History Of Shogi
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History Of Shogi
Shogi is a two-player strategy board game in the same family as Western chess, chaturanga, and Chinese xiangqi, and is the most popular of a family of chess variants native to Japan. Arrival in Japan It is not clear when the ancestral chess-type game that later developed into shogi was brought to Japan. This is in contrast to the game of go, which was almost certainly brought to Japan in or around the Nara period, since a go board is stored in the treasury of . There are tales that relate that it was invented by Yuwen Yong of Northern Zhou, and that brought it back after visiting the country of Tang, but both these tales are likely to have been invented at the start of the Edo period by those keen to make a name for themselves as authorities on shogi. There are several theories about when shogi spread to Japan, but the earliest plausible date is around the 6th century. It is thought that the pieces used in the shogi of the time were not the current five-sided pieces, but thre ...
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Shogi
, also known as Japanese chess, is a strategy board game for two players. It is one of the most popular board games in Japan and is in the same family of games as Western chess, ''chaturanga, Xiangqi'', Indian chess, and '' janggi''. ''Shōgi'' means general's (''shō'' ) board game (''gi'' ). Western chess is sometimes called (''Seiyō Shōgi'' ) in Japan. Shogi was the earliest chess-related historical game to allow captured pieces to be returned to the board by the capturing player. This drop rule is speculated to have been invented in the 15th century and possibly connected to the practice of 15th century mercenaries switching loyalties when captured instead of being killed. The earliest predecessor of the game, chaturanga, originated in India in the sixth century, and the game was likely transmitted to Japan via China or Korea sometime after the Nara period."Shogi". ''Encyclopædia Britannica''. 2002. Shogi in its present form was played as early as the 16th century, while ...
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Kōfuku-ji
is a Buddhist temple that was once one of the powerful Seven Great Temples in the city of Nara, Japan. The temple is the national headquarters of the Hossō school. History Kōfuku-ji has its origin as a temple that was established in 669 by Kagami-no-Ōkimi (), the wife of Fujiwara no Kamatari, wishing for her husband’s recovery from illness. Its original site was in Yamashina, Yamashiro Province (present-day Kyoto). In 672, the temple was moved to Fujiwara-kyō, the first planned Japanese capital to copy the orthogonal grid pattern of Chang'an. In 710, the temple was dismantled for the second time and moved to its present location, on the east side of the newly constructed capital, Heijō-kyō, today's Nara. Kōfuku-ji was the Fujiwara's tutelary temple, and enjoyed prosperity for as long as the family did. The temple was not only an important center for the Buddhist religion, but also retained influence over the imperial government, and even by "aggressive means" in ...
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Chu Shogi
Chu shogi ( or Middle Shogi) is a strategy board game native to Japan. It is similar to modern shogi (sometimes called Japanese chess) in its rules and gameplay. Its name means "mid-sized shogi", from a time when there were three sizes of shogi variants that were regularly being played. Chu shogi seems to have been developed in the early 14th century as a derivative of dai shogi ('large shogi'). There are earlier references, but it is not clear that they refer to the game as we now know it. With fewer pieces than dai shogi, the game is considered more exciting, and was still commonly played in Japan in 1928–1939, especially in the Keihanshin region. The game largely died out after World War II despite the advocacy of prominent shogi players such as and Ōyama Yasuharu (who played chu shogi when young and credited it with the development of his personal cautious and tenacious shogi style). In 1976, there were about 30–40 masters of the game. It has gained some adherents in ...
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Sho Shogi
Shō shōgi (小将棋 'small chess') is a 16th-century form of shogi (Japanese chess), and the immediate predecessor of the modern game. It was played on a 9×9 board with the same setup as in modern shogi, except that an extra piece stood in front of the king: a 'drunk elephant' that promoted into a prince, which is effectively a second king. While 9×9 may not seem 'small', it was smaller than the other shogi variants prevalent at the time, which were the 12×12 chu shogi and 15×15 dai shogi. According to the ''Sho Shōgi Zushiki'', the drunk elephant was eliminated by the Emperor Go-Nara (reigned 1526–1557), and it is assumed that the drop rule was introduced at about the same time, giving rise to shogi as we know it today. Rules of the game Objective The objective of the game is to capture your opponent's king and crown prince (if present) or all other pieces. Game equipment Two players, Black and White (or 先手 ''sente'' and 後手 ''gote''), play on a board ru ...
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Dai Shogi
Dai shogi (大将棋, 'large chess') or Kamakura dai shogi (鎌倉大将棋) is a chess variant native to Japan. It derived from Heian era shogi, and is similar to standard shogi (sometimes called Japanese chess) in its rules and game play. Dai shogi is only one of several large board shogi variants. Its name means ''large shogi'', from a time when there were three sizes of shogi games. Early versions of dai shogi can be traced back to the Kamakura period, from about AD 1230. It was the historical basis for the later, much more popular variant chu shogi. Rules of the game Other than the additional pieces (the iron and stone generals, knights, angry boars, cat swords, evil wolves, violent oxen, and flying dragons, which all promote to gold generals), the rules of dai shogi are thought to have corresponded very closely to those of its descendant chu shogi. Objective The objective of the game is to capture the opponent's king and, if present, the prince, which counts as a second ...
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Ranging Rook
Ranging Rook or Swinging Rook (振り飛車 ''furibisha'') openings in shogi position the rook to the center or left of the player's board to support an attack there. Ranging Rook strategies used in Ranging Rook vs Static Rook are among the oldest of shogi strategies attested in the historical documents that first describe the rules of shogi around 1600. Description Types of Ranging Rook Traditionally, Ranging Rook has been used as a defensive strategy for White against Static Rook openings played by Black. White's rook can be moved flexibly to counteract Black's attacks. These types of White openings are named simply Ranging Rook (振り飛車 ''furibisha''). In describing the game positions of both opponents, the term is Static Rook vs Ranging Rook (居飛車対振り飛車 ''ibisha tai furibisha''). In these games, Black has the initiative, and White quickly builds a defense by castling the king and seeks counterattacking opportunities. By default, the ...
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Central Rook
In shogi, Central Rook (中飛車 ''nakabisha'') is a subclass of Ranging Rook openings in which the rook is positioned on the fifth (central) file. However, since the central file can be thought of as the dividing line between Ranging Rook and Static Rook positions, it is also possible to find Static Rook positions using a rook that has been moved to the central file. These strategies are generally categorized as subclasses of the particular Static Rook opening. For example, Central Rook Yagura (矢倉中飛車) is a Yagura opening that uses a central rook. The term 中飛車 without modification refers to Ranging Rook Central Rook strategies while Static Rook central rook strategies have another word modifying 中飛車. Central Rook subcategories Ranging Rook strategies like Central Rook are also traditionally played by White against Black's Static Rook position. However, in the modern era (that is, later than the Edo period), Normal Central Rook is played by both White a ...
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Static Rook
Static Rook (居飛車 ''ibisha'') openings in shogi typically have the player's rook at its start position, which is the second file (on the 28 square) for Black and the eighth file (on the 82 square) for White. Explanation Static Rook is a set of openings in which the rook remains on its starting square, which is the 28 square if played by Black and the 82 square if played by White. It is also possible to include other openings where the rook moves to another file that is still on the players right side of the board, such as the third file or the fourth file. The reason for including these other openings where the rook is not technically ''static'' is because the typical castle fortifications constructed to the protect the Static Rook player's king are usually the same for these openings. Nonetheless, some shogi theory does categorize these openings with right side rook movement into the same group as Ranging Rook openings despite the disparity in castle formation. A ...
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Matsudaira Ietada (Fukōzu)
:''This is about a member of the Fukōzu-Matsudaira. For others of the same name, see Matsudaira Ietada.'' , also known as Tomomo no Suke was a Japanese samurai of the Sengoku period. Nussbaum, Louis-Frédéric. (2005)"Matsudaira Ietada"in ''Japan Encyclopedia'', p. 616. He was the adoptive father of Matsudaira Tadayoshi, the fourth son of Tokugawa Ieyasu Biography Ietada was the fourth son of Matsudaira Koretada, who was the head of the Fukōzu branch of the Matsudaira clan. Ietada served his brother Tokugawa Ieyasu from a young age. In 1572, he fought at the Battle of Mikatagahara. He fought in many of Ieyasu's campaigns, including against Takeda Katsuyori in the Battle of Nagashino 1575. and took part in the Siege of Takatenjin (1581) against Okabe Motonobu. In 1590, Ietada was granted Oshi Domain (100,000 ''koku'') in Musashi Province. He was transferred to Kashira Domain in 1592 and to Omigawa Domain in 1594. In 1599, he was given command of Fushimi Castle near Kyoto ...
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Yoshinori Kimura
(February 15, 1977 – October 6, 2010) was a Japanese professional wrestler, better known by the ring name . Naniwa was known for his comedic gimmick, in which he performed mannerisms of crabs. This was also reflected upon in the design of his wrestling mask. Professional wrestling career Naniwa debuted professionally in 1993 in Michinoku Pro Wrestling as a face. He participated in the 1995 Super J-Cup, managing to get to the quarterfinals, but he was later eliminated by eventual winner Jyushin Thunder Liger. In the late 1990s, Naniwa competed in the United States for Extreme Championship Wrestling (ECW). He wrestled Gran Hamada in January 1998 at the ''ECW House Party'' event. After this, Naniwa took a brief hiatus for a few years but made his return in 2006, again under his Gran Naniwa ring name, competing in a match for New Japan Pro-Wrestling's now defunct WRESTLE LAND "brand". Death Kimura died on October 6, 2010 due to a heart attack at the age of 33. Championships ...
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Katsura Tree
''Cercidiphyllum'' is a genus containing two species of plants, both commonly called katsura. They are the sole members of the monotypic family Cercidiphyllaceae. The genus is native to Japan and China and unrelated to ''Cercis'' (redbuds). Description The type species, ''Cercidiphyllum japonicum'', can reach in height, and is one of the largest hardwoods in Asia. The other species, ''Cercidiphyllum magnificum'', is much smaller, rarely reaching over in height. ''Cercidiphyllum'' produces spurs along its twigs. These are short stems with closely spaced leaves. The foliage is dimorphic. According to a recent description "short shoots bear broadly cordate or reniform, palmately veined leaves with crenate margins; long shoots bear elliptic to broadly ovate leaves with entire or finely serrate margins."Peter K. Endress. 1993. "Cercidiphyllaceae" pages 250-252. In: Klaus Kubitzki (editor). ''The Families and Genera of Vascular Plants''. volume II. Springer-Verlag: Berlin; Heidelberg ...
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Heian Dai Shogi
Heian dai shogi ( ja, 平安大将棋 'Heian (Era) large chess') is an early large board variant of shogi (Japanese chess) as it was played in the Heian period. The same 12th century document which describes the Heian form of shogi also describes this variant. Unfortunately, this description does not give enough information to actually play the game, but this has not stopped people from attempting to reconstruct this early form of shogi. A fairly complete and playable reconstruction is outlined here. Rules of the game Objective The objective of the game is to capture your opponent's king or to capture all the other pieces, leaving a bare king. Unlike standard shogi, pieces may not be dropped back into play after capture. Game equipment Two players, Black and White (or 先手 ''sente'' and 後手 ''gote''), play on a board ruled into a grid of 13 ''ranks'' (rows) by 13 ''files'' (columns) for a total of 169 squares. The squares are undifferentiated by marking or color. ...
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