Interactive Storybook
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Interactive Storybook
An interactive storybook (or CD-ROM storybook,) is a children's story packaged with animated graphics, sound or other interactive elements (e.g., word pronunciation). Such stories are usually published as software on CD-ROMs. They have also been referred to as computer books, picture book programs, books-on-disk, talking books,http://pdf.textfiles.com/zines/CGW/1992_07_issue96.pdf or living books. This software is targeted at young readers (usually kindergarten to second grade) for educational purposes. In their seminal work ''To Instruct and Delight: Children's and Young Adults' Literature on CD-ROM'', H. Bennett wrote, "Something magical and non-threatening happens when a children's story weds a computer." Children's Tech Review wrote that when a children's book comes to a touch screen, it can be called many names, including: “ebooks,” “living books,” “digital story books,” or even “app books.” Examples * Disney's Animated Storybook * Europress Bookshelf * ...
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Interactive
Across the many fields concerned with interactivity, including information science, computer science, human-computer interaction, communication, and industrial design, there is little agreement over the meaning of the term "interactivity", but most definitions are related to interaction between users and computers and other machines through a user interface. Interactivity can however also refer to interaction between people. It nevertheless usually refers to interaction between people and computers – and sometimes to interaction between computers – through software, hardware, and networks. Multiple views on interactivity exist. In the "contingency view" of interactivity, there are three levels: #Not interactive, when a message is not related to previous messages. #Reactive, when a message is related only to one immediately previous message. #Interactive, when a message is related to a number of previous messages and to the relationship between them. One body of research has ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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CD-ROM
A CD-ROM (, compact disc read-only memory) is a type of read-only memory consisting of a pre-pressed optical compact disc that contains data. Computers can read—but not write or erase—CD-ROMs. Some CDs, called enhanced CDs, hold both computer data and audio with the latter capable of being played on a CD player, while data (such as software or digital video) is only usable on a computer (such as ISO 9660 format PC CD-ROMs). During the 1990s and early 2000s, CD-ROMs were popularly used to distribute software and data for computers and fifth generation video game consoles. DVD started to replace it in these roles starting in the early 2000s. History The earliest theoretical work on optical disc storage was done by independent researchers in the United States including David Paul Gregg (1958) and James Russel (1965–1975). In particular, Gregg's patents were used as the basis of the LaserDisc specification that was co-developed between MCA and Philips after MCA purchased ...
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Disney's Animated Storybook
''Disney's Animated Storybook'' (stylized as ''Disney's Animated StoryBook'', and also known as ''Disney's Story Studio'') is a point-and-click adventure interactive storybook video game series based on Walt Disney feature animations and Pixar films that were released throughout the 1990s. They were published by Disney Interactive for personal computers ( Microsoft Windows and Apple Macintosh) for children ages four to eight years old. Starting from 1994, most of the entries in the series were developed by Media Station. They have the same plots as their respective films, though abridged due to the limited medium. Titles Development Background and Walt Disney Computer Software (1988–1994) Video games based on the Walt Disney Company's properties have been released since ''Mickey Mouse'' for Nintendo's Game & Watch in 1981. Disney licensed out its properties and established partnerships with developers and publishers such as Nintendo, Sega, Capcom, Square, and Sierra, ...
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Europress Bookshelf
''Europress Bookshelf'' is a series of interactive storybooks for children, developed by Europress Software and published by Q Range on CD-ROM for Mac OS and Windows, using their own games creator Klik & Play to produce the products with minimal programming. The games came under three series including "Read & Play" for younger readers, "Topsy and Tim" based on the Adamson books and "Living Classics". Games Gameplay Each product opens in a map screen where the player can click the option to have the story read from beginning to end continuously, click any of the chapter points on the map, play one of several games included or read information about the book author and the book itself. On each page of the story, the player can stop the reading at any time, click interactive objects to trigger animations and click on any highlighted special words to get their definitions. Products Development Europress hired professional animators from the film industry to illustrate the charact ...
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Living Books
''Living Books'' is a series of interactive storybook, interactive read-along adventures aimed at children aged 3–9. Created by Mark Schlichting, the series was mostly developed by Living Books for CD-ROM and published by Broderbund for Mac OS and Microsoft Windows. Two decades after the original release, the series was re-released by Wanderful Interactive Storybooks, Wanderful Interactive Storybook for iOS and Android. The series began in 1992 as a Broderbund division that started with an adaptation of Mercer Mayer's ''Just Grandma and Me''. In 1994, the Living Books division was spun-off into its own children's multimedia company, jointly owned by Broderbund and Random House. The company continued to publish titles based on popular franchises such as ''Arthur (book series), Arthur'', ''Dr. Seuss'', and ''Berenstain Bears''. The next few years saw a saturated market begin to squeeze Living Books company's profits; in 1997 Broderbund agreed to purchase Random House's 50% stake ...
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Magic Tales
''Magic Tales'' is a series of interactive storybooks for children, developed by Animation Magic and produced by Davidson, which were distributed by Capitol Multimedia, Inc. on CD-ROM for Mac OS and Microsoft Windows. The series was introduced at the 1995 MacWorld trade show. The series began with the release of ''Baba Yaga and the Magic Geese'' (an adaptation of the Russian Folklore) in 1995. The stories are narrated by the central character Grandpa Mouse, who reads them to his two grandchildren while they are having a boring time. The series was titled "El Abuelo Ratón" in Spanish. Each story has twelve pages. Games in the series Gameplay The games featured three-dimensional art; approximately 30 minutes' worth of animation, over 500 "click-and-explore" options and original music. The stories were influenced by the ethnic backgrounds of their source material, and aimed to teach children moral lessons. The games were targeted at children aged 3 to 9. Reception Critical rece ...
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Playtoons
''Playtoons'' is a series of linked games, released in 1994, which allow players to make their own animations using a variety of characters, backgrounds, scenery and props from either a single game or a mixture from the full series. The games are focused on teaching children school topics in a digital format meant to be more enthralling for kids. Included with each game is a cartoon introducing the characters and situations. In addition to playing the story straight through, players can jump to any page in the story, with some of the pages leading to unlisted pages. Series storylines Uncle Archibald The narrator introduces his friend, Ben, who lives with his Uncle Archibald, who owns a shop. In Archibald's past, he wrote stories about witches, wizards, and monsters. He kept a description of each monster on his computer, which Ben and the narrator, peep at. One monster particularly catches their eye: Ogre Kringle, who eats kids with chocolate sauce. Later Ben and the narrator ...
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Reader Rabbit's Reading Development Library
''Reader Rabbit's Reading Development Library'' is a series of four edutainment games from The Learning Company as part of the ''Reader Rabbit'' franchise. The first two games were developed in October 1994, the third was developed in 1995 and the last one was developed in 1996. The products make use of interactive storybooks based on fairy tales to help early readers broaden their reading, vocabulary, writing and word recognition skills. Each number in the title corresponds to the reading level of the reader they are aimed at. Gameplay In each game, the player has two storybooks to choose from. There are three versions of each story, the first told by Sam the narrator called the "Classic" version and the latter two as different perspectives of characters from the story. The story can be read entirely by the narrator or it can be read by the user with guidelines. The games also include three activities to further enhance learning to read. With both the manual and automatic modes, ...
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Children's Literature
Children's literature or juvenile literature includes stories, books, magazines, and poems that are created for children. Modern children's literature is classified in two different ways: genre or the intended age of the reader. Children's literature can be traced to traditional stories like fairy tales, that have only been identified as children's literature in the eighteenth century, and songs, part of a wider oral tradition, that adults shared with children before publishing existed. The development of early children's literature, before printing was invented, is difficult to trace. Even after printing became widespread, many classic "children's" tales were originally created for adults and later adapted for a younger audience. Since the fifteenth century much literature has been aimed specifically at children, often with a moral or religious message. Children's literature has been shaped by religious sources, like Puritan traditions, or by more philosophical and scienti ...
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