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Hot-hand Fallacy
The "hot hand" (also known as the "hot hand phenomenon" or "hot hand fallacy") is a phenomenon, previously considered a cognitive social bias, that a person who experiences a successful outcome has a greater chance of success in further attempts. The concept is often applied to sports and skill-based tasks in general and originates from basketball, where a shooter is more likely to score if their previous attempts were successful; i.e., while having the "hot hand.” While previous success at a task can indeed change the psychological attitude and subsequent success rate of a player, researchers for many years did not find evidence for a "hot hand" in practice, dismissing it as fallacious. However, later research questioned whether the belief is indeed a fallacy. Some recent studies using modern statistical analysis have observed evidence for the "hot hand" in some sporting activities; however, other recent studies have not observed evidence of the "hot hand". Moreover, evidence su ...
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Basketball
Basketball is a team sport in which two teams, most commonly of five players each, opposing one another on a rectangular Basketball court, court, compete with the primary objective of #Shooting, shooting a basketball (ball), basketball (approximately in diameter) through the defender's hoop (a basket in diameter mounted high to a Backboard (basketball), backboard at each end of the court, while preventing the opposing team from shooting through their own hoop. A Field goal (basketball), field goal is worth two points, unless made from behind the 3 point line, three-point line, when it is worth three. After a foul, timed play stops and the player fouled or designated to shoot a technical foul is given one, two or three one-point free throws. The team with the most points at the end of the game wins, but if regulation play expires with the score tied, an additional period of play (Overtime (sports), overtime) is mandated. Players advance the ball by bouncing it while walking ...
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Hypothesis
A hypothesis (plural hypotheses) is a proposed explanation for a phenomenon. For a hypothesis to be a scientific hypothesis, the scientific method requires that one can test it. Scientists generally base scientific hypotheses on previous observations that cannot satisfactorily be explained with the available scientific theories. Even though the words "hypothesis" and "theory" are often used interchangeably, a scientific hypothesis is not the same as a scientific theory. A working hypothesis is a provisionally accepted hypothesis proposed for further research in a process beginning with an educated guess or thought. A different meaning of the term ''hypothesis'' is used in formal logic, to denote the antecedent of a proposition; thus in the proposition "If ''P'', then ''Q''", ''P'' denotes the hypothesis (or antecedent); ''Q'' can be called a consequent. ''P'' is the assumption in a (possibly counterfactual) ''What If'' question. The adjective ''hypothetical'', meaning "hav ...
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Clustering Illusion
The clustering illusion is the tendency to erroneously consider the inevitable "streaks" or "clusters" arising in small samples from random distributions to be non-random. The illusion is caused by a human tendency to underpredict the amount of variability likely to appear in a small sample of random or pseudorandom data. Examples Thomas Gilovich, an early author on the subject, argued that the effect occurs for different types of random dispersions, including two-dimensional data such as clusters in the locations of impact of World War II V-1 flying bombs on maps of London; or seeing patterns in stock market price fluctuations over time. Although Londoners developed specific theories about the pattern of impacts within London, a statistical analysis by R. D. Clarke originally published in 1946 showed that the impacts of V-2 rockets on London were a close fit to a random distribution. Similar biases Using this cognitive bias in causal reasoning may result in the Texas sharp ...
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Apophenia
Apophenia () is the tendency to perceive meaningful connections between unrelated things. The term (German: ' from the Greek verb ''ἀποφαίνειν'' (apophaínein)) was coined by psychiatrist Klaus Conrad in his 1958 publication on the beginning stages of schizophrenia. He defined it as "unmotivated seeing of connections ccompanied bya specific feeling of abnormal meaningfulness". He described the early stages of delusional thought as self-referential over-interpretations of actual sensory perceptions, as opposed to hallucinations. Apophenia has also come to describe a human propensity to unreasonably seek patterns in random information, such as can occur while gambling. Introduction Apophenia can be considered a commonplace effect of brain function. Taken to an extreme, however, it can be a symptom of psychiatric dysfunction, for example, as a symptom in paranoid schizophrenia, where a patient sees hostile patterns (for example, a conspiracy to persecute them) in ordin ...
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Physical Law
Scientific laws or laws of science are statements, based on repeated experiments or observations, that describe or predict a range of natural phenomena. The term ''law'' has diverse usage in many cases (approximate, accurate, broad, or narrow) across all fields of natural science (physics, chemistry, astronomy, geoscience, biology). Laws are developed from data and can be further developed through mathematics; in all cases they are directly or indirectly based on empirical evidence. It is generally understood that they implicitly reflect, though they do not explicitly assert, causal relationships fundamental to reality, and are discovered rather than invented. Scientific laws summarize the results of experiments or observations, usually within a certain range of application. In general, the accuracy of a law does not change when a new theory of the relevant phenomenon is worked out, but rather the scope of the law's application, since the mathematics or statement representing the ...
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Sympathetic Magic
Sympathetic magic, also known as imitative magic, is a type of magic based on imitation or correspondence. Similarity and contagion James George Frazer coined the term "sympathetic magic" in '' The Golden Bough'' (1889); Richard Andree, however, anticipated Frazer, writing of sympathy-enchantment ( de , Sympathie-Zauber) in his 1878 ''Ethnographische Parallelen und Vergleiche''. Frazer subcategorised sympathetic magic into two varieties: that relying on similarity, and that relying on contact or "contagion": Imitation Imitation involves using effigies, fetishes or poppets to affect the environment of people, or people themselves. Voodoo dolls are an example of fetishes used in this way: the practitioner uses a lock of hair on the doll to create a link (also known as a "taglock") between the doll and the donor of this lock of hair. In this way, that which happens to the doll will also happen to the person. Correspondence Correspondence is based on the idea that one can influ ...
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Coin Flipping
Coin flipping, coin tossing, or heads or tails is the practice of throwing a coin in the air and checking obverse and reverse, which side is showing when it lands, in order to choose between two alternatives, heads or tails, sometimes used to resolve a dispute between two parties. It is a form of sortition which inherently has two possible outcomes. The party who calls the side that is facing up when the coin lands wins. History Coin flipping was known to the Romans as ''navia aut caput'' ("ship or head"), as some coins had a ship on one side and the head of the Roman Emperor, emperor on the other. In England, this was referred to as ''cross and pile''. Process During a coin toss, the coin is thrown into the air such that it rotates edge-over-edge several times. Either beforehand or when the coin is in the air, an interested party declares "heads" or "tails", indicating which side of the coin that party is choosing. The other party is assigned the opposite side. Depending on ...
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Illusion Of Control
The illusion of control is the tendency for people to overestimate their ability to control events. It was named by U.S. psychologist Ellen Langer and is thought to influence gambling behavior and belief in the paranormal. Along with illusory superiority and optimism bias, the illusion of control is one of the positive illusions. Definition The illusion of control is the tendency for people to overestimate their ability to control events, for example, when someone feels a sense of control over outcomes that they demonstrably do not influence. The illusion might arise because a person lacks direct introspective insight into whether they are in control of events. This has been called the introspection illusion. Instead, they may judge their degree of control by a process which is often unreliable. As a result, they see themselves as responsible for events to which there is little or no causal link. For example, in one study, college students were in a virtual reality setting to t ...
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Roulette
Roulette is a casino game named after the French word meaning ''little wheel'' which was likely developed from the Italian game Biribi''.'' In the game, a player may choose to place a bet on a single number, various groupings of numbers, the color red or black, whether the number is odd or even, or if the numbers are high (19–36) or low (1–18). To determine the winning number, a croupier spins a wheel in one direction, then spins a ball in the opposite direction around a tilted circular track running around the outer edge of the wheel. The ball eventually loses momentum, passes through an area of deflectors, and falls onto the wheel and into one of thirty-seven (single-zero, French or European style roulette) or thirty-eight (double-zero, American style roulette) or thirty-nine (triple-zero, "Sands Roulette") colored and numbered pockets on the wheel. The winnings are then paid to anyone who has placed a successful bet. History The first form of roulette was devised in ...
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Craps
Craps is a dice game in which players bet on the outcomes of the roll of a pair of dice. Players can wager money against each other (playing "street craps") or against a bank ("casino craps"). Because it requires little equipment, "street craps" can be played in informal settings. While shooting craps, players may use slang terminology to place bets and actions. History In 1788, "Krabs" (later spelled crabs) was an English variation on the dice game hazard (also spelled hasard). Craps developed in the United States from a simplification of the western European game of hazard. The origins of hazard are obscure and may date to the Crusades. Hazard was brought from London to New Orleans in approximately 1805 by the returning Bernard Xavier Philippe de Marigny de Mandeville, the young gambler and scion of a family of wealthy landowners in colonial Louisiana. Although in hazard the dice shooter may choose any number from five to nine to be his main number, de Marigny simp ...
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Major League Baseball
Major League Baseball (MLB) is a professional baseball organization and the oldest major professional sports league in the world. MLB is composed of 30 total teams, divided equally between the National League (NL) and the American League (AL), with 29 in the United States and 1 in Canada. The NL and AL were formed in 1876 and 1901, respectively. Beginning in 1903, the two leagues signed the National Agreement and cooperated but remained legally separate entities until 2000, when they merged into a single organization led by the Commissioner of Baseball. MLB is headquartered in Midtown Manhattan. It is also included as one of the major professional sports leagues in the United States and Canada. Baseball's first all-professional team, the Cincinnati Red Stockings, was founded in 1869. Before that, some teams had secretly paid certain players. The first few decades of professional baseball were characterized by rivalries between leagues and by players who often jumped from one te ...
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