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International Karate Plus
''International Karate +'', stylized as ''IK+'', is a fighting game written by Archer Maclean and published in 1987 by System 3 for the Commodore 64, Amstrad CPC, and ZX Spectrum. It is a successor to ''International Karate'' (1985). Activision published the Commodore 64 version in the US as ''Chop N' Drop''. Gameplay left, C64 screenshot Three karateka fight against each other on a beach, trying to be the first to score six points. After every two rounds, there is a bonus game which is either deflecting bouncing balls or kicking away bombs. The C64 version of the game only has the ball bouncing bonus game, and not the bomb bonus game. The game can be played by one or two human players; at least one fighter is always controlled by the computer. Unlike its predecessor, ''International Karate'', there is only one backdrop. However, different parts of the backdrop can be recoloured to several different themes by the players using specific keystrokes. The Amiga, Atari and C64 versi ...
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System 3 (company)
System 3 Software Limited (known as System 3 Software Ltd. until 1991 and Studio 3 Interactive Entertainment Ltd. from 1999 to 2003) is a British independent video game developer and publisher founded in 1982 by Mark Cale. They created such games as ''The Last Ninja'', '' Myth: History in the Making'', ''International Karate'', ''Putty'', '' Constructor'' and its 1999 sequel '' Street Wars: Constructor Underworld'' (also known as ''Mob Rule'') as well as dozens of other games. Studio 3 was the internal development arm of System 3. Games Games developed Games published References External links *System 3 Software Limitedat MobyGames MobyGames is a commercial website that catalogs information on video games and the people and companies behind them via crowdsourcing. This includes nearly 300,000 games for hundreds of platforms. The site is supported by banner ads and a small ... Video game companies of the United Kingdom Video game development companies V ...
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PlayStation
is a video gaming brand that consists of five home video game consoles, two handhelds, a media center, and a smartphone, as well as an online service and multiple magazines. The brand is produced by Sony Interactive Entertainment, a division of Sony; the first PlayStation console was released in Japan in December 1994, and worldwide the following year. The original console in the series was the first console of any type to ship over 100 million units, doing so in under a decade. Its successor, the PlayStation 2, was released in 2000. The PlayStation 2 is the best-selling home console to date, having reached over 155 million units sold by the end of 2012. Sony's next console, the PlayStation 3, was released in 2006, selling over 87.4 million units by March 2017. Sony's next console, the PlayStation 4, was released in 2013, selling a million units within a day, becoming the fastest selling console in history. The latest console in the series, the PlayStation 5, was releas ...
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Assembly Language
In computer programming, assembly language (or assembler language, or symbolic machine code), often referred to simply as Assembly and commonly abbreviated as ASM or asm, is any low-level programming language with a very strong correspondence between the instructions in the language and the architecture's machine code instructions. Assembly language usually has one statement per machine instruction (1:1), but constants, comments, assembler directives, symbolic labels of, e.g., memory locations, registers, and macros are generally also supported. The first assembly code in which a language is used to represent machine code instructions is found in Kathleen and Andrew Donald Booth's 1947 work, ''Coding for A.R.C.''. Assembly code is converted into executable machine code by a utility program referred to as an ''assembler''. The term "assembler" is generally attributed to Wilkes, Wheeler and Gill in their 1951 book ''The Preparation of Programs for an Electronic Digital Com ...
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NeoChrome
NEOchrome is an early color bitmap graphics editor for the Atari ST. It was written by Dave Staugas, a programmer at Atari Corporation and co-author of the ST's operating system. ''NEOchrome'' supports hardware-supported color cycling to give the impression of animation. A color cycling waterfall, created with ''NEOchrome'', was one of the iconic images of the early Atari ST. Following in the footsteps of MacPaint and the Apple II version which was renamed Mouse Paint, both released in 1984, ''NEOchrome'' uses the then-novel representation of painting tools by icons (in addition to other GUI elements). A pre-release version (v0.5) was included with the system disks of the first STs. Version 1.0 arrived later, and was bundled with several versions of the ST. Although not officially public domain, this version was often treated as such, and was never actually sold. NEOchrome enjoyed a relatively high level of popularity within the ST community, even in the face of more advanced packa ...
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David Lowe (video Game Composer)
David Lowe also known as "Uncle Art" is a British composer known for his work on computer games from 1985 to 1998. Lowe got attention by making music with professional synthesizers ( CX5, DX7, RX11 drum machine) for an additional cassette tape distributed with the games Starglider 2 and Carrier Command. His Starglider soundtrack for 16-bit computers (ST & Amiga) was also notable of having 15-second long song (a single sound file) with vocals and synthesizers on both versions. Amiga version's title music used high quality instrument sounds (for then prevailing standards - before tracker music). Lowe composed and recorded the music for '' Frontier: Elite II''. Lowe was also co author and assembler programmer for 'Buggy Blast' and also programmer for the Spectrum Z80 version of 'Thrust': both published by Rainbird 1985 & 1986 respectively. In 2017, Lowe and his daughter finished their latest album; A Temporal Shift. It features remastered versions of some of Lowe's best-known ...
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Leipzig, Germany
Leipzig ( , ; Upper Saxon: ) is the most populous city in the Germany, German States of Germany, state of Saxony. Leipzig's population of 605,407 inhabitants (1.1 million in the larger urban zone) as of 2021 places the city as Germany's List of cities in Germany by population, eighth most populous, as well as the second most populous city in the area of the former East Germany after (East Berlin, East) Berlin. Together with Halle (Saale), the city forms the polycentric Leipzig-Halle Conurbation. Between the two cities (in Schkeuditz) lies Leipzig/Halle Airport. Leipzig is located about southwest of Berlin, in the southernmost part of the North German Plain (known as Leipzig Bay), at the confluence of the White Elster, White Elster River (progression: ) and two of its tributaries: the Pleiße and the Parthe. The name of the city and those of many of its boroughs are of Slavic languages, Slavic origin. Leipzig has been a trade city since at least the time of the Holy Roman ...
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David Lowe (video Game Music Composer)
David Lowe also known as "Uncle Art" is a British composer known for his work on computer games from 1985 to 1998. Lowe got attention by making music with professional synthesizers ( CX5, DX7, RX11 drum machine) for an additional cassette tape distributed with the games Starglider 2 and Carrier Command. His Starglider soundtrack for 16-bit computers (ST & Amiga) was also notable of having 15-second long song (a single sound file) with vocals and synthesizers on both versions. Amiga version's title music used high quality instrument sounds (for then prevailing standards - before tracker music). Lowe composed and recorded the music for '' Frontier: Elite II''. Lowe was also co author and assembler programmer for 'Buggy Blast' and also programmer for the Spectrum Z80 version of 'Thrust': both published by Rainbird 1985 & 1986 respectively. In 2017, Lowe and his daughter finished their latest album; A Temporal Shift. It features remastered versions of some of Lowe's best-known ...
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Player (game)
Gameplay is the specific way in which players interact with a game, and in particular with video games. Gameplay is the pattern defined through the game rules, connection between player and the game, challenges and overcoming them, plot and player's connection with it. Video game gameplay is distinct from graphics and audio elements. In card games, the equivalent term is play. Overview Arising alongside video game development in the 1980s, the term ''gameplay'' was used solely within the context of video games, though now its popularity has begun to see use in the description of other, more traditional, game forms. Generally, gameplay is considered the overall experience of playing a video game, excluding factors like graphics and sound. Game mechanics, on the other hand, is the sets of rules in a game that are intended to produce an enjoyable gaming experience. Academic discussions tend to favor ''game mechanics'' specifically to avoid ''gameplay'' since the latter is too vagu ...
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Bouncing Ball
The physics of a bouncing ball concerns the physical behaviour of bouncing balls, particularly its motion before, during, and after impact against the surface of another body. Several aspects of a bouncing ball's behaviour serve as an introduction to mechanics in high school or undergraduate level physics courses. However, the exact modelling of the behaviour is complex and of interest in sports engineering. The motion of a ball is generally described by projectile motion (which can be affected by gravity, drag, the Magnus effect, and buoyancy), while its impact is usually characterized through the coefficient of restitution (which can be affected by the nature of the ball, the nature of the impacting surface, the impact velocity, rotation, and local conditions such as temperature and pressure). To ensure fair play, many sports governing bodies set limits on the bounciness of their ball and forbid tampering with the ball's aerodynamic properties. The bounciness of balls has ...
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Karateka (martial Arts)
(; ; Okinawan pronunciation: ) is a martial art developed in the Ryukyu Kingdom. It developed from the indigenous Ryukyuan martial arts (called , "hand"; ''tii'' in Okinawan) under the influence of Chinese martial arts, particularly Fujian White Crane. Karate is now predominantly a striking art using punching, kicking, knee strikes, elbow strikes and open-hand techniques such as knife-hands, spear-hands and palm-heel strikes. Historically, and in some modern styles, grappling, throws, joint locks, restraints and vital-point strikes are also taught. A karate practitioner is called a . The Empire of Japan annexed the Ryukyu Kingdom in 1879. Karate came to mainland Japan in the early 20th century during a time of migration as Ryukyuans, especially from Okinawa, looked for work in the main islands of Japan. It was systematically taught in Japan after the Taishō era of 1912–1926. In 1922, the Japanese Ministry of Education invited Gichin Funakoshi to Tokyo to give a karate ...
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C64 IKPlus
The Commodore 64, also known as the C64, is an 8-bit home computer introduced in January 1982 by Commodore International (first shown at the Consumer Electronics Show, January 7–10, 1982, in Las Vegas). It has been listed in the Guinness World Records as the highest-selling single computer model of all time, with independent estimates placing the number sold between 12.5 and 17 million units. Volume production started in early 1982, marketing in August for . Preceded by the VIC-20 and Commodore PET, the C64 took its name from its of RAM. With support for multicolor sprites and a custom chip for waveform generation, the C64 could create superior visuals and audio compared to systems without such custom hardware. The C64 dominated the low-end computer market (except in the UK and Japan, lasting only about six months in Japan) for most of the later years of the 1980s. For a substantial period (1983–1986), the C64 had between 30% and 40% share of the US market and two mil ...
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International Karate
''International Karate'' is a fighting game developed and published by System 3 for the ZX Spectrum in 1985 and ported to various home computers over the following years. In the United States it was published by Epyx in 1986 as ''World Karate Championship''. It was the first European-developed game to become a major hit in the United States, where it sold over copies. However, it drew controversy for its similarities to ''Karate Champ'' (1984), which led to Data East filing a lawsuit against Epyx. '' International Karate +'', a successor which expanded the gameplay, was released in 1987. Gameplay The core game is a two-dimensional, one-on-one, versus fighting game. Players take on the roles of martial artists competing in a kumite tournament. Rather than wearing down an opponent's health, the goal is instead to score single solid hits. After each hit, combat stops and both combatants are returned to their starting positions. Depending on how well players hit their opponen ...
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