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Headstrong Games
Headstrong Games was a subsidiary of Kuju Entertainment based in London that developed video games. History The studio was formed in 2000 as Kuju London. In 2008, it was rebranded as Headstrong Games. In 2013, Headstrong Games was included in the Develop 100 Studio Hot List. In 2017, Kuju Entertainment shifted focus to contract game development. Consequently, this led to Headstrong games and their resources, along with their sister studio Zoë Mode, to be amalgamated into Kuju. Games As Kuju London *'' Reign of Fire'' (2002) *''Battalion Wars'' (2005) * ''Terror Strike'' (2006) *''Battalion Wars 2'' (2007) As Headstrong Games *''Art Academy'' (2009) *'' The House of the Dead: Overkill'' (2009) *'' Lord of the Rings: Aragorn's Quest'' (2010) *''The Sorcerer's Apprentice'' (2010) *'' Top Gun: Hard Lock'' (2012) *'' Art Academy: Lessons for Everyone! (2012) *'' Rabbids Rumble'' (2012) *''Art Academy: SketchPad'' (2013) *'' Pokémon Art Academy'' (2014) *''Art Academy: Home Stud ...
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Kuju Entertainment
Kuju Entertainment Ltd. is a British video game developer. The original company was Simis, formed in 1989 and purchased by Eidos Interactive in 1995. Kuju was formed in 1998 in Shalford, Surrey, England, after a management buyout of Simis from Eidos. Kuju has released titles across different devices, ranging from ''Art Academy'' on the Nintendo DS, '' The Lord of the Rings: Aragorn's Quest'' and ''Battalion Wars 2'' for the Wii, and an Xbox One title, '' Powerstar Golf'', History Ian Baverstock and Jonathan Newth opened Simis in 1989 and produced a number of flight simulator programs like MiG-29 Fulcrum (1990 video game). In 1995, the company was purchased by Eidos and operated as an in-house development studio. In 1998, Baverstock and Newth led a management buyout of the studio from Eidos Interactive, forming Kuju Ltd. The name "Kuju" originates from the initials of the founders’ first names: Ian Baverstock and Jonathan Newth. Jonathan was leafing through a Japanese dictiona ...
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Lessons For Everyone!
A lesson or class is a structured period of time where learning is intended to occur. It involves one or more students (also called pupils or learners in some circumstances) being taught by a teacher or instructor. A lesson may be either one section of a textbook (which, apart from the printed page, can also include multimedia) or, more frequently, a short period of time during which learners are taught about a particular subject or taught how to perform a particular activity. Lessons are generally taught in a classroom but may instead take place in a situated learning environment. In a wider sense, a lesson is an insight gained by a learner into previously unfamiliar subject-matter. Such a lesson can be either planned or accidental, enjoyable or painful. The colloquial phrase "to teach someone a lesson", means to punish or scold a person for a mistake they have made in order to ensure that they do not make the same mistake again. Lessons can also be made entertaining. Whe ...
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Defunct Companies Based In London
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product An end-of-life product (EOL product) is a product at the end of the product lifecycle which prevents users from receiving updates, indicating that the product is at the end of its useful life (from the vendor's point of view). At this stage, a ... * Obsolescence {{Disambiguation ...
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Defunct Video Game Companies Of The United Kingdom
Defunct (no longer in use or active) may refer to: * ''Defunct'' (video game), 2014 * Zombie process or defunct process, in Unix-like operating systems See also * * :Former entities * End-of-life product * Obsolescence Obsolescence is the state of being which occurs when an object, service, or practice is no longer maintained or required even though it may still be in good working order. It usually happens when something that is more efficient or less risky r ...
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Video Game Companies Disestablished In 2017
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Video Game Companies Established In 2000
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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British Companies Disestablished In 2017
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *''Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * B ...
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British Companies Established In 2000
British may refer to: Peoples, culture, and language * British people, nationals or natives of the United Kingdom, British Overseas Territories, and Crown Dependencies. ** Britishness, the British identity and common culture * British English, the English language as spoken and written in the United Kingdom or, more broadly, throughout the British Isles * Celtic Britons, an ancient ethno-linguistic group * Brittonic languages, a branch of the Insular Celtic language family (formerly called British) ** Common Brittonic, an ancient language Other uses *'' Brit(ish)'', a 2018 memoir by Afua Hirsch *People or things associated with: ** Great Britain, an island ** United Kingdom, a sovereign state ** Kingdom of Great Britain (1707–1800) ** United Kingdom of Great Britain and Ireland (1801–1922) See also * Terminology of the British Isles * Alternative names for the British * English (other) * Britannic (other) * British Isles * Brit (other) * Briton ( ...
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Video Game Development Companies
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practica ...
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Companies Based In The London Borough Of Islington
A company, abbreviated as co., is a legal entity representing an association of people, whether natural, legal or a mixture of both, with a specific objective. Company members share a common purpose and unite to achieve specific, declared goals. Companies take various forms, such as: * voluntary associations, which may include nonprofit organizations * business entities, whose aim is generating profit * financial entities and banks * programs or educational institutions A company can be created as a legal person so that the company itself has limited liability as members perform or fail to discharge their duty according to the publicly declared incorporation, or published policy. When a company closes, it may need to be liquidated to avoid further legal obligations. Companies may associate and collectively register themselves as new companies; the resulting entities are often known as corporate groups. Meanings and definitions A company can be defined as an "artificial p ...
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Headstrong Games
Headstrong Games was a subsidiary of Kuju Entertainment based in London that developed video games. History The studio was formed in 2000 as Kuju London. In 2008, it was rebranded as Headstrong Games. In 2013, Headstrong Games was included in the Develop 100 Studio Hot List. In 2017, Kuju Entertainment shifted focus to contract game development. Consequently, this led to Headstrong games and their resources, along with their sister studio Zoë Mode, to be amalgamated into Kuju. Games As Kuju London *'' Reign of Fire'' (2002) *''Battalion Wars'' (2005) * ''Terror Strike'' (2006) *''Battalion Wars 2'' (2007) As Headstrong Games *''Art Academy'' (2009) *'' The House of the Dead: Overkill'' (2009) *'' Lord of the Rings: Aragorn's Quest'' (2010) *''The Sorcerer's Apprentice'' (2010) *'' Top Gun: Hard Lock'' (2012) *'' Art Academy: Lessons for Everyone! (2012) *'' Rabbids Rumble'' (2012) *''Art Academy: SketchPad'' (2013) *'' Pokémon Art Academy'' (2014) *''Art Academy: Home Stud ...
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Disney Art Academy
''Disney Art Academy'' is an educational art training video game developed by Headstrong Games, published by Nintendo and released for the Nintendo 3DS handheld game console. It is a spin-off of the '' Art Academy'' series centered on Disney and Pixar characters. The game was released in May 2016 for North America, and for Europe and Australia in July. ''Disney Art Academy'' was delisted from the Nintendo eShop in March 2021. Gameplay The gameplay is similar to other ''Art Academy'' games. Players are taught how to draw various characters from Disney and Pixar films in 40 step-by-step lessons. The game also uses the wireless communication function of the Nintendo 3DS by allowing players to send a demo of the game to each other. Reception Reviews for the game were mixed. On Metacritic Metacritic is a website that aggregates reviews of films, TV shows, music albums, video games and formerly, books. For each product, the scores from each review are averaged (a wei ...
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