Hartmann Pipeline
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Hartmann Pipeline
{{Infobox programming language , name = Pipelines , logo = image:pipjarg1.jpeg , paradigm = Dataflow programming , year = 1986 , developer = IBM , designer = John P. Hartmann ( IBM) , latest_release_version = 1.1.12/0012 , latest_release_date = 2020-06-03 , platform = IBM z Systems , operating_system = z/VM 7.1 , dialects = , influenced_by = Pipeline (Unix) , website=http://vm.marist.edu/~pipeline CMS Pipelines is a feature of the VM/CMS operating system that allows one to create and use a pipeline. The programs in a pipeline operate on a sequential stream of records. A program writes records that are read by the next program in the pipeline. Any program can be combined with any other because reading and writing is done through a device independent interface. Overview ''CMS Pipelines'' provides a CMS command, PIPE. The argument string to the PIPE command is the pipeline specification. PIPE selects programs to run and chains them together in a pipeline to pump data through. B ...
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Flow-Based Programming
In computer programming, flow-based programming (FBP) is a programming paradigm that defines application software, applications as networks of "black box" process (computer science), processes, which exchange data across predefined connections by message passing, where the connections are specified ''externally'' to the processes. These black box processes can be reconnected endlessly to form different applications without having to be changed internally. FBP is thus naturally Software componentry, component-oriented. FBP is a particular form of dataflow programming based on bounded buffers, information packets with defined lifetimes, named ports, and separate definition of connections. Introduction Flow-based programming defines applications using the metaphor of a "data factory". It views an application not as a single, sequential process, which starts at a point in time, and then does one thing at a time until it is finished, but as a network of asynchronous processes commun ...
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Rexx
Rexx (Restructured Extended Executor) is a programming language that can be interpreted or compiled. It was developed at IBM by Mike Cowlishaw. It is a structured, high-level programming language designed for ease of learning and reading. Proprietary and open source Rexx interpreters exist for a wide range of computing platforms; compilers exist for IBM mainframe computers. Rexx is a full language that can be used as a scripting, macro language, and application development language. It is often used for processing data and text and generating reports; these similarities with Perl mean that Rexx works well in Common Gateway Interface (CGI) programming and it is indeed used for this purpose. Rexx is the primary scripting language in some operating systems, e.g. OS/2, MVS, VM, AmigaOS, and is also used as an internal macro language in some other software, such as SPF/PC, KEDIT, THE and the ZOC terminal emulator. Additionally, the Rexx language can be used for scripting and ...
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Multi-paradigm Programming Languages
Programming paradigms are a way to classify programming languages based on their features. Languages can be classified into multiple paradigms. Some paradigms are concerned mainly with implications for the execution model of the language, such as allowing side effects, or whether the sequence of operations is defined by the execution model. Other paradigms are concerned mainly with the way that code is organized, such as grouping a code into units along with the state that is modified by the code. Yet others are concerned mainly with the style of syntax and grammar. Common programming paradigms include: * imperative in which the programmer instructs the machine how to change its state, ** procedural which groups instructions into procedures, ** object-oriented which groups instructions with the part of the state they operate on, * declarative in which the programmer merely declares properties of the desired result, but not how to compute it ** functional in which the de ...
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Inter-process Communication
In computer science, inter-process communication or interprocess communication (IPC) refers specifically to the mechanisms an operating system provides to allow the processes to manage shared data. Typically, applications can use IPC, categorized as clients and servers, where the client requests data and the server responds to client requests. Many applications are both clients and servers, as commonly seen in distributed computing. IPC is very important to the design process for microkernels and nanokernels, which reduce the number of functionalities provided by the kernel. Those functionalities are then obtained by communicating with servers via IPC, leading to a large increase in communication when compared to a regular monolithic kernel. IPC interfaces generally encompass variable analytic framework structures. These processes ensure compatibility between the multi-vector protocols upon which IPC models rely. An IPC mechanism is either synchronous or asynchronous. Synchr ...
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Functional Languages
In computer science, functional programming is a programming paradigm where programs are constructed by applying and composing functions. It is a declarative programming paradigm in which function definitions are trees of expressions that map values to other values, rather than a sequence of imperative statements which update the running state of the program. In functional programming, functions are treated as first-class citizens, meaning that they can be bound to names (including local identifiers), passed as arguments, and returned from other functions, just as any other data type can. This allows programs to be written in a declarative and composable style, where small functions are combined in a modular manner. Functional programming is sometimes treated as synonymous with purely functional programming, a subset of functional programming which treats all functions as deterministic mathematical functions, or pure functions. When a pure function is called with s ...
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Function-level Languages
In computer science, function-level programming refers to one of the two contrasting programming paradigms identified by John Backus in his work on programs as mathematical objects, the other being value-level programming. In his 1977 Turing Award lecture, Backus set forth what he considered to be the need to switch to a different philosophy in programming language design: Programming languages appear to be in trouble. Each successive language incorporates, with a little cleaning up, all the features of its predecessors plus a few more. [...] Each new language claims new and fashionable features... but the plain fact is that few languages make programming sufficiently cheaper or more reliable to justify the cost of producing and learning to use them. He designed FP (programming language), FP to be the first programming language to specifically support the function-level programming style. A ''function-level'' program is variable-free (cf. point-free programming, ''point-free'' ...
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Dynamic Programming Languages
Dynamics (from Greek δυναμικός ''dynamikos'' "powerful", from δύναμις ''dynamis'' "power") or dynamic may refer to: Physics and engineering * Dynamics (mechanics) ** Aerodynamics, the study of the motion of air ** Analytical dynamics, the motion of bodies as induced by external forces ** Brownian dynamics, the occurrence of Langevin dynamics in the motion of particles in solution ** File dynamics, stochastic motion of particles in a channel ** Flight dynamics, the science of aircraft and spacecraft design ** Fluid dynamics or ''hydrodynamics'', the study of fluid flow *** Computational fluid dynamics, a way of studying fluid dynamics using numerical methods ** Fractional dynamics, dynamics with integrations and differentiations of fractional orders ** Molecular dynamics, the study of motion on the molecular level ** Langevin dynamics, a mathematical model for stochastic dynamics ** Orbital dynamics, the study of the motion of rockets and spacecraft ** Quantum chro ...
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Concurrent Programming Languages
Concurrent computing is a form of computing in which several computations are executed '' concurrently''—during overlapping time periods—instead of ''sequentially—''with one completing before the next starts. This is a property of a system—whether a program, computer, or a network—where there is a separate execution point or "thread of control" for each process. A ''concurrent system'' is one where a computation can advance without waiting for all other computations to complete. Concurrent computing is a form of modular programming. In its paradigm an overall computation is factored into subcomputations that may be executed concurrently. Pioneers in the field of concurrent computing include Edsger Dijkstra, Per Brinch Hansen, and C.A.R. Hoare. Introduction The concept of concurrent computing is frequently confused with the related but distinct concept of parallel computing, Pike, Rob (2012-01-11). "Concurrency is not Parallelism". ''Waza conference'', 11 January ...
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Shell (computing)
In computing, a shell is a computer program that exposes an operating system's services to a human user or other programs. In general, operating system shells use either a command-line interface (CLI) or graphical user interface (GUI), depending on a computer's role and particular operation. It is named a shell because it is the outermost layer around the operating system. Command-line shells require the user to be familiar with commands and their calling syntax, and to understand concepts about the shell-specific scripting language (for example, bash), while graphical shells place a low burden on beginning computer users and are characterized as being easy to use, yet most GUI-enabled operating systems also provide CLI shells, normally for performing advanced tasks. Overview Operating systems provide various services to their users, including file management, process management (running and terminating applications), batch processing, and operating system monitoring and con ...
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