High Speed (pinball)
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High Speed (pinball)
''High Speed'' is a pinball game designed by Steve Ritchie and released by Williams Electronics in 1986. It is based on Ritchie's real-life police chase inside a 1979 Porsche 928. He was finally caught in Lodi, California on Interstate 5 and accused of speeding at . A sequel was released 1992 called '' The Getaway: High Speed II''. Gameplay The main object of the game is to turn the main stoplight (located on the ramp) from green to yellow to red by hitting the nine stoplight targets (three of each color). Shooting the ball up the ramp or into the eject hole (saucer) also spots a stoplight target. Once all nine have been lit, the objective is to shoot the ball up the ramp again, thus "running the red light," and starting the police chase mode. To escape the police, the player can either shoot the ball up the ramp again (a Getaway) or by lighting all nine stoplight targets again and then shooting the eject hole (an Escape), starting multi-ball. Once multi-ball begins, all ...
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WMS Industries
WMS Industries, Inc. was an American electronic gaming and amusement manufacturer in Enterprise, Nevada. It was merged into Scientific Games in 2016. WMS's predecessor was the Williams Manufacturing Company, founded in 1943 by Harry E. Williams. However, the company that became WMS Industries was formally founded in 1974 as Williams Electronics, Inc. Williams initially was a manufacturer of pinball machines. In 1964, Williams was acquired by jukebox manufacturer Seeburg Corp. and reorganized as Williams Electronics Manufacturing Division. In 1973, the company branched out into the coin-operated arcade video game market with its ''Pong'' clone ''Paddle Ball'', eventually creating a number of video game classics, including '' Defender'' and '' Robotron: 2084.'' In 1974, Williams Electronics, Inc. was incorporated as a wholly owned subsidiary of Seeburg. Williams Electronics was sold off as an independent company during the bankruptcy of Seeburg in 1980. In 1987, the company went ...
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Pin*Bot
''Pin-Bot'' (styled ''PIN•BOT'') is a pinball machine released by Williams in October 1986. It was designed by Python Anghelo and Barry Oursler. Rules The main objective of ''Pin-Bot'' is to advance through the planets of the Solar System, starting at Pluto and reaching the Sun. The player advances from planet to planet by hitting specially marked targets, earning special bonuses throughout the game. ''Pin-Bot's'' main feature is a grid of lights in the center of the playfield, just below the Pin•Bot. The player can fill this grid by hitting the targets above and to the right of it. Once completed, the visor opens, enabling the player to lock two balls in the robot's eye sockets, starting a two-ball multiball mode. The player can then re-lock one of the balls and use the other to score a Solar Value (jackpot) up the left ramp, at which point both balls go back into play. Each shot up the left ramp increases the Solar Value until it is collected, and this jackpot is c ...
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Checkpoint (pinball)
''Checkpoint'' is a 1991 pinball machine released by Data East. It featured the first dot matrix display (DMD) ever incorporated into a pinball game. For ''Checkpoint'', Data East used a "half-height" DMD. By way of comparison, Williams later produced machines with standard DMDs that were twice the height. ''Checkpoint'' also features video mode minigames on its display. In 2008, the ''Popular Mechanics'' website included the machine on a list of the top eight most innovative pinball machines of all time.Porges, SethTop 8 Most Innovative Pinball Machines of All Time 5 August 2008, ''Popular Mechanics'' website. Retrieved 22 May 2014. Gameplay The machine's gameplay centers on a ramp with a so-called ''Lasermatic'' speed detection feature that "clock" a pinball's speed by measuring the time between the ball hitting one switch and then a second, translating that time into a speed analogous to that of a racing car. The minimum is 80 MPH; a skilled player can achieve a speed upwar ...
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Tradewest
Tradewest was an American video game company based in Corsicana, Texas that produced numerous games in the 1980s and early 1990s. The company was the publisher of the ''Battletoads'' and ''Double Dragon'' series in North America and the PAL region. The name was revived in August 2009 by Midway Games's former European subsidiaries which rebranded themselves as Tradewest. They inherited the name from the American parent company which had owned the Tradewest trademark since 1996. History Original company Tradewest was founded in 1985 by Leland Cook, his son Byron Cook, and John Rowe. Tradewest started out by manufacturing SNK's ''Alpha Mission'' arcade game in the United States, followed by ''Ikari Warriors'' and '' Victory Road'' before shifting away from the coin-op arcade game business to concentrate on the home console market. In 1987, Tradewest purchased Cinematronics, a video game developer and manufacturer based in El Cajon, California, whose previous games included ''Drago ...
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Nintendo Entertainment System
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party d ...
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Video Game
Video games, also known as computer games, are electronic games that involves interaction with a user interface or input device such as a joystick, controller, keyboard, or motion sensing device to generate visual feedback. This feedback mostly commonly is shown on a video display device, such as a TV set, monitor, touchscreen, or virtual reality headset. Some computer games do not always depend on a graphics display, for example text adventure games and computer chess can be played through teletype printers. Video games are often augmented with audio feedback delivered through speakers or headphones, and sometimes with other types of feedback, including haptic technology. Video games are defined based on their platform, which include arcade video games, console games, and personal computer (PC) games. More recently, the industry has expanded onto mobile gaming through smartphones and tablet computers, virtual and augmented reality systems, and remote c ...
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Rare (company)
Rare Limited is a British video game developer and a studio of Xbox Game Studios based in Twycross. Rare's games span the platform, first-person shooter, action-adventure, fighting, and racing genres. Its most popular games include the ''Battletoads'', ''Donkey Kong'', and '' Banjo-Kazooie'' series, as well as games like '' GoldenEye 007'' (1997), ''Perfect Dark'' (2000), ''Conker's Bad Fur Day'' (2001), ''Viva Piñata'' (2006), and ''Sea of Thieves'' (2018). Tim and Chris Stamper, who also founded Ultimate Play the Game, established Rare in 1985. During its early years, Rare was backed by an unlimited budget from Nintendo, primarily concentrated on Nintendo Entertainment System (NES) games. During this time, Rare created successful games such as ''Wizards & Warriors'' (1987), '' R.C. Pro-Am'' (1988), and ''Battletoads'' (1991). Rare became a prominent second-party developer for Nintendo, which came to own a large minority stake of the company, with the release of ''Donkey ...
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The Pinball Arcade
''The Pinball Arcade'' is a pinball video game developed by FarSight Studios. The game is a simulated collection of real pinball tables licensed by Gottlieb, Alvin G. and Company, and Stern Pinball, a company which also owns the rights of machines from Data East and Sega Pinball. Williams and Bally games are no longer available since June 30, 2018, as FarSight had lost the license to WMS properties, which has since passed to Zen Studios. The game is available for download on a number of devices through their respective online stores, including Android (along with derivatives such as Kindle Fire and Ouya), iOS, Windows (through Steam), macOS (through the Mac App Store and Steam), PlayStation Vita, PlayStation 3, PlayStation 4 (through PlayStation Store), Xbox 360, Xbox One, Wii U in North America only, and Nintendo Switch. Tables are available for free limited demo play on Android, iOS, and other platforms. Every month, along with the release of downloadable content (DLC), four se ...
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Pat Lawlor
Patrick M. Lawlor (born November 30, 1951) is a video game and pinball machine designer. Pat Lawlor had originally been a video game designer and had entered the coin-operated game design industry in 1980, working for Dave Nutting Associates. Lawlor's pinball career began as an engineer for Williams in 1987, when he co-designed a dual-playfield machine called ''Banzai Run'' with Larry DeMar. In 1988, he was assigned his first individual design project, a machine entitled '' Earthshaker!'', which was released in January 1989. Notably, ''Earthshaker!'' was the first pinball machine with a shaker motor. Early games Lawlor's first solo project, ''Earthshaker!'', was noteworthy for its implementation of a relatively obscure theme (earthquakes). The follow-up to ''Earthshaker!'' tackled a different form of natural disaster: tornados. The new game, ''Whirlwind'', was released in early 1990 to similar praise. Both games demonstrated components of Lawlor's design methodology. Foremo ...
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Video Game Crash Of 1983
The video game crash of 1983 (known as the Atari shock in Japan) was a large-scale recession in the video game industry that occurred from 1983 to 1985, primarily in the United States. The crash was attributed to several factors, including market saturation in the number of video game consoles and available games, many of which were of poor quality, as well as waning interest in console games in favor of personal computers. Home video game revenues peaked at around $3.2 billion in 1983, then fell to around $100 million by 1985 (a drop of almost 97 percent). The crash abruptly ended what is retrospectively considered the second generation of console video gaming in North America. To a lesser extent, the arcade game market also weakened as the golden age of arcade video games came to an end. Lasting about two years, the crash shook a then-booming video game industry and led to the bankruptcy of several companies producing home computers and video game consoles. Analysts of t ...
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Space Shuttle (pinball)
''Space Shuttle'' (full title: ''Space Shuttle: Pinball Adventure'') is a Space Shuttle themed pinball machine designed by Barry Oursler and Joe Kaminkow and produced in 1984 by Williams Electronics. The machine's marketing slogan is "The fastest way to make your earnings really take off!". It is notable for its central ramp shot up a feature themed after the Space Shuttle. A sequel, ''Space Station: Pinball Rendezvous'', was released in 1987. Gameplay In ''Space Shuttle'' the main goal is to acquire the shuttle score value from spelling out "S H U T T L E" by hitting six stand up targets and one drop target - or by using the lit inlanes (if available). The reward for the shuttle score value is assigned randomly with each new ball, or by hitting a stand up target, at the top of a short ramp. It will be one of the following: *50,000 points plus a bonus holdover, *an extra ball (a score award is given if 5 extra balls are earned during game), *a special, *100,000 points, * ...
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Mylar
BoPET (biaxially-oriented polyethylene terephthalate) is a polyester film made from stretched polyethylene terephthalate (PET) and is used for its high tensile strength, chemical and dimensional stability, transparency, reflectivity, gas and aroma barrier properties, and electrical insulation. A variety of companies manufacture boPET and other polyester films under different brand names. In the UK and US, the best-known trade names are Mylar, Melinex, and Hostaphan. History BoPET film was developed in the mid-1950s,Izard, Emmette Farr"Production of polyethylene terephthalate" U.S. patent no. 2,534,028 (filed: 1948 May 13; issued: 1950 December 12). originally by DuPont, Imperial Chemical Industries (ICI), and Hoechst. In 1955 Eastman Kodak used Mylar as a support for photographic film and called it "ESTAR Base". The very thin and tough film allowed reels to be exposed on long-range U-2 reconnaissance flights. In 1964, NASA launched Echo II, a diameter balloon constructed ...
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