IEM Katowice Major 2019
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IEM Katowice Major 2019
The Intel Extreme Masters Season XIII – Katowice Major 2019, also known as IEM Katowice Major 2019 or Katowice 2019, was the fourteenth '' Counter-Strike: Global Offensive'' Major Championship and the world championship for the thirteenth season of the Intel Extreme Masters. It was held in Katowice, Silesian Voivodeship, Poland from February 13 – March 3, 2019. Fourteen teams would qualify for the IEM Katowice Major 2019 based on their top fourteen placements from the last Major, the FACEIT Major: London 2018, while another ten teams would qualify from their respective regional qualifiers. The top eight teams from the London Major ("Legends") received a bye to the second phase of the group stage while the other sixteen teams ("Challengers") had to go through the first and second group stages in order to reach the playoffs. It featured a prize pool, the seventh consecutive Major with that prize pool. It was hosted by ESL, their first Major since 2016. This event was the s ...
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Global Offensive
''Counter-Strike: Global Offensive'' (''CS:GO'') is a 2012 multiplayer tactical first-person shooter developed by Valve and Hidden Path Entertainment. It is the fourth game in the ''Counter-Strike'' series. Developed for over two years, ''Global Offensive'' was released for OS X, PlayStation 3, Windows, and Xbox 360 in August 2012, and for Linux in 2014. Valve still regularly updates the game, both with smaller balancing patches and larger content additions. The game pits two teams, Terrorists and Counter-Terrorists, against each other in different objective-based game modes. The most common game modes involve the Terrorists planting a bomb while Counter-Terrorists attempt to stop them, or Counter-Terrorists attempting to rescue hostages that the Terrorists have captured. There are nine official game modes, all of which have distinct characteristics specific to that mode. The game also has matchmaking support that allows players to play on dedicated Valve servers, in addition ...
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Bye (sports)
In sport, a bye is the preferential status of a player or team that is automatically advanced to the next round of a tournament, without having to play an opponent in an early round. In knockout (elimination) tournaments they can be granted either to reward the highest ranked participant(s) or assigned randomly, to make a working bracket if the number of participants is not a power of two (e.g. 16 or 32). In round-robin tournaments, usually one competitor gets a bye in each round when there are an odd number of competitors, as it is impossible for all competitors to play in the same round. However, over the whole tournament, each plays the same number of games as well as sitting out for the same number of rounds. The "Berger Tables" used by FIDE for chess tournaments, provide pairings for even numbered pools and simply state that "Where there is an odd number of players, the highest number counts as a bye." Similar to the round-robin context, in league sports with weekly reg ...
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Elo Rating System
The Elo rating system is a method for calculating the relative skill levels of players in zero-sum games such as chess. It is named after its creator Arpad Elo, a Hungarian-American physics professor. The Elo system was invented as an improved chess-rating system over the previously used Harkness system, but is also used as a rating system in association football, American football, baseball, basketball, pool, table tennis, and various board games and esports. The difference in the ratings between two players serves as a predictor of the outcome of a match. Two players with equal ratings who play against each other are expected to score an equal number of wins. A player whose rating is 100 points greater than their opponent's is expected to score 64%; if the difference is 200 points, then the expected score for the stronger player is 76%. A player's Elo rating is represented by a number which may change depending on the outcome of rated games played. After every game, the winni ...
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Buchholz System
The Buchholz system (also spelled Buchholtz) is a ranking or scoring system in chess developed by Bruno Buchholz (died ca. 1958) in 1932, for Swiss system tournaments . It was originally developed as an auxiliary scoring method, but more recently it has been used as a tie-breaking system. It was probably first used in the 1932 Bitterfeld tournament. It was designed to replace the Neustadtl score . The method is to give each player a raw score of one point for each win and a half point for each draw. When used as an alternative scoring system, each player's Buchholz score is calculated by adding the raw scores of each of the opponents they played and multiplying this total by the player's raw score . When used for tie-breaking among players with the same raw score, no multiplying is necessary and the sum of the raw scores of the opponents played is used to break ties . When used as a tie-break system, it is equivalent to the Solkoff system. The major criticism of this system i ...
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Swiss-system Tournament
A Swiss-system tournament is a non-eliminating tournament format that features a fixed number of rounds of competition, but considerably fewer than for a round-robin tournament; thus each competitor (team or individual) does not play all the other competitors. Competitors meet one-on-one in each round and are paired using a set of rules designed to ensure that each competitor plays opponents with a similar running score, but does not play the same opponent more than once. The winner is the competitor with the highest aggregate points earned in all rounds. With an even number of participants, all competitors play in each round. The Swiss system is used for competitions in which there are too many entrants for a full round-robin (all-play-all) to be feasible, and eliminating any competitors before the end of the tournament is undesirable. In contrast, all-play-all is suitable if there are a small number of competitors; whereas a single-elimination (knockout) tournament rapidly reduces ...
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Counter-Strike
''Counter-Strike'' (''CS'') is a series of multiplayer tactical first-person shooter video games in which teams of terrorists battle to perpetrate an act of terror (bombing, hostage-taking, assassination) while counter-terrorists try to prevent it (bomb defusal, hostage rescue, escort mission). The series began on Windows in 1999 with the release of the first game, ''Counter-Strike''. It was initially released as a modification ("mod") for ''Half-Life'' that was designed by Minh "Gooseman" Le and Jess "Cliffe" Cliffe before the rights to the mod's intellectual property were acquired by Valve, the developers of ''Half-Life'', who then turned ''Counter-Strike'' into a retail product released in 2000. The original ''Counter-Strike'' was followed by '' Counter-Strike: Condition Zero'', developed by Turtle Rock Studios and released in March 2004. A previous version of ''Condition Zero'' that was developed by Ritual Entertainment was released alongside it as ''Condition Zero: Delete ...
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Hidden Path Entertainment
Hidden Path Entertainment is an American video game development company based in Bellevue, Washington, United States. History Hidden Path was founded in 2006 by Michael Austin, Jim Garbarini, Dave McCoy, Jeff Pobst, and Mark Terrano. In 2008, Hidden Path released its first original title, '' Defense Grid: The Awakening'' on PC and in 2009 on Xbox. A downloadable title, ''Defense Grid'' garnered high acclaim with its twist on tower defense and has sold over half a million units since its release. In 2009, Hidden Path began working with Valve to update and maintain '' Counter-Strike: Source'', first released in 2004. Hidden Path worked with Valve developing the latest entry in the ''Counter-Strike'' franchise, '' Counter-Strike: Global Offensive''. ''CS:GO'' debuted at PAX Prime 2011 and released on August 21, 2012. ''CS:GO'' is available for Windows, OS X, Linux, PlayStation 3 (PlayStation Network), and Xbox 360 (Xbox Live Arcade). Continuing the company's trend of revisiting ...
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First-person Shooter
First-person shooter (FPS) is a sub-genre of shooter video games centered on gun and other weapon-based combat in a first-person perspective, with the player experiencing the action through the eyes of the protagonist and controlling the player character in a three-dimensional space. The genre shares common traits with other shooter games, and in turn falls under the action game genre. Since the genre's inception, advanced 3D and pseudo-3D graphics have challenged hardware development, and multiplayer gaming has been integral. The first-person shooter genre has been traced back to ''Wolfenstein 3D'' (1992), which has been credited with creating the genre's basic archetype upon which subsequent titles were based. One such title, and the progenitor of the genre's wider mainstream acceptance and popularity, was ''Doom'' (1993), often considered the most influential game in this genre; for some years, the term ''Doom'' clone was used to designate this genre due to ''Doom''s i ...
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Multiplayer Video Game
A multiplayer video game is a video game in which more than one person can play in the same game environment at the same time, either locally on the same computing system (couch co-op), on different computing systems via a local area network, or via a wide area network, most commonly the Internet (e.g. ''World of Warcraft'', '' Call of Duty'', ''DayZ''). Multiplayer games usually require players to share a single game system or use networking technology to play together over a greater distance; players may compete against one or more human contestants, work cooperatively with a human partner to achieve a common goal, or supervise other players' activity. Due to multiplayer games allowing players to interact with other individuals, they provide an element of social communication absent from single-player games. History Non-networked Some of the earliest video games were two-player games, including early sports games (such as 1958's ''Tennis For Two'' and 1972's ''Pong''), ear ...
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Fnatic
Fnatic (pronounced "fanatic"; also stylized as fnatic or FNATIC) is a professional esports organization headquartered in London, United Kingdom. Founded 23 July 2004, the team has players from around the world, across a variety of games, such as ''Apex Legends'', '' Counter-Strike: Global Offensive'', ''Dota 2'', ''FIFA'', ''Heroes of the Storm'', ''League of Legends'', ''Valorant'', and ''Rainbow Six Siege''. Fnatic's ''League of Legends'' team won the first-ever League of Legends World Championship in 2011, and also held the record for the most League of Legends Championship Series split titles in the LEC—totalling seven of the 19 played so far ()—until G2 Esports won their eighth title in the 2020 LEC Summer Split. With the 2015 EU LCS Summer Split they became the first LCS team to finish a split undefeated. Fnatic's ''CS:GO'' team, which has traditionally been located in Sweden, won the first ever ''CS:GO'' Major in 2013 and two more between 2013 and 2015. After a ...
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Ninjas In Pyjamas
Ninjas in Pyjamas (NIP) is a professional esports organisation based in Sweden that is best known for its ''Counter-Strike'' teams. In 2012, the team reformed with a '' Counter Strike: Global Offensive'' lineup upon the release of the game. Aside from ''Counter-Strike'', the organisation has teams in ''Valorant'', ''Rainbow Six Siege'', ''FIFA'', and ''League of Legends''. They formerly had teams in ''Fortnite Battle Royale'', ''Overwatch'', ''PlayerUnknown's Battlegrounds'' and ''Paladins''. History Ninjas in Pyjamas were formed in June 2000. Their biggest success was winning the 2001 Cyberathlete Professional League World Championships after an extremely close final with X3 (a forerunner to Team 3D). Ninjas in Pyjamas struggled to find a sponsor, and as a result, joined the prominent esports organization SK Gaming and were known by the names SK Scandinavia and later SK Sweden. At SK, they continued their success. The prize money from their tournament victories in 2003 total ...
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Renegades (esports)
Renegades is an American professional esports organization. It has teams competing in ''Call of Duty'', '' Counter-Strike: Global Offensive'', ''Fortnite'', ''Overwatch'', '' Super Smash Bros.'', ''Rocket League'', ''iRacing'' and ''Valorant''. The organization previously had a ''League of Legends'' team that qualified for the 2016 North American League of Legends Championship Series (LCS), but it was sold to Team EnVyUs after the owners were banned from NA LCS ownership. In September 2016, professional basketball player Jonas Jerebko purchased the rights to the Renegades franchise. Current divisions ''Call of Duty'' On August 30, 2016, Renegades signed the former members of Dream Team known as Ground Zero. KiLLa, Chino, Sender and Diabolic had already qualified for the 2016 Call of Duty World League Championship by earning enough CWL Championship Points from Stage 1 and Stage 2 of the CWL. At the event, the team lost their first two matches in Group D to Epsilon eSports and T ...
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