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Illusive Man
The Illusive Man is a fictional character in BioWare's ''Mass Effect'' video game franchise. He is the leader of the pro-human group Cerberus. The Illusive Man wears an open suit that connotes both futuristic style and the "casual swagger of a charming billionaire". His eye implants make him appear slightly inhuman. He is normally seen in an empty office with no indication of his living arrangements. He is voiced by Martin Sheen. The character first appeared in 2008's novel '' Ascension'', and made his video game debut in ''Mass Effect 2'' as a supporting character. In the game, he arranges to revive Commander Shepard from death, provides Shepard with a ship and crew, and sends Shepard on several missions against the human-abducting Collectors. The Illusive Man later appears in ''Mass Effect 3'' as one of the main antagonists, where he works against Shepard's attempts to destroy the Reapers, wishing to control them instead. He appears in several other ''Mass Effect'' comics ser ...
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Mass Effect
''Mass Effect'' is a military science fiction media franchise created by Casey Hudson, Drew Karpyshyn and Preston Watamaniuk. The franchise depicts a distant future where humanity and several alien civilizations have colonized the known universe using technology left behind by advanced precursor civilizations. The franchise originated in a series of video games developed by BioWare and published by Electronic Arts. Each installment is a third-person shooter with role-playing elements. The first three games form a trilogy in which the player character, Commander Shepard, attempts to save the Milky Way galaxy from a race of ancient, hibernating machines known as the Reapers. The inaugural video game in the series, ''Mass Effect'' (2007), follows Shepard's investigation of Saren Arterius, one of the Reapers' agents. ''Mass Effect 2'' (2010) begins two years later and sees Shepard's forces battling the Collectors, an alien race abducting human colonies to facilitate the Reapers' ...
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Intelligence Agent
Espionage, spying, or intelligence gathering is the act of obtaining secret or confidential information (intelligence) from non-disclosed sources or divulging of the same without the permission of the holder of the information for a tangible benefit. A person who commits espionage is called an ''espionage agent'' or ''spy''. Any individual or spy ring (a cooperating group of spies), in the service of a government, company, criminal organization, or independent operation, can commit espionage. The practice is clandestine, as it is by definition unwelcome. In some circumstances, it may be a legal tool of law enforcement and in others, it may be illegal and punishable by law. Espionage is often part of an institutional effort by a government or commercial concern. However, the term tends to be associated with state spying on potential or actual enemies for military purposes. Spying involving corporations is known as industrial espionage. One of the most effective ways to ga ...
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Mass Relay
The ''Mass Effect'' media franchise, developed by BioWare and published by Electronic Arts, is set in the distant future where various extraterrestrial species coexist with humanity. The developers created extensive background lore for the universe of ''Mass Effect'' and its alien species, with detailed explanations documenting the complex relationships between the universe's various factions and the setting's phenomena from a scientific perspective. The developers were inspired and influenced by numerous fantasy and science fiction works, as well as real world cultural and scientific concepts. Dark energy, a form of energy theorized to massively affect the universe, forms a key part of the franchise's concept and background. The first three main series games is set in the Milky Way galaxy and follows Commander Shepard, a human special forces soldier who discovers an imminent threat to the galactic community from the Reapers, an ancient collective of sentient synthetic starships ...
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Ashley Williams (Mass Effect)
Ashley Madeline Williams is a fictional character in BioWare's ''Mass Effect'' franchise, who acts as a party member (or "squadmate") in the first and third games in the series. Within the series, she is a human Systems Alliance Marine, who is a potential romance option for a male Shepard throughout the first three ''Mass Effect'' games. Ashley becomes part of Shepard's squad during the first observed Reaper attack in the first ''Mass Effect''. In a late-game choice on the planet Virmire, the player must choose whether to save Ashley or Kaidan Alenko in order to advance the narrative; this choice leads to the other character's death. If Ashley is saved, she will make a cameo appearance in ''Mass Effect 2'', followed by a more substantive appearance in ''Mass Effect 3'' as a potential member of Shepard's squad. Ashley is voiced by American voice actress Kimberly Brooks. While Ashley has been consistently featured in the original trilogy's marketing and is considered one of t ...
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Retribution
Retribution may refer to: * Punishment * Retributive justice, a theory of justice ** Divine retribution, retributive justice in a religious context * Revenge, a harmful action against a person or group in response to a grievance Film and television Films * ''Retribution'' (1921 film), an Australian silent film by Armand Lionello * ''Retribution'' (1969 film), a Soviet drama film by Aleksandr Stolper * ''Retribution'' (1987 film), an American horror film by Guy Magar * ''Retribution'' (2000 film) or ''Complicity'', a UK film based on a novel by Iain Banks * ''Retribution'' (2002 film), a British television film in the ''Hornblower'' series * ''Retribution'' (2006 film), a Japanese horror film by Kiyoshi Kurosawa * ''Retribution'' (2015 film), a Spanish thriller film by Dani de la Torre * ''Retribution'' (upcoming film), an American thriller film by Nimród Antal * '' Resident Evil: Retribution'', a 2012 film, the fifth in the ''Resident Evil'' series Television * ''Retrib ...
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Redemption
Redemption may refer to: Religion * Redemption (theology), an element of salvation to express deliverance from sin * Redemptive suffering, a Roman Catholic belief that suffering can partially remit punishment for sins if offered to Jesus * Pidyon haben, also known as redemption of the first-born, in Judaism Politics * Redeemers or Redemption, the establishment of white Democratic, one-party rule in the U.S. South following Reconstruction * The redemption movement, a debt and tax evasion movement * Right of redemption, a right to reclaim foreclosed property Arts and entertainment Drama * guilt–purification–redemption cycle Films * ''Redemption'' (1917 film), an American silent drama film * ''Redemption'' (1919 film), an Italian silent film directed by Carmine Gallone * ''The Redemption'' (film), a 1924 Italian silent film directed by Guglielmo Zorzi * ''Redemption'' (1930 film), a talkie based on a story by Leo Tolstoy produced by MGM starring John Gilbert * ...
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Carbon-based Life
Carbon-based may refer to: * Biology * based on Carbon * Carbon-based life * Carbon chauvinism Carbon chauvinism is a neologism meant to disparage the assumption that the chemical processes of hypothetical extraterrestrial life must be constructed primarily from carbon (organic compounds) because as far as we know, carbon's chemical and t ...
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Sentience
Sentience is the capacity to experience feelings and sensations. The word was first coined by philosophers in the 1630s for the concept of an ability to feel, derived from Latin '':wikt:sentientem, sentientem'' (a feeling), to distinguish it from the ability to think (''reason''). In modern Western philosophy, sentience is the ability to experience Sense, sensations. In different Asian religions, the word 'sentience' has been used to translate a variety of concepts. In science fiction, the word "sentience" is sometimes used interchangeably with "Wisdom#Sapience, sapience", "self-awareness", or "consciousness". Some writers differentiate between the mere ability to perceive sensations, such as light or pain, and the ability to perceive emotions, such as fear or grief. The subjective awareness of experiences by a Consciousness, conscious individual are known as qualia in Western Philosophy of mind, philosophy. Philosophy and sentience In philosophy, different authors draw differen ...
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Player Character
A player character (also known as a playable character or PC) is a fictional character in a video game or tabletop role-playing game whose actions are controlled by a player rather than the rules of the game. The characters that are not controlled by a player are called non-player characters (NPCs). The actions of non-player characters are typically handled by the game itself in video games, or according to rules followed by a gamemaster refereeing tabletop role-playing games. The player character functions as a fictional, alternate body for the player controlling the character. Video games typically have one player character for each person playing the game. Some games, such as multiplayer online battle arena, hero shooter, and fighting games, offer a group of player characters for the player to choose from, allowing the player to control one of them at a time. Where more than one player character is available, the characters may have distinctive abilities and differing styles ...
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Action Role-playing Game
An action role-playing game (often abbreviated action RPG or ARPG) is a subgenre of video games that combines core elements from both the action game and role-playing genre. Definition The games emphasize real-time combat where the player has direct control over the characters as opposed to turn or menu-based combat while still having a focus on character's Stats in order to determine relative strength and abilities. These games often use action game combat systems similar to hack and slash or shooter games. Action role-playing games may also incorporate action-adventure games, which include a mission system and role-playing game mechanics, or MMORPGs with real-time combat systems. History 1970s and early 1980s Allgame listed the following games released prior to 1984 as action RPGs: ''Temple of Apshai'' (1979) and its sequel ''Gateway to Apshai'' (1983), ''Beneath the Pyramids'' for the Apple II (1980), '' Bokosuka Wars'' (1983), and '' Sword of Fargoal'' (1983). Je ...
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Foil (literature)
In any narrative, a foil is a character who contrasts with another character; typically, a character who contrasts with the protagonist, in order to better highlight or differentiate certain qualities of the protagonist. A foil to the protagonist may also be the antagonist of the plot. In some cases, a subplot can be used as a foil to the main plot. This is especially true in the case of metafiction and the "story within a story" motif. A foil usually either differs dramatically or is an extreme comparison that is made to contrast a difference between two things. Thomas F. Gieryn places these uses of literary foils into three categories, which Tamara A. P. Metze explains as: those that emphasize the ''heightened contrast'' (this is different because ...), those that operate by ''exclusion'' (this is not X because...), and those that assign ''blame'' ("due to the slow decision-making procedures of government..."). Etymology The word ''foil'' comes from the old practice of backi ...
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Grey Area (other)
Grey area or gray area may refer to a fuzzy border between two states, such as legal and illegal actions. It may also refer to: * ''Grey Area'' (album), a 2019 album by Little Simz * Grey Area (gallery), an art project in Paris * ''Grey Area'' (short story collection), a collection of short stories by Will Self * Grey Area (video game company), a gaming company known for ''Shadow Cities'' * ''The Grey Area'', a 2012 documentary film * ''The Grey Area'' (album), a 2003 album by Onry Ozzborn * The Grey Area (Mute), a record label * Gray Area Foundation for the Arts, an media arts organization and exhibition space in San Francisco * ''Gray Areas'', a subculture magazine * Loophole, an ambiguity in the law See also * Grey zone (other) * Shades of gray (other) * Splitting (psychology) Splitting (also called black-and-white thinking or all-or-nothing thinking) is the failure in a person's thinking to bring together the dichotomy of both perceived positive and neg ...
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