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InvisiClues
InvisiClues were hint booklets sold by Infocom to help players solve puzzles in their interactive fiction computer games.InvisiClues Introduction
from the Infocom Homepage (hosted by )
Before Infocom's games exploded in popularity, players could request hints by mail and receive a type-written sheet in response. When the number of requests proved unmanageable, the Zork Users Group began a pay-per-hint telephone system. The invention of InvisiClues replaced this system and was revolutionary: a player could often buy a hint book at the same time and at the same location as the game itself. Questions relating to the gam ...
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Infocom
Infocom was an American software company based in Cambridge, Massachusetts, that produced numerous works of interactive fiction. They also produced a business application, a relational database called ''Cornerstone (software), Cornerstone''. Infocom was founded on June 22, 1979, by staff and students of Massachusetts Institute of Technology, and lasted as an independent company until 1986, when it was bought by Activision. Activision shut down the Infocom division in 1989, although they released some titles in the 1990s under the Infocom ''Zork'' brand. Activision abandoned the Infocom trademark in 2002. Overview Infocom games are text adventures where users direct the action by entering short strings of words to give commands when prompted. Generally the program will respond by describing the results of the action, often the contents of a room if the player has moved within the virtual world. The user reads this information, decides what to do, and enters another short serie ...
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Zork I
''Zork'' is a text-based adventure game first released in 1977 by developers Tim Anderson, Marc Blank, Bruce Daniels, and Dave Lebling for the PDP-10 mainframe computer. The original developers and others, as the company Infocom, expanded and split the game into three titles—''Zork I: The Great Underground Empire'', ''Zork II: The Wizard of Frobozz'', and ''Zork III: The Dungeon Master''—which were released commercially for a range of personal computers beginning in 1980. In ''Zork'', the player explores the abandoned Great Underground Empire in search of treasure. The player moves between the game's hundreds of locations and interacts with objects by typing commands in natural language that the game interprets. The program acts as a narrator, describing the player's location and the results of the player's commands. It has been described as the most famous piece of interactive fiction. The original game, developed between 1977 and 1979 at the Massachusetts Institute of Tec ...
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The Lost Treasures Of Infocom
''The Lost Treasures of Infocom'' is a 1991 compilation of 20 previously-released interactive fiction games developed by Infocom. It was published by Activision for MS-DOS, Macintosh, Amiga, and Apple IIGS versions. It was later re-released on CD-ROM, and in 2012 on iOS. Gameplay ''The Lost Treasures of Infocom'' compiles 20 interactive fiction titles, with which the player interacts via text parser. The compilation includes ''Zork I'', '' II'' and '' III'', along with the ''Zork''-connected games ''Beyond Zork'', ''Zork Zero'', '' Enchanter'', '' Sorcerer'' and '' Spellbreaker''. The other titles included are ''Deadline'', '' The Witness'', '' Suspect'', '' The Lurking Horror'', ''Ballyhoo'', '' Infidel'', ''Moonmist'', ''Starcross'', '' Suspended'', ''Planetfall'', '' Stationfall'' and ''The Hitchhiker's Guide to the Galaxy''. The package contains all the instructions (bound in one volume) and maps for each game as well as all the InvisiClues, printed normally instead of ...
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Book
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is '' codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a ...
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Stephen King
Stephen Edwin King (born September 21, 1947) is an American author of horror, supernatural fiction, suspense, crime, science-fiction, and fantasy novels. Described as the "King of Horror", a play on his surname and a reference to his high standing in pop culture, his books have sold more than 350 million copies, and many have been adapted into films, television series, miniseries, and comic books. King has published 64 novels, including seven under the pen name Richard Bachman, and five non-fiction books. He has also written approximately 200 short stories, most of which have been published in book collections.Jackson, Dan (February 18, 2016)"A Beginner's Guide to Stephen King Books". Thrillist. Retrieved February 5, 2019. King has received Bram Stoker Awards, World Fantasy Awards, and British Fantasy Society Awards. In 2003, the National Book Foundation awarded him the Medal for Distinguished Contribution to American Letters. He has also received awards for his cont ...
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Decoder Pen
The decoder pen, yes-no pen, yes-know pen or magic pen book is a combination of decoder pen or marker specially designed to reveal invisible ink-encoded pictures or writing, in the form of answers to questions or hidden parts of pictures, with specially created children's books with hidden words and pictures. They were most popular in the 1970s, but continue to be sold at gift shops. Often they were in the form of trivia games, which enabled the player to guess before revealing the answer. Brands of books for use with decoder pens include Yes & Know, and surprise Ink. However, the pen and paper can be damaged easily if excessive rubbing is used. Therefore, most invisible ink books contain an advisory saying to use a very gentle back and forth motion - not a circular grinding motion, when using the books. Fans of the adventure games released by Sierra Entertainment in the 1980s such as ''King's Quest'' and ''Space Quest'' are also familiar with the decoder pen, which was used to ...
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Sierra Entertainment
Sierra Entertainment, Inc. (formerly On-Line Systems and Sierra On-Line, Inc.) was an American video game developer and publisher founded in 1979 by Ken and Roberta Williams. The company is known for pioneering the graphic adventure game genre, including the first such game, ''Mystery House''. It is also known for its graphical adventure game series ''King's Quest'', ''Space Quest'', ''Police Quest'', ''Gabriel Knight'', ''Leisure Suit Larry'', and ''Quest for Glory'', as well as being the original publishers of Valve's ''Half-Life'' series. After seventeen years as an independent company, Sierra was acquired by CUC International in February 1996 to become part of CUC Software. However, CUC International was caught in an accounting scandal in 1998, and many of the original founders of Sierra including the Williamses left the company. Sierra remained as part of CUC Software as it was sold and renamed several times over the next few years; Sierra was formally disestablished as a c ...
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Decoder Pen
The decoder pen, yes-no pen, yes-know pen or magic pen book is a combination of decoder pen or marker specially designed to reveal invisible ink-encoded pictures or writing, in the form of answers to questions or hidden parts of pictures, with specially created children's books with hidden words and pictures. They were most popular in the 1970s, but continue to be sold at gift shops. Often they were in the form of trivia games, which enabled the player to guess before revealing the answer. Brands of books for use with decoder pens include Yes & Know, and surprise Ink. However, the pen and paper can be damaged easily if excessive rubbing is used. Therefore, most invisible ink books contain an advisory saying to use a very gentle back and forth motion - not a circular grinding motion, when using the books. Fans of the adventure games released by Sierra Entertainment in the 1980s such as ''King's Quest'' and ''Space Quest'' are also familiar with the decoder pen, which was used to ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Cryptogram
A cryptogram is a type of puzzle that consists of a short piece of encrypted text. Generally the cipher used to encrypt the text is simple enough that the cryptogram can be solved by hand. Substitution ciphers where each letter is replaced by a different letter or number are frequently used. To solve the puzzle, one must recover the original lettering. Though once used in more serious applications, they are now mainly printed for entertainment in newspapers and magazines. Other types of classical ciphers are sometimes used to create cryptograms. An example is the book cipher where a book or article is used to encrypt a message. History of cryptograms The ciphers used in cryptograms were not originally created for entertainment purposes, but for real encryption of military or personal secrets. The first use of the cryptogram for entertainment purposes occurred during the Middle Ages by monks who had spare time for intellectual games. A manuscript found at Bamberg states that ...
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Richard E
Richard is a male given name. It originates, via Old French, from Frankish language, Old Frankish and is a Compound (linguistics), compound of the words descending from Proto-Germanic language, Proto-Germanic ''*rīk-'' 'ruler, leader, king' and ''*hardu-'' 'strong, brave, hardy', and it therefore means 'strong in rule'. Nicknames include "Richie", "Dick (nickname), Dick", "Dickon", "Dickie (name), Dickie", "Rich (given name), Rich", "Rick (given name), Rick", "Rico (name), Rico", "Ricky (given name), Ricky", and more. Richard is a common English, German and French male name. It's also used in many more languages, particularly Germanic, such as Norwegian, Danish, Swedish, Icelandic, and Dutch, as well as other languages including Irish, Scottish, Welsh and Finnish. Richard is cognate with variants of the name in other European languages, such as the Swedish "Rickard", the Catalan "Ricard" and the Italian "Riccardo", among others (see comprehensive variant list below). People ...
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Simon & Schuster
Simon & Schuster () is an American publishing company and a subsidiary of Paramount Global. It was founded in New York City on January 2, 1924 by Richard L. Simon and M. Lincoln Schuster. As of 2016, Simon & Schuster was the third largest publisher in the United States, publishing 2,000 titles annually under 35 different imprints. History Early years In 1924, Richard Simon's aunt, a crossword puzzle enthusiast, asked whether there was a book of ''New York World'' crossword puzzles, which were very popular at the time. After discovering that none had been published, Simon and Max Schuster decided to launch a company to exploit the opportunity.Frederick Lewis Allen, ''Only Yesterday: An Informal History of the 1920s'', p. 165. . At the time, Simon was a piano salesman and Schuster was editor of an automotive trade magazine. They pooled , equivalent to $ today, to start a company that published crossword puzzles. The new publishing house used "fad" publishing to publish bo ...
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