IMAP IDLE
In email technology, IDLE is an IMAP feature described iRFC 2177that allows a client to indicate to the server that it is ready to accept real-time notifications. Significance The IDLE feature allows IMAP email users to immediately receive any mailbox changes without having to undertake any action such as clicking on a refresh button, or having the email client automatically and repeatedly ask the server for new messages. Usage IMAP4 servers that support IDLE will include the string "IDLE" in the result of their CAPABILITY command. This allows email users to receive near instant notification of a new email. See also *Push-IMAP Push-IMAP, which is otherwise known as P-IMAP or ''Push extensions for Internet Message Access Protocol'', is an email protocol designed as a faster way to synchronise a mobile device like a PDA or smartphone to an email server. It was developed ... Notes External links RFC 2177: IMAP4 IDLE Internet mail protocols {{comp-sci-stub ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Email
Electronic mail (email or e-mail) is a method of exchanging messages ("mail") between people using electronic devices. Email was thus conceived as the electronic ( digital) version of, or counterpart to, mail, at a time when "mail" meant only physical mail (hence '' e- + mail''). Email later became a ubiquitous (very widely used) communication medium, to the point that in current use, an email address is often treated as a basic and necessary part of many processes in business, commerce, government, education, entertainment, and other spheres of daily life in most countries. ''Email'' is the medium, and each message sent therewith is also called an ''email.'' The term is a mass noun. Email operates across computer networks, primarily the Internet, and also local area networks. Today's email systems are based on a store-and-forward model. Email servers accept, forward, deliver, and store messages. Neither the users nor their computers are required to be online simult ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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IMAP
In computing, the Internet Message Access Protocol (IMAP) is an Internet standard protocol used by email clients to retrieve email messages from a mail server over a TCP/IP connection. IMAP is defined by . IMAP was designed with the goal of permitting complete management of an email box by multiple email clients, therefore clients generally leave messages on the server until the user explicitly deletes them. An IMAP server typically listens on port number 143. IMAP over SSL/TLS (IMAPS) is assigned the port number 993. Virtually all modern e-mail clients and servers support IMAP, which along with the earlier POP3 (Post Office Protocol) are the two most prevalent standard protocols for email retrieval. Many webmail service providers such as Gmail and Outlook.com also provide support for both IMAP and POP3. Email protocols The Internet Message Access Protocol is an application layer Internet protocol that allows an e-mail client to access email on a remote mail server. The curr ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Client (computing)
In computing, a client is a piece of computer hardware or software that accesses a service made available by a server as part of the client–server model of computer networks. The server is often (but not always) on another computer system, in which case the client accesses the service by way of a network. A client is a computer or a program that, as part of its operation, relies on sending a request to another program or a computer hardware or software that accesses a service made available by a server (which may or may not be located on another computer). For example, web browsers are clients that connect to web servers and retrieve web pages for display. Email clients retrieve email from mail servers. Online chat uses a variety of clients, which vary on the chat protocol being used. Multiplayer video games or online video games may run as a client on each computer. The term "client" may also be applied to computers or devices that run the client software or users that use th ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Server (computing)
In computing, a server is a piece of computer hardware or software (computer program) that provides functionality for other programs or devices, called " clients". This architecture is called the client–server model. Servers can provide various functionalities, often called "services", such as sharing data or resources among multiple clients, or performing computation for a client. A single server can serve multiple clients, and a single client can use multiple servers. A client process may run on the same device or may connect over a network to a server on a different device. Typical servers are database servers, file servers, mail servers, print servers, web servers, game servers, and application servers. Client–server systems are usually most frequently implemented by (and often identified with) the request–response model: a client sends a request to the server, which performs some action and sends a response back to the client, typically with a result or acknowledg ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Real-time Computing
Real-time computing (RTC) is the computer science term for hardware and software systems subject to a "real-time constraint", for example from event to system response. Real-time programs must guarantee response within specified time constraints, often referred to as "deadlines". Ben-Ari, Mordechai; "Principles of Concurrent and Distributed Programming", ch. 16, Prentice Hall, 1990, , page 164 Real-time responses are often understood to be in the order of milliseconds, and sometimes microseconds. A system not specified as operating in real time cannot usually ''guarantee'' a response within any timeframe, although ''typical'' or ''expected'' response times may be given. Real-time processing ''fails'' if not completed within a specified deadline relative to an event; deadlines must always be met, regardless of system load. A real-time system has been described as one which "controls an environment by receiving data, processing them, and returning the results sufficiently quic ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |
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Push-IMAP
Push-IMAP, which is otherwise known as P-IMAP or ''Push extensions for Internet Message Access Protocol'', is an email protocol designed as a faster way to synchronise a mobile device like a PDA or smartphone to an email server. It was developed by Oracle and other partners, and based on IMAP with additional enhancements for optimization in a mobile setting. It was submitted as input to the Lemonade Profile IETF Working Group - but was not included in the resulting RFC 4550. The protocol The protocol was designed to provide for a secure way to automatically keep communicating new messages between a server and a mobile device like a PDA or Smartphone. It should reduce the time and effort needed to synchronize messages between the two by using an open connection that is kept alive by some kind of heartbeat. To reduce necessary bandwidth, it uses compression and command macros. Additionally, P-IMAP features a mechanism for sending email that is derived from (but not identical to) SMT ... [...More Info...]       [...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]   |