How To Create A Mind
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How To Create A Mind
''How to Create a Mind: The Secret of Human Thought Revealed'' is a non-fiction book about brains, both human and artificial, by the inventor and futurist Ray Kurzweil. First published in hardcover on November 13, 2012 by Viking Press it became a ''New York Times'' Best Seller. It has received attention from ''The Washington Post'', ''The New York Times'' and ''The New Yorker''. Kurzweil describes a series of thought experiments which suggest to him that the brain contains a hierarchy of pattern recognizers. Based on this he introduces his Pattern Recognition Theory of Mind (PRTM). He says the neocortex contains 300 million very general pattern recognition circuits and argues that they are responsible for most aspects of human thought. He also suggests that the brain is a "recursive probabilistic fractal" whose line of code is represented within the 30-100 million bytes of compressed code in the genome. Kurzweil then explains that a computer version of this design could be used ...
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Ray Kurzweil
Raymond Kurzweil ( ; born February 12, 1948) is an American computer scientist, author, inventor, and futurist. He is involved in fields such as optical character recognition (OCR), text-to-speech synthesis, speech recognition technology, and electronic keyboard instruments. He has written books on health, artificial intelligence (AI), transhumanism, the technological singularity, and futurism. Kurzweil is a public advocate for the futurist and transhumanist movements and gives public talks to share his optimistic outlook on life extension technologies and the future of nanotechnology, robotics, and biotechnology. Kurzweil received the 1999 National Medal of Technology and Innovation, the United States' highest honor in technology, from then President Bill Clinton in a White House ceremony. He was the recipient of the $500,000 Lemelson-MIT Prize for 2001. He was elected a member of the National Academy of Engineering in 2001 for the application of technology to improve human-m ...
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Thought
In their most common sense, the terms thought and thinking refer to conscious cognitive processes that can happen independently of sensory stimulation. Their most paradigmatic forms are judging, reasoning, concept formation, problem solving, and deliberation. But other mental processes, like considering an idea, memory, or imagination, are also often included. These processes can happen internally independent of the sensory organs, unlike perception. But when understood in the widest sense, any mental event may be understood as a form of thinking, including perception and unconscious mental processes. In a slightly different sense, the term ''thought'' refers not to the mental processes themselves but to mental states or systems of ideas brought about by these processes. Various theories of thinking have been proposed, some of which aim to capture the characteristic features of thought. ''Platonists'' hold that thinking consists in discerning and inspecting Platonic forms and t ...
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The Age Of Spiritual Machines
''The Age of Spiritual Machines: When Computers Exceed Human Intelligence'' is a non-fiction book by inventor and futurist Ray Kurzweil about artificial intelligence and the future course of humanity. First published in hardcover on January 1, 1999 by Viking, it has received attention from ''The New York Times'', ''The New York Review of Books'' and ''The Atlantic''. In the book Kurzweil outlines his vision for how technology will progress during the 21st century. Kurzweil believes evolution provides evidence that humans will one day create machines more intelligent than they are. He presents his law of accelerating returns to explain why "key events" happen more frequently as time marches on. It also explains why the computational capacity of computers is increasing exponentially. Kurzweil writes that this increase is one ingredient in the creation of artificial intelligence; the others are automatic knowledge acquisition and algorithms like recursion, neural networks, and gen ...
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The Age Of Intelligent Machines
''The Age of Intelligent Machines'' is a non-fiction book about artificial intelligence by inventor and futurist Ray Kurzweil. This was his first book and the Association of American Publishers named it the ''Most Outstanding Computer Science Book of 1990''. It was reviewed in ''The New York Times'' and ''The Christian Science Monitor''. The format is a combination of monograph and anthology with contributed essays by artificial intelligence experts such as Daniel Dennett, Douglas Hofstadter, and Marvin Minsky. Kurzweil surveys the philosophical, mathematical and technological roots of artificial intelligence, starting with the assumption that a sufficiently advanced computer program could exhibit human-level intelligence. Kurzweil argues the creation of humans through evolution suggests that humans should be able to build something more intelligent than themselves. He believes pattern recognition, as demonstrated by vision, and knowledge representation, as seen in language, are tw ...
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Futurology
Futures studies, futures research, futurism or futurology is the systematic, interdisciplinary and holistic study of social and technological advancement, and other environmental trends, often for the purpose of exploring how people will live and work in the future. Predictive techniques, such as forecasting, can be applied, but contemporary futures studies scholars emphasize the importance of systematically exploring alternatives. In general, it can be considered as a branch of the social sciences and an extension to the field of history. Futures studies (colloquially called "futures" by many of the field's practitioners) seeks to understand what is likely to continue and what could plausibly change. Part of the discipline thus seeks a systematic and pattern-based understanding of past and present, and to explore the possibility of future events and trends. Unlike the physical sciences where a narrower, more specified system is studied, futurology concerns a much bigger and ...
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Exponential Growth
Exponential growth is a process that increases quantity over time. It occurs when the instantaneous rate of change (that is, the derivative) of a quantity with respect to time is proportional to the quantity itself. Described as a function, a quantity undergoing exponential growth is an exponential function of time, that is, the variable representing time is the exponent (in contrast to other types of growth, such as quadratic growth). If the constant of proportionality is negative, then the quantity decreases over time, and is said to be undergoing exponential decay instead. In the case of a discrete domain of definition with equal intervals, it is also called geometric growth or geometric decay since the function values form a geometric progression. The formula for exponential growth of a variable at the growth rate , as time goes on in discrete intervals (that is, at integer times 0, 1, 2, 3, ...), is x_t = x_0(1+r)^t where is the value of at ...
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Accelerating Change
In futures studies and the history of technology, accelerating change is the observed exponential nature of the rate of technological change in recent history, which may suggest faster and more profound change in the future and may or may not be accompanied by equally profound social and cultural change. Early observations In 1910, during the town planning conference of London, Daniel Burnham noted, "But it is not merely in the number of facts or sorts of knowledge that progress lies: it is still more in the geometric ratio of sophistication, in the geometric widening of the sphere of knowledge, which every year is taking in a larger percentage of people as time goes on." And later on, "It is the argument with which I began, that a mighty change having come about in fifty years, and our pace of development having immensely accelerated, our sons and grandsons are going to demand and get results that would stagger us." In 1938, Buckminster Fuller introduced the word ephemeraliza ...
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Speech Recognition
Speech recognition is an interdisciplinary subfield of computer science and computational linguistics that develops methodologies and technologies that enable the recognition and translation of spoken language into text by computers with the main benefit of searchability. It is also known as automatic speech recognition (ASR), computer speech recognition or speech to text (STT). It incorporates knowledge and research in the computer science, linguistics and computer engineering fields. The reverse process is speech synthesis. Some speech recognition systems require "training" (also called "enrollment") where an individual speaker reads text or isolated vocabulary into the system. The system analyzes the person's specific voice and uses it to fine-tune the recognition of that person's speech, resulting in increased accuracy. Systems that do not use training are called "speaker-independent" systems. Systems that use training are called "speaker dependent". Speech recognition ...
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Genetic Algorithm
In computer science and operations research, a genetic algorithm (GA) is a metaheuristic inspired by the process of natural selection that belongs to the larger class of evolutionary algorithms (EA). Genetic algorithms are commonly used to generate high-quality solutions to optimization and search problems by relying on biologically inspired operators such as mutation, crossover and selection. Some examples of GA applications include optimizing decision trees for better performance, solving sudoku puzzles, hyperparameter optimization, etc. Methodology Optimization problems In a genetic algorithm, a population of candidate solutions (called individuals, creatures, organisms, or phenotypes) to an optimization problem is evolved toward better solutions. Each candidate solution has a set of properties (its chromosomes or genotype) which can be mutated and altered; traditionally, solutions are represented in binary as strings of 0s and 1s, but other encodings are also possible. ...
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Hidden Markov Model
A hidden Markov model (HMM) is a statistical Markov model in which the system being modeled is assumed to be a Markov process — call it X — with unobservable ("''hidden''") states. As part of the definition, HMM requires that there be an observable process Y whose outcomes are "influenced" by the outcomes of X in a known way. Since X cannot be observed directly, the goal is to learn about X by observing Y. HMM has an additional requirement that the outcome of Y at time t=t_0 must be "influenced" exclusively by the outcome of X at t=t_0 and that the outcomes of X and Y at t handwriting recognition, handwriting, gesture recognition, part-of-speech tagging, musical score following, partial discharges and bioinformatics. Definition Let X_n and Y_n be discrete-time stochastic processes and n\geq 1. The pair (X_n,Y_n) is a ''hidden Markov model'' if * X_n is a Markov process whose behavior is not directly observable ("hidden"); * \operatorname\bigl(Y_n \i ...
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Artificial Intelligence
Artificial intelligence (AI) is intelligence—perceiving, synthesizing, and inferring information—demonstrated by machines, as opposed to intelligence displayed by animals and humans. Example tasks in which this is done include speech recognition, computer vision, translation between (natural) languages, as well as other mappings of inputs. The ''Oxford English Dictionary'' of Oxford University Press defines artificial intelligence as: the theory and development of computer systems able to perform tasks that normally require human intelligence, such as visual perception, speech recognition, decision-making, and translation between languages. AI applications include advanced web search engines (e.g., Google), recommendation systems (used by YouTube, Amazon and Netflix), understanding human speech (such as Siri and Alexa), self-driving cars (e.g., Tesla), automated decision-making and competing at the highest level in strategic game systems (such as chess and Go). ...
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