Inferno (role-playing Game)
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Inferno (role-playing Game)
''Inferno'' is a fantasy role-playing game published by Death's Edge Games in 1994. Description ''Inferno'' is a role-playing game set in Hell. The player have a choice between playing a heroic player character who tries to rescue the souls of the innocent that have been taken by evil forces and aids damned spirits struggling to achieve redemption; or an evil necromancer seeking to conquer Hell. In addition to role-playing rules, the book also contains magical spells, and a compendium of infernal creatures. Character generation Players choose one of four races (mortal, shade, hellspawn, or imp), and roll dice to create the character's attributes. Players then choose a class, which also determines faith status from Faithful to Infernal. Faithful characters are more constrained in terms of actions and magic, but Infernal characters have no protection from more powerful evil beings. To finish the character, the player purchases skills using a pool of creation points. Skill and co ...
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Cover Of Inferno RPG 1994
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Hell
In religion and folklore, hell is a location in the afterlife in which evil souls are subjected to punitive suffering, most often through torture, as eternal punishment after death. Religions with a linear divine history often depict hells as eternal destinations, the biggest examples of which are Christianity and Islam, whereas religions with reincarnation usually depict a hell as an intermediary period between incarnations, as is the case in the dharmic religions. Religions typically locate hell in another dimension or under Earth's surface. Other afterlife destinations include heaven, paradise, purgatory, limbo, and the underworld. Other religions, which do not conceive of the afterlife as a place of punishment or reward, merely describe an abode of the dead, the grave, a neutral place that is located under the surface of Earth (for example, see Kur, Hades, and Sheol). Such places are sometimes equated with the English word ''hell'', though a more correct translatio ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Dragon (magazine)
''Dragon'' is one of the two official magazines for source material for the ''Dungeons & Dragons'' role-playing game and associated products, along with ''Dungeon (magazine), Dungeon''. TSR, Inc. originally launched the monthly printed magazine in 1976 to succeed the company's earlier publication, ''The Strategic Review''. The final printed issue was #359 in September 2007. Shortly after the last print issue shipped in mid-August 2007, Wizards of the Coast (part of Hasbro, Inc.), the publication's current copyright holder, relaunched ''Dragon'' as an online magazine, continuing on the numbering of the print edition. The last published issue was No. 430 in December 2013. A digital publication called ''Dragon+'', which replaces the ''Dragon'' magazine, launched in 2015. It is created by Dialect in collaboration with Wizards of the Coast, and its numbering system for issues started at No. 1. History TSR In 1975, TSR, Inc. began publishing ''The Strategic Review''. At the time ...
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Lester W
Lester is an ancient Anglo-Saxon surname and given name. Notable people and characters with the name include: People Given name * Lester Bangs (1948–1982), American music critic * Lester W. Bentley (1908–1972), American artist from Wisconsin * Lester Bird (1938–2021), second prime minister of Antigua and Barbuda (1994–2004) * Lester Cotton (born 1996), American football player * Lester del Rey (1915–1993), American science fiction author and editor * Lester Flatt (1914–1979), American bluegrass musician * Lester Gillis (1908–1934), better known as Baby Face Nelson, American gangster * Lester Holt (born 1959), American television journalist * Lester Charles King (1907–1989), English geomorphologist * Lester Lanin (1907–2004), American jazz and pop music bandleader * Lester Lockett (1912–2005), American Negro League baseball player * Lester Maddox (1915–2003), governor and lieutenant governor of the U.S. state of Georgia * Lester Patrick (1883–1960), Cana ...
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TSR (company)
TSR, Inc. was an American game publishing company, best known as the original publisher of ''Dungeons & Dragons'' (''D&D''). Its earliest incarnation, Tactical Studies Rules, was founded in October 1973 by Gary Gygax and Don Kaye. Gygax had been unable to find a publisher for ''D&D'', a new type of game he and Dave Arneson were co-developing, so founded the new company with Kaye to self-publish their products. Needing financing to bring their new game to market, Gygax and Kaye brought in Brian Blume in December as an equal partner. ''Dungeons & Dragons'' is generally considered the first tabletop role-playing game (TTRPG), and established the genre. When Kaye died suddenly in 1975, the Tactical Studies Rules partnership restructured into TSR Hobbies, Inc. and accepted investment from Blume's father Melvin. With the popular ''D&D'' as its main product, TSR Hobbies became a major force in the games industry by the late 1970s. Melvin Blume eventually transferred his shares to his ...
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Shadis
''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an independent gaming fanzine in 1990. In 1993, Blackburn formed Alderac Entertainment Group (AEG) to publish Shadis as a quality small-press magazine, and brought on John Zinser and David Seay as partners. Printing of the first three issues was paid for by Frank Van Hoose, a friend of Jolly's, who also wrote for the magazine. A year later, in late 1994, the magazine received its biggest success by including a random ''Magic: The Gathering'' card in each issue at a time when booster packs of the new card game were scarce; many players bought multiple copies of each issue hoping to find a rare or out-of-print card. Many readers were also drawn to a small comic strip, ''Knights of the Dinner Table'', which was initially intended to fill a blank spot i ...
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Alderac Entertainment Group
Alderac Entertainment Group, or AEG, is a publisher of role-playing game, board game, and collectible card game products. AEG was formed by Jolly Blackburn in 1993 and is based in the city of Ontario, California. Prior to getting into their current markets, AEG was involved in hobby gaming magazines, with their first product the magazine ''Shadis'' (winner of the 1994, 1995, and 1996 Origins Awards for ''Best Professional Gaming Magazine''). Including the three for ''Shadis'' mentioned above, AEG products have garnered eight Origins Awards (see the individual articles noted below for more details). In 2009, AEG entered the board games market with 10 new board game releases. Notable successes include Thunderstone (card game), Thunderstone and Smash Up. Products Collectible card games * ''7th Sea Collectible Card Game'' (Multiple Origins Award winner) * ''City of Heroes Collectible Card Game'' * ''Doomtown Collectible Card Game'' (Multiple Origins Award winner) * ''Hum ...
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Strong National Museum Of Play
The Strong National Museum of Play (known as just The Strong Museum or simply the Strong) is part of The Strong in Rochester, New York, United States. Established in 1969 and based initially on the personal collection of Rochester native Margaret Woodbury Strong, the museum opened to the public in 1982, after several years of planning, cataloguing, and exhibition development for the museum's new building in downtown Rochester. For at least fifteen years after its opened, the mission of the museum was to interpret the social and cultural history of average Americans between 1830 and 1940, under the direction of H.J. Swinney and William T. Alderson. Mrs. Strong's collections of dolls and toys, American and European decorative arts, prints, paintings, Japanese crafts, and advertising ephemera provided a firm foundation for this mission, and were supplemented with collections purchased and donated to more fully support the museum's early mission. The museum received considerable local ...
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