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Incremental Games
Incremental games, also known as clicker games, clicking games (on PCs) or tap games (in mobile games), are video games whose gameplay consists of the player performing simple actions such as clicking on the screen repeatedly. This " grinding" earns the player in-game currency which can be used to increase the rate of currency acquisition. In some games, even the clicking becomes unnecessary at some point, as the game plays itself, including in the player's absence, hence the moniker idle game. Mechanics Progress without interaction, or very limited interaction In an incremental game, players perform simple actions – usually clicking a button or object – which rewards the player with currency. The player may spend the currency to purchase items or abilities that allow the player to earn the currency faster or automatically, without needing to perform the initial action. A common theme is offering the player sources of income displayed as buildings such as factories or farm ...
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ProgressQuest Screenshot
''Progress Quest'' is a video game developed by Eric Fredricksen as a parody of '' EverQuest'' and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011. Gameplay On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of ...
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Cookie Clicker
''Cookie Clicker'' is an incremental game created by French programmer Julien "Orteil" Thiennot in 2013. The user initially clicks on a big cookie on the screen, earning a single cookie per click. They can then spend their earned cookies upon purchasing assets such as "cursors" and other "buildings" that automatically produce cookies. Upgrades are also available and can improve the efficiency of clicks and buildings, among many other mechanics that allow the user to earn cookies in different ways. Though the game has no ending, it has hundreds of achievements, and users may aim to reach milestone numbers of cookies. The game has a dedicated fanbase. Though the original version was coded in one night, ''Cookie Clicker'' is regularly updated. It has been widely described as addictive, and has been credited with playing a role in the emergence of idle gaming. Gameplay At first, the player clicks on a large cookie on the far left side of the screen, earning one cookie per click. Wi ...
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Ian Bogost
Ian Bogost is an American academic and video game designer, most known for the game ''Cow Clicker''. He holds a joint professorship at Washington University as director and professor of the Film and Media Studies program in Arts & Sciences and the McKelvey School of Engineering. He previously held a joint professorship in the School of Literature, Media, and Communication and in Interactive Computing in the College of Computing at the Georgia Institute of Technology, where he was the Ivan Allen College of Liberal Arts Distinguished Chair in Media Studies. He is the author of ''Alien Phenomenology or What It's Like to be a Thing'' and ''Unit Operations: An Approach to Videogame Criticism'' and ''Persuasive Games: The Expressive Power of Videogames'' and the co-author of '' Racing the Beam: The Atari Video Computer System'' and ''Newsgames: Journalism at Play''. His Atari 2600 game, ''A Slow Year'', won two awards, Vanguard and Virtuoso, at IndieCade 2010. Bogost has released m ...
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Cow Clicker
''Cow Clicker'' is an incremental social network game on Facebook developed by video game researcher Ian Bogost. The game serves as a deconstructive satire of social games. The goal of the game is to earn "clicks" by clicking on a sprite of a cow every six hours. The addition of friends' cows to the player's pasture allows the user to also receive "clicks" whenever the player's cow is clicked. A premium currency known as "Mooney" allows the user to purchase different cow designs and skip the six-hour interval between clicks. In the wake of a controversial speech by Zynga's president at the Game Developers Choice Awards in 2010, Bogost developed ''Cow Clicker'' for a presentation at a New York University seminar on social gaming in July 2010. The game was created to demonstrate what Bogost felt were the most commonly abused mechanics of social games, such as the promotion of social interaction and monetization rather than the artistic aspects of the medium. As the game un ...
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Maple Story
''MapleStory'' () is a free-to-play, 2D, side-scrolling massively multiplayer online role-playing game, developed by South Korean company Wizet. Several versions of the game are available for specific countries or regions, published by various companies (such as Nexon). In the game, players travel the "Maple World", defeating monsters and developing their characters' skills and abilities as is typical in role-playing games. Players can interact with others in many ways, including chatting and trading. Groups of players can band together in parties to hunt monsters and share rewards, and can also form guilds to interact more easily with each other. Players additionally have the option to visit the in-game "Cash Shop" to purchase a variety of character appearances or gameplay enhancements with real money. In July 2010, the Korean version of the game was completely revised in a patch named the "Big Bang". Other versions followed suit and have since received the Big Bang up ...
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Grinding (video Games)
Grinding in video games is the act of repeating an action or set of actions to achieve a desired result. Players usually perform these tasks to earn experience points / exp points, in-game items (loot), or to improve a character's level/stats. Grinding is commonly performed in MMORPGs. Synonyms for grinding include the figurative terms ''treadmilling'' (a comparison with exercise treadmills) and, less commonly, ''pushing the bar''. Related terms include ''farming'' (in which the repetition is undertaken in order to obtain items, relating the activity to tending a farm field), and ''cat assing'', which refers to extended and obsessive play sessions. Motivation A player is commonly motivated to grind due to a player's desire to earn rewards and to influence or increase their level. Alternatively, players may enjoy repetitive tasks for the purpose of relaxation, especially if the task has a consistently positive result. MMORPGs often require grinding. In the majority of MMO ...
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John Cooney (video Game Developer)
John Cooney (born in 1986 or 1987), also known by his pseudonym jmtb02, is a prolific Sacramento-based game developer best known for his numerous Flash games, many which feature a blue elephant as the player avatar, especially his metagame send-ups such as '' Achievement Unlocked'' and '' This is the Only Level''. He is currently the chief executive officer of Armor Games. Life and career Cooney got into development of Flash games during high school. While enrolled at University of California, Davis, Cooney kept developing games and founded his own game development company, JMTB02 Studios. The money he earned through his games were enough to pay for his college tuition. In 2007, Cooney joined Armor Games Armor Games is an American video game publisher and free web gaming portal. The website hosts over a thousand HTML5 (and previously Flash) browser games. Based in Irvine, California, the site was founded in 2004 by Daniel McNeely. Armor Game ... as their first employee. in ...
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MMORPG
A massively multiplayer online role-playing game (MMORPG) is a video game that combines aspects of a role-playing video game and a massively multiplayer online game. As in role-playing games (RPGs), the player assumes the role of a Player character, character (often in a fantasy world or science-fiction world) and takes control over many of that character's actions. MMORPGs are distinguished from Online game, single-player or small Multiplayer online game, multi-player online RPGs by the number of players able to interact together, and by the game's persistent world (usually hosted by the game's video game publisher, publisher), which continues to exist and evolve while the player is offline and away from the game. MMORPGs are played throughout the world. Worldwide revenues for MMORPGs exceeded half a billion dollars in 2005, and Western revenues exceeded a billion dollars in 2006. In 2008, the spending on subscription MMORPGs by consumers in North America and Europe grew to $1.4 ...
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Progress Quest
''Progress Quest'' is a video game developed by Eric Fredricksen as a parody of '' EverQuest'' and other massively multiplayer online role-playing games. It is loosely considered a zero-player game, in the sense that once the player has set up their artificial character, there is no user interaction at all; the game "plays" itself, with the human player as spectator. The game's source code was released in 2011. Gameplay On starting a new game, the player is presented with a few options, such as the choice of race and character class for their player character. Stats are rolled and unrolled to determine Strength, Constitution, Dexterity, Intelligence, Wisdom, and Charisma. Players start off with subpar equipment, eventually earning better weapons, armor, and spells. Almost none of the above-mentioned character statistics and equipment have any effect on gameplay, however. The only exception is the Strength stat, which affects carrying capacity, indirectly influencing the speed of l ...
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Game Developers Conference
The Game Developers Conference (GDC) is an annual conference for video game developers. The event includes an expo, networking events, and awards shows like the Game Developers Choice Awards and Independent Games Festival, and a variety of tutorials, lectures, and roundtables by industry professionals on game-related topics covering programming, design, audio, production, business and management, and visual arts. History Originally called the Computer Game Developers Conference, the first conference was organized in April 1988 by Chris Crawford in his San Jose, California-area living room. About twenty-seven designers attended, including Don Daglow, Brenda Laurel, Brian Moriarty, Gordon Walton, Tim Brengle, Cliff Johnson, Dave Menconi, and Carol and Ivan Manley. The second conference, held that same year at a Holiday Inn at Milpitas, attracted about 125 developers. Early conference directors included Brenda Laurel, Tim Brengle, Sara Reeder, Dave Menconi, Jeff Johannigman, ...
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Début De Candy Box
Debut or début (the first public appearance of a person or thing) may refer to: * Debut (society), the formal introduction of young upper-class women to society * Debut novel, an author's first published novel Film and television * ''The Debut'' (1977 film), or ''Het debuut'' by Nouchka van Brakel * ''The Debut'' (2000 film), a Filipino–American drama film * ''Debut'' (film), a 2017 Belarusian documentary film * "The Debut" (''The O.C.'' episode), 2003 Music * Debut Records, an American jazz record label * ''Debut'' (Björk album), 1993 * ''Debut'' (Zoë album), 2015 * ''The Debut'' (album), a 2019 album by Jackie Evancho * ''Debut Album'' (Sayuri Ishikawa album), 1973 * ''Debut'', a 1987 album by The Real Group * ''Debut'', a 2004 album by Carol Kidd * ''Debut'', a 2007 album by Brandi Disterheft * ''Debut'', a 1991 album by Field Marshal Montgomery Pipe Band * ''Debut'', a 1992 album by Sarah Chang, 1992 * ''Debut: The Clef/Mercury Duo Recordings 1949-1951'', a 2 ...
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Gacha
Gacha may refer to: * Gashapon, a kind of toy that originated in Japan which is sold inside a plastic capsule. Commonly sold in vending machines ** Gacha game, video games that are monetized via a concept that is similar to gashapon. Comparable to Loot boxes * Gācha, an administrative district in Bangladesh * '' Gacha Gacha'', a Japanese shōnen manga by Hiroyuki Tamakoshi which ran from 2002–2007 * '' Gatcha Gacha'', a Japanese shōjo manga by Yutaka Tachibana which ran from 2001–2008 * José Gonzalo Rodríguez Gacha, a Colombian drug lord and co-founder of the Medellín Cartel * Beya Gille Gacha (born 1990), French sculptor * Gacha (Mongolian:ᠭᠠᠴᠠᠭ᠎ᠠ Gaqaa, Chinese: 嘎查 gacha), the smallest administrative unit in Inner Mongolia Inner Mongolia, officially the Inner Mongolia Autonomous Region, is an autonomous region of the People's Republic of China. Its border includes most of the length of China's border with the country of Mongolia. Inner Mongolia al ...
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