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Imaginary Worlds – The Art Of Fantasy
''Imaginary Worlds: the Art of Fantasy'' is a study of the modern literary fantasy genre written by Lin Carter. It was first published in paperback by Ballantine Books in June, 1973 as the fifty-eighth volume of its ''Ballantine Adult Fantasy series''; it was the only nonfiction entry in the series. The book was among the earliest full-length critical works devoted to fantasy writers and the history of fantasy. It was the third of three such studies by Carter, being preceded by '' Tolkien: A Look Behind "The Lord of the Rings"'' (1969) and '' Lovecraft: A Look Behind the "Cthulhu Mythos"'' (1972). These works, together with his editorial guidance of the ''Ballantine Adult Fantasy series'', established Carter as an authority on the genre. Summary Carter's study was intended to serve as an introduction to fantasy. The first eight chapters detail the history of the modern genre from the late nineteenth century through the early 1970s, when Carter was writing, a subject he had previou ...
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Lin Carter
Linwood Vrooman Carter (June 9, 1930 – February 7, 1988) was an American author of science fiction and fantasy, as well as an editor, poet and critic. He usually wrote as Lin Carter; known pseudonyms include H. P. Lowcraft (for an H. P. Lovecraft parody) and Grail Undwin. He is best known for his work in the 1970s as editor of the Ballantine Adult Fantasy series, which introduced readers to many overlooked classics of the fantasy genre. Life Carter was born in St. Petersburg, Florida. He was an avid reader of science fiction and fantasy in his youth, and became broadly knowledgeable in both fields. He was also active in fandom. Carter served in the United States Army (infantry, Korea, 1951–53), and then attended Columbia University and took part in Leonie Adams's Poetry Workshop (1953–54). He was an advertising and publishers' copywriter from 1957 until 1969, when he took up writing full-time. He was also an editorial consultant. During much of his writing career he ...
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Orbit (anthology Series)
''Orbit'' was a series of anthologies of new science fiction edited by Damon Knight, often featuring work by such writers as Gene Wolfe, Joanna Russ, R. A. Lafferty, and Kate Wilhelm. The anthologies tended toward the avant-garde edge of science fiction, but by no means exclusively; occasionally the volumes featured nonfiction critical writing or humorous anecdotes by Knight. Inspired by Frederik Pohl's '' Star Science Fiction'' series, and in its turn an influence on other original speculative fiction anthologies, it ran for over a decade and twenty-one volumes, not including a 1975 "Best of" collection selected from the first ten volumes. Orbit 1 '' Orbit 1'' was published in October 1966 by Berkley Medallion. Algis Budrys praised Knight's skills as editor and critic but said that the compilation "represents science fiction well but not to any extraordinary extent", with no story "clearly and obviously the 'best' of anything". He advised readers to buy the paperback version. Ta ...
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Books Of Literary Criticism
A book is a medium for recording information in the form of writing or images, typically composed of many pages (made of papyrus, parchment, vellum, or paper) bound together and protected by a cover. The technical term for this physical arrangement is ''codex'' (plural, ''codices''). In the history of hand-held physical supports for extended written compositions or records, the codex replaces its predecessor, the scroll. A single sheet in a codex is a leaf and each side of a leaf is a page. As an intellectual object, a book is prototypically a composition of such great length that it takes a considerable investment of time to compose and still considered as an investment of time to read. In a restricted sense, a book is a self-sufficient section or part of a longer composition, a usage reflecting that, in antiquity, long works had to be written on several scrolls and each scroll had to be identified by the book it contained. Each part of Aristotle's ''Physics'' is called a bo ...
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Fantasy Books
Fantasy literature is literature set in an imaginary universe, often but not always without any locations, events, or people from the real world. Magic, the supernatural and magical creatures are common in many of these imaginary worlds. Fantasy literature may be directed at both children and adults. Fantasy is a subgenre of speculative fiction and is distinguished from the genres of science fiction and horror fiction, horror by the absence of scientific or macabre themes, respectively, though these genres overlap. Historically, most works of fantasy were literature, written, however, since the 1960s, a growing segment of the fantasy genre has taken the form of fantasy film, films, fantasy television, television programs, graphic novels, video games, music and art. Many fantasy novels originally written for children and adolescents also attract an adult audience. Examples include ''Alice's Adventures in Wonderland'', the ''Harry Potter'' series, ''The Chronicles of Narnia'', ...
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1973 Books
Events January * January 1 - The United Kingdom, the Republic of Ireland and Denmark 1973 enlargement of the European Communities, enter the European Economic Community, which later becomes the European Union. * January 15 – Vietnam War: Citing progress in peace negotiations, U.S. President Richard Nixon announces the suspension of offensive action in North Vietnam. * January 17 – Ferdinand Marcos becomes President for Life of the Philippines. * January 20 – Richard Nixon is Second inauguration of Richard Nixon, sworn in for a second term as President of the United States. Nixon is the only person to have been sworn in twice as President (First inauguration of Richard Nixon, 1969, Second inauguration of Richard Nixon, 1973) and Vice President of the United States (First inauguration of Dwight D. Eisenhower, 1953, Second inauguration of Dwight D. Eisenhower, 1957). * January 22 ** George Foreman defeats Joe Frazier to win the heavyweight world boxing championship. ** A ...
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Worldbuilding
Worldbuilding is the process of constructing a world, originally an imaginary one, sometimes associated with a fictional universe. Developing an imaginary setting with coherent qualities such as a history, geography, and ecology is a key task for many science fiction or fantasy writers. Worldbuilding often involves the creation of geography, a backstory, flora, fauna, inhabitants, technology and often if writing speculative fiction, different races. This may include social customs as well as invented languages for the world. The world could encompass different planets spanning vast distances of space or be limited in scope to a single small village. World building exists in novels, tabletop role-playing games, and visual media such as films, video games and comics. Prior to 1900 most worldbuilding was conducted by novelists, who could leave imagination of the fictional setting in part to the reader. Some authors of fiction set multiple works in the same world. This is known as ...
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Paracosm
A paracosm is a detailed imaginary world thought generally to originate in childhood. The creator of a paracosm has a complex and deeply felt relationship with this subjective universe, which may incorporate real-world or imaginary characters and conventions. Commonly having its own geography, history, and language, it is an experience that is often developed during childhood and continues over a long period of time, months or even years, as a sophisticated reality that can last into adulthood.Kristin Petrella,A Crucial Juncture: The Paracosmic Approach to the Private Worlds of Lewis Carroll and the Brontës". In ''Surface'', Syracuse University Honors Program, Spring 2009-05-01. (PDF) Origin and usage The concept was first described by a researcher for the BBC, Robert Silvey, with later research by British psychiatrist Stephen A. MacKeith and British psychologist David Cohen. The term "paracosm" was coined by Ben Vincent, a participant in Silvey's 1976 study and a self-profe ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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Fictional Location
Fictional locations are places that exist only in fiction and not in reality, such as the Negaverse or Planet X. Writers may create and describe such places to serve as backdrop for their fictional works. Fictional locations are also created for use as settings in role-playing games such as ''Dungeons and Dragons''. They may also be used for technical reasons in actual reality for use in the development of specifications, such as the fictional country of Bookland, which is used to allow EAN "country" codes 978 and 979 to be used for ISBN numbers assigned to books, and code 977 to be assigned for use for ISSN numbers on magazines and other periodicals. Fictional locations vary greatly in their size. Very small places like a single room are kept out of the umbrella of fictional locations by convention, as are most single buildings. A fictional location can be the size of a university ( H. P. Lovecraft's Miskatonic University), a town (Stephen King's Salem's Lot), a county ( Wi ...
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The Baum Bugle
''The Baum Bugle: A Journal of Oz'' is the official journal of The International Wizard of Oz Club. The journal was founded in 1957, with its first issue released in June of that year (to a subscribers' list of sixteen). It publishes three times per year, with issues dated Spring, Autumn, and Winter; Issue No. 1 of Volume 50 appeared in the Spring of 2006. The journal publishes both scholarly and popular articles on L. Frank Baum, the Oz books The Oz books form a book series that begins with ''The Wonderful Wizard of Oz'' (1900) and relates the fictional history of the Land of Oz. Oz was created by author L. Frank Baum, who went on to write fourteen full-length Oz books. All of Baum's ... written by Baum and other writers, and related subjects, plus reviews of Oz-related films and theater productions, rare photographs and illustrations, and similar materials. Among the range of articles and fiction published in ''The Baum Bugle'': * Baum's " A Kidnapped Santa Claus", Winter 1968 ...
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Algol (fanzine)
''Algol: The Magazine About Science Fiction'' was published from 1963–1984 by Andrew Porter. The headquarters was in New York City. The name was changed to ''Starship'' in 1979. It won a Hugo Award for Best Fanzine in 1974, in a tie with Richard E. Geis' ''Science Fiction Review''; and received five other nominations for the Hugo (1973, 1975, 1976, and 1981). Initially a two-page fanzine printed by spirit duplicator, it expanded rapidly, moving to offset covers, then adding mimeographed contents, ultimately becoming a printed publication with the 16th issue. It went to a full color cover with the 24th issue; ultimately the circulation rose to 7,000. Columnists at various times included Ted White, Richard A. Lupoff, Susan Wood, Vincent Di Fate, Robert Silverberg, Frederik Pohl, Joe Sanders, and Bhob Stewart Robert Marion Stewart, known as Bhob Stewart (November 12, 1937 – February 24, 2014) was an American writer, editor, cartoonist, filmmaker, and active fan who contribu ...
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