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In processor design, microcode (μcode) is a technique that interposes a layer of computer organization between the central processing unit (CPU) hardware and the programmer-visible instruction set architecture of a computer. Microcode is a layer of hardware-level instructions that implement higher-level machine code instructions or internal finite-state machine sequencing in many digital processing elements. Microcode is used in general-purpose central processing units, although in current desktop CPUs, it is only a fallback path for cases that the faster hardwired control unit cannot handle. Microcode typically resides in special high-speed memory and translates machine instructions, state machine data, or other input into sequences of detailed circuit-level operations. It separates the machine instructions from the underlying electronics so that instructions can be designed and altered more freely. It also facilitates the building of complex multi-step instructions, while r ...
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Control Store
A control store is the part of a CPU's control unit that stores the CPU's microprogram. It is usually accessed by a microsequencer. A control store implementation whose contents are unalterable is known as a Read Only Memory (ROM) or Read Only Storage (ROS); one whose contents are alterable is known as a Writable Control Store (WCS). Implementation Early use Early control stores were implemented as a diode-array accessed via address decoders, a form of read-only memory. This tradition dates back to the ''program timing matrix'' on the MIT Whirlwind, first described in 1947. Modern VLSI processors instead use matrices of field-effect transistors to build the ROM and/or PLA structures used to control the processor as well as its internal sequencer in a microcoded implementation. IBM System/360 used a variety of techniques: CCROS (Card Capacitor Read-Only Storage) on the Model 30, TROS (Transformer Read-Only Storage) on the Model 40, and BCROS (Balanced Capacitor Read-Only Stora ...
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Processor Design
Processor design is a subfield of computer engineering and electronics engineering (fabrication) that deals with creating a processor, a key component of computer hardware. The design process involves choosing an instruction set and a certain execution paradigm (e.g. VLIW or RISC) and results in a microarchitecture, which might be described in e.g. VHDL or Verilog. For microprocessor design, this description is then manufactured employing some of the various semiconductor device fabrication processes, resulting in a die which is bonded onto a chip carrier. This chip carrier is then soldered onto, or inserted into a socket on, a printed circuit board (PCB). The mode of operation of any processor is the execution of lists of instructions. Instructions typically include those to compute or manipulate data values using registers, change or retrieve values in read/write memory, perform relational tests between data values and to control program flow. Processor designs are often tes ...
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VAX 9000
The VAX 9000 is a discontinued family of Minicomputers developed and manufactured by Digital Equipment Corporation (DEC) using custom ECL-based processors implementing the VAX instruction set architecture (ISA). Equipped with optional vector processors, they were marketed into the supercomputer space as well. As with other VAX systems, they were sold with either the VMS or Ultrix operating systems. The systems trace their history to DEC's 1984 licensing of several technologies from Trilogy Systems, who had introduced a new way to densely pack ECL chips into complex modules. Development of the 9000 design began in 1986, intended as a replacement for the VAX 8800 family, at that time the high-end VAX offering. The initial plans called for two general models, the high-performance ''Aquarius'' using water cooling as seen on IBM systems, and the midrange-performance ''Aridus'' systems using air cooling. During development, engineers so improved the air cooling system that Aquarius ...
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Two's Complement
Two's complement is a mathematical operation to reversibly convert a positive binary number into a negative binary number with equivalent (but negative) value, using the binary digit with the greatest place value (the leftmost bit in big- endian numbers, rightmost bit in little-endian numbers) to indicate whether the binary number is positive or negative (the sign). It is used in computer science as the most common method of representing signed (positive, negative, and zero) integers on computers, and more generally, fixed point binary values. When the most significant bit is a one, the number is signed as negative. . Two's complement is executed by 1) inverting (i.e. flipping) all bits, then 2) adding a place value of 1 to the inverted number. For example, say the number −6 is of interest. +6 in binary is 0110 (the leftmost most significant bit is needed for the sign; positive 6 is not 110 because it would be interpreted as -2). Step one is to flip all bits, yielding 1001. St ...
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Arithmetic Logic Unit
In computing, an arithmetic logic unit (ALU) is a Combinational logic, combinational digital circuit that performs arithmetic and bitwise operations on integer binary numbers. This is in contrast to a floating-point unit (FPU), which operates on floating point numbers. It is a fundamental building block of many types of computing circuits, including the central processing unit (CPU) of computers, FPUs, and graphics processing units (GPUs). The inputs to an ALU are the data to be operated on, called operands, and a code indicating the operation to be performed; the ALU's output is the result of the performed operation. In many designs, the ALU also has status inputs or outputs, or both, which convey information about a previous operation or the current operation, respectively, between the ALU and external status registers. Signals An ALU has a variety of input and output net (electronics), nets, which are the electrical conductors used to convey Digital signal (electronics), digi ...
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Flash Memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an era ...
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Static Random-access Memory
Static random-access memory (static RAM or SRAM) is a type of random-access memory (RAM) that uses latching circuitry (flip-flop) to store each bit. SRAM is volatile memory; data is lost when power is removed. The term ''static'' differentiates SRAM from DRAM (''dynamic'' random-access memory) — SRAM will hold its data permanently in the presence of power, while data in DRAM decays in seconds and thus must be periodically refreshed. SRAM is faster than DRAM but it is more expensive in terms of silicon area and cost; it is typically used for the cache and internal registers of a CPU while DRAM is used for a computer's main memory. History Semiconductor bipolar SRAM was invented in 1963 by Robert Norman at Fairchild Semiconductor. MOS SRAM was invented in 1964 by John Schmidt at Fairchild Semiconductor. It was a 64-bit MOS p-channel SRAM. The SRAM was the main driver behind any new CMOS-based technology fabrication process since 1959 when CMOS was invented. In 1965 ...
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Read-only Memory
Read-only memory (ROM) is a type of non-volatile memory used in computers and other electronic devices. Data stored in ROM cannot be electronically modified after the manufacture of the memory device. Read-only memory is useful for storing software that is rarely changed during the life of the system, also known as firmware. Software applications (like video games) for programmable devices can be distributed as plug-in cartridges containing ROM. Strictly speaking, ''read-only memory'' refers to memory that is hard-wired, such as diode matrix or a mask ROM integrated circuit (IC), which cannot be electronically changed after manufacture. Although discrete circuits can be altered in principle, through the addition of bodge wires and/or the removal or replacement of components, ICs cannot. Correction of errors, or updates to the software, require new devices to be manufactured and to replace the installed device. Floating-gate ROM semiconductor memory in the form of erasab ...
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Electronic Circuit
An electronic circuit is composed of individual electronic components, such as resistors, transistors, capacitors, inductors and diodes, connected by conductive wires or traces through which electric current can flow. It is a type of electrical circuit and to be referred to as ''electronic'', rather than ''electrical'', generally at least one active component must be present. The combination of components and wires allows various simple and complex operations to be performed: signals can be amplified, computations can be performed, and data can be moved from one place to another. Circuits can be constructed of discrete components connected by individual pieces of wire, but today it is much more common to create interconnections by photolithographic techniques on a laminated substrate (a printed circuit board or PCB) and solder the components to these interconnections to create a finished circuit. In an integrated circuit or IC, the components and interconnections are formed on t ...
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Backward Compatibility
Backward compatibility (sometimes known as backwards compatibility) is a property of an operating system, product, or technology that allows for interoperability with an older legacy system, or with input designed for such a system, especially in telecommunications and computing. Modifying a system in a way that does not allow backward compatibility is sometimes called " breaking" backward compatibility. A complementary concept is forward compatibility. A design that is forward-compatible usually has a roadmap for compatibility with future standards and products. A related term from programming jargon is hysterical reasons or hysterical raisins (near-homophones for "historical reasons"), as the purpose of some software features may be solely to support older hardware or software versions. Usage In hardware A simple example of both backward and forward compatibility is the introduction of FM radio in stereo. FM radio was initially mono, with only one audio channel represented ...
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