Hiroya Hatsushiba
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Hiroya Hatsushiba
Hiroya Hatsushiba ( ja, 初芝 弘也, ''Hatsushiba Hiroya'') is the founder of video game developer tri-Crescendo, and a long time sound programmer for composer Motoi Sakuraba, whom he also gives English titles of the tracks Sakuraba creates. Hatsushiba came up as a sound director and programmer for the Telenet Japan subsidiary Wolfteam in 1993. It is here that he met Sakuraba; these two have worked together on various games since then. He was one of the many people that left Telenet Japan on March 6, 1995 to participate in the founding of tri-Ace. Here, he continued his sound programmer duties for Sakuraba, as well as doing some field programming. In 1999, he left tri-Ace and formed tri-Crescendo. While initially continuing to provide sound programming for tri-Ace's games, tri-Crescendo moved into game development in 2001. Hatsushiba partnered up with Monolith Soft to develop '' Baten Kaitos: Eternal Wings and the Lost Ocean'', which became one of the more successful games for Ga ...
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Tri-Crescendo
tri-Crescendo is a Japanese video game developer. It was founded in February 1999 by Hiroya Hatsushiba, who still runs the company. Hatsushiba, originally being a sound programmer, carried his experience into tri-Crescendo; the company was initially responsible for the sound in all games by tri-Ace starting with ''Valkyrie Profile'' until 2001 when the company co-created '' Baten Kaitos'' with Monolith Soft. tri-Crescendo then went on to make ''Eternal Sonata'' for the Xbox 360 and PlayStation 3 and '' Fragile Dreams: Farewell Ruins of the Moon'' for the Wii. tri-Crescendo was responsible for the programming and sound design in both the first ''Baten Kaitos'' and the prequel, ''Baten Kaitos Origins ''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocea ...''. In the first game battle plann ...
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Motoi Sakuraba
is a Japanese composer and keyboardist. He is known for his numerous contributions in video games, such as for '' Tales'', ''Star Ocean'', ''Mario Golf'', ''Mario Tennis'', '' Golden Sun'', and ''Dark Souls'' series, as well as several other anime series, television dramas, and progressive rock albums. Career Sakuraba was born on August 5, 1965, in Akita Prefecture, Japan. While attending Meiji University, Sakuraba began to take music composition seriously, and eventually formed the progressive rock band "Clashed Ice" in 1984, consisting of him on keyboards and Genta Kudo on drums and vocals. After the duo had graduated the following year, they were noticed by music producer Shingo Ueno, and ending up signing with Made in Japan Records. The band had then added bassist Tetsuya Nagatsuma, and was renamed as "Deja Vu". In 1988, the band would release their only studio album, ''Baroque in the Future'', composed entirely by Sakuraba. Although the band disbanded in 1989, Sakuraba woul ...
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English Language
English is a West Germanic language of the Indo-European language family, with its earliest forms spoken by the inhabitants of early medieval England. It is named after the Angles, one of the ancient Germanic peoples that migrated to the island of Great Britain. Existing on a dialect continuum with Scots, and then closest related to the Low Saxon and Frisian languages, English is genealogically West Germanic. However, its vocabulary is also distinctively influenced by dialects of France (about 29% of Modern English words) and Latin (also about 29%), plus some grammar and a small amount of core vocabulary influenced by Old Norse (a North Germanic language). Speakers of English are called Anglophones. The earliest forms of English, collectively known as Old English, evolved from a group of West Germanic (Ingvaeonic) dialects brought to Great Britain by Anglo-Saxon settlers in the 5th century and further mutated by Norse-speaking Viking settlers starting in the 8th and 9th ...
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Telenet Japan
was a Japanese video game and software developer founded in October 1983 by Kazuyuki Fukushima. The company had several video game divisions including: Wolf Team, Laser Soft, Reno, Renovation Products, Riot, Commseed, and Telenet Jr. Telenet Japan's North American subsidiary, Renovation Products, was acquired by Sega of America in 1993. With debt of , the company ceased operating in late September 2007 and closed its doors on October 25. Sunsoft acquired Telenet's entire software library in December 2009, citing plans to remake or re-release (via Virtual Console) the old titles. The Japanese company Edia acquired Telenet's catalogue from City Connection in January 2020. Riot The Riot division came into existence in 1991 when Telenet Japan was expanding in the country. However, because Telenet was starting to lose sales in 1993, the company went through extensive restructuring which resulted in the closing of a few subsidiaries. Some staff employed at Laser Soft and Riot were tr ...
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Wolfteam
, formerly known as , was a Japanese video game development company founded in 1986. The company was renamed in 2003 when Telenet Japan sold part of its stake and made Namco the majority shareholder. Namco Tales Studio was originally the primary developer of the ''Tales'' RPG series, as it had been since the series' beginning. In November 2011, it was announced that the current Tales Studio would be dissolved and would merge with their publisher, Namco Bandai Games. In February 2012, it was announced that the 80 people of the Tales team would join Bandai Namco Studios.http://www.bandainamco.co.jp/files/E38390E383B3E38380E382A4E3838AE383A0E382B3E382B9E3.pdf History Originally headed by Masahiro Akishino, Wolf Team became independent from Telenet in 1987, was reintegrated in 1990 and got merged with another Telenet subsidiary called Lasersoft, then was completely absorbed in an internal restructuring at Telenet in 1993 at which point most of the staff left together with Akishino. ...
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Tri-Ace
is a Japanese video game developer, video game development company formed in March 1995 by former Telenet Japan employees Yoshiharu Gotanda (programmer, current tri-Ace President), Masaki Norimoto (game designer) and Joe Asanuma (director). The name is a play on words regarding the "three aces" who formed the company. Most of tri-Ace's games have been video game publisher, published by Square Enix (formerly Enix). The company exclusively makes role-playing video games, and is known for giving their games' action-packed battle systems and deep skill systems. This trademark style began when the founders of tri-Ace originally worked for Telenet Japan's Wolfteam, and had created ''Tales of Phantasia''. This game, published by Namco, is a precursor to tri-Ace's own ''Star Ocean'' games in several ways; e.g., an action battle system where the player controls one character and AI controls others in the party and special battle skills that the player can assign to different buttons. Be ...
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Monolith Soft
trading as Monolith Soft, is a Japanese video game development studio originally owned by Namco (later Bandai Namco) until being bought out by Nintendo in 2007. The company was founded in 1999 by Tetsuya Takahashi with the support and cooperation of Masaya Nakamura, the founder of Namco. Their first project was the ''Xenosaga'' series, a spiritual successor to the Square-developed ''Xenogears''. Multiple Square staff would join Takahashi at Monolith Soft including Hirohide Sugiura and Yasuyuki Honne. In addition to the ''Xenosaga'' series, Monolith Soft worked on other projects including '' Baten Kaitos'' and ''Namco × Capcom'', the precursor to their later ''Project X Zone'' series, along with assisting on projects from other developers. While several of its games have released on the PlayStation 2, the majority of its games have released on Nintendo platforms. As of 2019, Monolith Soft operates four studios. Its main studio is in Meguro, Tokyo that produces the company's ...
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Eternal Wings And The Lost Ocean
Eternal(s) or The Eternal may refer to: * Eternity, an infinite amount of time, or a timeless state * Immortality or eternal life * God, the supreme being, creator deity, and principal object of faith in monotheism Comics, film and television * Eternals (comics), a fictional race of superhumans in the Marvel Comics universe ** ''Eternals'' (film), a 2021 film based on the comics characters * ''Eternal'' (film), a 2005 horror film * ''The Eternal'' (film) or ''Trance'', a 1998 horror film * Eternal (''Doctor Who''), a fictional race of cosmic beings from the TV series ''Doctor Who'' * Eternal Pictures, an international film distribution company * "Eternal", an episode of the TV series '' Eleventh Hour'' * ''Eternal'', a fictional warship captained by Andrew Waltfeld in the Gundam anime universe Music * Eternal (group), British girl group * The Eternal (band), Australian rock band * Eternal, British doom metal band featuring Electric Wizard member Jus Oborn * Eternal Re ...
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Nintendo GameCube
The is a home video game console developed and released by Nintendo in Japan on September 14, 2001, in North America on November 18, 2001, and in PAL territories in 2002. It is the successor to the Nintendo 64 (1996), and predecessor of the Wii (2006). In the sixth generation of video game consoles, the GameCube competed with Sony's PlayStation 2 and Microsoft's Xbox. Flagship games include '' Super Smash Bros. Melee'', ''Luigi's Mansion'', ''Super Mario Sunshine'', ''Metroid Prime'', '' Mario Kart: Double Dash'', ''Pikmin'', ''Pikmin 2'', '' The Legend of Zelda: The Wind Waker'', ''Chibi-Robo!'', and ''Animal Crossing''. Development was enabled by the 1997 formation of computer graphics company ArtX, of former SGI employees who had created the Nintendo 64, and which was later acquired by ATI to produce the GameCube's GPU. In May 1999, Nintendo announced codename Dolphin, released in 2001 as the GameCube. It is Nintendo's first console to use optical discs instead of ROM cartrid ...
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Baten Kaitos Origins
''Baten Kaitos Origins'', also known as ''Baten Kaitos 2'', is a 2006 role-playing video game developed by Monolith Soft and Tri-Crescendo for the GameCube video game console. The game is a prequel to ''Baten Kaitos: Eternal Wings and the Lost Ocean''. Similar to the first entry, the player assume the role of a "guardian angel, guardian spirit" – an unseen avatar (computing), player avatar – who guides protagonist Sagi and his party of companions in an adventure across an aerial floating island-based kingdom in the clouds. The game retains the original's focus around the concept of "Magnus" – magical cards that capture the "essence" of items found in the in-game world, where the concept is still used as a plot device, for inventory management, in-game item management, and as a basis for the card-themed battle system, albeit with minor tweaks. Unlike the first game, which was published by then-Monolith Soft owner Namco, ''Origins'' was published by Nintendo, and was not released ...
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Eternal Sonata
is a role-playing video game developed by tri-Crescendo and published by Bandai Namco Games. The Xbox 360 version of the game was released on June 14, 2007 in Japan, September 17, 2007 in North America, and October 19, 2007 in Europe. The game was also released on the PlayStation 3 with additional content as on September 18, 2008 in Japan, and in North America on October 21, 2008, and in Europe with the original name ''Eternal Sonata'' on February 13, 2009. The game is centered on the Polish romantic pianist and composer Frédéric Chopin, who died of tuberculosis at the age of 39. The story envisions a fictional world dreamed by Chopin during his last hours that is influenced by Chopin's life and music, and in which he himself is a playable character, among others. The game's battle system centers on musical elements and character-unique special attacks. Light and darkness play a part in the appearance and abilities of enemies on the battlefield, as well as the types of magic t ...
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Michiko Naruke
(born August 13, 1967) is a Japanese video game music composer, well known for her work in the ''Wild Arms'' series. Composing career She used to work for Telenet Japan and Riot, but many people who worked for these two companies left, and along with Naruke, later started working for Media.Vision. She has composed music for games outside of the ''Wild ARMs'' series, such as ''Psycho Dream'' on the Super Famicom and the Tenshi no Uta series on the PC Engine. While it was speculated that Naruke composed under the pseudonym "Hassy" for the @MIDI albums, the composer herself has stated that Hassy is a separate individual (Hiroya Hatsushiba). She has made a number of songs for Media.Vision's ''Wild ARMs'' series. Occasionally, the main theme and ending theme of the ''Wild ARMs'' songs will contain lyrics, formerly being sung by Machiko Watanabe and Kaori Asoh. Most recently, for the tenth anniversary, a new vocalist has been introduced, Nana Mizuki. Her compositions in the Wild AR ...
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