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A stock sound effect is a prerecorded sound effect intended to be reused with an entertainment product, as opposed to creating a new and unique sound effect. It is intended to work within a sound effect library. History As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as ''sound FX'', ''SFX'', or simply ''FX'') are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time. Various devices and props were utilized to approximate the actual sounds, including coconut shells for horse hooves, and a sheet of metal for thunder. With the advent of radio and specifically radio dramas, the role of sound effects became more important. When cinema went from silent to "talkies", sound effects became a large part of this new medium, too. Audio recording technology continued to evolve, making it easier to record ...
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Sound Effect
A sound effect (or audio effect) is an artificially created or enhanced sound, or sound process used to emphasize artistic or other content of films, television shows, live performance, animation, video games, music, or other media. Traditionally, in the twentieth century, they were created with foley. In motion picture and television production, a sound effect is a sound recorded and presented to make a specific storytelling or creative point ''without'' the use of dialogue or music. The term often refers to a process applied to a recording, without necessarily referring to the recording itself. In professional motion picture and television production, dialogue, music, and sound effects recordings are treated as separate elements. Dialogue and music recordings are never referred to as sound effects, even though the processes applied to such as reverberation or flanging effects, often are called "sound effects". This area and sound design have been slowly merged since the ...
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Howie Scream
A stock sound effect is a prerecorded sound effect intended to be reused with an entertainment product, as opposed to creating a new and unique sound effect. It is intended to work within a sound effect library. History As far back as Ancient Greece, sound effects have been used in entertainment productions. Sound effects (also known as ''sound FX'', ''SFX'', or simply ''FX'') are used to enhance theatre, radio, film, television, video games, and online media. Sound effects were originally added to productions by creating the sounds needed in real-time. Various devices and props were utilized to approximate the actual sounds, including coconut shells for horse hooves, and a sheet of metal for thunder. With the advent of radio and specifically radio dramas, the role of sound effects became more important. When cinema went from silent to "talkies", sound effects became a large part of this new medium, too. Audio recording technology continued to evolve, making it easier to record ...
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Public Domain
The public domain (PD) consists of all the creative work A creative work is a manifestation of creative effort including fine artwork (sculpture, paintings, drawing, sketching, performance art), dance, writing (literature), filmmaking, and composition. Legal definitions Creative works require a cre ... to which no exclusive intellectual property rights apply. Those rights may have expired, been forfeited, expressly waived, or may be inapplicable. Because those rights have expired, anyone can legally use or reference those works without permission. As examples, the works of William Shakespeare, Ludwig van Beethoven, Leonardo da Vinci and Georges Méliès are in the public domain either by virtue of their having been created before copyright existed, or by their copyright term having expired. Some works are not covered by a country's copyright laws, and are therefore in the public domain; for example, in the United States, items excluded from copyright include the for ...
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Freesound
Freesound is a collaborative repository of Creative Commons licensed audio samples, and non-profit organisation, with more than 500,000 sounds and effects (as of May 2021), and 8 million registered users (as of March 2019). Sounds are uploaded to the website by its users, and cover a wide range of subjects, from field recordings to synthesised sounds. Audio content in the repository can be tagged and browsed by folksonomic means as well as standard text-based search. Audio content in the repository is also analysed using the open-source audio analysis tool Essentia, which powers the similarity search functionality of the site. Freesound has a RESTful API through which third-party applications can access and retrieve audio content and its metadata. Licensing Freesound originally used the CC Sampling Plus license for all samples, but has since switched to using CC0, CC BY, and CC BY-NC. Older samples remain under Sampling Plus unless their uploaders have relicensed them. All ...
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Software
Software is a set of computer programs and associated documentation and data. This is in contrast to hardware, from which the system is built and which actually performs the work. At the lowest programming level, executable code consists of machine language instructions supported by an individual processor—typically a central processing unit (CPU) or a graphics processing unit (GPU). Machine language consists of groups of binary values signifying processor instructions that change the state of the computer from its preceding state. For example, an instruction may change the value stored in a particular storage location in the computer—an effect that is not directly observable to the user. An instruction may also invoke one of many input or output operations, for example displaying some text on a computer screen; causing state changes which should be visible to the user. The processor executes the instructions in the order they are provided, unless it is instructed ...
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Movie
A film also called a movie, motion picture, moving picture, picture, photoplay or (slang) flick is a work of visual art that simulates experiences and otherwise communicates ideas, stories, perceptions, feelings, beauty, or atmosphere through the use of moving images. These images are generally accompanied by sound and, more rarely, other sensory stimulations. The word "cinema", short for cinematography, is often used to refer to filmmaking and the film industry, and to the art form that is the result of it. Recording and transmission of film The moving images of a film are created by photographing actual scenes with a motion-picture camera, by photographing drawings or miniature models using traditional animation techniques, by means of CGI and computer animation, or by a combination of some or all of these techniques, and other visual effects. Before the introduction of digital production, series of still images were recorded on a strip of chemically sensitized ...
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Soundrangers
Soundrangers was the first online sound library of original sound effects and production music designed for specifically for interactive media such as video games, websites and interactive software. Soundrangers was also one of the first sound effects and music libraries to use instant streaming audition and automated delivery of sound files over the internet. Company history Established in 1998 in Seattle, Washington by Barry Dowsett and Kevin Tone. Working together in the recording industry as sound designers and musicians, they recognized the need for audio content designed for use and delivery over the internet. This use included the emerging world of interactive media and devices. Initially providing custom sound design and Foley for interactive and web based projects, within months of founding of the company, Soundrangers began developing and distributing a library of original sound effects and production music. This library was the first newly developed sound library cr ...
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Sounddogs
Sounddogs.com, Inc. is a commercial online library of sound effects based in Marina Del Rey, California, with offices in Canada, Argentina, and Uruguay. It is the first and largest online sound effects and production music library on the Internet launched in May 1997. , 708,636 sound effects and production music tracks are available for immediate download or on hard drive or CD. Downloads are available in AIFF, WAV, and MP3 formats. Sounddogs started as a sound design and editorial company in 1990 and has contributed to more than 150 feature films and earned multiple awards and nominations from the BAFTA Award, Primetime Emmy Award and Golden Reel Awards. Company history In 1990, Gregory King and Nelson Ferrera formed the original Sound Dogs Inc. as a sound editorial company in Toronto, Canada. In 1991, Robert Nokes was appointed as an assistant of King. In 1995 Greg King moved to Los Angeles along with Rob Nokes. Paul Huntsman of Todd-AO introduced them to Robert Grieve, who si ...
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Internet
The Internet (or internet) is the global system of interconnected computer networks that uses the Internet protocol suite (TCP/IP) to communicate between networks and devices. It is a '' network of networks'' that consists of private, public, academic, business, and government networks of local to global scope, linked by a broad array of electronic, wireless, and optical networking technologies. The Internet carries a vast range of information resources and services, such as the inter-linked hypertext documents and applications of the World Wide Web (WWW), electronic mail, telephony, and file sharing. The origins of the Internet date back to the development of packet switching and research commissioned by the United States Department of Defense in the 1960s to enable time-sharing of computers. The primary precursor network, the ARPANET, initially served as a backbone for interconnection of regional academic and military networks in the 1970s to enable resource shari ...
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Jac Holzman
Jac Holzman (born September 15, 1931) is an American music businessman, best known as the founder, chief executive officer and head of record label Elektra Records and Nonesuch Records. Holzman commercially helped launch the CD and home video formats, as well as the pilot program which became MTV. He was inducted into the Rock and Roll Hall of Fame in 2011. Biography Early life Holzman was born to a Jewish family, the son of a Manhattan doctor. He founded Elektra Entertainment as a small independent folk label in his St. John's College dormitory room in 1950, with $600 ($ in dollars). That same year the first record released was New Songs by John Gruen, initially a flop but a big learning lesson, 500 copies were pressed with less than a quarter of them were sold. He held Amateur Radio callsign K2VEH around this time. In 1968, he approved Elektra Record's Paxton Lodge, the experimental recording studio where Jackson Browne first recorded. By 1957 Elektra was $90,000 ($ in dollar ...
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Elektra Records
Elektra Records (or Elektra Entertainment) is an American record label owned by Warner Music Group, founded in 1950 by Jac Holzman and Paul Rickolt. It played an important role in the development of contemporary folk and rock music between the 1950s and 1970s. In 2004, it was consolidated into WMG's Atlantic Records Group. After five years of dormancy, the label was revived as an imprint of Atlantic in 2009. In October 2018, Elektra was detached from the Atlantic Records umbrella and reorganized into Elektra Music Group, once again operating as an independently managed frontline label of Warner Music. In June 2022, Elektra Music Group was merged with 300 Entertainment to create the umbrella label 300 Elektra Entertainment (3EE), though both Elektra and 300 will continue to maintain their separate identities as labels. History 1950–1971: Founding and early history Elektra was formed in 1950, as the ''Elektra-Stratford Record Corporation'', with a singles label called Stratford R ...
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Audio Fidelity Records
Audio Fidelity Records, was a record company based in New York City, most active during the 1950s and 1960s. They are best known for having produced the first mass-produced American stereophonic long-playing record in November 1957 (although this was not available to the general public until March of the following year). History Audio Fidelity, Inc. was founded in 1954. A British branch, A-F England, Ltd., was established in 1959. Sidney Frey sold the company in 1965 to Herman Gimbel ''(né'' Herman Levy; 1913–1978). Audio Fidelity Records, Inc., changed its name to Audiofidelity Enterprises, Inc., in May 1971. The last known releases under the Audio Fidelity label were circa 1984. In 1997, Audio Fidelity Records was purchased out of bankruptcy by Tom Ficara of Colliers Media Company. As of February 2018, much of the catalog is being re-mastered and re-released digitally by TVS Television Network's Music Division. Background Sidney Frey (1920–68), founder and president of Aud ...
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