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Hebereke
is a video game series developed by Sunsoft that was released primarily in Japan, with a few releases in Europe and one release in North America. It was one of the company's main franchises during the 1990s. Hebe, the main character of the series, became Sunsoft's main mascot during this period, appearing on the company's logo in several games and commercials. The series features a comical, yet surreal setting and characters. The title of the series comes from a Japanese colloquialism for drunkenness. The series covers several different genres from platforming to puzzle, though they are all set in the same fictional universe. Although there are 9 games in the series, only 3 of them were released outside of Japan: '' Ufouria: The Saga'' for the NES, ''Hebereke's Popoon'' for the SNES, and ''Hebereke's Popoitto'' for the SNES, PlayStation, and Sega Saturn. All three of these games were only released in Japan and Europe, with no North American release, although ''Ufouria: The Saga ...
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Hebereke's Popoon
is a two player puzzle video game developed and published by Sunsoft. It is based on the ''Hebereke'' series. ''Hebereke'' means drunk or untrustworthy. ''Popoon'' is an onomatopoeia for the sound made by the game pieces when they explode. The game is a ''Puyo Puyo'' clone. Players align Popoons with others to make them explode. Availability According to thVideo Arcade Preservation Society via their websitKiller List of Video Games the arcade machine itself is very rare, if it still exists in cabinet form at all. Gameplay ''Hebereke's Popoon'' is a block-grouping game. There are four playable characters, each having different abilities. In story mode, the player is forced to play as Hebe and must battle certain characters. A defeated player may elect to resume play by using a continue. In versus mode, every playable character are immediately available to either player. Players can also select a handicap level (from 1 - 5) to increase or decrease the difficulty of the game. In ...
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Hebereke's Popoitto
''Hebereke's Popoitto'' is a puzzle-type video game in the Hebereke series developed by Sunsoft for the Sega Saturn, PlayStation and SNES consoles. Although released in Japan and Europe during 1995 and 1996, it was never released in North America. The gameplay is reminiscent to video game titles like ''Dr. Mario'' and ''Puyo Puyo''. ''Hebereke's Popoitto'' received generally positive reviews, and was mostly recommended for fans of the puzzle genre. In Japan, ''Hebereke Station Popoitto'' was re-released in 1999 under the ''SunKore Best'' label. It was later re-released again in 2001 under the ''Value 1500'' label. Gameplay Similar to other Falling block puzzle, falling block Tile-matching video game, tile-matching video games, the core gameplay element consists of player-controlled blocks falling from the top of the playing field. In ''Hebereke's Popoitto'', pairs of blocks, where each block in the pair can be any available color, appear from the top of the playing field and ...
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Sugoi Hebereke
is a 1994 fighting game developed and published by Sunsoft in Japan for the Super Famicom on March 11, 1994. It is a spin-off of the ''Hebereke'' series, as well as Sunsoft's first attempt in the genre before they became better known for the 1995 '' Galaxy Fight: Universal Warriors'', the 1996 '' Waku Waku 7'', and the 1998 ''Astra Superstars''. Gameplay ''Sugoi Hebereke'' is Bird's Eye-viewed like Vectorbeam's 1979 arcade game ''Warrior'', but with brawling elements similar to the ones found in Atari Games' 1990 ''Pit-Fighter'' arcade, Technōs Japan's 1992 '' Nekketsu Kakutō Densetsu'', Namco's 1994 '' The Outfoxies'', and Nintendo's 1999 '' Super Smash Bros.'' There are two play modes in the game: story mode and VS. mode. In VS. mode, up to four players can play as the cast of the ''Hebereke'' series simultaneously when using an SNES Multitap. The object of the game is to knock out (KO) the other three opponents. Each stage is square shaped and has its own environment ...
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Video Game Series
This is a list of video game franchises, organized alphabetically. All entries include multiple video games, not counting ports or altered re-releases. 0–9 *''1080° Snowboarding'' *''1942'' *''3D Ultra Minigolf'' *'' 3-D Ultra Pinball'' *''7th Dragon'' A *''A Boy and His Blob'' *''Ace Attorney'' *''Ace Combat'' *'' ActRaiser'' *'' Adventure Island'' *''Adventures of Lolo'' *''Aero Fighters'' *''Aero the Acro-Bat'' *''After Burner'' *''Age of Empires'' *'' Age of Wonders'' *'' Airforce Delta'' *'' Aleste'' *''Alex Kidd'' *'' Alien Breed'' *''Alien Syndrome'' *'' Alone in the Dark'' *''Alpine Racer'' *''Altered Beast'' *''Alundra'' *''American McGee's Alice'' *''America's Army'' *''Amnesia'' *'' Amped'' *'' Angry Birds'' *''Animal Crossing'' *''Anno'' *'' Anomaly'' *''Another Century's Episode'' *''Another Code'' *'' Ape Escape'' *''Arc the Lad'' *''Arkanoid'' *'' ARMA'' *''Armored Core'' *''Army Men'' *''Army of Two'' *''Art Academy'' *''Ar Tonelico'' *''Asheron's Call'' *'' ...
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Journey To Silius
''Journey to Silius'', known in Japan as , is a side-scrolling run and gun video game developed and published by Sunsoft for the Nintendo Entertainment System in 1990. ''Journey to Silius'' was originally based on the 1984 film ''The Terminator'', but the licensing rights to the film were lost during development. The graphics and storyline were altered to accommodate this change. Gameplay The player controls Jay McCray, as he goes on a mission to defeat the terrorist group responsible for his father's death. There are five stages, consisting of the ruins of a space colony, an underground concourse, the enemy's hideout, a flying spaceship, and a factory. The player must fight his way through an assortment of robotic enemies and security systems in order to reach the end of each stage and fight the stage's boss. The controls follow the standard conventions of other side-scrolling action games for the NES. The character can lie down, but he can only aim his gun left or righ ...
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Sunsoft
, stylized as SUNSOFT, is a Japanese video game developer and publisher. Sunsoft is the video games division of Japanese electronics manufacturer Sun Corporation. Its U.S. subsidiary operated under the name Sun Corporation of America, though, as in Japan, games published there showed a logo that read only Sunsoft. History In April 1971, Sun Electronics Corporation (alternatively called Sun Denshi) was founded in Kōnan, Aichi as a manufacturer and vendor of electronics equipment. Sun Corporation's history in video games began in October 1978 in arcades with two titles: ''Block Challenger'' and ''Block Perfect''. Sun Corporation had several arcade hits in the early 1980s such as '' Arabian'', '' Ikki'' and ''Kangaroo''. At the time, its arcade video games were released under its own corporate name of Sun Electronics Corporation. The brand Sunsoft first appeared in the latter of the 1980s when Sun Corporation began developing original games and technology for the home video ga ...
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Success (company)
is a Japanese video game and online game developer and publisher, based in Shinagawa, Tokyo, and founded on 7 June 1978. They are best known for their ''Cotton'' series of shooter games, ''Zoo Keeper'' and others. Games developed and/or published *''SuperLite Series'' **''SuperLite 1500 Series'' (Game Boy Advance) ***''Lode Runner'' (GBA) ***'' Asuka 120% Final BURNING Fest.'' ****''Asuka 120% Return BURNING Fest.'' ***'' ADVANCED V.G.2'' ***'' A-Train IV'' **''SuperLite 3in1 Series'' **''SuperLite Gold Series'' **''SuperLite 2000 Series'' (PlayStation 2) ***'' Ever 17: The Out of Infinity'' ***'' Remember 11: The Age of Infinity'' ***''Ai Yori Aoshi'' ***''Monochrome'' **''SuperLite 2500 Series'' (Nintendo DS) ***'' Brickdown'' ***''Crimson Room'' (DS port of the Flash escape the room game of the same name) ***''Custom Mahjong'' ***''Gekikara Nanpure 2500 Mon'' ***''Joshikousei Nigeru! Shinrei Puzzle Gakuen'' ***''Tokyo Odaiba Casino'' ***''Chotto-Aima no Colpile DS'' *** ...
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Puzzle
A puzzle is a game, Problem solving, problem, or toy that tests a person's ingenuity or knowledge. In a puzzle, the solver is expected to put pieces together (Disentanglement puzzle, or take them apart) in a logical way, in order to arrive at the correct or fun solution of the puzzle. There are different genres of puzzles, such as crossword puzzles, word-search puzzles, number puzzles, relational puzzles, and logic puzzles. The academic study of puzzles is called enigmatology. Puzzles are often created to be a form of entertainment but they can also arise from serious Mathematical problem, mathematical or logical problems. In such cases, their solution may be a significant contribution to mathematical research. Etymology The ''Oxford English Dictionary'' dates the word ''puzzle'' (as a verb) to the end of the 16th century. Its earliest use documented in the ''OED'' was in a book titled ''The Voyage of Robert Dudley (explorer), Robert Dudley...to the West Indies, 1594–95, narra ...
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Super Famicom
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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Famicom
The Nintendo Entertainment System (NES) is an 8-bit third-generation home video game console produced by Nintendo. It was first released in Japan in 1983 as the commonly known as the The NES, a redesigned version, was released in American test markets on October 18, 1985, before becoming widely available in North America and other countries. After developing a series of successful arcade games in the early 1980s, Nintendo planned to create a home video game console. Rejecting more complex proposals, the Nintendo president Hiroshi Yamauchi called for a simple, cheap console that ran games stored on cartridges. The controller design was reused from Nintendo's portable Game & Watch games. Nintendo released several add-ons, such as a light gun for shooting games. The NES was one of the best-selling consoles of its time and helped revitalize the US game industry following the video game crash of 1983. It introduced a now-standard business model of licensing third-party devel ...
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Super Nintendo
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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SNES
The Super Nintendo Entertainment System (SNES), commonly shortened to Super NES or Super Nintendo, is a 16-bit home video game console developed by Nintendo that was released in 1990 in Japan and South Korea, 1991 in North America, 1992 in Europe and Oceania, and 1993 in South America. In Japan, it is called the In South Korea, it is called the Super Comboy and was distributed by Hyundai Electronics. The system was released in Brazil on August 30, 1993, by Playtronic. Although each version is essentially the same, several forms of regional lockout prevent cartridges for one version from being used in other versions. The Super NES is Nintendo's second programmable home console, following the Nintendo Entertainment System (NES). The console introduced advanced graphics and sound capabilities compared with other systems at the time. It was designed to accommodate the ongoing development of a variety of enhancement chips integrated into game cartridges to be competitive into the n ...
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