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ICCA Journal
The ''ICGA Journal'' is a quarterly academic journal published by the International Computer Games Association. It was renamed in 2000. Its previous name was the ''ICCA Journal'' of the International Computer Chess Association, which was founded in 1977. The journal covers computer analysis on two-player games, especially games with perfect information such as chess, checkers, and Go. It has been the primary outlet for publication of articles on solved games, including the development of endgame tablebases in chess and other games. For example, John W. Romein and Henri E. Bal reported in the journal in 2002 that they had solved Awari and, in 2015, David J. Wu reported his solution for the Arimaa Challenge.{{cite journal , first=David J. , last=Wu , year=2015 , title=Designing a Winning Arimaa Program , journal=ICGA Journal , volume=38 , number=1 , pages=19–40 , doi=10.3233/ICG-2015-38104 , url=https://icosahedral.net/downloads/djwu2015arimaa.pdf From 1983 till 2015 ''ICGA Jou ...
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Computer Science
Computer science is the study of computation, automation, and information. Computer science spans theoretical disciplines (such as algorithms, theory of computation, information theory, and automation) to Applied science, practical disciplines (including the design and implementation of Computer architecture, hardware and Computer programming, software). Computer science is generally considered an area of research, academic research and distinct from computer programming. Algorithms and data structures are central to computer science. The theory of computation concerns abstract models of computation and general classes of computational problem, problems that can be solved using them. The fields of cryptography and computer security involve studying the means for secure communication and for preventing Vulnerability (computing), security vulnerabilities. Computer graphics (computer science), Computer graphics and computational geometry address the generation of images. Progr ...
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Arimaa
Arimaa () is a two-player strategy board game that was designed to be playable with a standard chess set and difficult for computers while still being easy to learn and fun to play for humans. It was invented in 2003 by Omar Syed, an Indian-American computer engineer trained in artificial intelligence. Syed was inspired by Garry Kasparov's defeat at the hands of the chess computer Deep Blue to design a new game which could be played with a standard chess set, would be difficult for computers to play well, but would have rules simple enough for his then four-year-old son Aamir to understand. ("Arimaa" is "Aamir" spelled backwards plus an initial "a".) Beginning in 2004, the Arimaa community held three annual tournaments: a World Championship (humans only), a Computer Championship (computers only), and the Arimaa Challenge (human vs. computer). After eleven years of human dominance, the 2015 challenge was won decisively by the computer (Sharp by David Wu). Arimaa has won sever ...
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Computer Science Journals
A computer is a machine that can be programmed to carry out sequences of arithmetic or logical operations (computation) automatically. Modern digital electronic computers can perform generic sets of operations known as programs. These programs enable computers to perform a wide range of tasks. A computer system is a nominally complete computer that includes the hardware, operating system (main software), and peripheral equipment needed and used for full operation. This term may also refer to a group of computers that are linked and function together, such as a computer network or computer cluster. A broad range of industrial and consumer products use computers as control systems. Simple special-purpose devices like microwave ovens and remote controls are included, as are factory devices like industrial robots and computer-aided design, as well as general-purpose devices like personal computers and mobile devices like smartphones. Computers power the Internet, which links ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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Computer Chess
Computer chess includes both hardware (dedicated computers) and software capable of playing chess. Computer chess provides opportunities for players to practice even in the absence of human opponents, and also provides opportunities for analysis, entertainment and training. Computer chess applications that play at the level of a chess master or higher are available on hardware from supercomputers to smart phones. Standalone chess-playing machines are also available. Stockfish, GNU Chess, Fruit, and other free open source applications are available for various platforms. Computer chess applications, whether implemented in hardware or software, utilize different strategies than humans to choose their moves: they use heuristic methods to build, search and evaluate trees representing sequences of moves from the current position and attempt to execute the best such sequence during play. Such trees are typically quite large, thousands to millions of nodes. The computational speed ...
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Ulrich's Periodicals Directory
Ulrich's Periodicals Directory (, and ) is the standard library directory and database providing information about popular and academic magazines, scientific journals, newspapers and other serial publications. The print version has been published since 1932, and was founded by Carolyn F. Ulrich, chief of the periodicals division of the New York Public Library as ''Periodicals Directory: A Classified Guide to a Selected List of Current Periodicals Foreign and Domestic''. It is now also supplied on-line as Ulrichsweb, which provides web-based and Z39.50 linking to library catalogs. The online version includes over 300,000 active and current periodicals. Coverage is international, with some emphasis on English-language publications. The information is derived from the publishers and verified by the journal. It includes *ISSN *Title and previous titles *Starting date, place of publication, and publisher *Cost, availability of electronic versions, subscription terms, and approxima ...
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Google Scholar
Google Scholar is a freely accessible web search engine that indexes the full text or metadata of scholarly literature across an array of publishing formats and disciplines. Released in beta in November 2004, the Google Scholar index includes peer-reviewed online academic journals and books, conference papers, theses and dissertations, preprints, abstracts, technical reports, and other scholarly literature, including court opinions and patents. Google Scholar uses a web crawler, or web robot, to identify files for inclusion in the search results. For content to be indexed in Google Scholar, it must meet certain specified criteria. An earlier statistical estimate published in PLOS One using a mark and recapture method estimated approximately 80–90% coverage of all articles published in English with an estimate of 100 million.''Trend Watch'' (2014) Nature 509(7501), 405 – discussing Madian Khabsa and C Lee Giles (2014''The Number of Scholarly Documents on the Public Web'' ...
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Jaap Van Den Herik
Hendrik Jacob (Jaap) van den Herik (born 8 October 1947 in Rotterdam) is a Dutch computer scientist, and professor at the University of Leiden, known for his contribution in the fields of computer chess and artificial intelligence. Biography Van den Herik studied mathematics at the Vrije Universiteit Amsterdam, where he obtained his MA in 1974, cum laude. In 1983 he obtained his PhD with the thesis, entitled "Computer Chess, chess and artificial intelligence", under supervision of Henk Lombaers, Adriaan de Groot and Joop Doorman. After his graduation in 1974 Van den Herik had started his academic career at the Vrije Universiteit Amsterdam as researcher. In 1975 he became assistant professor at the Delft University of Technology. After serving at the School of Computer Science from McGill University in Montreal, Canada from 1987 to 2008, he was appointed professor at the University of Maastricht been. Since 1991 he is also affiliated with the University of Leiden. From 2008 to 2 ...
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Awari
Oware is an abstract strategy game among the mancala family of board games (pit and pebble games) played worldwide with slight variations as to the layout of the game, number of players and strategy of play. Its origin is uncertain but it is widely believed to be of Ashanti origin. Played in the Bono Region, Bono East Region, Ahafo Region, Central Region, Western Region, Eastern Region, Ashanti Region of Ghana and throughout the Caribbean, oware and its variants have many names - ayò, ayoayo (Yoruba), awalé ( Ivory Coast, Benin), wari (Mali), ouri, ouril or uril (Cape Verde), warri (Caribbean) Pallanguzhi (India) wali (Dagbani), adji ( Ewe), nchọ/ókwè (Igbo), ise ( Edo), awale ( Ga) (meaning "spoons" in English). A common name in English is awari but one of the earliest Western scholars to study the game, Robert Sutherland Rattray, used the name ''wari''. Rules Following are the rules for the ''abapa'' variation, considered to be the most appropriate for serious, adul ...
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IOS Press
IOS Press is a publishing house headquartered in Amsterdam, specialising in the publication of journals and books related to fields of scientific, technical, and medical research. Established in 1987, IOS Press publishes around 100 international journals and releases about 75 book titles annually, covering fields such as computer science, mathematics, the natural sciences, and topics within medicine. A subsidiary based in the United States (IOS Press, Inc.) was created in 1990, based in the Washington, D.C. area. In 2005, IOS Press expanded to acquire the publications list of Delft University Press. Several co-publishing and joint venture relationships have been formed, to extend IOS Press' academic publishing coverage in Germany, Japan, and China. IOS Press is a member of the International Association of Scientific, Technical, and Medical Publishers. ;Publications * ''Information Services & Use'' * ''Journal of Alzheimer's Disease'' * ''Journal of Neutron Research The ''Jou ...
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