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Hatchimal
Hatchimals is a line of mini-figures produced by Spin Master. The flagship toys feature a robotic creature—representing one of various species—that "hatch" themselves from an egg. After their initial release in October 2016, the toys faced an unexpectedly high demand. Media outlets expected them to be the top seller of the holiday season, leading to raffles and waiting lists over the limited stock, and comparisons to other major toy phenomena such as Cabbage Patch Kids and Tickle Me Elmo. History In 2014, Invented by David McDonald he envisioned a concept for a toy that could "unbox" itself. This idea evolved into a concept for a robotic creature that would hatch itself from an egg, necessitating the design of a mechanism for the hatching, and a material for the egg itself. Hatchimals was officially launched on October 7, 2016, backed by advertising on television and digital platforms, such as social networking services. On launch, five possible species were available: Bea ...
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Spin Master
Spin Master is a Canadian multinational toy and entertainment company that markets consumer products for children. Its brands include '' Bakugan'', Gund, Etch A Sketch, Meccano/ Erector, Air Hogs, ''PAW Patrol'', Aquadoodle, Tech Deck, Hatchimals, Rubik's Cube, and Zoomer. Spin Master employs over 1,600 people globally with offices in Australia, Canada, China, France, Germany, Hong Kong, India, Italy, Japan, Mexico, the Netherlands, Poland, Slovakia, Sweden, the United Kingdom, the United States, and Vietnam. Since 2002, Spin Master has received 92 "Toy of The Year" (TOTY) nominations with 28 wins across a variety of product categories, including 13 TOTY nominations for "Innovative Toy of the Year", more than any other toy company. In 2022, Spin Master won The Golden Screen Award for Feature Film, presented by the Academy of Canadian Cinema & Television, for PAW Patrol: The Movie. The Golden Screen Award recognizes the Canadian film that grossed the highest domestic box offi ...
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Tickle Me Elmo
Tickle Me Elmo is a children's plush toy from Tyco Preschool, a division of Tyco Toys, of the Muppet character Elmo from the children's television show ''Sesame Street''. When squeezed, Elmo shakes, vibrates, and recites his trademark giggle. The toy was first produced in the United States in 1996 and slowly became a fad, reaching its apex during the 1996 Christmas shopping season, with some instances of violence reported over the limited available supply. ''People'' reported that the toy, which retailed for $28.99 according to its MSRP, was being re-sold by scalpers in newspapers and on the Internet for up to $1,500 by the end of 1996. Development "Tickles The Chimp", the precursor to Tickle Me Elmo, was invented by Greg Hyman and Ron Dubren, who were known in the toy industry for having invented Alphie the Robot (a children's learning computer) several years prior. In 1995 it was presented to Tyco Preschool as "Tickles The Chimp," which was a toy monkey with a computer chip ...
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FurReal Friends
FurReal Friends (later FurReal in 2017) is a toy brand division of Hasbro, Tiger Electronics and Dreamright Toys created in 2002 focusing on robotic pets. FurReal toys widely vary in style and size, depicting different domestic and wild animals as robotic toys ranging from large enough to be sat on to small enough to be held. Each FurReal robotic toy moves in some way. Two slogans were "They love you for real, FurReal Friends", and (for 2013) "My best friends are FurReal Friends". Products FurReal is noted for its animatronic replications of creatures and domestic animals as an alternative to live pets, or emulating the behaviors of pets commonly desired by children including horses, cats, rabbits and dogs. Certain toys may be designed to represent creatures unfit for domestication, like elephants, lions, tigers, leopards, jaguars, unicorns and bears. Bouncy, a robotic puppy, can jump and turn in a circle when a child waves their hand across her head. With Zambi, a robotic elephan ...
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ZhuZhu Pets
ZhuZhu Pets (, formerly known as Go Go Pets in the UK) is an American line of plush robotic hamster toys created by Cepia LLC in 2009. Multiple spin-off toy lines, including ZhuZhu Puppies and Kung Zhus, have been released. History ZhuZhu Pets were created by Russ Hornsby for his St. Louis company, Cepia LLC. The name comes from Mandarin zhūzhū (), meaning "little pig." In late 2009 Cepia employed only 16 people in the U.S. and 30 in China. The original ZhuZhu Pets are nine different characters, with names including Chunk, PipSqueak, Mr. Squiggles, and Num Nums. There are various accessories for creating customized hamster habitats. ZhuZhu Pets can be put in either of two play modes: "nurturing mode," in which they coo and purr, or "adventure mode," in which they explore their habitat and respond to various stimuli. ZhuZhu Pets were a craze during the 2009 holidays. They originally retailed for $9 USD, but for a time they sold for over $100 because of shortages. In Decembe ...
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Furby
Furby is an American electronic robotic toy that was originally released in 1998 by Tiger Electronics. It resembles a hamster or owllike creature and went through a period of being a " must-have" toy following its holiday season launch, with continual sales until 2000. Over 40 million Furbies were sold during the three years of its original production, with 1.8 million sold in 1998, and 14 million in 1999. Its speaking capabilities were translated into 24 languages. Furbies were the first successful attempt to produce and sell a domestically aimed robot. A newly purchased Furby starts out speaking entirely "Furbish", the unique language that all Furbies use, but is programmed to start using English words and phrases in place of Furbish over time. This process is intended to resemble the process of learning English. The updated Emoto-Tronic Furby, with voice recognition and more complex facial movements, was sold by Hasbro between 2005 and 2007. Another updated Furby with black ...
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Beanie Babies
Beanie Babies are a line of stuffed toys created by American businessman H. Ty Warner, who founded Ty Inc. in 1986. The toys are stuffed with plastic pellets ("beans") rather than conventional soft stuffing. They come in many different forms, mostly animals. Created in 1993, Beanie Babies emerged as a major fad and collectible during the second half of the 1990s. They have been cited as being the world's first Internet sensation in 1995. They were collected not only as toys, but also as a financial investment, due to the high resale value of particular ones. History Beanie Babies were first introduced in 1993 by Ty Warner at the World Toy Fair in New York City, New York. It was not until 1994 that the toys were put into factory production, first being sold in local stores located in Chicago, Illinois, for around $5 U.S. Dollars. There were nine original Beanie Babies, which includes: Legs the Frog, Squealer the Pig, Spot the Dog, Flash the Dolphin, Splash the Whale, Chocolate ...
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Entertainment Robots
Entertainment is a form of activity that holds the attention and interest of an audience or gives pleasure and delight. It can be an idea or a task, but is more likely to be one of the activities or events that have developed over thousands of years specifically for the purpose of keeping an audience's attention. Although people's attention is held by different things because individuals have different preferences, most forms of entertainment are recognisable and familiar. Storytelling, music, drama, dance, and different kinds of performance exist in all cultures and were supported in royal courts and developed into sophisticated forms, over time becoming available to all citizens. The process has been accelerated in modern times by an entertainment industry that records and sells entertainment products. Entertainment evolves and can be adapted to suit any scale, ranging from an individual who chooses a private entertainment from a now enormous array of pre-recorded produc ...
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Electronic Toys
Electronic may refer to: *Electronics, the science of how to control electric energy in semiconductor * ''Electronics'' (magazine), a defunct American trade journal *Electronic storage, the storage of data using an electronic device *Electronic commerce or e-commerce, the trading in products or services using computer networks, such as the Internet *Electronic publishing or e-publishing, the digital publication of books and magazines using computer networks, such as the Internet *Electronic engineering, an electrical engineering discipline Entertainment *Electronic (band), an English alternative dance band ** ''Electronic'' (album), the self-titled debut album by British band Electronic *Electronic music, a music genre *Electronic musical instrument *Electronic game, a game that employs electronics See also *Electronica, an electronic music genre *Consumer electronics Consumer electronics or home electronics are electronic (analog or digital) equipment intended for everyday ...
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2010s Fads And Trends
The 2010s were defined by Hipster (contemporary subculture), hipster fashion, athleisure, a revival of 1940s fashion, austerity-era period pieces and alternative fashions, swag-inspired outfits, 1980s in fashion, 1980s-style neon streetwear, and unisex 1990s in fashion, 1990s-style elements influenced by grunge and skater fashions. The later years of the decade witnessed the growing importance in the western world of social media influencers paid to promote fast fashion brands on Pinterest and Instagram. Popular global fashion brands of the decade included Abercrombie and Fitch, Adidas, Balenciaga, Ben Sherman, Burberry, Christian Dior, Coach New York, Coach, DSquared2, Dorothy Perkins, Fashion Nova, Forever 21, Gucci, H&M, Hollister Co., Hollister, Hugo Boss, Lacoste, Louis Vuitton, Marks and Spencer, Michael Kors (brand), Michael Kors, Monsoon Accessorize, Nike, Inc., Nike, Nine West, Off-White (company), Off-White, River Island, Supreme (clothing), Supreme, Topman, Topshop, U ...
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2010s Toys
1 (one, unit, unity) is a number representing a single or the only entity. 1 is also a numerical digit and represents a single unit of counting or measurement. For example, a line segment of ''unit length'' is a line segment of length 1. In conventions of sign where zero is considered neither positive nor negative, 1 is the first and smallest positive integer. It is also sometimes considered the first of the infinite sequence of natural numbers, followed by  2, although by other definitions 1 is the second natural number, following  0. The fundamental mathematical property of 1 is to be a multiplicative identity, meaning that any number multiplied by 1 equals the same number. Most if not all properties of 1 can be deduced from this. In advanced mathematics, a multiplicative identity is often denoted 1, even if it is not a number. 1 is by convention not considered a prime number; this was not universally accepted until the mid-20th century. Additionally, 1 is the ...
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Products Introduced In 2016
Product may refer to: Business * Product (business), an item that serves as a solution to a specific consumer problem. * Product (project management), a deliverable or set of deliverables that contribute to a business solution Mathematics * Product (mathematics) Algebra * Direct product Set theory * Cartesian product of sets Group theory * Direct product of groups * Semidirect product * Product of group subsets * Wreath product * Free product * Zappa–Szép product (or knit product), a generalization of the direct and semidirect products Ring theory * Product of rings * Ideal operations, for product of ideals Linear algebra * Scalar multiplication * Matrix multiplication * Inner product, on an inner product space * Exterior product or wedge product * Multiplication of vectors: ** Dot product ** Cross product ** Seven-dimensional cross product ** Triple product, in vector calculus * Tensor product Topology * Product topology Algebraic topology * Cap product * Cup product * ...
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Toy Brands
A toy or plaything is an object that is used primarily to provide entertainment. Simple examples include toy blocks, board games, and dolls. Toys are often designed for use by children, although many are designed specifically for adults and pets. Toys can provide utilitarian benefits, including physical exercise, cultural awareness, or academic education. Additionally, utilitarian objects, especially those which are no longer needed for their original purpose, can be used as toys. Examples include children building a fort with empty cereal boxes and tissue paper spools, or a toddler playing with a broken TV remote control. The term "toy" can also be used to refer to utilitarian objects purchased for enjoyment rather than need, or for expensive necessities for which a large fraction of the cost represents its ability to provide enjoyment to the owner, such as luxury cars, high-end motorcycles, gaming computers, and flagship smartphones. Playing with toys can be an enjoyable way o ...
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