Hollerith Constant
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Hollerith Constant
Hollerith constants, named in honor of Herman Hollerith, were used in early FORTRAN programs to allow manipulation of character data. Early FORTRAN had no CHARACTER data type, only numeric types. In order to perform character manipulation, characters needed to be placed into numeric variables using Hollerith constants. For example, the constant 3HABC specified a three-character string "ABC", identified by the initial integer representing the string length 3 and the specified Hollerith character H, followed by the string data ABC. These constants were '' typeless'', so that there were no type conversion issues. If the constant specified fewer characters than was possible to hold in a data item, the characters were then stored in the item ''left-justified'' and ''blank-filled''. Mechanics By the FORTRAN 66 Standard, Hollerith syntax was allowed in the following uses: * As constants in DATA statements * As constant actual arguments in subroutine CALL statements * As edit descrip ...
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Herman Hollerith
Herman Hollerith (February 29, 1860 – November 17, 1929) was a German-American statistician, inventor, and businessman who developed an electromechanical tabulating machine for punched cards to assist in summarizing information and, later, in accounting. His invention of the punched card tabulating machine, patented in 1884, marks the beginning of the era of mechanized binary code and semiautomatic data processing systems, and his concept dominated that landscape for nearly a century. Hollerith founded a company that was amalgamated in 1911 with several other companies to form the Computing-Tabulating-Recording Company. In 1924, the company was renamed "International Business Machines" (IBM) and became one of the largest and most successful companies of the 20th century. Hollerith is regarded as one of the seminal figures in the development of data processing. Biography Herman Hollerith was born in Buffalo, New York, in 1860, where he also spent his early childhood. His paren ...
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Data Type
In computer science and computer programming, a data type (or simply type) is a collection or grouping of data values, usually specified by a set of possible values, a set of allowed operations on these values, and/or a representation of these values as machine types. A data type specification in a program constrains the possible values that an expression, such as a variable or a function call, might take. On literal data, it tells the compiler or interpreter how the programmer intends to use the data. Most programming languages support basic data types of integer numbers (of varying sizes), floating-point numbers (which approximate real numbers), characters and Booleans. Concept A data type may be specified for many reasons: similarity, convenience, or to focus the attention. It is frequently a matter of good organization that aids the understanding of complex definitions. Almost all programming languages explicitly include the notion of data type, though the possible d ...
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Type Conversion
In computer science, type conversion, type casting, type coercion, and type juggling are different ways of changing an expression from one data type to another. An example would be the conversion of an integer value into a floating point value or its textual representation as a string, and vice versa. Type conversions can take advantage of certain features of type hierarchies or data representations. Two important aspects of a type conversion are whether it happens ''implicitly'' (automatically) or ''explicitly'', and whether the underlying data representation is converted from one representation into another, or a given representation is merely ''reinterpreted'' as the representation of another data type. In general, both primitive and compound data types can be converted. Each programming language has its own rules on how types can be converted. Languages with strong typing typically do little implicit conversion and discourage the reinterpretation of representations, ...
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Word (data Type)
In computing, a word is any processor design's natural unit of data. A word is a fixed-sized datum handled as a unit by the instruction set or the hardware of the processor. The number of bits or digits in a word (the ''word size'', ''word width'', or ''word length'') is an important characteristic of any specific processor design or computer architecture. The size of a word is reflected in many aspects of a computer's structure and operation; the majority of the registers in a processor are usually word-sized and the largest datum that can be transferred to and from the working memory in a single operation is a word in many (not all) architectures. The largest possible address size, used to designate a location in memory, is typically a hardware word (here, "hardware word" means the full-sized natural word of the processor, as opposed to any other definition used). Documentation for older computers with fixed word size commonly states memory sizes in words rather than by ...
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"Hello, World!" Program
A "Hello, World!" program is usually a simple computer program that emits (or displays) to the screen (often the Console application, console) a message similar to "Hello, World!". A small piece of code in most general-purpose programming languages, this program is used to illustrate a language's basic Syntax (programming languages), syntax. Such a program is often the first written by a student of a new programming language, but it can also be used as a sanity check to ensure that the computer software intended to Compiler, compile or run source code is correctly installed, and that its operator understands how to use it. History While several small test programs have existed since the development of programmable computers, the tradition of using the phrase "Hello, World!" as a test message was influenced by an example program in the 1978 book ''The C Programming Language'', with likely earlier use in BCPL. The example program from the book prints , and was inherited from a 197 ...
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