House Of Strahd
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House Of Strahd
''House of Strahd'' is an adventure module for the 2nd edition of the ''Advanced Dungeons & Dragons'' fantasy role-playing game, published in 1993. Plot summary In ''House of Strahd'', the player characters are stranded in Barovia, and must breach a haunted castle and destroy its master, the vampire-wizard Strahd von Zarovich. Elements that made the original ''Ravenloft'' module are still present, such as Madame Eva, the mysterious gypsy fortuneteller, Strahd's variable objectives (determined randomly, so the adventure can be replayed), and the deadly catacombs with the moving black ceiling. The revision introduces some new creatures (meld monsters, gargoyle golems), develops Strahd's tactics (with sections labeled "Strahd's Opportunities" that suggest attack routines triggered by the party's actions), and adds a Time-Track Table (so the referee can anticipate the sunset). Publication history TSR published ''House of Strahd'' (module code RM4) in 1993. It was updated from the '' ...
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House Of Strahd Lr
A house is a single-unit residential building. It may range in complexity from a rudimentary hut to a complex structure of wood, masonry, concrete or other material, outfitted with plumbing, electrical, and heating, ventilation, and air conditioning systems.Schoenauer, Norbert (2000). ''6,000 Years of Housing'' (rev. ed.) (New York: W.W. Norton & Company). Houses use a range of different roofing systems to keep precipitation such as rain from getting into the dwelling space. Houses may have doors or locks to secure the dwelling space and protect its inhabitants and contents from burglars or other trespassers. Most conventional modern houses in Western cultures will contain one or more bedrooms and bathrooms, a kitchen or cooking area, and a living room. A house may have a separate dining room, or the eating area may be integrated into another room. Some large houses in North America have a recreation room. In traditional agriculture-oriented societies, domestic animals suc ...
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Bruce Nesmith
Bruce Nesmith is a game designer who has worked primarily on role-playing games. He was Creative Director at TSR, working on a variety of games including ''Dungeons & Dragons'', and is a senior game designer at Bethesda Game Studios, where he has worked on AAA titles such as ''Fallout 3'', ''Fallout 4'' and '' Elder Scrolls IV: Oblivion'', and was lead designer on '' Elder Scrolls V: Skyrim''. Career TSR, Inc. hired Bruce Nesmith in 1981 to design computer games on the Apple II+. He soon moved on to be a writer of ''Dungeons & Dragons'' modules. After the original Dragonlance group began, the Dragonlance Series Design Team was later expanded to also include Margaret Weis, Douglas Niles, Bruce Nesmith, Mike Breault, Roger Moore, Laura Hickman, Linda Bakk, Michael Dobson and Garry Spiegle. Nesmith designed '' Ravenloft: Realm of Terror'' (1990), which built on the ideas behind the Hickmans' original ''Ravenloft'' adventure in an attempt to make ''AD&D'' competitive with horror role ...
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White Wolf (magazine)
''White Wolf'' is a game magazine that was published by White Wolf Publishing from 1986 to 1995. History While still in high school, Stewart Wieck and Steve Wieck decided to self-publish their own magazine, and Steve chose the name "White Wolf" after Elric of Melniboné. ''White Wolf'' #1 was published by their White Wolf Publishing in August 1986 and distributors began to order the magazine a few issues later as its print runs continued to increase. In 1990, Lion Rampant and White Wolf Publishing decided to merge into a new company that was simply called "White Wolf", and in an editorial in the magazine Stewart Weick explained that the magazine would remain independent despite the company's interest in role-playing production. With issue #50 (1995), the magazine's name was changed to ''White Wolf: Inphobia'', but the magazine was cancelled by issue #57. Reception ''White Wolf'' won the Origins Award for "Best Professional Adventure Gaming Magazine" in 1991, and again in 1992. ...
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Call Of Cthulhu (role-playing Game)
''Call of Cthulhu'' is a horror fiction role-playing game based on H. P. Lovecraft's story of the same name and the associated Cthulhu Mythos. The game, often abbreviated as ''CoC'', is published by Chaosium; it was first released in 1981 and is in its seventh edition, with licensed foreign language editions available as well. Its game system is based on Chaosium's Basic Role-Playing (BRP) with additions for the horror genre. These include special rules for sanity and luck. Gameplay Setting ''Call of Cthulhu'' is set in a darker version of our world based on H. P. Lovecraft's observation (from his essay, "Supernatural Horror in Literature") that "The oldest and strongest emotion of mankind is fear, and the strongest kind of fear is fear of the unknown." The original edition, first published in 1981, uses Basic Role-Playing as its basis and is set in the 1920s, the setting of many of Lovecraft's stories. The ''Cthulhu by Gaslight'' supplement blends the occult and Holmesian my ...
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Ravenloft
Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a collection of land pieces called "Ravenloft domains, domains", brought together by a mysterious force known only as #The Dark Powers, the Dark Powers. Each domain is tailored to and mystically ruled by a being called a Darklord (Ravenloft), Darklord who is forever trapped and surrounded by magical mists surrounding the domain. Strahd von Zarovich, a vampire in the original ''AD&D'' ''Ravenloft'' I6 module 1983, became the first Darklord, both ruler and prisoner of his own personal domain of Barovia. How Count von Zarovich became the darklord of Barovia was detailed in the novel ''I, Strahd: The Memoirs of a Vampire''. As originally established in the ''Ravenloft: Realm of Terror'' boxed set known as "the Black Box" released in 1990, the Ravenloft campaign ...
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Rick Swan
Rick Swan is a game designer and author who worked for TSR. His work for TSR, mostly for Advanced Dungeons & Dragons, appeared from 1989 to 1995. Swan also wrote ''The Complete Guide to Role-Playing Games'' (1990), published by St. Martin's Press. He was a regular columnist for InQuest Gamer. Publications *"Monstrous Compendium: Dragonlance Appendix", 1989 *"Monstrous Compendium: Kara-Tur Appendix", 1990 *" The Complete Wizard's Handbook", 1990 *"Marvel Super Heroes The Uncanny X-MEN Adventure Book", 1990 *"The Complete Ranger's Handbook", 1993 *"The Complete Paladin's Handbook", 1994 *"The Complete Barbarian's Handbook", 1995 *" The Complete Book of Villains", 1994 *"In the Cage: A Guide to Sigil", 1995 (with Wolfgang Baur) *"The Great Glacier", 1992 *"Nightmare Keep (Advanced Dungeons & Dragons/Forgotten Realms module FA2)", 1990 *" Dragon Magic", 1989 *"The Complete Guide to Role-Playing Games", 1990 *"The Heart of the Enemy", 1992 *"Ronin Challenge (Advanced Dungeons and Dra ...
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Jim Crabtree
James A. Crabtree is an American artist whose work has appeared in fantasy role-playing games (RPGs) and related materials. Career Jim Crabtree attended the University of California, where he was a member of a game club attended by several other students who would become RPG writers and artists. After graduation, Crabtree's first artistic credit was for the interior art of '' Hawkmoon'' (Chaosium, 1986). He then worked as an illustrator for TSR, producing black-and-white line drawings for ''Dragon'' as well as interior art for popular supplements like '' Night Howlers'' (1992), '' House of Strahd'' (1993), '' The Complete Book of Gnomes & Halflings'' (1994), ''Windriders of the Jagged Cliffs'' (1995), '' Den of Thieves'' (1996), ''The Illithiad'' (1998), and the second edition of ''Dark Sun''. Crabtree also provided art for several other game companies, including White Wolf ('' The Book of Shadows'', 1993; and '' Digital Web'', 1993); Iron Crown Enterprises ('' Spell Law, 3rd ...
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Clyde Caldwell
Clyde Caldwell (born February 20, 1948) is an American artist. Self-described as a fantasy illustrator, he is best known for his portrayals of strong, sexy female characters. With his work at TSR in the 1980s, he is considered one of the artists contributing to fantasy art's "golden age". Early life Born on February 20, 1948 in Gastonia, North Carolina, Caldwell was interested in becoming an artist from an early age, "I became an artist sort of by default ... I couldn't do anything else! I was into music for awhile. I played the guitar for a local band. I also enjoyed writing both stories and songs. But drawing and painting were the easiest for me." Caldwell took up an interest in painting fantasy and science-fiction art while in junior high school. "My biggest influences back then were the covers of the Edgar Rice Burroughs books. I wanted to paint pictures like those covers. My parents had always encouraged me in my artwork, but they didn’t understand why I was painting sc ...
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Dana Knutson
Dana Knutson is an artist best known for his work on role-playing game products. Career Dana Knutson has had a long career as an artist on role-playing games. He worked at FASA for 10 years, producing art on numerous works for their ''Star Trek'' and ''Shadowrun'' RPGs. He came to work for TSR in 1993 to produce artwork for the ''Dungeons & Dragons'' game, initially largely with the Planescape line. He created the Lady of Pain from one of his doodles. David "Zeb" Cook, designer of Planescape, explained Knutson's role in developing the setting: "It was at this early stage that I had my biggest idea - I needed an artist. I could think and write about these things, but the setting needed a look. ..Foolishly, people believed in me, and Dana Knutson was assigned to draw anything I wanted. I babbled, and he drew - buildings, streets, characters and landscapes. Before any of us knew it, he drew the Lady of Pain. I'm very fond of the Lady of Pain; she really locks up the Planescape look ...
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Richard W
Richard is a male given name. It originates, via Old French, from Old Frankish and is a compound of the words descending from Proto-Germanic ''*rīk-'' 'ruler, leader, king' and ''*hardu-'' 'strong, brave, hardy', and it therefore means 'strong in rule'. Nicknames include "Richie", "Dick", "Dickon", " Dickie", "Rich", "Rick", "Rico", "Ricky", and more. Richard is a common English, German and French male name. It's also used in many more languages, particularly Germanic, such as Norwegian, Danish, Swedish, Icelandic, and Dutch, as well as other languages including Irish, Scottish, Welsh and Finnish. Richard is cognate with variants of the name in other European languages, such as the Swedish "Rickard", the Catalan "Ricard" and the Italian "Riccardo", among others (see comprehensive variant list below). People named Richard Multiple people with the same name * Richard Andersen (other) * Richard Anderson (other) * Richard Cartwright (other) * Ri ...
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Wizards Of The Coast
Wizards of the Coast LLC (often referred to as WotC or simply Wizards) is an American publisher of games, primarily based on fantasy and List of science fiction themes, science fiction themes, and formerly an operator of retail stores for games. It is currently a subsidiary of Hasbro, which acquired the company in 1999. During a February 2021 reorganization at Hasbro, Wizards of the Coast became the lead part of the new "Wizards & Digital" division. Originally a role-playing game publisher, the company originated and popularized the collectible card game genre with ''Magic: The Gathering'' in the mid-1990s. It also acquired the popular ''Dungeons & Dragons'' role-playing game by buying TSR (company), TSR and increased its success by publishing the licensed ''Pokémon Trading Card Game''. The company's corporate headquarters are located in Renton, Washington, Renton, Washington (state), Washington, part of the Seattle metropolitan area. Wizards of the Coast publishes role-pl ...
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Andria Hayday
Andria Hayday is a game designer who has worked primarily on role-playing games. Career Between 1983 and 1984, approximately 200 people left TSR as a result of multiple rounds of layoffs; as a result Andria Hayday joined CEO John Rickets, as well as Mark Acres, Gaye Goldsberry O'Keefe, Gali Sanchez, Garry Spiegle, Carl Smith, Stephen D. Sullivan and Michael Williams in forming the game company Pacesetter on January 23, 1984. Hayday and Bruce Nesmith designed the '' DragonStrike'' board game, which was published by TSR, Inc. Hayday oversaw the artistic design of Jeff Grubb's 1992 Arabic setting Al-Qadim. Her '' D&D'' design work includes ''Monstrous Compendium Spelljammer Appendix'' (1990), '' Darklords'' (1991), ''Ravenloft Campaign Setting Ravenloft is a campaign setting for the ''Dungeons & Dragons'' roleplaying game. It is an alternate time-space existence known as a ''Demiplane, pocket dimension'' or demiplane, called the Demiplane of Dread, which consists of a col ...
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