Hydrofool
   HOME
*





Hydrofool
''Hydrofool'' is an isometric 3D action-adventure game released by FTL in 1987 for the ZX Spectrum and Amstrad CPC. It is the sequel to '' Sweevo's World''. The game music was composed by Rob Hubbard, with the title track based on Abe Holzmann's "Blaze Away!" Plot The gigantic aquarium known as the "Deathbowl" has become so heavily polluted that the only remedy is to completely drain it by pulling out each of its four plugs. The robot Sweevo has been ordered to perform this task. Gameplay Sweevo must swim through the caverns of the Deathbowl finding and pulling the plugs in the correct order. To pull a plug several puzzles must be solved using the objects that scatter the floor of the aquarium. The Deathbowl is populated by creatures which will try to stop Sweevo from carrying out his task. The Deathbowl is constructed of several superimposed levels and Sweevo can travel between them by riding bubbles or diving into whirlpools. Sweevo begins to rust as soon as he ente ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Faster Than Light (software Publisher)
Faster Than Light (FTL) was a software publishing label established by UK video game publisher Gargoyle Games. The aim was for FTL to publish arcade-style games, while Gargoyle would concentrate on its core business of adventure games. Games *'' Light Force'' (1986) was a vertically scrolling shoot 'em up with a large main ship. The player had to survive alien attacks in four different sectors of the planet Regulus. *'' Hydrofool'' (1987) was an isometric 3D game set in a giant aquarium, and a sequel to the similar (though drier) '' Sweevo's World''. The player had to avoid fish and collect objects with the ultimate aim of pulling out enough plugs to drain the aquarium. *''Shockway Rider Shockway Rider is an action fighting and shooting game released for the Amstrad CPC, the Commodore 64, and the ZX Spectrum. It was developed by Carter Follis Software Associates and was released in 1987 File:1987 Events Collage.png, From top l ...'' (1987) was set in the future, where gang ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Gargoyle Games
Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, ''Ad Astra''. They generally specialized in games for the ZX Spectrum even though the company was originally named with the intention of publishing games for Dragon computers. They later created a new label specifically for arcade-style games, Faster Than Light (FTL), as well developing titles for Elite Systems. Two of Gargoyle's releases, '' Marsport'' and '' Heavy on the Magick'' were intended to be the first in a series of games but the planned sequels were never released. ''Marsport'' is often considered an unofficial companion to '' Tir Na Nog'' and ''Dun Darach'' due to its similar gameplay. ''Tir Na Nóg'' and ''Dun Darach'' are part of the same series, with ''Dun Darach'' being a prequel released the following year. Games Developed *''Ad Astra'' (1984) *''Tir Na Nog'' (1984) *''Dun Darach'' (1985) *''Marsport'' (1985) *'' Sweevo's World'' (19 ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Rob Hubbard
Rob Hubbard (born 1955 in Kingston upon Hull, England) is a British composer best known for his musical and programming work for microcomputers of the 1980s, such as the Commodore 64. Early life Hubbard first started playing music at age seven. Whilst at school he played in bands. After leaving school he went to music college. Early career In the late seventies, before scoring games, he was a professional studio musician. He decided to teach himself BASIC and machine code for the Commodore 64. Music on the Commodore 64 He approached Gremlin Graphics in 1985 to promote a few demos and a music-education program he had written, but Gremlin was more interested in his music than his software. He was asked to create the soundtrack for '' Thing on a Spring'', a platform game. Hubbard subsequently wrote or converted music for a variety of publishers on over 75 games between 1985 and 1989 such as '' Monty on the Run'', ''Crazy Comets'', ''Master of Magic'' and ''Commando''. Some of ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Sweevo's World
''Sweevo's World'' is an isometric 3D arcade adventure game released by Gargoyle Games in 1986 for the ZX Spectrum and Amstrad CPC. An enhanced version for the Spectrum 128K was also released, titled ''Sweevo's Whirled''. The game was followed by a sequel, ''Hydrofool''. The game was partially inspired by the Laurel and Hardy films, with Sweevo modelled on Stan Laurel. Plot The artificial planetoid Knutz Folly has been overrun by the bizarre genetic experiments of the mad Baron Knutz. It's up to the robot SWEEVO (Self Willed Extreme Environment Vocational Organism) to clean the place up and thereby achieve Active Status. Gameplay Sweevo must find and destroy the malfunctioning Waste Ingestion and Janitor Units ("Wijus") that are supposed to keep Knutz Folly clean, while avoiding various hostile creatures and structures. Among the other characters inhabiting Knutz Folly are the Goose Which Laid The Golden Erg (sic), the Horrible Little Girls ("Minxes"), and the Goose-Stepping ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Greg Follis
Gargoyle Games was a British software company founded in 1983 by Roy Carter and Greg Follis in order to publish their first game, ''Ad Astra''. They generally specialized in games for the ZX Spectrum even though the company was originally named with the intention of publishing games for Dragon computers. They later created a new label specifically for arcade-style games, Faster Than Light (FTL), as well developing titles for Elite Systems. Two of Gargoyle's releases, ''Marsport'' and ''Heavy on the Magick'' were intended to be the first in a series of games but the planned sequels were never released. ''Marsport'' is often considered an unofficial companion to '' Tir Na Nog'' and '' Dun Darach'' due to its similar gameplay. ''Tir Na Nóg'' and ''Dun Darach'' are part of the same series, with ''Dun Darach'' being a prequel released the following year. Games Developed *''Ad Astra'' (1984) *''Tir Na Nog'' (1984) *''Dun Darach'' (1985) *''Marsport'' (1985) *''Sweevo's World'' ( ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Sinclair User
''Sinclair User'' was a magazine dedicated to the Sinclair Research range of home computers, most specifically the ZX Spectrum (while also occasionally covering arcade games). Initially published by ECC Publications, and later EMAP, it was published in the UK between 1982 and 1993, and was the longest running Sinclair-based magazine. The magazine contained news, game reviews, previews, tips, help guides, columns, readers' letters, and cover-mounted game demos. History In earlier years, the magazine built up personality cults around some of its "hilariously" monikered staff, including Bill "Incorruptible" Scolding, John "Disgusting" Gilbert, Chris "Lunchbreaks" Bourne, Claire "Ligger" Edgely, Richard Price (writer of the "Gordo Greatbelly" adventure tips section), and columnist Andrew Hewson (founder of Hewson Consultants software). Under David Kelly's editorial tenure, the magazine began to focus more on the gaming scene, and featured more colour graphics under designer Garet ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Scored By Rob Hubbard
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Video Games Developed In The United Kingdom
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical vide ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Gargoyle Games Games
In architecture, and specifically Gothic architecture, a gargoyle () is a carved or formed grotesque with a spout designed to convey water from a roof and away from the side of a building, thereby preventing it from running down masonry walls and eroding the mortar between. Architects often used multiple gargoyles on a building to divide the flow of rainwater off the roof to minimize potential damage from rainstorms. A trough is cut in the back of the gargoyle and rainwater typically exits through the open mouth. Gargoyles are usually elongated fantastical animals because their length determines how far water is directed from the wall. When Gothic flying buttresses were used, aqueducts were sometimes cut into the buttress to divert water over the aisle walls. Etymology The term originates from the French ''gargouille,'' which in English is likely to mean "throat" or is otherwise known as the "gullet"; cf. Latin ''gurgulio, gula, gargula'' ("gullet" or "throat") and similar ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  


picture info

Amstrad CPC Games
Amstrad was a British electronics company, founded in 1968 by Alan Sugar at the age of 21. The name is a contraction of Alan Michael Sugar Trading. It was first listed on the London Stock Exchange in April 1980. During the late 1980s, Amstrad had a substantial share of the PC market in the UK. Amstrad was once a FTSE 100 Index constituent, but since 2007 has been wholly owned by Sky UK. , Amstrad's main business was manufacturing Sky UK interactive boxes. In 2010, Sky integrated Amstrad's satellite division as part of Sky so they could make their own set-top boxes in-house. The company had offices in Kings Road, Brentwood, Essex. History 1960s and 1970s Amstrad (also known as AMSTrad) was founded in 1968 by Alan Sugar at the age of 21, the name of the original company being AMS Trading (Amstrad) Limited, derived from its founder's initials (Alan Michael Sugar). Amstrad entered the market in the field of consumer electronics. During the 1970s they were at the forefron ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]  




Action-adventure Games
The action-adventure genre is a video game hybrid genre that combines core elements from both the action game and adventure game genres. Typically, pure adventure games have situational problems for the player to solve to complete a storyline, involving very little to no action. If there is action, it is generally confined to isolated instances. Pure action games have gameplay based on real-time interactions that challenges the player's reflexes and eye–hand coordination. Action-adventure games combine these genres by engaging both reflexes and eye–hand coordination and problem-solving skills. Definition An action adventure game can be defined as a game with a mix of elements from an action game and an adventure game, especially crucial elements like puzzles. Action-adventures require many of the same physical skills as action games, but also offer a storyline, numerous characters, an inventory system, dialogue, and other features of adventure games. They are faster-pa ...
[...More Info...]      
[...Related Items...]     OR:     [Wikipedia]   [Google]   [Baidu]