in 2006. This led to a meeting between Jensen and Dino Patti, and they realized the project was ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Galactic Arms Race
''Galactic Arms Race'' (GAR) is a space shooter video game first released in 2010 by American studio Evolutionary Games in association with the Evolutionary Complexity Research Group at UCF (EPlex). Gameplay GAR is a hybrid space shooter and Action RPG with single player, co-op, and PVP on dedicated servers for up to 32 players. Players fly a space ship, destroy enemies, earn money and experience, gain levels, find items, and upgrade their ships. The main feature that differentiates GAR from other space shooters is a procedural content generation (PCG) system that produces unique particle system weapons. The game attempts to create weapons that players will like based on usage statistics of existing weapons using a custom version of the NEAT evolutionary algorithm. GAR is one of the earliest video games to incorporate procedural content generation that is automatically and implicitly driven by player choice. Platforms The game runs on Windows only because it uses the Microsoft ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]