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Image Works
Image Works was a British video game publisher that served as a publishing label for Mirrorsoft between 1988 and 1992, when the parent company went bankrupt. History The first two games published under the Image Works label were '' Fernandez Must Die'' and '' Foxx Fights Back''. Image Works notably became the European publisher for all the titles developed by The Bitmap Brothers, starting with their second game '' Speedball'', until The Bitmap Brothers founded their own publishing brand Renegade Software. Over the course of its existence, Image Works also acquired the publishing rights to film adaptations from the ''Back to the Future'' and ''Predator'' franchises, as well as home computer ports of arcade and console games such as ''Passing Shot'', '' Cisco Heat'' and the first two ''Teenage Mutant Ninja Turtles'' games by Konami: these ports and adaptations were consistently released on all the Western 8-bit and 16-bit computer systems supported by the publisher. Until the demi ...
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Imageworks
Imageworks may refer to: * Sony Pictures Imageworks, a visual effects and character animation company headquartered in Vancouver, British Columbia, Canada * Image Works, a video game publisher in the late-1980s and early-1990s * ImageWorks (Disney) Journey into Imagination with Figment is the third and latest incarnation of a dark ride attraction located within the Imagination! pavilion at World Celebration at Epcot, a theme park at the Walt Disney World Resort in Bay Lake, Florida. Orig ..., an interactive area at Epcot's Imagination! pavilion * Baltimore Productions / Imageworks, a 1980s music industry promotion company * The Image Works, a stock photography company headquartered in Woodstock, New York, USA {{disambiguation ...
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Teenage Mutant Ninja Turtles
''Teenage Mutant Ninja Turtles'' is an American media franchise created by the comic book artists Kevin Eastman and Peter Laird. It follows Leonardo (Teenage Mutant Ninja Turtles), Leonardo, Michelangelo (Teenage Mutant Ninja Turtles), Michelangelo, Donatello (Teenage Mutant Ninja Turtles), Donatello and Raphael (Teenage Mutant Ninja Turtles), Raphael, four Anthropomorphism, anthropomorphic turtle brothers (named after Italian Renaissance artists) trained in ninjutsu who fight evil in New York City. List of Teenage Mutant Ninja Turtles characters, Supporting characters include the turtles' rat sensei Splinter (Teenage Mutant Ninja Turtles), Splinter, their human friends April O'Neil and Casey Jones (Teenage Mutant Ninja Turtles), Casey Jones, and enemies such as Baxter Stockman, Krang, and their archenemy, the Shredder (Teenage Mutant Ninja Turtles), Shredder. The franchise began as a comic book, ''Teenage Mutant Ninja Turtles (Mirage Studios), Teenage Mutant Ninja Turtles'', ...
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Interphase (video Game)
''Interphase'' is a 1989 combination first-person shooter and puzzle video game developed by The Assembly Line and published by Image Works for multiple platforms. The developers were licensed to use concepts from ''Neuromancer'', reflected in the virtual-reality cyberspace concept and theme of a powerful corporation. The game is a first-person shooter, but the game primarily focuses on puzzle-solving using the interaction between a 3D cyberpunk environment and its conceptual relationship with a 2D zoomable blueprint in which a non-player character is indirectly guided through the floors of a high-security building. Later games that have a similar style to the 3D elements in ''Interphase'' include '' Pyrotechnica'' and '' Rez''. Plot In the future, automation of most jobs has led to boredom, which in turn has led to a boom in the leisure industry. DreamTracks, created by Dreamers who work for multi-national corporations, are recorded patterns of imagination. The general publi ...
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Bloodwych
''Bloodwych'' is a dungeon role-playing video game, a dungeon crawler, developed for the Amiga, Atari ST, MS-DOS, Amstrad CPC, Commodore 64, and ZX Spectrum. Its box featured artwork by Chris Achilleos. The plotline identifies the player as a champion of Trazere who, after recruiting up to three fellow champions, travels through dungeons and mazes fighting creatures along the way to find and destroy the evil Zendick, and banish the Lord of Entropy. Development The development of Bloodwych has been well documented by Richard Hewison, who was the Project Manager for the game at the time at Mirrorsoft, in his article titled "The Trazere Trinity". Bloodwych began development on the Commodore 64, during Anthony Taglione's (Tag) time at university in Reading, where he had gained a keen interest in Dungeons & Dragons, and where friend (and eventual Bloodwych artist and designer) Pete James drew initial screens for a first person 'chess-like' game. After further inspiration from play ...
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Blasteroids
''Blasteroids'' is the third official sequel to the 1979 multidirectional shooter video game, ''Asteroids''. It was developed by Atari Games and released in arcades in 1987. Unlike the previous games, ''Blasteroids'' uses raster graphics instead of vector graphics, and has power-ups and a boss. Home computer ports of ''Blasteroids'' were released by Image Works for the Amiga, Amstrad CPC, Atari ST, Commodore 64, MSX, MS-DOS, and ZX Spectrum. An emulated version of ''Blasteroids'' is an unlockable mini-game in ''Lego Dimensions''. Gameplay The gameplay is basically the same as for the original. The player controls a spaceship viewed from "above" in a 2D representation of space, by rotating the ship, and using thrust to give the ship momentum. To slow down or completely stop moving, the player has to rotate the ship to face the direction it came from, and generate the right amount of thrust to nullify its momentum. The ship has a limited amount of fuel to generate thrust with. ...
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Commodore Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Amiga 600 in March 1992. ...
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Sega Master System
The is an 8-bit third-generation home video game console manufactured by Sega. It was originally a remodeled export version of the Sega Mark III, the third iteration of the SG-1000 series of consoles, which was released in Japan in 1985 and featured enhanced graphical capabilities over its predecessors. The Master System launched in North America in 1986, followed by Europe in 1987, and then in Brazil and Korea in 1989. A Japanese version of the Master System was also launched in 1987, which features a few enhancements over the export models (and by proxy the original Mark III): a built-in FM audio chip, a rapid-fire switch, and a dedicated port for the 3D glasses. The Master System II, a cheaper model, was released in 1990 in North America, Australasia and Europe. The original Master System models use both cartridges and a credit card-sized format known as Sega Cards. Accessories for the consoles include a light gun and 3D glasses that work with a range of specially desig ...
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MS-DOS
MS-DOS ( ; acronym for Microsoft Disk Operating System, also known as Microsoft DOS) is an operating system for x86-based personal computers mostly developed by Microsoft. Collectively, MS-DOS, its rebranding as IBM PC DOS, and a few operating systems attempting to be compatible with MS-DOS, are sometimes referred to as "DOS" (which is also the generic acronym for disk operating system). MS-DOS was the main operating system for IBM PC compatibles during the 1980s, from which point it was gradually superseded by operating systems offering a graphical user interface (GUI), in various generations of the graphical Microsoft Windows operating system. IBM licensed and re-released it in 1981 as PC DOS 1.0 for use in its PCs. Although MS-DOS and PC DOS were initially developed in parallel by Microsoft and IBM, the two products diverged after twelve years, in 1993, with recognizable differences in compatibility, syntax, and capabilities. Beginning in 1988 with DR-DO ...
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Atari ST
The Atari ST is a line of personal computers from Atari Corporation and the successor to the Atari 8-bit family. The initial model, the Atari 520ST, had limited release in April–June 1985 and was widely available in July. It was the first personal computer with a bitmapped color GUI, using a version of Digital Research's GEM (desktop environment), GEM from February 1985. The Atari 1040ST, released in 1986 with 1 MB of RAM, was the first home computer with a cost-per-kilobyte of less than US$1. "ST" officially stands for "Sixteen/Thirty-two", referring to the Motorola 68000's 16-bit computing, 16-bit external bus and 32-bit computing, 32-bit internals. The system was designed by a small team led by Shiraz Shivji. Alongside the Macintosh, Amiga, Apple IIGS, and Acorn Archimedes, the ST is part of a mid-1980s generation of computers with 16- or 32-bit processors, 256 Kilobyte, KB or more of RAM, and computer mouse, mouse-controlled graphical user interfaces. The ST was ...
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Amiga
Amiga is a family of personal computers introduced by Commodore in 1985. The original model is one of a number of mid-1980s computers with 16- or 32-bit processors, 256 KB or more of RAM, mouse-based GUIs, and significantly improved graphics and audio compared to previous 8-bit systems. This includes the Atari ST—released earlier the same year—as well as the Macintosh and Acorn Archimedes. Based on the Motorola 68000 microprocessor, the Amiga differs from its contemporaries through the inclusion of custom hardware to accelerate graphics and sound, including sprite (computer graphics), sprites and a blitter, and a pre-emptive multitasking operating system called AmigaOS. The Amiga 1000 was released in July 1985, but production problems kept it from becoming widely available until early 1986. The best-selling model, the Amiga 500, was introduced in 1987 along with the more expandable Amiga 2000. The Amiga 3000 was introduced in 1990, followed by the Amiga 500 Plus, and Am ...
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Commodore 64
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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