Indexer (programming)
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Indexer (programming)
In object-oriented programming Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and impl ..., an indexer allows instances of a particular class or struct to be indexed just like arrays. It is a form of operator overloading. Implementations C++ In C++ one can emulate indexing by overloading the operator. The expression translates to a call to the user-defined function as . Here is an example, struct vector ; #include int main() C# Indexers are implemented through the get and set accessors for the . They are similar to properties, but differ by not being static, and the fact that indexers' accessors take parameters. The get and set accessors are called as methods using the parameter list of the indexer declaration, but the set accessor still has the implicit parameter. Exam ...
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Object-oriented Programming
Object-oriented programming (OOP) is a programming paradigm based on the concept of '' objects''. Objects can contain data (called fields, attributes or properties) and have actions they can perform (called procedures or methods and implemented in code). In OOP, computer programs are designed by making them out of objects that interact with one another. Many of the most widely used programming languages (such as C++, Java, and Python) support object-oriented programming to a greater or lesser degree, typically as part of multiple paradigms in combination with others such as imperative programming and declarative programming. Significant object-oriented languages include Ada, ActionScript, C++, Common Lisp, C#, Dart, Eiffel, Fortran 2003, Haxe, Java, JavaScript, Kotlin, Logo, MATLAB, Objective-C, Object Pascal, Perl, PHP, Python, R, Raku, Ruby, Scala, SIMSCRIPT, Simula, Smalltalk, Swift, Vala and Visual Basic.NET. History The idea of ...
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Operator Overloading
In computer programming, operator overloading, sometimes termed ''operator ad hoc polymorphism'', is a specific case of polymorphism, where different operators have different implementations depending on their arguments. Operator overloading is generally defined by a programming language, a programmer, or both. Rationale Operator overloading is syntactic sugar, and is used because it allows programming using notation nearer to the target domain and allows user-defined types a similar level of syntactic support as types built into a language. It is common, for example, in scientific computing, where it allows computing representations of mathematical objects to be manipulated with the same syntax as on paper. Operator overloading does not change the expressive power of a language (with functions), as it can be emulated using function calls. For example, consider variables , and of some user-defined type, such as matrices: In a language that supports operator overloadin ...
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Mutator Method
In computer science, a mutator method is a method used to control changes to a variable. They are also widely known as setter methods. Often a setter is accompanied by a getter, which returns the value of the private member variable. They are also known collectively as accessors. The mutator method is most often used in object-oriented programming, in keeping with the principle of encapsulation. According to this principle, member variables of a class are made private to hide and protect them from other code, and can only be modified by a public member function (the mutator method), which takes the desired new value as a parameter, optionally validates it, and modifies the private member variable. Mutator methods can be compared to assignment operator overloading but they typically appear at different levels of the object hierarchy. Mutator methods may also be used in non-object-oriented environments. In this case, a reference to the variable to be modified is passed to the mut ...
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Property (programming)
A property, in some object-oriented programming languages, is a special sort of class member, intermediate in functionality between a field (or data member) and a method. The syntax for reading and writing of properties is like for fields, but property reads and writes are (usually) translated to ' getter' and ' setter' method calls. The field-like syntax is easier to read and write than many method calls, yet the interposition of method calls "under the hood" allows for data validation, active updating (e.g., of GUI elements), or implementation of what may be called " read-only fields". Support in languages Programming languages that support properties include ActionScript 3, C#, D, Delphi/ Free Pascal, eC, F#, Kotlin, JavaScript, Objective-C 2.0, Python, Scala, Swift, Lua, and Visual Basic. Some object-oriented languages, such as Java and C++, do not support properties, requiring the programmer to define a pair of '' accessor'' and '' mutator'' methods instead. ...
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Static Method
A method in object-oriented programming (OOP) is a procedure associated with an object, and generally also a message. An object consists of ''state data'' and ''behavior''; these compose an ''interface'', which specifies how the object may be used. A method is a behavior of an object parametrized by a user. Data is represented as properties of the object, and behaviors are represented as methods. For example, a Window object could have methods such as open and close, while its state (whether it is open or closed at any given point in time) would be a property. In class-based programming, methods are defined within a class, and objects are instances of a given class. One of the most important capabilities that a method provides is ''method overriding'' - the same name (e.g., area) can be used for multiple different kinds of classes. This allows the sending objects to invoke behaviors and to delegate the implementation of those behaviors to the receiving object. A method in Java ...
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Python (programming Language)
Python is a high-level programming language, high-level, general-purpose programming language. Its design philosophy emphasizes code readability with the use of significant indentation. Python is type system#DYNAMIC, dynamically type-checked and garbage collection (computer science), garbage-collected. It supports multiple programming paradigms, including structured programming, structured (particularly procedural programming, procedural), object-oriented and functional programming. It is often described as a "batteries included" language due to its comprehensive standard library. Guido van Rossum began working on Python in the late 1980s as a successor to the ABC (programming language), ABC programming language, and he first released it in 1991 as Python 0.9.0. Python 2.0 was released in 2000. Python 3.0, released in 2008, was a major revision not completely backward-compatible with earlier versions. Python 2.7.18, released in 2020, was the last release of ...
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Rust (programming Language)
Rust is a General-purpose programming language, general-purpose programming language emphasizing Computer performance, performance, type safety, and Concurrency (computer science), concurrency. It enforces memory safety, meaning that all Reference (computer science), references point to valid memory. It does so without a conventional Garbage collection (computer science), garbage collector; instead, memory safety errors and data races are prevented by the "borrow checker", which tracks the object lifetime of references Compiler, at compile time. Rust does not enforce a programming paradigm, but was influenced by ideas from functional programming, including Immutable object, immutability, higher-order functions, algebraic data types, and pattern matching. It also supports object-oriented programming via structs, Enumerated type, enums, traits, and methods. It is popular for systems programming. Software developer Graydon Hoare created Rust as a personal project while working at ...
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Articles With Example C++ Code
Article often refers to: * Article (grammar), a grammatical element used to indicate definiteness or indefiniteness * Article (publishing), a piece of nonfictional prose that is an independent part of a publication Article(s) may also refer to: Government and law * Elements of treaties of the European Union * Articles of association, the regulations governing a company, used in India, the UK and other countries; called articles of incorporation in the US * Articles of clerkship, the contract accepted to become an articled clerk * Articles of Confederation, the predecessor to the current United States Constitution * Article of impeachment, a formal document and charge used for impeachment in the United States * Article of manufacture, in the United States patent law, a category of things that may be patented * Articles of organization, for limited liability organizations, a US equivalent of articles of association Other uses * Article element , in HTML * "Articles", a song ...
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