I, Tyrant
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I, Tyrant
''I, Tyrant'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''I, Tyrant'' expands on the information given about beholders primarily in the ''Monstrous Manual'' through details of the race's history, religion, culture, settlements and psychology, as well as statistics on further true beholder deviants. The book also provides rules for psionics and magic items available to beholders. Publication history ''I, Tyrant'' was published by TSR in 1996 as a 93-page book. It was designed by Aaron Allston, and featured cover illustrations by Dana Knutson, and interior illustrations by Arnie Swekel, David Martin, Glen Michael Angus, William O'Connor, and Randy Post. ''I, Tyrant'' and the module ''Eye of Pain ''Eye of Pain'' is an adventure for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eye of Pain'' is the first part of an adventure trilogy, in which the player cha ...
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Aaron Allston
Aaron Dale Allston (December 8, 1960 – February 27, 2014) was an American game designer and author of many science fiction books, notably ''Star Wars'' novels. His works as a game designer include game supplements for role-playing games, several of which served to establish the basis for products and subsequent development of TSR's ''Dungeons & Dragons'' game setting Mystara. His later works as a novelist include those of the ''X-Wing'' series: ''Wraith Squadron'', '' Iron Fist'', ''Solo Command'', ''Starfighters of Adumar'', and ''Mercy Kill''. He wrote two entries in the ''New Jedi Order'' series: '' Enemy Lines I: Rebel Dream'' and '' Enemy Lines II: Rebel Stand''. Allston wrote three of the nine Legacy of the Force novels: ''Betrayal'', ''Exile'', and '' Fury'', and three of the nine Fate of the Jedi novels: '' Outcast'', ''Backlash'', and ''Conviction''. Early life and education Allston was born December 8, 1960, in Corsicana, Texas, to Tom Dale Allston and Rose Binford B ...
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Dana Knutson
Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek'' and ''Shadowrun'' RPGs. He came to work for TSR in 1993 to produce artwork for the ''Dungeons & Dragons'' game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles. David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. ..Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Eye Of Pain
''Eye of Pain'' is an adventure for the 2nd edition of the '' Advanced Dungeons & Dragons'' fantasy role-playing game. Plot summary ''Eye of Pain'' is the first part of an adventure trilogy, in which the player characters are hired by a disguised elder orb to test their usefulness in its plans to overthrow a hive mother and take over its city. The inside front cover has maps of the lair of a beholder, and its location near a small community. Publication history ''Eye of Pain'' was designed by Thomas M. Reid, and featured a cover illustration by Dana Knutson, and interior illustrations by Arnie Swekel. The sourcebook ''I, Tyrant ''I, Tyrant'' is an accessory for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game. Contents ''I, Tyrant'' expands on the information given about beholders primarily in the ''Monstrous Manual'' through details of ...'' and ''Eye of Pain'' mark the first volumes in TSR's Monstrous Arcana series, which focuses on the ...
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Randy Post
Randy "rk" Post is an illustrator of fantasy publications. Background Post was raised in Illinois on a farm. Post has done freelance work for TSR, including ''Red Steel'', ''Cutthroats of Lankhmar'', and '' Spells & Magic''. Post garnered a full-time staff illustration position at TSR in September 1996, painting cover illustrations for games and novels. Post soon began working on two projects: the Planescape setting for the ''Dungeons & Dragons'' game, and the new ''Alternity'' science fiction role-playing game. Post has worked on games and game lines such as ''Planescape'', ''Deadlands'', ''Alternity'', ''Star Wars'', and ''Vampire''. Career TSR was purchased by Wizards of the Coast soon after Post was hired. Post had the opportunity to illustrate cards for ''Magic: the Gathering'', and also painted covers for ''Dungeon'' magazine. WotC and Post parted for ways in the winter of 2000 and he now doubles as a full-time freelance illustrator still contracting occasional assignme ...
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William O'Connor (artist)
William Matthew O'Connor (September 22, 1970 – January 31, 2018) was an American artist whose work appeared in role-playing games, books, video games and concept art. Early life and education William O'Connor was born on Long Island, New York. He enrolled at the age of ten at the Huntington School of Fine Arts (HSFA), and after high school he attended Alfred University, where he earned a Bachelor of Fine Arts degree cum laude in 1992. He also enrolled in illustration programs at the School of Visual Arts and Parsons School of Design in Manhattan. Works William O'Connor produced interior illustrations for many ''Dungeons & Dragons'' books from 1995, and also cover art for the ''Living Greyhawk Gazetteer'' (2000). He also produced artwork for other games including several game systems by White Wolf Publishing, White Wolf, such as ''Ars Magica'' and ''Trinity (role-playing game), Trinity''. O'Connor produced a majority of the illustrations for the Star Wars ''New Essential Gu ...
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Glen Angus
Glen Michael Angus (August 18, 1970 – July 19, 2007) was a Canadian artist whose work has appeared in role-playing games and video games. Early life Angus was born August 18, 1970, in Windsor, Ontario. He played the ''Dungeons & Dragons'' role-playing game as a child, which his father Jim Angus said cultivated his son's passion for the fantasy genre. Career Angus began producing interior illustrations for ''Dungeons & Dragons'' books in 1994. He also illustrated cards for the ''Magic: The Gathering'' collectible card game. He also worked for Ravensoft on the ''X-Men Legends'' video game, in which his art appeared. He worked for four years as an artist at Raven Software/Activision, and at the time of his death he was a principal artist for Ravensoft/Activision. Personal life Angus taught graphic and computer art at St. Clair College, which he previously attended. He taught there for five years as a teacher of illustration and graphic design. Angus and his family moved to Wisco ...
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David L
David (; , "beloved one") (traditional spelling), , ''Dāwūd''; grc-koi, Δαυΐδ, Dauíd; la, Davidus, David; gez , ዳዊት, ''Dawit''; xcl, Դաւիթ, ''Dawitʿ''; cu, Давíдъ, ''Davidŭ''; possibly meaning "beloved one". was, according to the Hebrew Bible, the third king of the United Kingdom of Israel. In the Books of Samuel, he is described as a young shepherd and harpist who gains fame by slaying Goliath, a champion of the Philistines, in southern Canaan. David becomes a favourite of Saul, the first king of Israel; he also forges a notably close friendship with Jonathan, a son of Saul. However, under the paranoia that David is seeking to usurp the throne, Saul attempts to kill David, forcing the latter to go into hiding and effectively operate as a fugitive for several years. After Saul and Jonathan are both killed in battle against the Philistines, a 30-year-old David is anointed king over all of Israel and Judah. Following his rise to power, David ...
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Arnie Swekel
Arnie Swekel is an artist whose work has appeared in role-playing games. Background Swekel was born May 2, 1964, and grew up in River Rouge, Michigan. After graduating high school he briefly attended The Center for Creative Studies (now called College for Creative Studies) in Detroit but left after only one semester. Swekel's interest in art continued unabated, however and, while largely self-taught, began his career as a professional artist at age 27. Swekel currently works as a principal artist at the computer game company Raven Software and lives in the Madison Wisconsin area with his wife and three children. Works Arnie Swekel has continued to produce interior illustrations for many ''Dungeons & Dragons'' books and ''Dragon'' magazine since 1992, as well as cover art for ''Return to White Plume Mountain'' (1999), ''Psionics Handbook'' (2001), ''Manual of the Planes'' (2001), and ''Epic Level Handbook'' (2002). He has also produced artwork for many other games including ''Pendrag ...
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Magic Item (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, a magic item is any object that has magic powers that inherit it. These items may act on their own or be the tools of the character possessing them. Magic items have been prevalent in the game in every edition and setting, from the original edition in 1974 until the modern fifth edition. In addition to jewels and gold coins, they form part of the treasure that the players often seek in a dungeon. Magic items are generally found in treasure hoards, or recovered from fallen opponents; sometimes, a powerful or important magic item is the object of a quest. Development 1st edition ''Advanced Dungeons & Dragons'' In the first edition, all artifacts are classed as miscellaneous magic items, even ones that are weapons, armor, or rings. Each artifact has a certain number of Minor, Major, and Prime Powers, and of Minor, Major, and Side Effects which trigger when the item is acquired, or its Major and Prime Powers are used. The po ...
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Role-playing Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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Psionics (Dungeons & Dragons)
In the ''Dungeons & Dragons'' fantasy role-playing game, psionics are a form of supernatural power similar to, but distinct from, arcane and divine magic. Overview Psionics are manifested purely by mental discipline. Psionics were originally introduced in the original ''Dungeons & Dragons'' Supplement III – ''Eldritch Wizardry''. Psionics have appeared in all editions; however, they are only part of the core rules in ''Advanced Dungeons & Dragons'' 1st edition. In 2nd, 3rd and 3.5 editions, psionics are divided into five or six disciplines, or groupings of powers. In 2nd edition, Psionicists gradually gain access to additional disciplines as they advance in level. In 3.5 edition, several psionic character classes are forced to choose one of them, thereby losing access to the most potent powers of the others. In 2nd edition, each power is tied to an ability score (generally Constitution, Intelligence or Wisdom); in 3rd edition, each discipline is tied to an ability score; and in ...
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