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Houses Of The Blooded
{{italic title ''Houses of the Blooded'' is a roleplaying game designed by John Wick released in July 2008. Its author has described it as the "anti-Dungeons and Dragons roleplaying game," emphasising elements of the fantasy genre that D&D overlooks. Taking a more swords and sorcery approach (rather than "generic fantasy"), the game focuses on romance, intrigue, courtly dangers, and domain management. Overview Players tell the story of the tragic and doomed race of Shanri called the ven. (Both Shanri and the ven previously appeared in Wick's game Enemy Gods.) The ven appear much like humans, but are stronger, faster, and more beautiful. The ven are also emotional powerhouses, emphasising all emotions with capital letters (Love, Hate, Fear, etc.). The ven were created by a mysterious race they call "the sorcerer-kings." The ven speak of this race with absolute fear, terrified their masters may return one day to enslave them once again. Ven culture is a complicated system of ...
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Houses Of The Blooded
{{italic title ''Houses of the Blooded'' is a roleplaying game designed by John Wick released in July 2008. Its author has described it as the "anti-Dungeons and Dragons roleplaying game," emphasising elements of the fantasy genre that D&D overlooks. Taking a more swords and sorcery approach (rather than "generic fantasy"), the game focuses on romance, intrigue, courtly dangers, and domain management. Overview Players tell the story of the tragic and doomed race of Shanri called the ven. (Both Shanri and the ven previously appeared in Wick's game Enemy Gods.) The ven appear much like humans, but are stronger, faster, and more beautiful. The ven are also emotional powerhouses, emphasising all emotions with capital letters (Love, Hate, Fear, etc.). The ven were created by a mysterious race they call "the sorcerer-kings." The ven speak of this race with absolute fear, terrified their masters may return one day to enslave them once again. Ven culture is a complicated system of ...
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Roleplaying Game
A role-playing game (sometimes spelled roleplaying game, RPG) is a game in which players assume the roles of player character, characters in a fictional Setting (narrative), setting. Players take responsibility for acting out these roles within a narrative, either through literal acting or through a process of structured decision-making regarding character development. Actions taken within many games succeed or fail according to a formal role-playing game system, system of rules and guidelines. There are several forms of role-playing games. The original form, sometimes called the tabletop role-playing game (TRPG), is conducted through discussion, whereas in live action role-playing game, live action role-playing (LARP), players physically perform their characters' actions.(Tychsen et al. 2006:255) "LARPs can be viewed as forming a distinct category of RPG because of two unique features: (a) The players physically embody their characters, and (b) the game takes place in a physica ...
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John Wick (role-playing Game Designer)
John Wick is an American role-playing game designer best known for his creative contributions to the tabletop role playing games ''Legend of the Five Rings'' and '' 7th Sea''. He self-published ''Orkworld'' under the Wicked Press banner, and later co-founded the Wicked Dead Brewing Company with Jared Sorensen. His games under that company include ''Cat'', ''SchauermÀrchen'', ''Enemy Gods'', and ''Thirty''. He has won the Origins Award for Best Role-Playing Game and Best Collectible Card Game twice (for both the ''Legend of the Five Rings'' and '' 7th Sea'' role-playing games and collectible card games). He has also written for White Wolf, Inc., Pinnacle Entertainment Group, and worked for various video game companies, providing storyline and dialogue. He has written two regular online columns: The Game Designer's Journal (for ''The Gaming Outpost'') and Play Dirty (for ''Pyramid Magazine''). Legend of the Five Rings In 1995, Wick was a freelance writer living in Southern Californ ...
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Dungeons And Dragons
''Dungeons & Dragons'' (commonly abbreviated as ''D&D'' or ''DnD'') is a fantasy tabletop role-playing game (RPG) originally designed by Gary Gygax and Dave Arneson. The game was first published in 1974 by Tactical Studies Rules, Inc. (TSR). It has been published by Wizards of the Coast (now a subsidiary of Hasbro) since 1997. The game was derived from miniature wargames, with a variation of the 1971 game ''Chainmail'' serving as the initial rule system. ''D&D'' publication is commonly recognized as the beginning of modern role-playing games and the role-playing game industry, and also deeply influenced video games, especially the role-playing video game genre. ''D&D'' departs from traditional wargaming by allowing each player to create their own character to play instead of a military formation. These characters embark upon adventures within a fantasy setting. A Dungeon Master (DM) serves as the game's referee and storyteller, while maintaining the setting in which the ad ...
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Swords And Sorcery
Sword and sorcery (S&S) is a subgenre of fantasy characterized by sword-wielding heroes engaged in exciting and violent adventures. Elements of romance, magic, and the supernatural are also often present. Unlike works of high fantasy, the tales, though dramatic, focus on personal battles rather than world-endangering matters. Sword and sorcery commonly overlaps with heroic fantasy. Origin American author Fritz Leiber coined the term "sword and sorcery" in 1961 in response to a letter from British author Michael Moorcock in the fanzine ''Amra'', demanding a name for the sort of fantasy-adventure story written by Robert E. Howard. Moorcock had initially proposed the term "epic fantasy". Leiber replied in the journal ''Ancalagon'' (6 April 1961), suggesting "sword-and-sorcery as a good popular catchphrase for the field". He expanded on this in the July 1961 issue of ''Amra'', commenting: Since its inception, many attempts have been made to provide a precise definition of "swor ...
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Ven (Houses Of The Blooded)
Ven or VEN may refer to: Places * Ven, Heeze-Leende, a hamlet in the Netherlands * Ven (Sweden), an island in Southern Sweden * Ven, Tajikistan, a town * VEN or Venezuela Other uses * von Economo neurons, also called ''spindle neurons'' * ''VĂȘn'', an EP by Eluveitie * Ven (currency), the virtual currency used in Hub Culture * Venerable or Ven. * Ven or Ventus, a character from ''Kingdom Hearts'' * The ven, a fictional race of near-human beings ''Houses of the Blooded {{italic title ''Houses of the Blooded'' is a roleplaying game designed by John Wick released in July 2008. Its author has described it as the "anti-Dungeons and Dragons roleplaying game," emphasising elements of the fantasy genre that D&D overlo ...
'' and other games by John Wick {{disambiguation, geo ...
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Enemy Gods
An enemy or a foe is an individual or a group that is considered as forcefully adverse or threatening. The concept of an enemy has been observed to be "basic for both individuals and communities". The term "enemy" serves the social function of designating a particular entity as a threat, thereby invoking an intense emotional response to that entity.Martha L. Cottam, Beth Dietz-Uhler, Elena Mastors, ''Introduction to Political Psychology'' (2009), p. 54. The state of being or having an enemy is enmity, foehood or foeship. Terms Enemy comes from the 9th century Latin word ''inimi'', derived from Latin for "bad friend" ( la, inimicus) through French. "Enemy" is a strong word, and "emotions associated with the enemy would include anger, hatred, frustration, envy, jealousy, fear, distrust, and possibly grudging respect". As a political concept, an enemy is likely to be met with hate, violence, battle and war. The opposite of an enemy is a friend or ally. Because the term "the enemy ...
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OctaNe (role-playing Game)
Octane is a hydrocarbon and an alkane with the chemical formula , and the condensed structural formula . Octane has many structural isomers that differ by the amount and location of branching in the carbon chain. One of these isomers, 2,2,4-trimethylpentane (commonly called iso-octane) is used as one of the standard values in the octane rating scale. Octane is a component of gasoline (petrol). As with all low-molecular-weight hydrocarbons, octane is volatile and very flammable. Use of the term in gasoline "Octane" is colloquially used as a short form of " octane rating," particularly in the expression "high octane". "Octane rating" is an index of a fuel's ability to resist engine knock in engines having different compression ratios, which is a characteristic of octane's branched-chain isomers, especially iso-octane. The octane rating of gasoline is not directly related to the power output of an engine. Using gasoline of a higher octane than an engine is designed for cannot ...
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Jared Sorensen
Jared A. Sorensen is an indie role-playing game designer whose works include ''InSpectres'', '' octaNe'', and ''Lacuna Part I.'' Career Jared Sorensen was a member of the website The Forge, and later became an indie publisher. Sorensen designed the ''Schism'' mini-supplement for '' Sorcerer'' which was published as a PDF by Adept Press in 2001. Sorensen designed humorous role-playing game about ghost-busting, ''InSpectres'' (2002). The award for Most Innovative Game at the Indie RPG Awards went to ''Lacuna'' (2006) by Sorensen. His ''Memento Mori Theatricks'' site has been the host to over a dozen little games. He was also the co-founder of Wicked Dead Brewing Company with John Wick. From 1997 to 2007, Jared worked for a number of computer game companies in San Francisco and the Greater Boston Area, including PF. Magic, Mattel Interactive, LucasArts, Tilted Mill Entertainment and Turbine. In September 2007, Jared was hired as a Senior Game Design at Hidden City Games. In 201 ...
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FATE (role-playing Game System)
''Fate ''is a generic role-playing game system based on the ''Fudge'' gaming system. It has no fixed setting, traits, or genre and is customizable. It is designed to offer minimal obstruction to role-playing by assuming players want to make fewer dice rolls. ''Fate'' was written by Fred Hicks and Rob Donoghue; the 1st edition was published in early 2003, and the latest version (4th edition) was published successfully through crowd sourcing Kickstarter in 2013. System Fate is derived from the ''Fudge'' system, primarily that earlier design's verbal scale and Fudge dice, but most versions of Fate eschew the use of mandatory traits such as Strength and Intelligence. Instead, it uses a long list of skills and assumes that every character is "mediocre" in all skills except those that the character is explicitly defined as being good at. Skills may perform one or more of the four actions: attacking, defending, overcoming obstacles (a catch-all for solving problems) or creating an adv ...
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Evil Hat Productions
Evil Hat Productions is a company that produces role-playing games and other tabletop games. Chief among them is the free indie RPG, ''Fate'', which has won numerous awards. History Fred Hicks had been working with Lydia Leong, Rob Donoghue, and others to run LARPs at AmberCon NorthWest starting in 1999, and came up with the name Evil Hat for themselves. While on a trip to Lake Tahoe, friends Hicks and Donoghue developed a new game based on a conversation about running another ''Amber'' game and fixing some problems with ''FUDGE''; the result was ''Fate'' which Hicks and Donoghue would publish under the name Evil Hat. Donoghue and Hicks released a complete first-edition of ''Fate'' through Yahoo! Groups (January 2003) then cleaned up the technical writing and slightly polished the system for a second edition (August 2003). Hicks and Donoghue began work on the licensed '' Dresden Files Roleplaying Game'' in 2004, but publication was held up because they decided to use ''Spir ...
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