Impact Of The COVID-19 Pandemic On The Video Game Industry
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Impact Of The COVID-19 Pandemic On The Video Game Industry
The video game industry has been substantially impacted by the COVID-19 pandemic in various ways, most often due to concerns over travel to and from China or elsewhere, and delays in the manufacturing processes within China. Overview In contrast to many other economic sectors that are drastically affected by the pandemic, the video game industry has been more resilient. Most video game developers, publishers, and operators have been able to maintain operations with employees remote working to sustain game development and digital releases, though some productivity issues arose. With many people globally at home and unable to work, online gaming has observed record numbers of players during the pandemic as a popular activity to counter physical distancing for society, a practice recommended by the World Health Organization that helped boost revenues for many companies in the gaming industry. There have still been negative impacts on the industry, notably with major trade events ...
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COVID-19 Pandemic
The COVID-19 pandemic, also known as the coronavirus pandemic, is an ongoing global pandemic of coronavirus disease 2019 (COVID-19) caused by severe acute respiratory syndrome coronavirus 2 (SARS-CoV-2). The novel virus was first identified in an outbreak in the Chinese city of Wuhan in December 2019. Attempts to contain it there failed, allowing the virus to spread to other areas of Asia and later worldwide. The World Health Organization (WHO) declared the outbreak a public health emergency of international concern on 30 January 2020, and a pandemic on 11 March 2020. As of , the pandemic had caused more than cases and confirmed deaths, making it one of the deadliest in history. COVID-19 symptoms range from undetectable to deadly, but most commonly include fever, dry cough, and fatigue. Severe illness is more likely in elderly patients and those with certain underlying medical conditions. COVID-19 transmits when people breathe in air contaminated by droplets and ...
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Xbox Series X
The Xbox Series X/S are home video game consoles developed by Microsoft. They were both released on November 10, 2020, as the fourth generation Xbox, succeeding the Xbox One. Along with Sony's PlayStation 5, also released in November 2020, the Xbox Series X/S consoles are part of the ninth generation of video game consoles. Rumors regarding the consoles first emerged in early 2019, with the line as a whole codenamed "Scarlett" and consisting of high-end and lower-end models codenamed "Anaconda" and "Lockhart" respectively; "Anaconda" was teased by Microsoft during E3 2019 under the codename "Project Scarlett", and unveiled during The Game Awards in December as Xbox Series X. On September 8, 2020, Microsoft unveiled the lower-end model, Xbox Series S. As with the Xbox One line, the consoles utilize an Advanced Micro Devices (AMD) CPU and GPU. Both models feature a new storage architecture based around solid-state drives to reduce loading times, support for hardware-accelera ...
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CD Projekt
CD Projekt S.A. () is a Polish video game developer, publisher and distributor based in Warsaw, founded in May 1994 by Marcin Iwiński and Michał Kiciński. Iwiński and Kiciński were video game retailers before they founded the company, which initially acted as a distributor of foreign video games for the domestic market. The department responsible for developing original games, CD Projekt Red (stylised as CD PROJEKT RED), best known for ''The Witcher'' series, was formed in 2002. In 2008, CD Projekt launched the digital distribution service Good Old Games, now known as GOG.com. The company began by translating major video-game releases into Polish, collaborating with Interplay Entertainment for two ''Baldur's Gate'' games. CD Projekt was working on the PC version of '' Baldur's Gate: Dark Alliance'' when Interplay experienced financial difficulties. The game was cancelled and the company decided to reuse the code for their own video game. It became ''The Witcher'', a video ...
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Capcom
is a Japanese video game developer and video game publisher, publisher. It has created a number of List of best-selling video game franchises, multi-million-selling game franchises, with its most commercially successful being ''Resident Evil'', ''Monster Hunter'', ''Street Fighter'', ''Mega Man'', ''Devil May Cry'', ''Dead Rising'', and ''Marvel vs. Capcom''. Mega Man (character), Mega Man himself serves as the official mascot of the company. Established in 1979, it has become an international enterprise with subsidiaries in East Asia (Hong Kong), Europe (London, England), and North America (San Francisco, California). History Capcom's predecessor, I.R.M. Corporation, was founded on May 30, 1979 by Kenzo Tsujimoto, who was still president of Irem, Irem Corporation when he founded I.R.M. He worked concomitantly in both companies until leaving the former in 1983. The original companies that spawned Capcom's Japan branch were I.R.M. and its subsidiary Japan Capsule Computers Co. ...
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Electronic Arts
Electronic Arts Inc. (EA) is an American video game company headquartered in Redwood City, California. Founded in May 1982 by Apple employee Trip Hawkins, the company was a pioneer of the early home computer game industry and promoted the designers and programmers responsible for its games as "software artists." EA published numerous games and some productivity software for personal computers, all of which were developed by external individuals or groups until 1987's ''Skate or Die!''. The company shifted toward internal game studios, often through acquisitions, such as Distinctive Software becoming EA Canada in 1991. Currently, EA develops and publishes games of established franchises, including ''Battlefield'', ''Need for Speed'', ''The Sims'', ''Medal of Honor'', ''Command & Conquer'', ''Dead Space'', ''Mass Effect'', ''Dragon Age'', ''Army of Two'', ''Apex Legends'', and '' Star Wars'', as well as the EA Sports titles '' FIFA'', ''Madden NFL'', ''NBA Live'', ''NHL'', an ...
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Square Enix
is a Japanese Multinational corporation, multinational holding company, production enterprise and entertainment conglomerate, best known for its ''Final Fantasy'', ''Dragon Quest'', ''Star Ocean'' and ''Kingdom Hearts'' role-playing video game franchises, among numerous others. Outside of video game publishing and development, it is also in the business of merchandise, Arcade game, arcade facilities, and manga publication under its Gangan Comics brand. The original Square Enix Co., Ltd. was formed in April 2003 from a mergers and acquisitions, merger between Square (video game company), Square and Enix, with the latter as the surviving company. Each share of Square's common stock was stock swap, exchanged for 0.85 shares of Enix's common stock. At the time, 80% of Square Enix staff were made up of former Square employees. As part of the merger, former Square president Yoichi Wada was appointed the president of the new corporation, while former Enix president Keiji Honda was name ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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PAX (event)
PAX (originally known as Penny Arcade Expo) is a series of gaming culture festivals involving tabletop, arcade, and video gaming. PAX is held annually in Seattle, Boston and Philadelphia in the United States; and Melbourne in Australia. PAX was previously held annually in San Antonio in the United States. PAX was originally created in 2004 by Jerry Holkins and Mike Krahulik, the authors of the ''Penny Arcade (webcomic), Penny Arcade'' webcomic, because they wanted to attend a show exclusively for gaming. Defining characteristics of the shows include an opening keynote speech from an industry insider, game-culture inspired concerts, panels on game topics, exhibitor booths from both independent and major game developers and publishers, a LAN party Multiplayer video game, multiplayer, tabletop gaming tournaments, and video game freeplay areas. History The first PAX, known at the time as the ''Penny Arcade'' Expo, was held on August 28–29, 2004, in Bellevue, Washington, at th ...
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Mobile World Congress
MWC Barcelona (formerly but still commonly referred to as Mobile World Congress) is an annual trade show organised by GSMA, dedicated primarily to the mobile communications industry. The event is held in Barcelona, Catalonia, Spain at the Fira de Barcelona Gran Via, usually in February or early-March. It is attended primarily by device manufacturers, network equipment providers, representatives of wireless carriers, and the press, among others. Its annual attendance is generally around 100,000 people, while mobile phone manufacturers often use the conference to unveil upcoming devices. GSMA has extended the MWC brand to two other trade shows in Shanghai, China (MWC Shanghai) and Las Vegas, United States (MWC Las Vegas, formerly MWC Los Angeles), but the brand remains most synonymous with the Barcelona event. History The name of the event has evolved over the years. The event's origin traces back to a business conference on "Pan Europe Digital Cellular Radio" (the original w ...
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Siliconera
The GAMURS Group, simply known as Gamurs, is an esports media and entertainment publisher. Established in December 2014, the group operates multiple brands focusing on the esports and entertainment news markets, including the websites: ''Dot Esports, We Got This Covered,'' ''The Mary Sue'', and ''Prima Games''. GAMURS is based out of Sydney, Australia, with an office in Austin, Texas. History In 2010, at the age of 14, Riad Chikhani and Phillip Luu established Rune Gear, an online portal for the game ''RuneScape''. They sold the business at the age of 17 to focus on school. This portal motivated the pair to develop a similar business but for a wider variety of games, which later became the GAMURS Group. GAMURS began as a social network for gamers after joining the NRMA Jumpstart program run by the Slingshot Accelerator. Shortly after the program ended, the company raised $500,000 in a seed round. GAMURS acquired two platforms, TeamFind and CSGOTeamFinder. On February 14, 2016, th ...
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Geoff Keighley
Geoff Keighley () is a Canadian video game journalist and television presenter. He was most known for hosting the video game show '' GameTrailers TV'', and for co-hosting the now-defunct ''G4tv.com''. Keighley is also a freelance writer whose work has appeared in ''Kotaku'', among other publications. Keighley was the executive producer of the Spike Video Game Awards, and has served as the executive producer and host of The Game Awards since its inaugural show in 2014. He has also hosted the E3 Coliseum event at the Electronic Entertainment Expo. Career Early career Keighley was born in 1978 and grew up in suburban Toronto. Both of Keighley's parents were executives at IMAX (and remain there as of 2022), with which came with membership in the Academy of Motion Picture Arts and Sciences. Through his parents, he gained an appreciation of the Oscars and awards shows in general. He and his younger brother were exposed to computers and video games at a young age, both becoming fans o ...
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PC Gamer
''PC Gamer'' is a magazine and website founded in the United Kingdom in 1993 devoted to PC gaming and published monthly by Future plc. The magazine has several regional editions, with the UK and US editions becoming the best selling PC games magazines in their respective countries. The magazine features news on developments in the video game industry, previews of new games, and reviews of the latest popular PC games, along with other features relating to hardware, mods, "classic" games and various other topics. Review system ''PC Gamer'' reviews are written by the magazine's editors and freelance writers, and rate games on a percent scale. In the UK edition, no game has yet been awarded more than 96% ('' Kerbal Space Program'', '' Civilization II'', ''Half-Life'', ''Half-Life 2'', ''Minecraft'', ''Spelunky'' and ''Quake II''). In the US edition, no game has yet received a rating higher than 98% (''Sid Meier's Alpha Centauri'', ''Half-Life 2'', and ''Crysis''). In the UK editi ...
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