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Iggwilv
Iggwilv is a fictional wizard from the ''Greyhawk'' campaign setting for the ''Dungeons & Dragons'' roleplaying game. She was created by Gary Gygax. Iggwilv is characterized as a selfish, evil-aligned magic user with much power and a penchant for sexual manipulation. She is the creator of the fictional ''demonomicons'', which later served as inspiration for a real life sourcebook of the same name. As with many ''Greyhawk'' characters, sources often contradict on exact details regarding Iggwilv. Publication history Creation and conception Gygax has cited the Finnish epic ''Kalevala'' as inspiration for Iggwilv. The name of Louhi, a character in the ''Kalevala'', is given by Gary Gygax as an alias of Iggwilv. Iggwilv debuted in Gygax's ''The Lost Caverns of Tsojcanth'' (1982), "an adventure where players explored caverns once occupied by the powerful arch-mage". This adventure also introduced the Demonomicon of Iggwilv which was described as "a treatise on the powerful evil c ...
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The Lost Caverns Of Tsojcanth
''The Lost Caverns of Tsojcanth'' is an adventure module for the ''Dungeons & Dragons'' fantasy role-playing game. It was written by Gary Gygax and published by TSR in 1982 for the first edition ''Advanced Dungeons & Dragons'' (''AD&D'') rules. The 64-page adventure bears the code "S4" ("S" for "special") and is set in the Greyhawk campaign setting. It is divided into two parts, a 32-page adventure, and a 32-page booklet of monsters and magic items. The plot involves the player characters investigating rumors of lost treasure. After traversing a wilderness and two levels of dungeons, the players face Drelnza, the vampiric daughter of long-deceased archmage Iggwilv. ''The Lost Caverns of Tsojcanth'' is a revised and expanded version of ''The Lost Caverns of Tsojconth'', a tournament adventure that Gygax wrote for the 1976 WinterCon V gaming convention. Gygax expanded the tournament adventure by adding a wilderness area, with part of it based on earlier work by Rob Kuntz. ...
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Company Of Seven
This is a list of characters from the Greyhawk campaign setting for the ''Dungeons & Dragons'' fantasy role-playing game. A Acererak Acererak was a powerful wizard who became a lich, and later a demilich. Publication history Acererak first appears in the original ''Tomb of Horrors'' adventure (1978) by Gary Gygax as the main adversary. One of the areas in the Tomb is a "Chapel of Evil", described as "obviously some form of temple area - there are scenes of normal life painted on the walls, but the people have rotting flesh, skeletal hands, worms eating them, etc."Gygax, Gary. ''Tomb of Horrors'' (TSR, 1978) The adventure described him as "a human magic-user/cleric of surpassing evil" who took the steps necessary to preserve his life force as the lich, Acererak." The boxed set adventure ''Return to the Tomb of Horrors'' (1998) by Bruce Cordell included a small booklet titled "The Journal of the Tomb", which notes that the character Desatysso discovered that Acererak "o ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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Louhi
Louhi () is a wicked queen of the land known as Pohjola in Finnish mythology and a villain of the ''Kalevala''. As many mythological creatures and objects are easily conflated and separated in Finnish mythology, Louhi is probably an alter-ego of the goddess Loviatar. In mythology Louhi is described as a powerful and evil witch queen ruling over the northern realm of Pohjola, with the ability to change shape and weave mighty enchantments. She is also the main opponent of Väinämöinen and his group in the battle for the magical artifact Sampo in the ''Kalevala''. She has a number of beautiful daughters, whom Ilmarinen, Lemminkäinen and other heroes attempt to win in various legends. In true fairy tale form, Louhi sets them difficult-to-impossible tasks to perform in order to claim such a prize, which leads to the forging of the Sampo. In popular culture *Louhi was the main antagonist in the Finnish-Soviet film ''Sampo'', played by Anna Orochko. *There is an orchestral wor ...
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Expedition To The Ruins Of Greyhawk
''Expedition to the Ruins of Greyhawk'' is an adventure book for the 3.5 edition of the ''Dungeons & Dragons'' fantasy role-playing game. The adventure is set in the game's World of Greyhawk campaign setting, specifically in and around Castle Greyhawk and its dungeons. As such, it is an update to the 1990 adventure module WGR1 - ''Greyhawk Ruins''. The adventure also provides updates on a number of important Greyhawk personages as well as encounters in the Free City of Greyhawk itself. Overview The ''Expedition to the Ruins of Greyhawk'' adventure puts the adventuring party on a quest into the depths of the Ruins of Castle Greyhawk to save the Free City from the forces of the foul demigod Iuz the Evil - the half-fiend son of the demon lord Graz'zt and the evil archmage Iggwilv. Iuz built a sinister empire that once held the northern lands of the Flanaess in fear and constantly threatened the surrounding kingdoms in an attempt to rule the entire world of Oerth. Iuz's empi ...
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Gray Waste Of Hades
In the fantasy role-playing game '' Dungeons & Dragons'', an Outer Plane is one of a number of general types of planes of existence. They can also be referred to as ''godly planes'', ''spiritual planes'' or ''divine planes''. The Outer Planes are home to beings such as deities and their servants such as demons, celestials and devils. Each Outer Plane is usually the physical manifestation of a particular moral and ethical alignment and the entities that dwell there often embody the traits related to that alignment. The intangible and esoteric Outer Planes—the realms of ideals, philosophies, and gods—stand in contrast to the Inner Planes, which compose the material building blocks of reality and the realms of energy and matter. All Outer Planes are spatially infinite but are composed of features and locations of finite scope. Many of these planes are often split into a collection of further infinites called ''layers'', which are essentially sub-planes that represent one pa ...
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Player's Handbook
The ''Player's Handbook'' (spelled ''Players Handbook'' in first edition ''Advanced Dungeons & Dragons'' (''AD&D'')) is a book of rules for the fantasy role-playing game ''Dungeons & Dragons'' (''D&D''). It does not contain the complete set of rules for the game, and only includes rules for use by players of the game. Additional rules, for use by Dungeon Masters (DMs), who referee the game, can be found in the ''Dungeon Master's Guide''. Many optional rules, such as those governing extremely high-level players, and some of the more obscure spells, are found in other sources. Since the first edition, the ''Player's Handbook'' has contained tables and rules for creating characters, lists of the abilities of the different character classes, the properties and costs of equipment, descriptions of spells that magic-using character classes (such as wizards or clerics) can cast, and numerous other rules governing gameplay. Both the ''Dungeon Master's Guide'' and the ''Player's Handboo ...
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Magnum Opus
A masterpiece, ''magnum opus'' (), or ''chef-d’œuvre'' (; ; ) in modern use is a creation that has been given much critical praise, especially one that is considered the greatest work of a person's career or a work of outstanding creativity, skill, profundity, or workmanship. Historically, a "masterpiece" was a work of a very high standard produced to obtain membership of a guild or academy in various areas of the visual arts and crafts. Etymology The form ''masterstik'' is recorded in English or Scots in a set of Aberdeen guild regulations dated to 1579, whereas "masterpiece" is first found in 1605, already outside a guild context, in a Ben Jonson play. "Masterprize" was another early variant in English. In English, the term rapidly became used in a variety of contexts for an exceptionally good piece of creative work, and was "in early use, often applied to man as the 'masterpiece' of God or Nature". History Originally, the term ''masterpiece'' referred to a piece of ...
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Dungeon (magazine)
''Dungeon'' (originally published as ''Dungeon: Adventures for TSR Role-Playing Games'') was one of the two official magazines targeting consumers of the ''Dungeons & Dragons'' role-playing game and associated products; '' Dragon'' was the other. It was first published by TSR, Inc. in 1986 as a bimonthly periodical. It went monthly in May 2003 and ceased print publication altogether in September 2007 with Issue 150. Starting in 2008, ''Dungeon'' and its more widely read sister publication, ''Dragon'', went to an online-only format published by Wizards of the Coast. Both magazines went on hiatus at the end of 2013, with ''Dungeon Issue 221'' being the last released. History TSR ''Dungeon'' (initially titled ''Dungeon Adventures'') first received mention in the editor's column of '' Dragon'' Issue 107 (March 1986). Lacking a title at that point, it was described as "a new magazine filled entirely with modules" made available "by subscription only" that would debut "in the late su ...
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Dragon+
A dragon is a reptilian legendary creature that appears in the folklore of many cultures worldwide. Beliefs about dragons vary considerably through regions, but dragons in western cultures since the High Middle Ages have often been depicted as winged, horned, and capable of breathing fire. Dragons in eastern cultures are usually depicted as wingless, four-legged, serpentine creatures with above-average intelligence. Commonalities between dragons' traits are often a hybridization of feline, reptilian, and avian features. Scholars believe huge extinct or migrating crocodiles bear the closest resemblance, especially when encountered in forested or swampy areas, and are most likely the template of modern Oriental dragon imagery. Etymology The word ''dragon'' entered the English language in the early 13th century from Old French ''dragon'', which in turn comes from la, draconem (nominative ) meaning "huge serpent, dragon", from Ancient Greek , (genitive , ) "serpent, giant ...
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Mike Mearls
Michael Mearls is a writer and designer of fantasy role-playing games (RPGs) and related fiction. He was the senior manager for the ''Dungeons & Dragons'' research and design team. He co-led design for the 5th edition of the game. He also worked on the '' Castle Ravenloft'' board game, and various compendium books for 3rd, 4th, and 5th editions ''Dungeons & Dragons''. Education Mearls is an alumnus of Dartmouth College. While at Dartmouth he was a member of Sigma Nu fraternity, and became known for a satiric letter to the campus paper. Career Mearls wrote the adventure ''To Stand on Hallowed Ground/Swords Against Deception'' (2001) for Fiery Dragon Productions and the last product from Hogshead Publishing, a ''Warhammer'' adventure titled ''Fear the Worst'' (2002) that Hogshead released for free on the internet. He also designed the game ''Iron Heroes'' (2005) for Malhavoc Press. In June 2005, Mearls was hired as a designer by Wizards of the Coast; he came to Wizards through t ...
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Manual Of The Planes
The ''Manual of the Planes'' (abbreviated MoP) is a manual for the ''Dungeons and Dragons'' role-playing game. This text addresses the planar cosmology of the game universe. The original book (for use with ''Advanced Dungeons & Dragons'' 1st Edition) was published in 1987 by TSR, Inc. For 2nd Edition, concern over inclusion of angels and demons led TSR to forgo the release, though they compensated years later with the Planescape campaign setting. A third edition version of the ''Manual of the Planes'' was published in 2001 by Wizards of the Coast, while a new version for 4th Edition debuted in 2008. ''Advanced Dungeons & Dragons'' first edition The original ''Manual of the Planes'' was written by Jeff Grubb, with a cover by Jeff Easley and interior illustrations by Stephen Fabian with Easley, and was published by TSR in 1987 as a 128-page hardcover. Easley's cover featured an illustration of a creature named in the book as an "ethereal dreadnought", although the book had no ...
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