I-War (1997 Video Game)
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I-War (1997 Video Game)
''I-War'' (known as ''Independence War'' in North America) is a space combat simulator developed by Particle Systems and published by Infogrames. The game was first published in November 1997 in Europe, and in late August of 1998 in North America. An additional campaign was designed, packaged with the original game and released in September 1999 as ''Independence War Deluxe Edition'' in North America and ''Independence War Special Edition'' in Europe. A sequel: '' Independence War 2: Edge of Chaos'', was released in 2001. Gameplay As the captain of ''Dreadnaught'', the player could assume the command of any of the four workstations on the command bridge. From the ''command'' station (''CMD''), the player received their mission briefings and could sometimes control other ships through a remote link. The station also had access to an accurate star map. The ship was normally flown from the ''navigation'' station (''NAV''). From the ''weapons'' station (''WEP''), the player ha ...
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Particle Systems
A particle system is a technique in game physics, motion graphics, and computer graphics that uses many minute sprites, 3D models, or other graphic objects to simulate certain kinds of "fuzzy" phenomena, which are otherwise very hard to reproduce with conventional rendering techniques – usually highly chaotic systems, natural phenomena, or processes caused by chemical reactions. Introduced in the 1982 film '' Star Trek II: The Wrath of Khan'' for the fictional "Genesis effect", other examples include replicating the phenomena of fire, explosions, smoke, moving water (such as a waterfall), sparks, falling leaves, rock falls, clouds, fog, snow, dust, meteor tails, stars and galaxies, or abstract visual effects like glowing trails, magic spells, etc. – these use particles that fade out quickly and are then re-emitted from the effect's source. Another technique can be used for things that contain many strands – such as fur, hair, and grass – involving rendering an entire p ...
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Fuel Gauge
In automotive and aerospace engineering, a fuel gauge is an instrument used to indicate the amount of fuel in a fuel tank. In electrical engineering, the term is used for ICs determining the current State of Charge of accumulators. Motor vehicles As used in vehicles, the gauge consists of two parts: * The sending unit - in the tank * The indicator - on the dashboard The sending unit usually uses a float connected to a potentiometer, typically printed ink design in a modern automobile. As the tank empties, the float drops and slides a moving contact along the resistor, increasing its resistance. In addition, when the resistance is at a certain point, it will also turn on a "low fuel" light on some vehicles. Meanwhile, the indicator unit (usually mounted on the dashboard) is measuring and displaying the amount of electric current flowing through the sending unit. When the tank level is high and maximum current is flowing, the needle points to "F" indicating a full tank. When th ...
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Particle Beam
A particle beam is a stream of charged or neutral particles. In particle accelerators, these particles can move with a velocity close to the speed of light. There is a difference between the creation and control of charged particle beams and neutral particle beams, as only the first type can be manipulated to a sufficient extent by devices based on electromagnetism. The manipulation and diagnostics of charged particle beams at high kinetic energies using particle accelerators are main topics of accelerator physics. Sources Charged particles such as electrons, positrons, and protons may be separated from their common surrounding. This can be accomplished by e.g. thermionic emission or arc discharge. The following devices are commonly used as sources for particle beams: * Ion source * Cathode ray tube, or more specifically in one of its parts called electron gun. This is also part of traditional television and computer screens. * Photocathodes may also be built in as a part of an ...
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Wingman
A wingman (or wingmate) is a pilot or UAV who supports another pilot in a potentially dangerous flying environment. ''Wingman'' was originally the plane flying beside and slightly behind the lead plane in an aircraft formation. According to the U.S. Air Force, The traditional military definition of a "Wingman" refers to the pattern in which fighter jets fly. There is always a lead aircraft and another which flies off the right wing of and behind the lead. This second pilot is called the "Wingman" because he or she primarily protects the lead by "watching his back." Description The wingman's role is to support aerial combat by making a flight both safer and more capable: amplifying situational awareness, increasing firepower, and allowing more dynamic tactics. Origins The concept of a wingman is nearly as old as fighter aviation. On 9 August 1915, Oswald Boelcke was already acting in the role when he shot down a French airplane pursuing Max Immelmann. Colonel Robert Smith pr ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Spawning (computer Gaming)
In video games, spawning is the live creation of a character, item or NPC. Respawning is the recreation of an entity after its death or destruction, perhaps after losing one of its lives. Despawning is the deletion of an entity from the game world. All player characters typically spawn at the start of a round, whereas some objects or mobs may spawn after the occurrence of a particular event or delay. When a player character respawns, they generally do so in an earlier point of the level and get some kind of penalty. The term was coined by id Software within the context of its game, ''Doom''. Spawn points ''Spawn points'' are areas in a level where players spawn. In levels designed for team play, these points are usually grouped so that each team spawns in their own tight area of the level. Spawn points are typically reserved for one team at any time and often have the ability to change hands to the other team. Some games even allow spawn points to be created by players; using ...
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Military Campaign
A military campaign is large-scale long-duration significant military strategy plan incorporating a series of interrelated military operations or battles forming a distinct part of a larger conflict often called a war. The term derives from the plain of Campania, a place of annual wartime operations by the armies of the Roman Republic. Definition 1. A military campaign denotes the time during which a given military force conducts combat operations in a given area (often referred to as AO, area of operation). A military campaign may be executed by either a single Armed Service, or as a combined services campaign conducted by land, naval, air, cyber and space forces. 2. The purpose of a military campaign is to achieve a particular desired resolution of a military conflict as its strategic goal. This is constrained by resources, geography and/or season. A campaign is measured relative to the technology used by the belligerents to achieve goals, and while in the pre-industrial E ...
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Flight Dynamics
Flight dynamics in aviation and spacecraft, is the study of the performance, stability, and control of vehicles flying through the air or in outer space. It is concerned with how forces acting on the vehicle determine its velocity and attitude with respect to time. For a fixed-wing aircraft, its changing orientation with respect to the local air flow is represented by two critical angles, the angle of attack of the wing ("alpha") and the angle of attack of the vertical tail, known as the sideslip angle ("beta"). A sideslip angle will arise if an aircraft yaws about its centre of gravity and if the aircraft sideslips bodily, i.e. the centre of gravity moves sideways.Flightwise - Volume 2 - Aircraft Stability And Control, Chris Carpenter 1997, Airlife Publishing Ltd., , p.145 These angles are important because they are the principal source of changes in the aerodynamic forces and moments applied to the aircraft. Spacecraft flight dynamics involve three main forces: propulsive (ro ...
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Outer Space
Outer space, commonly shortened to space, is the expanse that exists beyond Earth and its atmosphere and between celestial bodies. Outer space is not completely empty—it is a near-perfect vacuum containing a low density of particles, predominantly a plasma of hydrogen and helium, as well as electromagnetic radiation, magnetic fields, neutrinos, dust, and cosmic rays. The baseline temperature of outer space, as set by the background radiation from the Big Bang, is . The plasma between galaxies is thought to account for about half of the baryonic (ordinary) matter in the universe, having a number density of less than one hydrogen atom per cubic metre and a kinetic temperature of millions of kelvins. Local concentrations of matter have condensed into stars and galaxies. Studies indicate that 90% of the mass in most galaxies is in an unknown form, called dark matter, which interacts with other matter through gravitational but not electromagnetic forces. Observations s ...
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Drag (physics)
In fluid dynamics, drag (sometimes called air resistance, a type of friction, or fluid resistance, another type of friction or fluid friction) is a force acting opposite to the relative motion of any object moving with respect to a surrounding fluid. This can exist between two fluid layers (or surfaces) or between a fluid and a solid surface. Unlike other resistive forces, such as dry friction, which are nearly independent of velocity, the drag force depends on velocity. Drag force is proportional to the velocity for low-speed flow and the squared velocity for high speed flow, where the distinction between low and high speed is measured by the Reynolds number. Even though the ultimate cause of drag is viscous friction, turbulent drag is independent of viscosity. Drag forces always tend to decrease fluid velocity relative to the solid object in the fluid's path. Examples Examples of drag include the component of the net aerodynamic or hydrodynamic force acting opposite to the di ...
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Inertia
Inertia is the idea that an object will continue its current motion until some force causes its speed or direction to change. The term is properly understood as shorthand for "the principle of inertia" as described by Newton in his first law of motion. After some other definitions, Newton states in his first law of motion: The word "perseveres" is a direct translation from Newton's Latin. Other, less forceful terms such as "to continue" or "to remain" are commonly found in modern textbooks. The modern use follows from some changes in Newton's original mechanics (as stated in the ''Principia'') made by Euler, d'Alembert, and other Cartesians. The term inertia comes from the Latin word ''iners'', meaning idle, sluggish. The term inertia may also refer to the resistance of any physical object to a change in its velocity. This includes changes to the object's speed or direction of motion. An aspect of this property is the tendency of objects to keep moving in a straight li ...
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