Hebereke (series)
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Hebereke (series)
is a video game series developed by Sunsoft that was released primarily in Japan, with a few releases in Europe and one release in North America. It was one of the company's main franchises during the 1990s. Hebe, the main character of the series, became Sunsoft's main mascot during this period, appearing on the company's logo in several games and commercials. The series features a comical, yet surreal setting and characters. The title of the series comes from a Japanese colloquialism for drunkenness. The series covers several different genres from platforming to puzzle, though they are all set in the same fictional universe. Although there are 9 games in the series, only 3 of them were released outside of Japan: '' Ufouria: The Saga'' for the NES, ''Hebereke's Popoon'' for the SNES, and ''Hebereke's Popoitto'' for the SNES, PlayStation, and Sega Saturn. All three of these games were only released in Japan and Europe, with no North American release, although ''Ufouria: The Saga'' ...
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Sunsoft
, stylized as SUNSOFT, is a Japanese video game developer and publisher. Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, as in Japan, games published there showed a logo that read only Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded in Kōnan, Aichi as a manufacturer and vendor of electronics equipment. Sun Corporation's history in video games began in October 1978 in arcades with two titles: ''Block Challenger'' and ''Block Perfect''. Sun Corporation had several arcade hits in the early 1980s such as '' Arabian'', '' Ikki'' and ''Kangaroo''. At the time, its arcade video games were released under its own corporate name of Sun Electronics Corporation. The brand Sunsoft first appeared in the latter of the 1980s when Sun Corporation began developing original games and technology for the home video ga ...
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I-mode
NTT DoCoMo's i-mode is a mobile internet (distinct from wireless internet) service popular in Japan. Unlike Wireless Application Protocols, i-mode encompasses a wider variety of internet standards, including web access, e-mail, and the packet-switched network that delivers the data. i-mode users also have access to other various services such as: sports results, weather forecasts, games, financial services, and ticket booking. Content is provided by specialised services, typically from the mobile carrier, which allows them to have tighter control over billing. Like WAP, i-mode delivers only those services that are specifically converted for the service, or are converted through gateways. Description In contrast with the Wireless Application Protocol (WAP) standard, which used Wireless Markup Language (WML) on top of a protocol stack for wireless handheld devices, i-mode borrows from DoCoMo proprietary protocols ALP (HTTP) and TLP ( TCP, UDP), as well as fixed Internet data ...
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Sugoi Hebereke
is a 1994 fighting game developed and published by Sunsoft in Japan for the Super Famicom on March 11, 1994. It is a spin-off of the ''Hebereke'' series, as well as Sunsoft's first attempt in the genre before they became better known for the 1995 '' Galaxy Fight: Universal Warriors'', the 1996 '' Waku Waku 7'', and the 1998 ''Astra Superstars''. Gameplay ''Sugoi Hebereke'' is Bird's Eye-viewed like Vectorbeam's 1979 arcade game ''Warrior'', but with brawling elements similar to the ones found in Atari Games' 1990 ''Pit-Fighter'' arcade, Technōs Japan's 1992 '' Nekketsu Kakutō Densetsu'', Namco's 1994 '' The Outfoxies'', and Nintendo's 1999 '' Super Smash Bros.'' There are two play modes in the game: story mode and VS. mode. In VS. mode, up to four players can play as the cast of the ''Hebereke'' series simultaneously when using an SNES Multitap. The object of the game is to knock out (KO) the other three opponents. Each stage is square shaped and has its own environment ...
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SNES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Super Nintendo
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Nintendo Life
Gamer Network Limited (formerly Eurogamer Network Limited) is a British mass media company based in Brighton. Founded in 1999 by Rupert and Nick Loman, it owns brands—primarily editorial websites—relating to video game journalism and other video game businesses. Its flagship website, ''Eurogamer'', was launched alongside the company. In February 2018, Gamer Network was acquired by ReedPop. Gamer Network also organises the EGX trade fair. History Gamer Network was founded under the name Eurogamer Network in 1999 by brothers Rupert and Nick Loman. It was formed alongside the opening of its flagship website, ''Eurogamer'', which itself launched on 4 September 1999. Nick Loman left the business in 2004 to pursue a career in medicine and "competitive BBQ". In February 2011, Eurogamer Network acquired American publishing house Hammersuit, alongside its IndustryGamers.com and Modojo.com websites. On 1 March 2013, in line with the international expansion, Eurogamer Network ann ...
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Lulu
Lulu may refer to: Companies * LuLu, an early automobile manufacturer * Lulu.com, an online e-books and print self-publishing platform, distributor, and retailer * Lulu Hypermarket, a retail chain in Asia * Lululemon Athletica or simply Lulu, a Canadian athletic apparel company Places * Lulu, Florida, United States, an unincorporated community * Lulu City, Colorado, United States, a mining town abandoned in 1885, on the National Register of Historic Places * Lulu, Missouri, an unincorporated community * Lulu Bay, a bay on Navassa Island in the Caribbean * Lulu Town, a town on Navassa Island in the Caribbean * Lulu Island, an island which comprises most of Richmond, British Columbia, Canada * Al Lulu Island, also known as Lulu Island, a man-made island off the coast of Abu Dhabi island * Lulu Roundabout, in Manama, Bahrain Theatre, film, opera * The two plays by Frank Wedekind whose protagonist is named Lulu: ** ''Earth Spirit'' (play) (''Erdgeist'', 1895) ** ''Pandora's Box' ...
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Sony Interactive Entertainment
Sony Interactive Entertainment (SIE), formerly known as Sony Computer Entertainment (SCE), is a multinational video game industry, video game and digital entertainment company wholly owned by multinational conglomerate Sony. The SIE Group is made up of two legal corporate entities: Sony Interactive Entertainment LLC (SIE LLC) based in San Mateo, California, United States, and Sony Interactive Entertainment Inc. (SIE Inc.), based in Minato, Tokyo, Japan. Tokyo-based SIE Inc. was originally founded as Sony Computer Entertainment Inc. (SCEI or SCE) in November 1993 to handle Sony's venture into video game development for the PlayStation systems. SIE LLC was established in San Mateo in April 2016, and is managed through Sony's American branch, Sony Corporation of America. Since the launch of the PlayStation (console), original PlayStation console in 1994, the company has been developing PlayStation home video game consoles, accessories and services. The company expand ...
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Journey To Silius
''Journey to Silius'', known in Japan as , is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990. ''Journey to Silius'' was originally based on the 1984 film ''The Terminator'', but the licensing rights to the film were lost during development. The graphics and storyline were altered to accommodate this change. Gameplay The player controls Jay McCray, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss. The controls follow the standard conventions of other side-scrolling action games for the NES. The character can lie down, but he can only aim his gun left or righ ...
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