Hilbert Curves
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Hilbert Curves
The Hilbert curve (also known as the Hilbert space-filling curve) is a continuous fractal space-filling curve first described by the German mathematician David Hilbert in 1891, as a variant of the space-filling Peano curves discovered by Giuseppe Peano in 1890. Because it is space-filling, its Hausdorff dimension is 2 (precisely, its image is the unit square, whose dimension is 2 in any definition of dimension; its graph is a compact set homeomorphic to the closed unit interval, with Hausdorff dimension 2). The Hilbert curve is constructed as a limit of piecewise linear curves. The length of the nth curve is \textstyle 2^n - , i.e., the length grows exponentially with n, even though each curve is contained in a square with area 1. Images File:Hilbert curve 1.svg, Hilbert curve, first order File:Hilbert curve 2.svg, Hilbert curves, first and second orders File:Hilbert curve 3.svg, Hilbert curves, first to third orders File:Hilbert curve production rules!.svg, Production rules Fi ...
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C (programming Language)
C (''pronounced like the letter c'') is a General-purpose language, general-purpose computer programming language. It was created in the 1970s by Dennis Ritchie, and remains very widely used and influential. By design, C's features cleanly reflect the capabilities of the targeted CPUs. It has found lasting use in operating systems, device drivers, protocol stacks, though decreasingly for application software. C is commonly used on computer architectures that range from the largest supercomputers to the smallest microcontrollers and embedded systems. A successor to the programming language B (programming language), B, C was originally developed at Bell Labs by Ritchie between 1972 and 1973 to construct utilities running on Unix. It was applied to re-implementing the kernel of the Unix operating system. During the 1980s, C gradually gained popularity. It has become one of the measuring programming language popularity, most widely used programming languages, with C compilers avail ...
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Sierpiński Curve
Sierpiński curves are a recursively defined sequence of continuous closed plane fractal curves discovered by Wacław Sierpiński, which in the limit n \to \infty completely fill the unit square: thus their limit curve, also called the Sierpiński curve, is an example of a space-filling curve. Because the Sierpiński curve is space-filling, its Hausdorff dimension (in the limit n \to \infty ) is 2 . The Euclidean length of the nth iteration curve S_n is : l_n = (1+\sqrt 2) 2^n - (2-\sqrt 2) , i.e., it grows ''exponentially'' with n beyond any limit, whereas the limit for n \to \infty of the area enclosed by S_n is 5/12 \, that of the square (in Euclidean metric). Uses of the curve The Sierpiński curve is useful in several practical applications because it is more symmetrical than other commonly studied space-filling curves. For example, it has been used as a basis for the rapid construction of an approximate solution to the Travelling Salesman Problem (wh ...
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Murray Polygon
In geometry, the Peano curve is the first example of a space-filling curve to be discovered, by Giuseppe Peano in 1890. Peano's curve is a surjective, continuous function from the unit interval onto the unit square, however it is not injective. Peano was motivated by an earlier result of Georg Cantor that these two sets have the same cardinality. Because of this example, some authors use the phrase "Peano curve" to refer more generally to any space-filling curve. Construction Peano's curve may be constructed by a sequence of steps, where the ''i''th step constructs a set ''Si'' of squares, and a sequence ''Pi'' of the centers of the squares, from the set and sequence constructed in the previous step. As a base case, ''S''0 consists of the single unit square, and ''P''0 is the one-element sequence consisting of its center point. In step ''i'', each square ''s'' of ''S''''i'' − 1 is partitioned into nine smaller equal squares, and its center point ''c'' is rep ...
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Moore Curve
A Moore curve (after E. H. Moore) is a continuous fractal space-filling curve which is a variant of the Hilbert curve. Precisely, it is the loop version of the Hilbert curve, and it may be thought as the union of four copies of the Hilbert curves combined in such a way to make the endpoints coincide. Because the Moore curve is plane-filling, its Hausdorff dimension is 2. The following figure shows the initial stages of the Moore curve: Representation as Lindenmayer system The Moore curve can be expressed by a rewrite system (L-system). :Alphabet: L, R :Constants: F, +, − :Axiom: LFL+F+LFL :Production rules: : L → −RF+LFL+FR− : R → +LF−RFR−FL+ Here, ''F'' means "draw forward", ''−'' means "turn left 90°", and ''+'' means "turn right 90°" (see turtle graphics). Generalization to higher dimensions There is an elegant generalization of the Hilbert curve to arbitrary higher dimensions. Traversing the polyh ...
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Locality-sensitive Hashing
In computer science, locality-sensitive hashing (LSH) is an algorithmic technique that hashes similar input items into the same "buckets" with high probability. (The number of buckets is much smaller than the universe of possible input items.) Since similar items end up in the same buckets, this technique can be used for data clustering and nearest neighbor search. It differs from conventional hashing techniques in that hash collisions are maximized, not minimized. Alternatively, the technique can be seen as a way to reduce the dimensionality of high-dimensional data; high-dimensional input items can be reduced to low-dimensional versions while preserving relative distances between items. Hashing-based approximate nearest neighbor search algorithms generally use one of two main categories of hashing methods: either data-independent methods, such as locality-sensitive hashing (LSH); or data-dependent methods, such as locality-preserving hashing (LPH). Definitions An ''LSH family'' ...
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Locality Of Reference
In computer science, locality of reference, also known as the principle of locality, is the tendency of a processor to access the same set of memory locations repetitively over a short period of time. There are two basic types of reference locality temporal and spatial locality. Temporal locality refers to the reuse of specific data and/or resources within a relatively small time duration. Spatial locality (also termed ''data locality''"NIST Big Data Interoperability Framework: Volume 1"urn:doi:10.6028/NIST.SP.1500-1r2) refers to the use of data elements within relatively close storage locations. Sequential locality, a special case of spatial locality, occurs when data elements are arranged and accessed linearly, such as traversing the elements in a one-dimensional Array data structure, array. Locality is a type of predictability, predictable behavior that occurs in computer systems. Systems that exhibit strong ''locality of reference'' are great candidates for performance optimiza ...
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Hilbert Curve Scheduling
In parallel processing, the Hilbert curve scheduling method turns a multidimensional task allocation problem into a one-dimensional space filling problem using Hilbert curves, assigning related tasks to locations with higher levels of proximity.''Scheduling for Parallel Processing'' by Maciej Drozdowski 2009 page 166 Other space filling curves may also be used in various computing applications for similar purposes. The SLURM job scheduler which is used on a number of supercomputers uses a best fit algorithm based on Hilbert curve scheduling in order to optimize locality of task assignments.''Job Scheduling Strategies for Parallel Processing:'' by Eitan Frachtenberg and Uwe Schwiegelshohn 2010 pages 138-144 See also * Job scheduling * Supercomputer operating systems A supercomputer operating system is an operating system intended for supercomputers. Since the end of the 20th century, supercomputer operating systems have undergone major transformations, as fundamental changes ha ...
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Cinema 4D
Cinema 4D is a 3D software suite developed by the German company Maxon. Overview As of R21, only one version of Cinema 4D is available. It replaces all previous variants, including BodyPaint 3D, and includes all features of the past 'Studio' variant. With R21, all binaries were unified. There is no technical difference between commercial, educational, or demo versions. The difference is now only in licensing. 2014 saw the release of Cinema 4D Lite, which came packaged with Adobe After Effects Creative Cloud 2014. "Lite" acts as an introductory version, with many features withheld. This is part of a partnership between the two companies, where a Maxon-produced plug-in, called Cineware, allows any variant to create a seamless workflow with After Effects. The "Lite" variant is dependent on After Effects CC, needing the latter application running to launch, and is only sold as a package component included with AE CS through Adobe. Initially, Cinema 4D was developed for Amiga compu ...
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Blender (software)
Blender is a free and open-source 3D computer graphics software tool set used for creating animated films, visual effects, art, 3D-printed models, motion graphics, interactive 3D applications, virtual reality, and, formerly, video games. Blender's features include 3D modelling, UV mapping, texturing, digital drawing, raster graphics editing, rigging and skinning, fluid and smoke simulation, particle simulation, soft body simulation, sculpting, animation, match moving, rendering, motion graphics, video editing, and compositing. History The Dutch animation studio NeoGeo (not related to Neo Geo video game hardware) started to develop Blender as an in-house application, and based on the timestamps for the first source files, January 2, 1994 is considered to be Blender's birthday. Version 1.00 was released in January 1995, with the primary author being company co-owner and software developer Ton Roosendaal. The name ''Blender'' was inspired by a song by the Swiss electroni ...
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Rendering (computer Graphics)
Rendering or image synthesis is the process of generating a photorealistic or non-photorealistic image from a 2D or 3D model by means of a computer program. The resulting image is referred to as the render. Multiple models can be defined in a ''scene file'' containing objects in a strictly defined language or data structure. The scene file contains geometry, viewpoint, texture, lighting, and shading information describing the virtual scene. The data contained in the scene file is then passed to a rendering program to be processed and output to a digital image or raster graphics image file. The term "rendering" is analogous to the concept of an artist's impression of a scene. The term "rendering" is also used to describe the process of calculating effects in a video editing program to produce the final video output. Rendering is one of the major sub-topics of 3D computer graphics, and in practice it is always connected to the others. It is the last major step in the gr ...
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Turtle Graphics
In computer graphics, turtle graphics are vector graphics using a relative cursor (the "turtle") upon a Cartesian plane (x and y axis). Turtle graphics is a key feature of the Logo programming language. Overview The turtle has three attributes: a location, an orientation (or direction), and a pen. The pen, too, has attributes: color, width, and on/off state (also called ''down'' and ''up''). The turtle moves with commands that are relative to its own position, such as "move forward 10 spaces" and "turn left 90 degrees". The pen carried by the turtle can also be controlled, by enabling it, setting its color, or setting its width. A student could understand (and predict and reason about) the turtle's motion by imagining what they would do if they were the turtle. Seymour Papert called this "body syntonic" reasoning. A full turtle graphics system requires control flow, procedures, and recursion: many turtle drawing programs fall short. From these building blocks one can build ...
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