Isometric (other)
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Isometric (other)
The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from the album '' Adventure'' * Isometric exercise, a form of resistance exercise in which one's muscles are used in opposition with other muscle groups, to increase strength, for bodybuilding, physical fitness, or strength training. * Isometric video game graphics, a near-isometric parallel projection used in computer art. * Isometric joystick, a type of pointing stick, a computer input option * Isometric platform game, a video game subgenre. * Isometric process, a thermodynamic process at constant volume (also isovolumetric) * Isometric projection (or "isometric perspective"), a method for the visual representation of three-dimensional objects in two dimensions; a form of orthographic projection, or more specifically, an axonometric project ...
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Cubic Crystal System
In crystallography, the cubic (or isometric) crystal system is a crystal system where the Crystal_structure#Unit_cell, unit cell is in the shape of a cube. This is one of the most common and simplest shapes found in crystals and minerals. There are three main varieties of these crystals: *Primitive cubic (abbreviated ''cP'' and alternatively called simple cubic) *Body-centered cubic (abbreviated ''cI'' or bcc) *Face-centered cubic (abbreviated ''cF'' or fcc, and alternatively called Close-packing_of_equal_spheres, ''cubic close-packed'' or ccp) Each is subdivided into other variants listed below. Although the ''unit cells'' in these crystals are conventionally taken to be cubes, the primitive_cell, primitive unit cells often are not. Bravais lattices The three Bravais lattices in the cubic crystal system are: The primitive cubic lattice (cP) consists of one Lattice_(group), lattice point on each corner of the cube; this means each simple cubic unit cell has in total one latt ...
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Isometre
In music, homorhythm (also homometer) is a texture having a "similarity of rhythm in all parts"Griffiths, Paul (2005). ''The Penguin Companion to Classical Music'', p.375. . or "very similar rhythm" as would be used in simple hymn or chorale settings.Randel, Don Michael (2002). ''The Harvard Concise Dictionary of Music and Musicians'', p.305. . Homorhythm is a condition of homophony. All voices sing the same rhythm. This texture results in a homophonic texture, which is a blocked chordal texture. Homorhythmic texture delivers lyrics with clarity and emphasis. Texture in which parts have different rhythms is heterorythmic or heterometric. The term is used for compositions in which all the voice-parts move simultaneously in the same rhythm, forming a succession of chords.Apel, Willi (1969). ''Harvard Dictionary of Music'', p.426. Harvard. . It may also be called '' chordal style'', ''familiar style'', ''note-against-note style'', ''isometric'', and ''homophonic''. ''Isometric'' may ...
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Adventure (Madeon Album)
''Adventure'' is the debut studio album by French DJ and record producer Madeon. It was released on 30 March 2015 through popcultur and Columbia Records. The album features talent and vocals from Kyan, Dan Smith from Bastille, Passion Pit, Mark Foster from Foster the People and Aquilo and was produced entirely by Madeon himself. The album was promoted by five singles: "Imperium", "You're On", "Pay No Mind", "Home" and "Nonsense", while the deluxe version also includes "Icarus", " Finale", " The City", "Cut the Kid", "Technicolor" and a bonus track in collaboration with Vancouver Sleep Clinic. The album received positive reviews from critics. Background In May 2013, Leclercq stated in several interviews that he had begun working on his debut album with it being in a very early stage. At this time, the release was still expected to be in early 2014. He revealed his intention to release at least eleven new tracks in 2014, further hinting a possible album release in 2014. In Ma ...
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Isometric Exercise
An isometric exercise is a form of exercise involving the static contraction of a muscle without any visible movement in the angle of the joint. The term "isometric" combines the Greek words ''isos'' (equal) and ''-metria'' (measuring), meaning that in these exercises the length of the muscle and the angle of the joint do not change, though contraction strength may be varied. This is in contrast to ''isotonic contractions'', in which the contraction strength does not change, though the muscle length and joint angle do. The three main types of isometric exercise are isometric presses, pulls, and holds. They may be included in a strength training regime in order to improve the body’s ability to apply power from a static position or, in the case of isometric holds, improve the body’s ability to maintain a position for a period of time. Considered as an action, isometric presses are also of fundamental importance to the body’s ability to prepare itself to perform immediately s ...
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Isometric Video Game Graphics
Isometric video game graphics are graphics employed in video games and pixel art that use a parallel projection, but which angle the viewpoint to reveal facets of the environment that would otherwise not be visible from a top-down perspective or side view, thereby producing a three-dimensional (3D) effect. Despite the name, isometric computer graphics are not necessarily truly isometric—i.e., the , , and axes are not necessarily oriented 120° to each other. Instead, a variety of angles are used, with dimetric projection and a 2:1 pixel ratio being the most common. The terms "3/4 perspective", "3/4 view", " 2.5D", and "pseudo 3D" are also sometimes used, although these terms can bear slightly different meanings in other contexts. Once common, isometric projection became less so with the advent of more powerful 3D graphics systems, and as video games began to focus more on action and individual characters. However, video games using isometric projection—especiall ...
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Pointing Stick
A pointing stick (or trackpoint, also referred to generically as a nub or nipple) is a small analog stick used as a pointing device typically mounted centrally in a computer keyboard. Like other pointing devices such as mice, touchpads or trackballs, operating system software translates manipulation of the device into movements of the pointer or cursor on the monitor. Unlike other pointing devices, it reacts to sustained force or strain rather than to gross movement, so it is called an "isometric" pointing device. IBM introduced it commercially in 1992 on its laptops under the name "TrackPoint", patented in 1997. The pointing stick senses applied force by using two pairs of resistive strain gauges. A pointing stick can be used by pushing with the fingers in the general direction the user wants the cursor to move. The velocity of the pointer depends on the applied force so increasing pressure causes faster movement. The relation between pressure and cursor or pointer speed can ...
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Isometric Platform Game
A platform game (often simplified as platformer and sometimes called a jump 'n' run game) is a sub-genre of action game, action video games in which the core objective is to move the player character between points in an environment. Platform games are characterized by levels that consist of uneven terrain and suspended platforms of varying height that require jumping and climbing to traverse. Other Acrobatics, acrobatic maneuvers may factor into the gameplay, such as swinging from vines or grappling hooks, jumping off walls, air dashing, gliding through the air, being shot from cannons, or bouncing from springboards or trampolines. Games where jumping is automated completely, such as 3D games in ''The Legend of Zelda'' series, fall outside of the genre. The genre started with the 1980 arcade video game, ''Space Panic'', which includes ladders, but not jumping. ''Donkey Kong (video game), Donkey Kong'', released in 1981, established a template for what were initially called "climb ...
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Isometric Process
In thermodynamics, an isochoric process, also called a constant-volume process, an isovolumetric process, or an isometric process, is a thermodynamic process during which the volume of the closed system undergoing such a process remains constant. An isochoric process is exemplified by the heating or the cooling of the contents of a sealed, inelastic container: The thermodynamic process is the addition or removal of heat; the isolation of the contents of the container establishes the closed system; and the inability of the container to deform imposes the constant-volume condition. The isochoric process here should be a quasi-static process. Formalism An isochoric thermodynamic quasi-static process is characterized by constant volume, i.e., . The process does no pressure-volume work, since such work is defined by W = P \Delta V , where is pressure. The sign convention is such that positive work is performed by the system on the environment. If the process is not quasi-static, t ...
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Isometric Projection
Isometric projection is a method for visually representing three-dimensional objects in two dimensions in technical and engineering drawings. It is an axonometric projection in which the three coordinate axes appear equally foreshortened and the angle between any two of them is 120 degrees. Overview The term "isometric" comes from the Greek for "equal measure", reflecting that the scale along each axis of the projection is the same (unlike some other forms of graphical projection). An isometric view of an object can be obtained by choosing the viewing direction such that the angles between the projections of the ''x'', ''y'', and ''z'' axes are all the same, or 120°. For example, with a cube, this is done by first looking straight towards one face. Next, the cube is rotated ±45° about the vertical axis, followed by a rotation of approximately 35.264° (precisely arcsin or arctan , which is related to the Magic angle) about the horizontal axis. Note that with the cub ...
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Allometry
Allometry is the study of the relationship of body size to shape, anatomy, physiology and finally behaviour, first outlined by Otto Snell in 1892, by D'Arcy Thompson in 1917 in ''On Growth and Form'' and by Julian Huxley in 1932. Overview Allometry is a well-known study, particularly in statistical shape analysis for its theoretical developments, as well as in biology for practical applications to the differential growth rates of the parts of a living organism's body. One application is in the study of various insect species (e.g., Hercules beetles), where a small change in overall body size can lead to an enormous and disproportionate increase in the dimensions of appendages such as legs, antennae, or horns The relationship between the two measured quantities is often expressed as a power law equation (Allometric equation) which expresses a remarkable scale symmetry: : y = kx^a \,\! or in a logarithmic form: : \log y = a \log x + \log k\,\! or similarly \ln y = a \ln x ...
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Isometry
In mathematics, an isometry (or congruence, or congruent transformation) is a distance-preserving transformation between metric spaces, usually assumed to be bijective. The word isometry is derived from the Ancient Greek: ἴσος ''isos'' meaning "equal", and μέτρον ''metron'' meaning "measure". Introduction Given a metric space (loosely, a set and a scheme for assigning distances between elements of the set), an isometry is a transformation which maps elements to the same or another metric space such that the distance between the image elements in the new metric space is equal to the distance between the elements in the original metric space. In a two-dimensional or three-dimensional Euclidean space, two geometric figures are congruent if they are related by an isometry; the isometry that relates them is either a rigid motion (translation or rotation), or a composition of a rigid motion and a reflection. Isometries are often used in constructions where one space i ...
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Isometry (other)
Isometry, in mathematics, refers to a distance-preserving transformation. Isometry may also refer to: * Isometry (quadratic forms) * Isometry (Riemannian geometry) * Isometry group * Quasi-isometry * Dade isometry * Euclidean isometry * Euclidean plane isometry * Itō isometry See also * Isometric (other) The term ''isometric'' comes from the Greek for "having equal measurement". isometric may mean: * Cubic crystal system, also called isometric crystal system * Isometre, a rhythmic technique in music. * "Isometric (Intro)", a song by Madeon from ... * Isometries in physics {{mathdab ...
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