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Homebrew (video Games)
Homebrew, when applied to video games, refers to games produced by hobbyists for proprietary video game consoles which are not intended to be user-programmable. The official documentation is often only available to licensed developers, and these systems may use storage formats that make distribution difficult, such as ROM cartridges or encrypted CD-ROMs. Many consoles have hardware restrictions to prevent unauthorized development. A non-professional developer for a system intended to be user-programmable, like the Commodore 64, is simply called a ''hobbyist'' (rather than a ''homebrew developer''). Development can use unofficial, community maintained toolchains or official development kits such as Net Yaroze, Linux for PlayStation 2, or Microsoft XNA. Targets for homebrew games are typically those which are no longer commercially relevant or produced, and with lower standards in art quality, such as the Atari 2600, Nintendo Entertainment System, Wii, Nintendo 3DS, Genesi ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote cloud ...
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Console Emulator
A video game console emulator is a type of emulator that allows a computing device to emulate a video game console's hardware and play its games on the emulating platform. More often than not, emulators carry additional features that surpass the limitations of the original hardware, such as broader controller compatibility, timescale control, greater performance, clearer quality, easier access to memory modifications (like GameShark), one-click cheat codes, and unlocking of gameplay features. Emulators are also a useful tool in the development process of homebrew demos and the creation of new games for older, discontinued, or rare consoles. The code and data of a game are typically supplied to the emulator by means of a ROM file (a copy of game cartridge data) or an ISO image (a copy of optical media), which are created by either specialized tools for game cartridges, or regular optical drives reading the data. Most games retain their copyright despite the increasing time-s ...
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Sega Mega-CD
The Sega CD, released as the in most regions outside North America and Brazil, is a CD-ROM accessory for the Sega Genesis produced by Sega as part of the fourth generation of video game consoles. It was released on December 12, 1991, in Japan, October 15, 1992, in North America, and April 2, 1993, in Europe. The Sega CD plays CD games and adds hardware functionality such as a faster CPU and graphic enhancements such as sprite scaling and rotation. It can also play audio CDs and CD+G discs. Sega sought to match the capabilities of the competing PC Engine CD-ROM² System, and added an additional CPU and custom graphics chip. They partnered with JVC to design the Sega CD. Fearful of leaks, Sega refused to consult with Sega of America until the project was complete; Sega of America assembled parts from dummy units to obtain a functioning unit. The Sega CD was redesigned several times by Sega and licensed third-party developers. The main benefit of CD technology at the time was ...
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Paprium
''Paprium'' is a 2020 homebrew side-scrolling beat 'em up video game developed and published by indie game studio WaterMelon for the Sega Mega Drive. This game is WaterMelon's first game since ''Pier Solar and the Great Architects'' and was announced as part of a crowd-funding pitch by WaterMelon directly on their "Magical Game Factory" crowd-funding site in 2012, with initial development starting sometime around 2013/2014. ''Paprium'' underwent an eight year development cycle prior to its release, and with little to no communication from WaterMelon or any individual developers to the game's backers or to the press. Due to this, the game was widely seen as vaporware prior to the game's initial shipments at the end of 2020. Gameplay ''Paprium'' is a beat 'em up game similar in style to other beat 'em up games that came out on the Sega Mega Drive in the late 80s and early 90s like ''Golden Axe'' and ''Streets of Rage'', with visuals styled after various pieces of media in the ...
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Pier Solar And The Great Architects
''Pier Solar and the Great Architects'' is a homebrew role-playing video game developed and published by WaterMelon for the Sega Mega Drive. The game was released worldwide on December 20, 2010. The game optionally utilizes the Mega CD expansion device to enhance its audio capabilities. Plot Setting The story is focused around three best friends — Hoston, Alina and Edessot. Hoston's father falls ill and the three friends are left to seek a rare magic herb to cure him. This story later develops into a much larger plot surrounding Pier Solar and the Great Architects. Characters * Hoston is a young botanist, taught by his father. He is a carefree laid-back young man. When his father becomes dangerously ill, Hoston realises that he is the only person who can save him and heads for the forbidden caverns of Reja where he hopes to find the herbs that will save his father's life. * Alina was adopted at a young age. She grew up with Hoston and Edessot as her only friends and is d ...
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10NES
The Checking Integrated Circuit (CIC) is a lockout chip designed by Nintendo for the Nintendo Entertainment System (NES) video game console in 1985; the chip is part of a system known as 10NES, in which a 'key' (which is stored in the game) is used by the 'lock' (stored in the console) to both check if the game is authentic, and if the game is the same region as the console. The chip was designed in response to the North American video game crash of 1983, which was partially the result of a lack of both publishing and quality control; the idea was that by forcing third-party developers to have their games go through an approval process, Nintendo could stop shovelware from entering the market. Improved designs of the CIC chip were also used in the later Super Nintendo Entertainment System and Nintendo 64, although running an updated security program which performs additional checks. The lockout chip was controversial, with several developers opting to release their games without ...
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit Third generation of video game consoles, third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on Game cartridges, cartridges. The Game controller, controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the List of million-selling game consoles, best-selling consoles of its time and helped revitalize the US game industry foll ...
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Lights Out (game)
''Lights Out'' is an electronic game released by Tiger Electronics in 1995. The game consists of a 5 by 5 grid of lights. When the game starts, a random number or a stored pattern of these lights is switched on. Pressing any of the lights will toggle it and the adjacent lights. The goal of the puzzle is to switch all the lights off, preferably in as few button presses as possible.'Beyond Tetris' - Lights Out
Tony Delgado, ''GameSetWatch'', January 29, 2007. Accessed on line October 18, 2007.

Jaap's Puzzle Page. Accessed on line October 18, 2007.
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Fairchild Channel F
The Fairchild Channel F, short for "Channel Fun", is a video game console, the first to be based on a microprocessor and to use ROM cartridges instead of having games built-in. It was released by Fairchild Camera and Instrument in November 1976 across North America at a retail price of . It was launched as the "Video Entertainment System", but when Atari released its Video Computer System the next year, Fairchild rebranded their machine as "Channel F" while keeping the Video Entertainment System descriptor. The Fairchild Channel F achieved only about 350,000 units before Fairchild sold the technology to Zircon International in 1979, trailing well behind the VCS. The system was discontinued in 1983. History In 1974, Alpex Computer Corporation employees Wallace Kirschner and Lawrence Haskel developed a home video game prototype consisting of a base unit centered on an Intel 8080 microprocessor and interchangeable circuit boards containing ROM chips that could be plugged int ...
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Magnavox Odyssey
The Magnavox Odyssey is the first commercial home video game console. The hardware was designed by a small team led by Ralph H. Baer at Sanders Associates, while Magnavox completed development and released it in the United States in September 1972 and overseas the following year. The Odyssey consists of a white, black, and brown box that connects to a television set, and two rectangular controllers attached by wires. It is capable of displaying three square dots and one line of varying height on the screen in monochrome black and white, with differing behavior for the dots depending on the game played. Players place plastic overlays on the screen to display additional visual elements for each game, and one or two players for each game control their dots with the knobs and buttons on the controller by the rules given for the game. The console cannot generate audio or track scores. The Odyssey console came packaged with dice, paper money, and other board game paraphernalia to a ...
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Game Boy Advance Flash Cartridge
A flash cartridge is one of several cartridges containing flash memory that have been developed for use in video game consoles. These cartridges enable homebrew applications and games to be used. Flash cartridges offer a means of storage for keeping the games until a user decides to run a game, which then it is copied to the cartridge's game ROM for the console to run the game as if it were a normal ROM cartridge. The game storage can be in the form of onboard flash memory on the cartridge, although more recent cartridges use external memory cards as storage in place of onboard memory, such as Compact Flash or Secure Digital memory cards. Recent flash cartridges may also use RAM instead of ROM for flashing games to run on the console as a way to offer faster loading times than what is possible on reprogrammable ROM. These cartridges remain the best-known way to create and distribute homebrew games for many consoles, such as the Game Boy Advance. (another option in this case ...
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