Hanafuda Manufacturers
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Hanafuda Manufacturers
are a style of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, ''tanzaku'' (短冊), animals, birds, or man-made objects. One single card depicts a human. The back side is usually plain, without a pattern or design of any kind, and traditionally coloured either red or black. Hanafuda are used to play a variety of games including ''Koi-Koi'' and ''Hachi-Hachi''. In Korea, hanafuda are known as ''Hwatu'' (Korean: 화투, Hanja: , "battle of flowers") and made of plastic with a textured back side. The most popular games are ''Go-stop'' (Korean: 고스톱) and ''Seotda'' (Korean: 섯다). Hwatu is very commonly played in South Korea during special holidays such as Lunar New Year and ''Chuseok'' (추석). In Hawaii, hanafuda is used to play Sakura. Hanafuda is also played in Micronesia, where it is known as ''Hanahuda'' and is used to play a four-person game, which is ofte ...
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Hanafuda Koi-Koi Setup
are a style of Japanese playing cards. They are typically smaller than Western playing cards, only , but thicker and stiffer. On the face of each card is a depiction of plants, ''tanzaku'' (短冊), animals, birds, or man-made objects. One single card depicts a human. The back side is usually plain, without a pattern or design of any kind, and traditionally coloured either red or black. Hanafuda are used to play a variety of games including ''Koi-Koi'' and ''Hachi-Hachi''. In Korea, hanafuda are known as ''Hwatu'' (Korean: 화투, Hanja: , "battle of flowers") and made of plastic with a textured back side. The most popular games are ''Go-stop'' (Korean: 고스톱) and ''Seotda'' (Korean: 섯다). Hwatu is very commonly played in South Korea during special holidays such as Lunar New Year and ''Chuseok'' (추석). In Hawaii, hanafuda is used to play Sakura. Hanafuda is also played in Micronesia, where it is known as ''Hanahuda'' and is used to play a four-person game, which is ofte ...
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Trick-taking Game
A trick-taking game is a card or tile-based game in which play of a ''hand'' centers on a series of finite rounds or units of play, called ''tricks'', which are each evaluated to determine a winner or ''taker'' of that trick. The object of such games then may be closely tied to the number of tricks taken, as in plain-trick games such as contract bridge, whist, and spades, or to the value of the cards contained in taken tricks, as in point-trick games such as pinochle, the tarot family, briscola, and most evasion games like hearts. Trick-and-draw games are trick-taking games in which the players can fill up their hands after each trick. In most variants, players are free to play any card into a trick in the first phase of the game, but must ''follow suit'' as soon as the stock is depleted. Trick-avoidance games like reversis or polignac are those in which the aim is to avoid taking some or all tricks. The domino game Texas 42 is an example of a trick-taking game that is not a ca ...
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Nintendo 1889
is a Japanese multinational video game company headquartered in Kyoto, Japan. It develops video games and video game consoles. Nintendo was founded in 1889 as by craftsman Fusajiro Yamauchi and originally produced handmade playing cards. After venturing into various lines of business during the 1960s and acquiring a legal status as a public company, Nintendo distributed its first console, the Color TV-Game, in 1977. It gained international recognition with the release of ''Donkey Kong'' in 1981 and the Nintendo Entertainment System and ''Super Mario Bros.'' in 1985. Since then, Nintendo has produced some of the most successful consoles in the video game industry, such as the Game Boy, the Super Nintendo Entertainment System, the Nintendo DS, the Wii, and the Switch. It has created numerous major franchises, including ''Mario'', ''Donkey Kong'', ''The Legend of Zelda'', ''Pokémon'', ''Kirby'', ''Metroid'', ''Fire Emblem'', ''Animal Crossing'', ''Splatoon'', ''Star Fox'', ...
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Meiji Period
The is an era of Japanese history that extended from October 23, 1868 to July 30, 1912. The Meiji era was the first half of the Empire of Japan, when the Japanese people moved from being an isolated feudal society at risk of colonization by Western powers to the new paradigm of a modern, industrialized nation state and emergent great power, influenced by Western scientific, technological, philosophical, political, legal, and aesthetic ideas. As a result of such wholesale adoption of radically different ideas, the changes to Japan were profound, and affected its social structure, internal politics, economy, military, and foreign relations. The period corresponded to the reign of Emperor Meiji. It was preceded by the Keiō era and was succeeded by the Taishō era, upon the accession of Emperor Taishō. The rapid modernization during the Meiji era was not without its opponents, as the rapid changes to society caused many disaffected traditionalists from the former samurai ...
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