Imouto Paradise 2
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Imouto Paradise 2
is a Japanese erotic visual novel developed by Moonstone Cherry and released on May 31, 2013, for Windows PCs and later ported as a DVD TV game. ''Imouto Paradise! 2'' is a sequel to the visual novel '' Imouto Paradise!'', featuring a new cast of characters, but with a similar plot. Both games depict incest. The gameplay in ''Imouto Paradise! 2'' follows a branching plot line which offers pre-determined scenarios with courses of interaction, and focuses on the appeal of the five female main characters by the player character. A majority of the scenes portray sexual acts between characters. The story follows Keiichi Nanase who is left alone with his five younger sisters when his parents leave to go on an overseas trip. ''Imouto Paradise! 2'' premiered as the sixth best selling visual novel at the time of its release on Getchu.com, and charted once more in June. Following the visual novel's release, ''Imouto Paradise! 2'' made transitions into other media, one of these b ...
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Harem (genre)
is a genre of light novels, manga, anime, hentai, and video games originating in Japan in the 1970s but exploding late 1980s and 1990s with dating simulator games and focused on polygynous or polyandrous relationships, where a protagonist is surrounded by three or more androphilic/gynephilic love interests or sexual partners. Harem works are frequently comedies that rely on self-insertion protagonists allowing the audience to project themselves unto, and on having relatable and interesting ensemble cast of characters. A story featuring a heterosexual male or homosexual female protagonist paired with an all-female/yuri harem series is informally referred to as a or , while a heterosexual female or gay male protagonist paired with an all-male/yaoi harem series is informally referred to as a , , or . Although originating in Japan, the genre later inspired variants in Western media. Structure A harem structure is ambiguous. The most distinguishable trait is the group of po ...
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Nonlinear Gameplay
A video game with nonlinear gameplay presents players with challenges that can be completed in a number of different sequences. Each player may take on (or even encounter) only some of the challenges possible, and the same challenges may be played in a different order. Conversely, a video game with linear gameplay will confront a player with a fixed sequence of challenges: every player faces every challenge and has to overcome them in the same order. A nonlinear game will allow greater player freedom than a linear game. For example, a nonlinear game may permit multiple sequences to finish the game, a choice between paths to victory, different types of victory, or optional side-quests and subplots. Some games feature both linear and nonlinear elements, and some games offer a sandbox mode that allows players to explore an open world game environment independently from the game's main objectives, if any objectives are provided at all. A game that is significantly nonlinear is sometim ...
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CG Artwork
Computer graphics deals with generating images with the aid of computers. Today, computer graphics is a core technology in digital photography, film, video games, cell phone and computer displays, and many specialized applications. A great deal of specialized hardware and software has been developed, with the displays of most devices being driven by computer graphics hardware. It is a vast and recently developed area of computer science. The phrase was coined in 1960 by computer graphics researchers Verne Hudson and William Fetter of Boeing. It is often abbreviated as CG, or typically in the context of film as computer generated imagery (CGI). The non-artistic aspects of computer graphics are the subject of computer science research. Some topics in computer graphics include user interface design, sprite graphics, rendering, ray tracing, geometry processing, computer animation, vector graphics, 3D modeling, shaders, GPU design, implicit surfaces, visualization, scientific com ...
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Sprite (computer Graphics)
Sprite commonly refers to: * Sprite (drink), a lemon-lime beverage produced by the Coca-Cola Company * Sprite (computer graphics), a smaller bitmap composited onto another by hardware or software * Sprite (folklore), a type of legendary creature including elves, fairies, and pixies Sprite may also refer to: Comics *Sprite (Eternal), a fictional member of the race of Eternals in the Marvel Universe * ''Sprite'' (manga), a 2009 Japanese manga series *Sprite, alias of the Marvel Comics character Kitty Pryde *Sprite comic, a webcomic that consists primarily of computer sprites from video games Computing and technology * Sprite (operating system), an operating system developed at the University of California, Berkeley * SPRITE (spacecraft), a proposed Saturn atmospheric probe mission * SPRITE infrared detector, a specialist detector device using a process known as signal processing in the element * De Havilland Sprite, a British rocket engine Vehicles * Sprite (motorcycle), a ...
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Dialogue
Dialogue (sometimes spelled dialog in American English) is a written or spoken conversational exchange between two or more people, and a literary and theatrical form that depicts such an exchange. As a philosophical or didactic device, it is chiefly associated in the West with the Socratic dialogue as developed by Plato, but antecedents are also found in other traditions including Indian literature. Etymology The term dialogue stems from the Greek διάλογος (''dialogos'', conversation); its roots are διά (''dia'': through) and λόγος (''logos'': speech, reason). The first extant author who uses the term is Plato, in whose works it is closely associated with the art of dialectic. Latin took over the word as ''dialogus''. As genre Antiquity and the Middle Ages Dialogue as a genre in the Middle East and Asia dates back to ancient works, such as Sumerian disputations preserved in copies from the late third millennium BC, Rigvedic dialogue hymns and the ''Mahab ...
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Narrative
A narrative, story, or tale is any account of a series of related events or experiences, whether nonfictional (memoir, biography, news report, documentary, travel literature, travelogue, etc.) or fictional (fairy tale, fable, legend, thriller (genre), thriller, novel, etc.). Narratives can be presented through a sequence of written or spoken words, through still or moving images, or through any combination of these. The word derives from the Latin verb ''narrare'' (to tell), which is derived from the adjective ''gnarus'' (knowing or skilled). Narration (i.e., the process of presenting a narrative) is a rhetorical modes, rhetorical mode of discourse, broadly defined (and paralleling argumentation, description, and exposition (narrative), exposition), is one of four rhetorical modes of discourse. More narrowly defined, it is the fiction-writing mode in which a narrator communicates directly to an audience. The school of literary criticism known as Russian formalism has applied metho ...
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Visual Novel
A , often abbreviated as VN, is a form of digital semi-interactive fiction. Visual novels are often associated with and used in the medium of video games, but are not always labeled as such themselves. They combine a textual narrative with static or animated illustrations and a varying degree of interactivity. The format is more rarely referred to as novel game, a retranscription of the ''wasei-eigo'' term , which is more often used in Japanese. Visual novels originated in and are especially prevalent in Japan, where they made up nearly 70% of the PC game titles released in 2006. In Japanese, a distinction is often made between visual novels (NVL, from "novel"), which consist primarily of narration and have very few interactive elements, and adventure games (AVG or ADV, from "adventure"), which incorporate problem-solving and other types of gameplay. This distinction is normally lost outside Japan, as both visual novels and adventure games are commonly referred to as "visual n ...
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Audio CDs
The compact disc (CD) is a digital optical disc data storage format that was co-developed by Philips and Sony to store and play digital audio recordings. In August 1982, the first compact disc was manufactured. It was then released in October 1982 in Japan and branded as '' Digital Audio Compact Disc''. The format was later adapted (as CD-ROM) for general-purpose data storage. Several other formats were further derived, including write-once audio and data storage (CD-R), rewritable media (CD-RW), Video CD (VCD), Super Video CD (SVCD), Photo CD, Picture CD, Compact Disc-Interactive (CD-i) and Enhanced Music CD. Standard CDs have a diameter of and are designed to hold up to 74 minutes of uncompressed stereo digital audio or about 650  MiB of data. Capacity is routinely extended to 80 minutes and 700  MiB by arranging data more closely on the same sized disc. The Mini CD has various diameters ranging from ; they are sometimes used for CD singles, storing up to 24 minu ...
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Art Book
Artists' books (or book arts or book objects) are works of art that utilize the form of the book. They are often published in small editions, though they are sometimes produced as one-of-a-kind objects. Overview Artists' books have employed a wide range of forms, including the traditional Codex form as well as less common forms like scrolls, fold-outs, concertinas or loose items contained in a box. Artists have been active in printing and book production for centuries, but the artist's book is primarily a late 20th-century form. Book forms were also created within earlier movements, such as Dada, Constructivism, Futurism, and Fluxus. Artists' books are made for a variety of reasons. An artist book is generally interactive, portable, movable and easily shared. Some artists books challenge the conventional book format and become sculptural objects. Artists' books may be created in order to make art accessible to people outside of the formal contexts of galleries or museums. Art ...
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Light Novel
A light novel (, Hepburn: ''raito noberu'') is a style of young adult novel primarily targeting high school and middle school students. The term "light novel" is a ''wasei-eigo'', or a Japanese term formed from words in the English language. Light novels are often called or, in English, LN. The average length of a light novel is about 50,000 words, and is published in the '' bunkobon'' format ( A6, 10.5 cm×14.8 cm or 4.1"x5.8"). Light novels are subject to dense publishing schedules, with new installations being published in 3–9-month intervals. Light novels are commonly illustrated in a manga art style and are often adapted into manga and anime. While most light novels are published only as books, some have their chapters first serialized monthly in anthology magazines before being collected and compiled into book format, similar to how manga is published. Details Light novels developed from pulp magazines. To please their audience, in the 1970s, most o ...
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Original Video Animation
, abbreviated as OVA and sometimes as OAV (original animation video), are Japanese animated films and series made specially for release in home video formats without prior showings on television or in theaters, though the first part of an OVA series may be broadcast for promotional purposes. OVA titles were originally made available on VHS, later becoming more popular on LaserDisc and eventually DVD. Starting in 2008, the term OAD (original animation DVD) began to refer to DVD releases published bundled with their source-material manga. Format Like anime made for television broadcast, OVAs are sub-divided into episodes. OVA media (tapes, laserdiscs or DVDs) usually contain just one episode each. Episode length varies from title to title: each episode may run from a few minutes to two hours or more. An episode length of 30 minutes occurs quite commonly, but no standard length exists. In some cases, the length of episodes in a specific OVA may vary greatly, for example in '' Gao ...
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