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Integral Kinematics
In kinematics, absement (or absition) is a measure of sustained displacement (vector), displacement of an object from its initial position (vector), position, i.e. a measure of how far away and for how long. The word ''absement'' is a portmanteau of the words ''absence'' and ''displacement''. Similarly, ''absition'' is a portmanteau of the words ''absence'' and ''position''. Absement changes as an object remains displaced and stays constant as the object resides at the initial position. It is the first time-integral of the displacement (i.e. absement is the area under a displacement vs. time graph), so the displacement is the rate of change (first time-derivative) of the absement. The dimensional analysis, dimension of absement is length multiplied by time in physics, time. Its SI unit is meter second (m·s), which corresponds to an object having been displaced by 1 meter for 1 second. This is not to be confused with a meter per second (m/s), a unit of velocity, the t ...
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Loudness
In acoustics, loudness is the subjective perception of sound pressure. More formally, it is defined as, "That attribute of auditory sensation in terms of which sounds can be ordered on a scale extending from quiet to loud". The relation of physical attributes of sound to perceived loudness consists of physical, physiological and psychological components. The study of apparent loudness is included in the topic of psychoacoustics and employs methods of psychophysics. In different industries, loudness may have different meanings and different measurement standards. Some definitions, such as ITU-R BS.1770 refer to the relative loudness of different segments of electronically reproduced sounds, such as for broadcasting and cinema. Others, such as ISO 532A (Stevens loudness, measured in sones), ISO 532B ( Zwicker loudness), DIN 45631 and ASA/ANSI S3.4, have a more general scope and are often used to characterize loudness of environmental noise. More modern standards, such as Nordt ...
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Strain (mechanics)
In physics, deformation is the continuum mechanics transformation of a body from a ''reference'' configuration to a ''current'' configuration. A configuration is a set containing the positions of all particles of the body. A deformation can occur because of external loads, intrinsic activity (e.g. muscle contraction), body forces (such as gravity or electromagnetic forces), or changes in temperature, moisture content, or chemical reactions, etc. Strain is related to deformation in terms of ''relative'' displacement of particles in the body that excludes rigid-body motions. Different equivalent choices may be made for the expression of a strain field depending on whether it is defined with respect to the initial or the final configuration of the body and on whether the metric tensor or its dual is considered. In a continuous body, a deformation field results from a stress field due to applied forces or because of some changes in the temperature field of the body. The relati ...
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Pop (physics)
In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. Unlike the first three derivatives, the higher-order derivatives are less common, thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics and is implemented in MATLAB. The fourth derivative is often referred to as snap or jounce. The name "snap" for the fourth derivative led to crackle and pop for the fifth and sixth derivatives respectively, inspired by the Rice Krispies mascots Snap, Crackle, and Pop. These terms are occasionally used, though "sometimes somewhat facetiously". (snap/jounce) Snap, or jounce, is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. Equivalently, it is the second derivative of ac ...
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Crackle (physics)
In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. Unlike the first three derivatives, the higher-order derivatives are less common, thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics and is implemented in MATLAB. The fourth derivative is often referred to as snap or jounce. The name "snap" for the fourth derivative led to crackle and pop for the fifth and sixth derivatives respectively, inspired by the Rice Krispies mascots Snap, Crackle, and Pop. These terms are occasionally used, though "sometimes somewhat facetiously". (snap/jounce) Snap, or jounce, is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. Equivalently, it is the second derivative of ac ...
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Snap (physics)
In physics, the fourth, fifth and sixth derivatives of position are defined as derivatives of the position vector with respect to time – with the first, second, and third derivatives being velocity, acceleration, and jerk, respectively. Unlike the first three derivatives, the higher-order derivatives are less common, thus their names are not as standardized, though the concept of a minimum snap trajectory has been used in robotics and is implemented in MATLAB. The fourth derivative is often referred to as snap or jounce. The name "snap" for the fourth derivative led to crackle and pop for the fifth and sixth derivatives respectively, inspired by the Rice Krispies mascots Snap, Crackle, and Pop. These terms are occasionally used, though "sometimes somewhat facetiously". (snap/jounce) Snap, or jounce, is the fourth derivative of the position vector with respect to time, or the rate of change of the jerk with respect to time. Equivalently, it is the second derivative of ac ...
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Jerk (physics)
In physics, jerk or jolt is the rate at which an object's acceleration changes with respect to time. It is a vector quantity (having both magnitude and direction). Jerk is most commonly denoted by the symbol and expressed in m/s3 (SI units) or standard gravity, standard gravities per second (''g''0/s). Expressions As a vector, jerk can be expressed as the first time derivative of acceleration, second derivative, second time derivative of velocity, and third derivative, third time derivative of position (vector), position: \mathbf j(t) = \frac = \frac = \frac where * is acceleration * is velocity * is position * is time Third-order differential equations of the form J\left(\overset, \ddot, \dot, x\right) = 0 are sometimes called ''jerk equations''. When converted to an equivalent system of three ordinary Differential equation#Ordinary differential equations, first-order Differential equation#Non-linear differential equations, non-linear differential equations, jerk equations ...
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Metre Per Second Squared
The metre per second squared is the unit of acceleration in the International System of Units (SI). As a derived unit, it is composed from the SI base units of length, the metre, and time, the second. Its symbol is written in several forms as m/s2, m·s−2 or ms−2, , or less commonly, as m/s/s. As acceleration, the unit is interpreted physically as change in velocity or speed per time interval, i.e. metre per second per second and is treated as a vector quantity. Example An object experiences a constant acceleration of one metre per second squared (1 m/s2) from a state of rest, then it achieves the speed of 5 m/s after 5 seconds and 10 m/s after 10 seconds. The average acceleration ''a'' can be calculated by dividing the speed ''v'' (m/s) by the time ''t'' (s), so the average acceleration in the first example would be calculated: a = \frac = \frac = 1\text = 1\text^2. Related units Newton's second law states that force equals mass multiplied by acceleration. T ...
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Acceleration
In mechanics, acceleration is the rate of change of the velocity of an object with respect to time. Accelerations are vector quantities (in that they have magnitude and direction). The orientation of an object's acceleration is given by the orientation of the ''net'' force acting on that object. The magnitude of an object's acceleration, as described by Newton's Second Law, is the combined effect of two causes: * the net balance of all external forces acting onto that object — magnitude is directly proportional to this net resulting force; * that object's mass, depending on the materials out of which it is made — magnitude is inversely proportional to the object's mass. The SI unit for acceleration is metre per second squared (, \mathrm). For example, when a vehicle starts from a standstill (zero velocity, in an inertial frame of reference) and travels in a straight line at increasing speeds, it is accelerating in the direction of travel. If the vehicle turns, an a ...
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Metre Per Second
The metre per second is the unit of both speed (a scalar quantity) and velocity (a vector quantity, which has direction and magnitude) in the International System of Units (SI), equal to the speed of a body covering a distance of one metre in a time of one second. The SI unit symbols are m/s, m·s−1, m s−1, or . Sometimes it is abbreviated as "mps". Conversions is equivalent to: : = 3.6 km/h (exactly) : ≈ 3.2808 feet per second (approximately) : ≈ 2.2369 miles per hour (approximately) : ≈ 1.9438 knots (approximately) 1 foot per second = (exactly) 1 mile per hour = (exactly) 1  km/h = (exactly) Relation to other measures The benz, named in honour of Karl Benz, has been proposed as a name for one metre per second. Although it has seen some support as a practical unit, primarily from German sources, it was rejected as the SI unit of velocity and has not seen widespread use or acceptance. Unicode character The "metre per second" symbol is encoded by ...
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Metre
The metre (British spelling) or meter (American spelling; see spelling differences) (from the French unit , from the Greek noun , "measure"), symbol m, is the primary unit of length in the International System of Units (SI), though its prefixed forms are also used relatively frequently. The metre was originally defined in 1793 as one ten-millionth of the distance from the equator to the North Pole along a great circle, so the Earth's circumference is approximately  km. In 1799, the metre was redefined in terms of a prototype metre bar (the actual bar used was changed in 1889). In 1960, the metre was redefined in terms of a certain number of wavelengths of a certain emission line of krypton-86. The current definition was adopted in 1983 and modified slightly in 2002 to clarify that the metre is a measure of proper length. From 1983 until 2019, the metre was formally defined as the length of the path travelled by light in a vacuum in of a second. After the 2019 redefiniti ...
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Displacement (vector)
In geometry and mechanics, a displacement is a vector whose length is the shortest distance from the initial to the final position of a point P undergoing motion. It quantifies both the distance and direction of the net or total motion along a straight line from the initial position to the final position of the point trajectory. A displacement may be identified with the translation that maps the initial position to the final position. A displacement may be also described as a ''relative position'' (resulting from the motion), that is, as the final position of a point relative to its initial position . The corresponding displacement vector can be defined as the difference between the final and initial positions: s = x_\textrm - x_\textrm = \Delta In considering motions of objects over time, the instantaneous velocity of the object is the rate of change of the displacement as a function of time. The instantaneous speed, then, is distinct from velocity, or the time rate of cha ...
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