I Wanna Be The Guy
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I Wanna Be The Guy
''I Wanna Be the Guy'' (''IWBTG'') is a freeware platform game created by Michael "Kayin" O'Reilly for Microsoft Windows using Multimedia Fusion 2. First released on October 5, 2007, the game is no longer in active development, though the game's source code was released by Kayin in 2011 and a remastered edition was released in 2020. ''IWBTG'' has unusually difficult platforming elements, unorthodox level design, and uses sound effects, characters, and music from many other games. Gameplay The player controls "The Kid". The controls are limited to left/right movement, jumping, double-jumping, and shooting. ''IWBTG'' is made up of several stages split into many screens, which are mostly pastiches of Nintendo Entertainment System games, such as ''Tetris'', ''Ghosts 'n Goblins'', ''The Legend of Zelda'', ''Castlevania'', ''Kirby'', ''Mega Man'', and ''Metroid''. At the end of each stage, a boss must be defeated to progress. The first seven bosses (Mike Tyson; Mecha Birdo; Dracula; Kr ...
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Mega Man 2
''Mega Man 2'' is an action game developed and published by Capcom for the Nintendo Entertainment System. It was released in Japan in 1988 and in North America and PAL regions the following years. ''Mega Man 2'' continues Mega Man (character), Mega Man's battle against the evil Dr. Wily and his rogue robots. It introduced graphical and gameplay changes, many of which became series staples. Although sales for the original ''Mega Man (video game), Mega Man ''were unimpressive, Capcom allowed the team to create a sequel. They worked concurrently on other Capcom projects, using their free time to develop the game, using unused content from the first game. Takashi Tateishi composed the soundtrack, with Yoshihiro Sakaguchi serving as a sound programmer. ''Mega Man 2'' is the second best selling Mega Man (original series), ''Mega Man'' game, with more than 1.51 million copies sold. Critics praised its audio, visuals and gameplay as an improvement over the first game. Many publications ...
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Metroid (video Game)
is an action-adventure game developed and published by Nintendo. The first installment in the ''Metroid'' series, it was originally released in Japan for the Family Computer Disk System peripheral beta version in August 1986. North America received a release in August 1987 on the Nintendo Entertainment System in the Game Pak ROM cartridge format, with the European release following in January 1988. Set on the planet Zebes, the story follows Samus Aran as she attempts to retrieve the parasitic Metroid organisms that were stolen by Space Pirates, who plan to replicate the Metroids by exposing them to beta rays and then use them as biological weapons to destroy Samus and all who oppose them. The game was developed by Nintendo Research & Development 1 (Nintendo R&D1) and Intelligent Systems. It was produced by Gunpei Yokoi, directed by Satoru Okada and Masao Yamamoto, and scored by Hirokazu Tanaka. It pioneered the Metroidvania genre, focusing on exploration and searching for powe ...
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Mario Paint
is a video game developed by Nintendo is a Japanese Multinational corporation, multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produce ... and Intelligent Systems and published by Nintendo for the Super Nintendo Entertainment System in 1992. It is packaged with the Super NES Mouse peripheral. Gameplay According to the manual, two parts of ''Mario Paint'' are meant to familiarize the user with the SNES mouse: the title screen, where users can click on each of the logo text for "surprise[s]" to occur and a fly-swatting mini-game named ''Gnat Attack'', where the player swats 100 insects before fighting a boss named King Watinga. The mini-game has three levels, and after they are completed, the game starts over with the enemies swarming in and attacking at faster speed. Content creation features of the program include a drawing bo ...
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Fourth Generation Of Video Game Consoles
In the history of video games, the fourth generation of game consoles, more commonly referred to as the 16-bit era, began on October 30, 1987, with the Japanese release of NEC Home Electronics' PC Engine (known as the TurboGrafx-16 in North America). Though NEC released the first console of this era, sales were mostly dominated by the rivalry between Sega and Nintendo across most markets: the Sega Mega Drive (''Sega Genesis'' in North America) and the Super Nintendo Entertainment System (SNES; ''Super Famicom'' in Japan). Cartridge-based Handheld game console, handheld consoles became prominent during this time, such as the Game Boy, Nintendo Game Boy (1989), Atari Lynx (1989), Game Gear, Sega Game Gear (1990) and TurboExpress (1990). Nintendo was able to capitalize on its success in the previous, third generation, and managed to win the largest worldwide market share in the fourth generation as well. Sega, however, was extremely successful in this generation and began a new fran ...
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Third Generation Of Video Game Consoles
In the history of video games, the third generation of game consoles, commonly referred to as the 8-bit era, began on July 15, 1983 with the Japanese release of two systems: Nintendo's Family Computer (commonly abbreviated to ''Famicom'') and Sega's SG-1000. When the Famicom was not released outside of Japan it was remodelled and marketed as the Nintendo Entertainment System (NES). This generation marked the end of the video game crash of 1983, and a shift in the dominance of home video game manufacturers from the United States to Japan. Handheld consoles were not a major part of this generation; the Game & Watch line from Nintendo (which started in 1980) and the Milton Bradley Microvision (which came out in 1979) that were sold at the time are both considered part of the previous generation due to hardware typical of the second generation. Improvements in technology gave consoles of this generation improved graphical and sound capabilities, comparable to golden age arcade gam ...
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Mega Man 3
''Mega Man 3'' (stylized as ''Mega Man III'') is an action-platform video game developed and published by Capcom for the Nintendo Entertainment System. It is the third game of the original ''Mega Man'' series and was originally released in Japan on September 28, 1990. The game was released in North America later in 1990 and in European regions by Nintendo in 1992. Taking place after the events of ''Mega Man 2'', the plot follows the titular hero as he helps his creator, Dr. Light, and a supposedly former enemy, Dr. Wily, collect parts for a peace-keeping robot by defeating several Robot Masters that have gone haywire. An action-platform game, ''Mega Man 3'' follows the same format set forth by its two predecessors. The player, as Mega Man, must complete a series of stages in any order. Defeating a stage's boss will earn the player its special weapon, which can be selected and used at will throughout the rest of the game. ''Mega Man 3'' introduces new gameplay elements such ...
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Characters In The Mario Franchise
The ''Mario'' franchise is a video game series by Nintendo. While Nintendo is usually the developer and publisher of games in the franchise, various series are developed by third-party companies, such as Hudson Soft and Intelligent Systems. Games in the ''Mario'' franchise primarily revolve around the protagonist Mario and often involve the trope of Bowser as the antagonist kidnapping Princess Peach, with Mario then rescuing her. Many characters have goals or plot arcs that vary from series to series; for example, the ''Luigi's Mansion'' games focus on Luigi ridding a haunted building of ghosts, while Wario stars in games that center around his greed and desire for money and treasure. Character roots begin with ''Donkey Kong'' where Mario, Donkey Kong, and Pauline originate. Designed by Japanese video game designer Shigeru Miyamoto; they were built off the base of characters from Popeye. Unable to obtain licensing rights for the characters, Miyamoto made later changes to t ...
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Bowser
, or King Koopa, is a fictional character, the primary antagonist in Nintendo's Mario (franchise), ''Mario'' franchise, and the arch-nemesis of Mario. In Japan, the character bears the title of . Bowser is the leader of the turtle-like Koopa Troopa, Koopa race. Despite the fact that Bowser has teamed up with Mario in a few games, his ultimate goals are to kidnap Princess Peach and to defeat Mario and Luigi to conquer the Mushroom Kingdom. Bowser's defining traits are his monstrous appearance with dragon-like elements, full-throated roar, fire-breathing abilities, cruel personality, bestial reptilian voice, never-ending conflict with Mario, and persistent kidnapping of Peach. Bowser initially appears as Mario's opponent in the 1985 video game ''Super Mario Bros.'' He was originally envisioned as an ox based on the Ox-King from the Toei Animation film ''Alakazam the Great'', but Nintendo Designer Takashi Tezuka remarked that the character looked a lot more like a turtle than an ...
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Zangief
, based on Russian Зангиев, often called the , is a fictional character in Capcom's ''Street Fighter'' series. Considered to be the first controllable fighting game character whose moveset is centered on grappling, he made his first appearance in '' Street Fighter II: The World Warrior'' in 1991. In the series, he is a professional wrestler that fights to prove Russia's superiority over other nations' fighters. He was the canon grand champion of Street Fighter IV, being the only character to defeat Seth. Contrary to popular belief, the name Zangief is actually not of Russian, but Ossetian origin, being derived from an Eastern Slavic variant of the name Zanjiati (). Conception and creation Designed by Akira Yasuda, Zangief was initially conceived for ''Street Fighter II'' as a character named "Vodka Gobalsky", planned to be a very strong but extremely slow character to play as. Early designs of the character closely resembled the character's finalized appearance, but with ...
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