Immersive Virtual Musical Instrument
   HOME
*





Immersive Virtual Musical Instrument
An immersive virtual musical instrument, or immersive virtual environment for music and sound, represents sound processes and their parameters as 3D entities of a virtual reality so that they can be perceived not only through auditory feedback but also visually in 3D and possibly through tactile as well as haptic feedback, using 3D interface metaphors consisting of interaction techniques such as navigation, selection and manipulation (NSM). It builds on the trend in electronic musical instruments to develop new ways to control sound and perform music such as explored in conferences like NIME. State of the art Florent Berthaut created a variety of 3D reactive widgets involving novel representations of musical events and sound, that required a special 3D input device to interact with them using adapted 3D interaction techniques. Jared Bott created an environment that used 3D spatial control techniques as used in known musical instruments, with symbolic 2D visual representation ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Immersion (virtual Reality)
Immersion into virtual reality (VR) is a perception of being physically present in a non-physical world. The perception is created by surrounding the user of the VR system in images, sound or other stimuli that provide an engrossing total environment. Etymology The name is a metaphoric use of the experience of submersion applied to representation, fiction or simulation. Immersion can also be defined as the state of consciousness where a "visitor" (Maurice Benayoun) or "immersant" (Char Davies)'s awareness of physical self is transformed by being surrounded in an artificial environment; used for describing partial or complete suspension of disbelief, enabling action or reaction to stimulations encountered in a virtual or artistic environment. The greater the suspension of disbelief, the greater the degree of presence achieved. Types According to Ernest W. Adams, immersion can be separated into three main categories: * Tactical immersion: Tactical immersion is experienced whe ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Virtual Reality
Virtual reality (VR) is a simulated experience that employs pose tracking and 3D near-eye displays to give the user an immersive feel of a virtual world. Applications of virtual reality include entertainment (particularly video games), education (such as medical or military training) and business (such as virtual meetings). Other distinct types of VR-style technology include augmented reality and mixed reality, sometimes referred to as extended reality or XR, although definitions are currently changing due to the nascence of the industry. Currently, standard virtual reality systems use either virtual reality headsets or multi-projected environments to generate realistic images, sounds and other sensations that simulate a user's physical presence in a virtual environment. A person using virtual reality equipment is able to look around the artificial world, move around in it, and interact with virtual features or items. The effect is commonly created by VR headsets consisting ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Interface Metaphor
In user interface design, an interface metaphor is a set of user interface visuals, actions and procedures that exploit specific knowledge that users already have of other domains. The purpose of the interface metaphor is to give the user instantaneous knowledge about how to interact with the user interface. They are designed to be similar to physical entities but also have their own properties (e.g., desktop metaphor and web portals). They can be based on an activity, an object (skeuomorph), or a combination of both and work with users' familiar knowledge to help them understand 'the unfamiliar', and placed in the terms so the user may better understand. An example of an interface metaphor is the file and folder analogy for the file system of an operating system. Another example is the tree view representation of a file system, as in a file manager. Generation of metaphors Historical contributions In the mid-twentieth century, computers were extremely rare and used only by s ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Interaction Technique
An interaction technique, user interface technique or input technique is a combination of hardware and software elements that provides a way for computer users to accomplish a single task. For example, one can go back to the previously visited page on a Web browser by either clicking a button, pressing a key, performing a mouse gesture or uttering a speech command. It is a widely used term in human-computer interaction. In particular, the term "new interaction technique" is frequently used to introduce a novel user interface design idea. Definition Although there is no general agreement on the exact meaning of the term "interaction technique", the most popular definition is from the computer graphics literature: A more recent variation is: The computing view From the computer's perspective, an interaction technique involves: * One or several input devices that capture user input, * One or several output devices that display user feedback, * A piece of software that: ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Electronic Musical Instruments
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

NIME
New Interfaces for Musical Expression, also known as NIME, is an international conference dedicated to scientific research on the development of new technologies and their role in musical expression and artistic performance. History The conference began as a workshop (NIME 01) at the ACM Conference on Human Factors in Computing Systems (CHI) in 2001 in Seattle, Washington, with the concert and demonstration sessions being held at the Experience Music Project museum. Since then, international conferences have been held annually around the world: Areas of application The following is a partial list of topics covered by the NIME conference: * Design reports on novel controllers and interfaces for musical expression * Performance experience reports on live performance and composition using novel controllers * Controllers for virtuosic performers, novices, education and entertainment * Perceptual & cognitive issues in the design of musical controllers * Movement, visual and physical ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Audio Spatialization
Spatial music is composed music that intentionally exploits sound localization. Though present in Western music from biblical times in the form of the antiphon, as a component specific to new musical techniques the concept of spatial music (''Raummusik'', usually translated as " space music") was introduced as early as 1928 in Germany. The term ''spatialisation'' is connected especially with electroacoustic music to denote the projection and localization of sound sources in physical or virtual space or sound's spatial movement in space. Context The term "spatial music" indicates music in which the location and movement of sound sources is a primary compositional parameter and a central feature for the listener. It may involve a single, mobile sound source, or multiple, simultaneous, stationary or mobile sound events in different locations. There are at least three distinct categories when plural events are treated spatially: #essentially independent events separated in space, lik ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Jaron Lanier
Jaron Zepel Lanier (, born May 3, 1960) is an American computer scientist, visual artist, computer philosophy writer, technologist, futurist, and composer of contemporary classical music. Considered a founder of the field of virtual reality, Lanier and Thomas G. Zimmerman left Atari in 1985 to found VPL Research, Inc., the first company to sell VR goggles and wired gloves. In the late 1990s, Lanier worked on applications for Internet2, and in the 2000s, he was a visiting scholar at Silicon Graphics and various universities. In 2006 he began to work at Microsoft, and from 2009 has worked at Microsoft Research as an Interdisciplinary Scientist. Lanier has composed contemporary classical music and is a collector of rare instruments (of which he owns one to two thousand); his acoustic album, ''Instruments of Change'' (1994) features Asian wind and string instruments such as the khene mouth organ, the suling flute, and the sitar-like esraj. Lanier teamed with Mario Grigorov to compo ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Niko Bolas
Niko Bolas is an American music producer, sound engineer, and consultant and business developer in the fields of virtual reality and Internet radio. In 1989, Bolas founded Fakespace Music with Mark Bolas, Ian McDowall and Christian Greuel, which, in 1995, developed the Soundsculpt Toolkit, a software interface that allowed music to communicate with the graphical elements of virtual reality. In 1999, Bolas became the CEO of Sonicbox, Inc., an Internet radio company he founded with Mark Bolas and Ian McDowall. Sonicbox changed its name to iM Networks Inc., and developed and marketed the first internet radio device, which became available in consumer stores through a licensing agreement with Philips Consumer Electronics. iM Networks Inc. received three patents for streaming technologies and placed the "iM Band(TM)" alongside AM and FM on the radio dial, allowing consumers to access Internet radio content from around the world. His current music enterprise is DayDream VR and The Surf ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Human–computer Interaction
Human–computer interaction (HCI) is research in the design and the use of computer technology, which focuses on the interfaces between people (users) and computers. HCI researchers observe the ways humans interact with computers and design technologies that allow humans to interact with computers in novel ways. A device that allows interaction between human being and a computer is known as a "Human-computer Interface (HCI)". As a field of research, human–computer interaction is situated at the intersection of computer science, behavioral sciences, design, media studies, and several other fields of study. The term was popularized by Stuart K. Card, Allen Newell, and Thomas P. Moran in their 1983 book, ''The Psychology of Human–Computer Interaction.'' The first known use was in 1975 by Carlisle. The term is intended to convey that, unlike other tools with specific and limited uses, computers have many uses which often involve an open-ended dialogue between the user and t ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Electronic Musical Instruments
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]