HumanML
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HumanML
Human Markup Language (also HumanML and, within the context of a HumanML document, huml) is an XML specification developed to contextually describe physical, kinesic, cultural, and social information about instances of human communication. Development by OASIS began in 2001,Thunga, Rajneeth Kumar & Karl BestCall for Support and HumanML committee members released a ''Human Markup Language Primary Base Specification 1.0'' in late 2002.Brooks, Rex, ed Purpose HumanML was proposed to "fundamentally enhance the human communications process, through the use of XML, with the purpose of ending human misunderstanding". It addresses this purpose by standardizing the presentation of details relevant to communicative acts. Such details may be social, contextual, gestural, or psychological, and may pertain to an individual in an act of communication or to the context of that communication. For example, just as Internet users may use emoticons ("smileys") to convey emotional information relevant ...
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OASIS (organization)
The Organization for the Advancement of Structured Information Standards (OASIS; ) is a nonprofit consortium that works on the development, convergence, and adoption of open standards for cybersecurity, blockchain, Internet of things (IoT), emergency management, cloud computing, legal data exchange, energy, content technologies, and other areas. History OASIS was founded under the name "SGML Open" in 1993. It began as a trade association of Standard Generalized Markup Language (SGML) tool vendors to cooperatively promote the adoption of SGML through mainly educational activities, though some amount of technical activity was also pursued including an update of the CALS Table Model specification and specifications for fragment interchange and entity management. In 1998, with the movement of the industry to XML, SGML Open changed its emphasis from SGML to XML, and changed its name to OASIS Open to be inclusive of XML and reflect an expanded scope of technical work and standa ...
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Emoticon
An emoticon (, , rarely , ), short for "emotion icon", also known simply as an emote, is a pictorial representation of a facial expression using Character (symbol), characters—usually punctuation marks, numbers, and letters—to express a person's feelings, mood or reaction, or as a time-saving method. The first ASCII emoticons are generally credited to computer scientist Scott Fahlman, who proposed what came to be known as "smileys":-) and :-(in a message on the bulletin board system (BBS) of Carnegie Mellon University in 1982. In Western countries, emoticons are usually written at a right angle to the direction of the text. Users from Japan popularized a kind of emoticon called kaomoji, utilizing the larger character sets required for Japanese, that can be understood without tilting one's head to the left. This style arose on ASCII NET of Japan in 1986. As SMS mobile text messaging and the Internet became widespread in the late 1990s, emoticons became increasingly popula ...
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Emotion Markup Language
An Emotion Markup Language (EML or EmotionML) has first been defined by the W3C Emotion Incubator Group (EmoXG) as a general-purpose emotion annotation and representation language, which should be usable in a large variety of technological contexts where emotions need to be represented. Emotion-oriented computing (or "affective computing") is gaining importance as interactive technological systems become more sophisticated. Representing the emotional states of a user or the emotional states to be simulated by a user interface requires a suitable representation format; in this case a markup language is used. EmotionML version 1.0 was published by the group in May 2014. History In 2006, a first W3C Incubator Group, the Emotion Incubator Group (EmoXG), was set up "to investigate a language to represent the emotional states of users and the emotional states simulated by user interfaces" with the final Report published on 10 July 2007. In 2007, the Emotion Markup Language Incubator ...
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