IBM POWER Instruction Set Architecture
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IBM POWER Instruction Set Architecture
IBM POWER is a reduced instruction set computer (RISC) instruction set architecture (ISA) developed by IBM. The name is an acronym for ''Performance Optimization With Enhanced RISC''. The ISA is used as base for high end microprocessors from IBM during the 1990s and were used in many of IBM's servers, minicomputers, workstations, and supercomputers. These processors are called POWER1 (RIOS-1, RIOS.9, RSC, RAD6000) and POWER2 (POWER2, POWER2+ and P2SC). The ISA evolved into the PowerPC instruction set architecture and was deprecated in 1998 when IBM introduced the POWER3 processor that was mainly a 32/64-bit PowerPC processor but included the IBM POWER architecture for backwards compatibility. The original IBM POWER architecture was then abandoned. PowerPC evolved into the third Power ISA in 2006. IBM continues to develop PowerPC microprocessor cores for use in their application-specific integrated circuit (ASIC) offerings. Many high volume applications embed PowerPC cores. ...
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Reduced Instruction Set Computer
In computer engineering, a reduced instruction set computer (RISC) is a computer designed to simplify the individual instructions given to the computer to accomplish tasks. Compared to the instructions given to a complex instruction set computer (CISC), a RISC computer might require more instructions (more code) in order to accomplish a task because the individual instructions are written in simpler code. The goal is to offset the need to process more instructions by increasing the speed of each instruction, in particular by implementing an instruction pipeline, which may be simpler given simpler instructions. The key operational concept of the RISC computer is that each instruction performs only one function (e.g. copy a value from memory to a register). The RISC computer usually has many (16 or 32) high-speed, general-purpose registers with a load/store architecture in which the code for the register-register instructions (for performing arithmetic and tests) are separate fr ...
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Bipolar Junction Transistor
A bipolar junction transistor (BJT) is a type of transistor that uses both electrons and electron holes as charge carriers. In contrast, a unipolar transistor, such as a field-effect transistor, uses only one kind of charge carrier. A bipolar transistor allows a small current injected at one of its terminals to control a much larger current flowing between the terminals, making the device capable of amplification or switching. BJTs use two p–n junctions between two semiconductor types, n-type and p-type, which are regions in a single crystal of material. The junctions can be made in several different ways, such as changing the doping of the semiconductor material as it is grown, by depositing metal pellets to form alloy junctions, or by such methods as diffusion of n-type and p-type doping substances into the crystal. The superior predictability and performance of junction transistors quickly displaced the original point-contact transistor. Diffused transistors, along wi ...
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Pipeline (computing)
In computing, a pipeline, also known as a data pipeline, is a set of data processing elements connected in series, where the output of one element is the input of the next one. The elements of a pipeline are often executed in parallel or in time-sliced fashion. Some amount of buffer storage is often inserted between elements. Computer-related pipelines include: * Instruction pipelines, such as the classic RISC pipeline, which are used in central processing units (CPUs) and other microprocessors to allow overlapping execution of multiple instructions with the same circuitry. The circuitry is usually divided up into stages and each stage processes a specific part of one instruction at a time, passing the partial results to the next stage. Examples of stages are instruction decode, arithmetic/logic and register fetch. They are related to the technologies of superscalar execution, operand forwarding, speculative execution and out-of-order execution. * Graphics pipelines, found in mo ...
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Floating Point
In computing, floating-point arithmetic (FP) is arithmetic that represents real numbers approximately, using an integer with a fixed precision, called the significand, scaled by an integer exponent of a fixed base. For example, 12.345 can be represented as a base-ten floating-point number: 12.345 = \underbrace_\text \times \underbrace_\text\!\!\!\!\!\!^ In practice, most floating-point systems use base two, though base ten (decimal floating point) is also common. The term ''floating point'' refers to the fact that the number's radix point can "float" anywhere to the left, right, or between the significant digits of the number. This position is indicated by the exponent, so floating point can be considered a form of scientific notation. A floating-point system can be used to represent, with a fixed number of digits, numbers of very different orders of magnitude — such as the number of meters between galaxies or between protons in an atom. For this reason, floating-poin ...
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Clock Cycle
In electronics and especially synchronous digital circuits, a clock signal (historically also known as ''logic beat'') oscillates between a high and a low state and is used like a metronome to coordinate actions of digital circuits. A clock signal is produced by a clock generator. Although more complex arrangements are used, the most common clock signal is in the form of a square wave with a 50% duty cycle, usually with a fixed, constant frequency. Circuits using the clock signal for synchronization may become active at either the rising edge, falling edge, or, in the case of double data rate, both in the rising and in the falling edges of the clock cycle. Digital circuits Most integrated circuits (ICs) of sufficient complexity use a clock signal in order to synchronize different parts of the circuit, cycling at a rate slower than the worst-case internal propagation delays. In some cases, more than one clock cycle is required to perform a predictable action. As ICs become ...
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IBM 801
The 801 was an experimental central processing unit (CPU) design developed by IBM during the 1970s. It is considered to be the first modern RISC design, relying on processor registers for all computations and eliminating the many variant addressing modes found in CISC designs. Originally developed as the processor for a telephone switch, it was later used as the basis for a minicomputer and a number of products for their mainframe line. The initial design was a 24-bit processor; that was soon replaced by 32-bit implementations of the same concepts and the original 24-bit 801 was used only into the early 1980s. The 801 was extremely influential in the computer market. Armed with huge amounts of performance data, IBM was able to demonstrate that the simple design was able to easily outperform even the most powerful classic CPU designs, while at the same time producing machine code that was only marginally larger than the heavily optimized CISC instructions. Applying these same ...
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Garry Kasparov
Garry Kimovich Kasparov (born 13 April 1963) is a Russian chess grandmaster, former World Chess Champion, writer, political activist and commentator. His peak rating of 2851, achieved in 1999, was the highest recorded until being surpassed by Magnus Carlsen in 2013. From 1984 until his retirement in 2005, Kasparov was ranked world No. 1 for a record 255 months overall for his career, the most in history. Kasparov also holds records for the most consecutive professional tournament victories (15) and Chess Oscars (11). Kasparov became the youngest ever undisputed World Chess Champion in 1985 at age 22 by defeating then-champion Anatoly Karpov. He held the official FIDE world title until 1993, when a dispute with FIDE led him to set up a rival organization, the Professional Chess Association. In 1997 he became the first world champion to lose a match to a computer under standard time controls when he lost to the IBM supercomputer Deep Blue in a highly publicized match. He co ...
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Deep Blue (chess Computer)
Deep Blue was a chess-playing expert system run on a unique purpose-built IBM supercomputer. It was the first computer to win a game, and the first to win a match, against a reigning world champion under regular time controls. Development began in 1985 at Carnegie Mellon University under the name ChipTest. It then moved to IBM, where it was first renamed Deep Thought, then again in 1989 to Deep Blue. It first played world champion Garry Kasparov in a six-game match in 1996, where it lost four games to two. It was upgraded in 1997 and in a six-game re-match, it defeated Kasparov by winning three games and drawing one. Deep Blue's victory is considered a milestone in the history of artificial intelligence and has been the subject of several books and films. History While a doctoral student at Carnegie Mellon University, Feng-hsiung Hsu began development of a chess-playing supercomputer under the name ChipTest. The machine won the North American Computer Chess Champ ...
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Floating Point Unit
Floating may refer to: * a type of dental work performed on horse teeth * use of an isolation tank * the guitar-playing technique where chords are sustained rather than scratched * ''Floating'' (play), by Hugh Hughes * Floating (psychological phenomenon), slipping into altered states * Floating exchange rate, a market-valued currency * Floating voltage, and floating ground, a voltage or ground in an electric circuit that is not connected to the Earth or another reference voltage * Floating point, a representation in computing of rational numbers most commonly associated with the IEEE 754 standard * ''Floating'' (film), a 1997 American drama film Albums and songs * ''Floating'' (Eloy album) (1974) * ''Floating'' (Ketil Bjørnstad album) (2005) * ''Floating'' (EP), a 1991 EP by Bill Callahan * "Floating" (The Moody Blues song) (1969) * "Floating" (Megan Rochell song) (2006) * "Floating" (Jape song) (2004) * "Floating", a song by Jolin Tsai from the 2000 album '' Don't Stop' ...
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ...
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Workstation
A workstation is a special computer designed for technical or scientific applications. Intended primarily to be used by a single user, they are commonly connected to a local area network and run multi-user operating systems. The term ''workstation'' has been used loosely to refer to everything from a mainframe computer terminal to a PC connected to a network, but the most common form refers to the class of hardware offered by several current and defunct companies such as Sun Microsystems, Silicon Graphics, Apollo Computer, DEC, HP, NeXT, and IBM which powered the 3D computer graphics revolution of the late 1990s. Workstations offer higher performance than mainstream personal computers, especially in CPU, graphics, memory, and multitasking. Workstations are optimized for the visualization and manipulation of different types of complex data such as 3D mechanical design, engineering simulations like computational fluid dynamics, animation, medical imaging, image rendering, and ...
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