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Industrial Information Economy
Industrial information economy is a term coined by Harvard University Professor Yochai Benkler. Benkler discusses this term in-depth in his 2006 book '' The Wealth of Networks: How Social Production Transforms Markets and Freedom''. Industrial information economy is the first form of information economy and has existed since the late-nineteenth century and into the twentieth-century . Recently, industrial information economy evolved into a new form known as networked information economy with the advent of the Internet . It represents one in which consumers are passive, as opposed to the networked information economy in which consumers are active often to the point of equally being producers (either in terms of creativity or by allowing usage of their idle processing, storage or bandwidth). In addition, industrial information economy promoted the dominance of the mega-corporation, and created passive workers who had no control over what they produced or consumed. Benkler contends ...
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Yochai Benkler
Yochai Benkler (; born 1964) is an Israeli-American author and the Berkman Professor of Entrepreneurial Legal Studies at Harvard Law School. He is also a faculty co-director of the Berkman Klein Center for Internet & Society at Harvard University. In academia he is best known for coining the term ''commons-based peer production'' and his widely cited 2006 book ''The Wealth of Networks.'' Biography From 1984 to 1987, Benkler was a member and treasurer of the Kibbutz Shizafon. He received his LL.B. from Tel-Aviv University in 1991 and J.D. from Harvard Law School in 1994. He worked at the law firm Ropes & Gray from 1994 to 1995. He clerked for U.S. Supreme Court Justice Stephen G. Breyer from 1995 to 1996. He was a professor at New York University School of Law from 1996 to 2003, and visited at Yale Law School and Harvard Law School (during 2002–2003), before joining the Yale Law School faculty in 2003. In 2007, Benkler joined Harvard Law School, where he teaches and is a ...
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How Social Production Transforms Markets And Freedom
How may refer to: * How (greeting), a word used in some misrepresentations of Native American/First Nations speech * How, an interrogative word in English grammar Art and entertainment Literature * ''How'' (book), a 2007 book by Dov Seidman * ''HOW'' (magazine), a magazine for graphic designers * H.O.W. Journal, an American art and literary journal Music * "How", a song by The Cranberries from '' Everybody Else Is Doing It, So Why Can't We?'' * "How", a song by Maroon 5 from ''Hands All Over'' * "How", a song by Regina Spektor from ''What We Saw from the Cheap Seats'' * "How", a song by Daughter from '' Not to Disappear'' * "How?" (song), by John Lennon Other media * HOW (graffiti artist), Raoul Perre, New York graffiti muralist * ''How'' (TV series), a British children's television show * ''How'' (video game), a platform game People * How (surname) * HOW (graffiti artist), Raoul Perre, New York graffiti muralist Places * How, Cumbria, England * How, Wisconsin, ...
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Networked Information Economy
''The Wealth of Networks: How Social Production Transforms Markets and Freedom'' is a book by Harvard Law School professor Yochai Benkler published by Yale University Press on April 3, 2006. The book has been recognized as one of the most influential works of its time concerning the rise and impact of the Internet on the society, particularly in the sphere of economics. It also helped popularize the term Benkler coined few years earlier, the commons-based peer production (CBPP). A PDF of the book is downloadable under a Creative Commons Noncommercial Sharealike license. Benkler has said that his editable online book is "an experiment of how books might be in the future", demonstrating how authors and readers might connect instantly or even collaborate. Summary Part 1: The Networked Information Economy Benkler describes the current epoch as a "moment of opportunity" due to the emergence of what he terms the Networked Information Economy (NIE), a "technological-economic fe ...
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Broadcast Flag
A broadcast flag is a bit field sent in the data stream of a digital television program that indicates whether or not the data stream can be recorded, or if there are any restrictions on recorded content. Possible restrictions include the inability to save an unencrypted digital program to a hard disk or other non-volatile storage, inability to make secondary copies of recorded content (in order to share or archive), forceful reduction of quality when recording (such as reducing high-definition video to the resolution of standard TVs), and inability to skip over commercials. In the United States, new television receivers using the ATSC standard were supposed to incorporate this functionality by July 1, 2005. The requirement was successfully contested in 2005 and rescinded in 2011. FCC ruling Officially called "Digital Broadcast Television Redistribution Control," the FCC's rule is in 47 CFR 73.9002(b) and the following sections, stating in part: "No party shall sell or distr ...
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Digital Millennium Copyright Act
The Digital Millennium Copyright Act (DMCA) is a 1998 United States copyright law that implements two 1996 treaties of the World Intellectual Property Organization (WIPO). It criminalizes production and dissemination of technology, devices, or services intended to circumvent measures that control access to copyrighted works (commonly known as digital rights management or DRM). It also criminalizes the act of circumventing an access control, whether or not there is actual Copyright infringement, infringement of copyright itself. In addition, the DMCA heightens the penalties for copyright infringement on the Internet. Passed on October 12, 1998, by a unanimous vote in the United States Senate and signed into law by President Bill Clinton on October 28, 1998, the DMCA amended Title 17 of the United States Code to extend the reach of copyright, while limiting the Legal liability, liability of the Online service provider, providers of online services for copyright infringement by their ...
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Telephone Company
A telephone company, also known as a telco, telephone service provider, or telecommunications operator, is a kind of communications service provider (CSP), more precisely a telecommunications service provider (TSP), that provides telecommunications services such as telephony and data communications access. Many telephone companies were at one time government agencies or privately owned but state-regulated monopolies. The government agencies are often referred to, primarily in Europe, as PTTs (postal, telegraph and telephone services). Telephone companies are common carriers, and in the United States are also called local exchange carriers. With the advent of mobile telephony, telephone companies now include wireless carriers, or mobile network operators. Most telephone companies now also function as internet service providers (ISPs), and the distinction between a telephone company and an ISP may disappear completely over time, as the current trend for supplier convergence in ...
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Skype
Skype () is a proprietary telecommunications application operated by Skype Technologies, a division of Microsoft, best known for VoIP-based videotelephony, videoconferencing and voice calls. It also has instant messaging, file transfer, debit-based calls to landline and mobile telephones (over traditional telephone networks), and other features. Skype is available on various desktop, mobile, and video game console platforms. Skype was created by Niklas Zennström, Janus Friis, and four Estonian developers and first released in August 2003. In September 2005, eBay acquired Skype for $2.6 billion. In September 2009, Silver Lake, Andreessen Horowitz, and the Canada Pension Plan Investment Board bought 65% of Skype for $1.9 billion from eBay, valuing the business at $2.92 billion. In May 2011, Microsoft bought Skype for $8.5 billion and used it to replace their Windows Live Messenger. As of 2011, most of the development team and 44% of all the division' ...
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HDCP
High-bandwidth Digital Content Protection (HDCP) is a form of digital copy protection developed by Intel Corporation to prevent copying of digital audio and video content as it travels across connections. Types of connections include DisplayPort (DP), Digital Visual Interface (DVI), and High-Definition Multimedia Interface (HDMI), as well as less popular or now deprecated protocols like Gigabit Video Interface (GVIF) and Unified Display Interface (UDI). The system is meant to stop HDCP-encrypted content from being played on unauthorized devices or devices which have been modified to copy HDCP content. Before sending data, a transmitting device checks that the receiver is authorized to receive it. If so, the transmitter encrypts the data to prevent eavesdropping as it flows to the receiver. In order to make a device that plays HDCP-enabled content, the manufacturer must obtain a license for the patent from Intel subsidiary Digital Content Protection LLC, pay an annual fee, and ...
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Digital Rights Management
Digital rights management (DRM) is the management of legal access to digital content. Various tools or technological protection measures (TPM) such as access control technologies can restrict the use of proprietary hardware and copyrighted works. DRM technologies govern the use, modification, and distribution of copyrighted works (such as software and multimedia content), as well as systems that enforce these policies within devices. Laws in many countries criminalize the circumvention of DRM, communication about such circumvention, and the creation and distribution of tools used for such circumvention. Such laws are part of the United States' Digital Millennium Copyright Act (DMCA), and the European Union's Information Society Directive (the French DADVSI is an example of a member state of the European Union implementing the directive). DRM techniques include licensing agreements and encryption. The industry has expanded the usage of DRM to various hardware products, such as K ...
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Microsoft Vista
Windows Vista is a major release of the Windows NT operating system developed by Microsoft. It was the direct successor to Windows XP, which was released five years before, at the time being the longest time span between successive releases of Microsoft Windows desktop operating systems. Software release life cycle#Release to manufacturing (RTM), Development was completed on November 8, 2006, and over the following three months, it was released in stages to computer hardware and software manufacturers, business customers and retail channels. On January 30, 2007, it was released internationally and was made available for purchase and download from the Windows Marketplace; it is the first release of Windows to be made available through a digital distribution platform. Features new to Windows Vista, New features of Windows Vista include an updated graphical user interface and Skin (computing), visual style dubbed Windows Aero, Aero, a new search component called Windows Search, red ...
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Networked Information Economy
''The Wealth of Networks: How Social Production Transforms Markets and Freedom'' is a book by Harvard Law School professor Yochai Benkler published by Yale University Press on April 3, 2006. The book has been recognized as one of the most influential works of its time concerning the rise and impact of the Internet on the society, particularly in the sphere of economics. It also helped popularize the term Benkler coined few years earlier, the commons-based peer production (CBPP). A PDF of the book is downloadable under a Creative Commons Noncommercial Sharealike license. Benkler has said that his editable online book is "an experiment of how books might be in the future", demonstrating how authors and readers might connect instantly or even collaborate. Summary Part 1: The Networked Information Economy Benkler describes the current epoch as a "moment of opportunity" due to the emergence of what he terms the Networked Information Economy (NIE), a "technological-economic fe ...
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Commons-based Peer Production
Commons-based peer production (CBPP) is a term coined by Harvard Law School professor Yochai Benkler. It describes a model of socio-economic production in which large numbers of people work cooperatively; usually over the Internet. Commons-based projects generally have less rigid hierarchical structures than those under more traditional business models. One of the major characteristics of the commons-based peer production is its non-profit scope. Often—but not always—commons-based projects are designed without a need for financial compensation for contributors. For example, sharing of STL (file format) design files for objects freely on the internet enables anyone with a 3-D printer to digitally replicate the object saving the prosumer significant money. Synonymous terms for this process include consumer coproduction and collaborative media production. Overview Benkler contrasts commons-based peer production with firm production, in which tasks are delegated based on a c ...
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