Hilbert's Third Problem
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Hilbert's Third Problem
The third of Hilbert's list of mathematical problems, presented in 1900, was the first to be solved. The problem is related to the following question: given any two polyhedra of equal volume, is it always possible to cut the first into finitely many polyhedral pieces which can be reassembled to yield the second? Based on earlier writings by Carl Friedrich Gauss, David Hilbert conjectured that this is not always possible. This was confirmed within the year by his student Max Dehn, who proved that the answer in general is "no" by producing a counterexample. The answer for the analogous question about polygons in 2 dimensions is "yes" and had been known for a long time; this is the Wallace–Bolyai–Gerwien theorem. Unknown to Hilbert and Dehn, Hilbert's third problem was also proposed independently by Władysław Kretkowski for a math contest of 1882 by the Academy of Arts and Sciences of Kraków, and was solved by Ludwik Antoni Birkenmajer with a different method than Dehn. Birk ...
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Cube And Prism From Two Bricks
In geometry, a cube is a three-dimensional solid object bounded by six square faces, facets or sides, with three meeting at each vertex. Viewed from a corner it is a hexagon and its net is usually depicted as a cross. The cube is the only regular hexahedron and is one of the five Platonic solids. It has 6 faces, 12 edges, and 8 vertices. The cube is also a square parallelepiped, an equilateral cuboid and a right rhombohedron a 3-zonohedron. It is a regular square prism in three orientations, and a trigonal trapezohedron in four orientations. The cube is dual to the octahedron. It has cubical or octahedral symmetry. The cube is the only convex polyhedron whose faces are all squares. Orthogonal projections The ''cube'' has four special orthogonal projections, centered, on a vertex, edges, face and normal to its vertex figure. The first and third correspond to the A2 and B2 Coxeter planes. Spherical tiling The cube can also be represented as a spherical tiling, and ...
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Cavalieri's Principle
In geometry, Cavalieri's principle, a modern implementation of the method of indivisibles, named after Bonaventura Cavalieri, is as follows: * 2-dimensional case: Suppose two regions in a plane are included between two parallel lines in that plane. If every line parallel to these two lines intersects both regions in line segments of equal length, then the two regions have equal areas. * 3-dimensional case: Suppose two regions in three-space (solids) are included between two parallel planes. If every plane parallel to these two planes intersects both regions in cross-sections of equal area, then the two regions have equal volumes. Today Cavalieri's principle is seen as an early step towards integral calculus, and while it is used in some forms, such as its generalization in Fubini's theorem, results using Cavalieri's principle can often be shown more directly via integration. In the other direction, Cavalieri's principle grew out of the ancient Greek method of exhaustion, whic ...
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Quotient Space (linear Algebra)
In linear algebra, the quotient of a vector space ''V'' by a subspace ''N'' is a vector space obtained by "collapsing" ''N'' to zero. The space obtained is called a quotient space and is denoted ''V''/''N'' (read "''V'' mod ''N''" or "''V'' by ''N''"). Definition Formally, the construction is as follows. Let ''V'' be a vector space over a field ''K'', and let ''N'' be a subspace of ''V''. We define an equivalence relation ~ on ''V'' by stating that ''x'' ~ ''y'' if . That is, ''x'' is related to ''y'' if one can be obtained from the other by adding an element of ''N''. From this definition, one can deduce that any element of ''N'' is related to the zero vector; more precisely, all the vectors in ''N'' get mapped into the equivalence class of the zero vector. The equivalence class – or, in this case, the coset – of ''x'' is often denoted : 'x''= ''x'' + ''N'' since it is given by : 'x''= . The quotient space ''V''/''N'' is then defined as ''V''/~, the set of all equival ...
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Real Number
In mathematics, a real number is a number that can be used to measure a ''continuous'' one-dimensional quantity such as a distance, duration or temperature. Here, ''continuous'' means that values can have arbitrarily small variations. Every real number can be almost uniquely represented by an infinite decimal expansion. The real numbers are fundamental in calculus (and more generally in all mathematics), in particular by their role in the classical definitions of limits, continuity and derivatives. The set of real numbers is denoted or \mathbb and is sometimes called "the reals". The adjective ''real'' in this context was introduced in the 17th century by René Descartes to distinguish real numbers, associated with physical reality, from imaginary numbers (such as the square roots of ), which seemed like a theoretical contrivance unrelated to physical reality. The real numbers include the rational numbers, such as the integer and the fraction . The rest of the real ...
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Tensor Product
In mathematics, the tensor product V \otimes W of two vector spaces and (over the same field) is a vector space to which is associated a bilinear map V\times W \to V\otimes W that maps a pair (v,w),\ v\in V, w\in W to an element of V \otimes W denoted v \otimes w. An element of the form v \otimes w is called the tensor product of and . An element of V \otimes W is a tensor, and the tensor product of two vectors is sometimes called an ''elementary tensor'' or a ''decomposable tensor''. The elementary tensors span V \otimes W in the sense that every element of V \otimes W is a sum of elementary tensors. If bases are given for and , a basis of V \otimes W is formed by all tensor products of a basis element of and a basis element of . The tensor product of two vector spaces captures the properties of all bilinear maps in the sense that a bilinear map from V\times W into another vector space factors uniquely through a linear map V\otimes W\to Z (see Universal property). ...
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Tetrahedron
In geometry, a tetrahedron (plural: tetrahedra or tetrahedrons), also known as a triangular pyramid, is a polyhedron composed of four triangular faces, six straight edges, and four vertex corners. The tetrahedron is the simplest of all the ordinary convex polyhedra and the only one that has fewer than 5 faces. The tetrahedron is the three-dimensional case of the more general concept of a Euclidean simplex, and may thus also be called a 3-simplex. The tetrahedron is one kind of pyramid, which is a polyhedron with a flat polygon base and triangular faces connecting the base to a common point. In the case of a tetrahedron the base is a triangle (any of the four faces can be considered the base), so a tetrahedron is also known as a "triangular pyramid". Like all convex polyhedra, a tetrahedron can be folded from a single sheet of paper. It has two such nets. For any tetrahedron there exists a sphere (called the circumsphere) on which all four vertices lie, and anot ...
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