Hierarchical Model View Controller User Interface Language
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Hierarchical Model View Controller User Interface Language
A user interface markup language is a markup language that renders and describes graphical user interfaces and controls. Many of these markup languages are dialects of XML and are dependent upon a pre-existing scripting language engine, usually a JavaScript engine, for rendering of controls and extra scriptability. The concept of the user interface markup languages is primarily based upon the desire to prevent the " re-invention of the wheel" in the design, development and function of a user interface; such re-invention comes in the form of coding a script for the entire user interface. The typical user interface markup language solidifies often re-used program or script code in the form of markup, making it easier to focus upon design of a user interface in an understandable dialect as opposed to focus on function. User interface markup languages, like most markup and programming languages, rely upon sub-application runtimes to interpret and render the markup code as progr ...
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Markup Language
Markup language refers to a text-encoding system consisting of a set of symbols inserted in a text document to control its structure, formatting, or the relationship between its parts. Markup is often used to control the display of the document or to enrich its content to facilitating automated processing. A markup language is a set of rules governing what markup information may be included in a document and how it is combined with the content of the document in a way to facilitate use by humans and computer programs. The idea and terminology evolved from the "marking up" of paper manuscripts (i.e., the revision instructions by editors), which is traditionally written with a red pen or blue pencil on authors' manuscripts. Older markup languages, which typically focus on typography and presentation, include troff, TeX, and LaTeX. Scribe and most modern markup languages, for example XML, identify document components (for example headings, paragraphs, and tables), with the e ...
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Open Standard
An open standard is a standard that is openly accessible and usable by anyone. It is also a prerequisite to use open license, non-discrimination and extensibility. Typically, anybody can participate in the development. There is no single definition, and interpretations vary with usage. The terms ''open'' and ''standard'' have a wide range of meanings associated with their usage. There are a number of definitions of open standards which emphasize different aspects of openness, including the openness of the resulting specification, the openness of the drafting process, and the ownership of rights in the standard. The term "standard" is sometimes restricted to technologies approved by formalized committees that are open to participation by all interested parties and operate on a consensus basis. The definitions of the term ''open standard'' used by academics, the European Union, and some of its member governments or parliaments such as Denmark, France, and Spain preclude open standard ...
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XForms
XForms is an XML format used for collecting inputs from web forms. XForms was designed to be the next generation of HTML / XHTML forms, but is generic enough that it can also be used in a standalone manner or with presentation languages other than XHTML to describe a user interface and a set of common data manipulation tasks. XForms 1.0 (Third Edition) was published on 29 October 2007. The original XForms specification became an official W3C Recommendation on 14 October 2003, while XForms 1.1, which introduced a number of improvements, reached the same status on 20 October 2009. Differences from web forms In contrast to the original web forms (originally defined in HTML), the creators of XForms have used a model–view–controller (MVC) approach. The model consists of one or more XForms models describing form data, constraints upon that data, and submissions. The view describes what controls appear in the form, how they are grouped together, and what data they are bound to. CSS ...
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Document Object Model
The Document Object Model (DOM) is a cross-platform and language-independent interface that treats an XML or HTML document as a tree structure wherein each node is an object representing a part of the document. The DOM represents a document with a logical tree. Each branch of the tree ends in a node, and each node contains objects. DOM methods allow programmatic access to the tree; with them one can change the structure, style or content of a document. Nodes can have event handlers attached to them. Once an event is triggered, the event handlers get executed. The principal standardization of the DOM was handled by the World Wide Web Consortium (W3C), which last developed a recommendation in 2004. WHATWG took over the development of the standard, publishing it as a living document. The W3C now publishes stable snapshots of the WHATWG standard. In HTML DOM (Document Object Model), every element is a node: * A document is a document node. * All HTML elements are element nodes. * ...
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Ajax (programming)
Ajax (also AJAX ; short for " Asynchronous JavaScript and XML") is a set of web development techniques that uses various web technologies on the client-side to create asynchronous web applications. With Ajax, web applications can send and retrieve data from a server asynchronously (in the background) without interfering with the display and behaviour of the existing page. By decoupling the data interchange layer from the presentation layer, Ajax allows web pages and, by extension, web applications, to change content dynamically without the need to reload the entire page. In practice, modern implementations commonly utilize JSON instead of XML. Ajax is not a technology, but rather a programming concept. HTML and CSS can be used in combination to mark up and style information. The webpage can be modified by JavaScript to dynamically display—and allow the user to interact with the new information. The built-in XMLHttpRequest object is used to execute Ajax on webpages, allowing ...
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Java (programming Language)
Java is a high-level, class-based, object-oriented programming language that is designed to have as few implementation dependencies as possible. It is a general-purpose programming language intended to let programmers ''write once, run anywhere'' ( WORA), meaning that compiled Java code can run on all platforms that support Java without the need to recompile. Java applications are typically compiled to bytecode that can run on any Java virtual machine (JVM) regardless of the underlying computer architecture. The syntax of Java is similar to C and C++, but has fewer low-level facilities than either of them. The Java runtime provides dynamic capabilities (such as reflection and runtime code modification) that are typically not available in traditional compiled languages. , Java was one of the most popular programming languages in use according to GitHub, particularly for client–server web applications, with a reported 9 million developers. Java was originally developed ...
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Apache Pivot
Apache Pivot is an open-source platform for building rich web applications in Java or any JVM-compatible language. It is released under the Apache License version 2.0. Architecture Its classes are divided in the following categories: * Core classes that enable the classes in the other categories to function * WTK classes that provide user interface elements such as buttons and lists. These are built according to the model-view-controller architecture. Most of Pivot's classes are included in the WTK category. * Web classes that enable communication with remote computers * Charts that allow the software engineer to build interactive charts * Tools that provide utility functionality WTK WTK or widgets toolkit are the graphical components of Apache Pivot. There are more widgets than in other Java GUI libraries like JFC/Swing, SWT or JavaFX. The components are based on Java2D and are completely skinnable and support color schemes. The demos "Kitchen Sink" and "Component Explorer" ...
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UsiXML
UsiXML (USer Interface eXtensible Markup Language) is an XML-based markup language for defining user interfaces on computers. UsiXML is a specification language for user interface design. It allows the designer to describe a user interface at different levels of abstraction. In other words, you can specify a UI in terms of: functionality ( task analysis), the object it manipulates, or in a more concrete way, user interface. The UsiXML language is currently being submitted for a standardisation plan to the W3C. Another work with the same purpose is UIML. Tool support There are plenty of tools that can be found for UsiXML. They include: a translator from UsiXML specification to Flash (FlashiXML), a tool for drawing/sketching user interfaces (SketchiXML), a tool for task analysis (idealXML). References External links UsiXML Project WebSite {{DEFAULTSORT:Usixml Open standards User interface markup languages ...
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Resource Description Framework
The Resource Description Framework (RDF) is a World Wide Web Consortium (W3C) standard originally designed as a data model for metadata. It has come to be used as a general method for description and exchange of graph data. RDF provides a variety of syntax notations and data serialization formats with Turtle (Terse RDF Triple Language) currently being the most widely used notation. RDF is a directed graph composed of triple statements. An RDF graph statement is represented by: 1) a node for the subject, 2) an arc that goes from a subject to an object for the predicate, and 3) a node for the object. Each of the three parts of the statement can be identified by a URI. An object can also be a literal value. This simple, flexible data model has a lot of expressive power to represent complex situations, relationships, and other things of interest, while also being appropriately abstract. RDF was adopted as a W3C recommendation in 1999. The RDF 1.0 specification was published in 2004, th ...
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Document Type Definition
A document type definition (DTD) is a set of ''markup declarations'' that define a ''document type'' for an SGML-family markup language ( GML, SGML, XML, HTML). A DTD defines the valid building blocks of an XML document. It defines the document structure with a list of validated elements and attributes. A DTD can be declared inline inside an XML document, or as an external reference. XML uses a subset of SGML DTD. , newer XML namespace-aware schema languages (such as W3C XML Schema and ISO RELAX NG) have largely superseded DTDs. A namespace-aware version of DTDs is being developed as Part 9 of ISO DSDL. DTDs persist in applications that need special publishing characters, such as the XML and HTML Character Entity References, which derive from larger sets defined as part of the ISO SGML standard effort. Associating DTDs with documents A DTD is associated with an XML or SGML document by means of a document type declaration (DOCTYPE). The DOCTYPE appears in the syntactic f ...
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Cascading Style Sheets
Cascading Style Sheets (CSS) is a style sheet language used for describing the presentation of a document written in a markup language such as HTML or XML (including XML dialects such as SVG, MathML or XHTML). CSS is a cornerstone technology of the World Wide Web, alongside HTML and JavaScript. CSS is designed to enable the separation of content and presentation, including layout, colors, and fonts. This separation can improve content accessibility; provide more flexibility and control in the specification of presentation characteristics; enable multiple web pages to share formatting by specifying the relevant CSS in a separate .css file, which reduces complexity and repetition in the structural content; and enable the .css file to be cached to improve the page load speed between the pages that share the file and its formatting. Separation of formatting and content also makes it feasible to present the same markup page in different styles for different rendering metho ...
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Scalable Vector Graphics
Scalable Vector Graphics (SVG) is an XML-based vector image format for defining two-dimensional graphics, having support for interactivity and animation. The SVG specification is an open standard developed by the World Wide Web Consortium since 1999. SVG images are defined in a vector graphics format and stored in XML text files. SVG images can thus be scaled in size without loss of quality, and SVG files can be searched, indexed, scripted, and compressed. The XML text files can be created and edited with text editors or vector graphics editors, and are rendered by the most-used web browsers. Overview SVG has been in development within the World Wide Web Consortium (W3C) since 1999 after six competing proposals for vector graphics languages had been submitted to the consortium during 1998 (see below). The early SVG Working Group decided not to develop any of the commercial submissions, but to create a new markup language that was informed by but not really based on any ...
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