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Harvard Architecture
The Harvard architecture is a computer architecture with separate storage and signal pathways for instructions and data. It contrasts with the von Neumann architecture, where program instructions and data share the same memory and pathways. The term originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape (24 bits wide) and data in electro-mechanical counters. These early machines had data storage entirely contained within the central processing unit, and provided no access to the instruction storage as data. Programs needed to be loaded by an operator; the processor could not initialize itself. Modern processors appear to the user to be systems with von Neumann architectures, with the program code stored in the same main memory as the data. For performance reasons, internally and largely invisible to the user, most designs have separate processor caches for the instructions and data, with separate pathways into the processor for e ...
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Harvard Architecture
The Harvard architecture is a computer architecture with separate storage and signal pathways for instructions and data. It contrasts with the von Neumann architecture, where program instructions and data share the same memory and pathways. The term originated from the Harvard Mark I relay-based computer, which stored instructions on punched tape (24 bits wide) and data in electro-mechanical counters. These early machines had data storage entirely contained within the central processing unit, and provided no access to the instruction storage as data. Programs needed to be loaded by an operator; the processor could not initialize itself. Modern processors appear to the user to be systems with von Neumann architectures, with the program code stored in the same main memory as the data. For performance reasons, internally and largely invisible to the user, most designs have separate processor caches for the instructions and data, with separate pathways into the processor for e ...
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Random-access Memory
Random-access memory (RAM; ) is a form of computer memory that can be read and changed in any order, typically used to store working Data (computing), data and machine code. A Random access, random-access memory device allows data items to be read (computer), read or written in almost the same amount of time irrespective of the physical location of data inside the memory, in contrast with other direct-access data storage media (such as hard disks, CD-RWs, DVD-RWs and the older Magnetic tape data storage, magnetic tapes and drum memory), where the time required to read and write data items varies significantly depending on their physical locations on the recording medium, due to mechanical limitations such as media rotation speeds and arm movement. RAM contains multiplexer, multiplexing and demultiplexing circuitry, to connect the data lines to the addressed storage for reading or writing the entry. Usually more than one bit of storage is accessed by the same address, and RAM ...
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Digital Signal Processors
A digital signal processor (DSP) is a specialized microprocessor chip, with its architecture optimized for the operational needs of digital signal processing. DSPs are fabricated on MOS integrated circuit chips. They are widely used in audio signal processing, telecommunications, digital image processing, radar, sonar and speech recognition systems, and in common consumer electronic devices such as mobile phones, disk drives and high-definition television (HDTV) products. The goal of a DSP is usually to measure, filter or compress continuous real-world analog signals. Most general-purpose microprocessors can also execute digital signal processing algorithms successfully, but may not be able to keep up with such processing continuously in real-time. Also, dedicated DSPs usually have better power efficiency, thus they are more suitable in portable devices such as mobile phones because of power consumption constraints. DSPs often use special memory architectures that are able to ...
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Intel 80486
The Intel 486, officially named i486 and also known as 80486, is a microprocessor. It is a higher-performance follow-up to the Intel 386. The i486 was introduced in 1989. It represents the fourth generation of binary compatible CPUs following the 8086 of 1978, the Intel 80286 of 1982, and 1985's i386. It was the first tightly- pipelined x86 design as well as the first x86 chip to include more than one million transistors. It offered a large on-chip cache and an integrated floating-point unit. A typical 50 MHz i486 executes around 40 million instructions per second (MIPS), reaching 50 MIPS peak performance. It is approximately twice as fast as the i386 or i286 per clock cycle. The i486's improved performance is thanks to its five-stage pipeline with all stages bound to a single cycle. The enhanced FPU unit on the chip was significantly faster than the i387 FPU per cycle. The intel 80387 FPU ("i387") was a separate, optional math coprocessor that was installed in a ...
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Memory Bound
Memory bound refers to a situation in which the time to complete a given computational problem is decided primarily by the amount of free memory required to hold the working data. This is in contrast to algorithms that are compute-bound, where the number of elementary computation steps is the deciding factor. Memory and computation boundaries can sometimes be traded against each other, e.g. by saving and reusing preliminary results or using lookup tables. Memory-bound functions and memory functions Memory-bound functions and memory functions are related in that both involve extensive memory access, but a distinction exists between the two. Memory functions use a dynamic programming technique called memoization in order to relieve the inefficiency of recursion that might occur. It is based on the simple idea of calculating and storing solutions to subproblems so that the solutions can be reused later without recalculating the subproblems again. The best known example that takes ...
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Machine Language
In computer programming, machine code is any low-level programming language, consisting of machine language instructions, which are used to control a computer's central processing unit (CPU). Each instruction causes the CPU to perform a very specific task, such as a load, a store, a jump, or an arithmetic logic unit (ALU) operation on one or more units of data in the CPU's registers or memory. Early CPUs had specific machine code that might break backwards compatibility with each new CPU released. The notion of an instruction set architecture (ISA) defines and specifies the behavior and encoding in memory of the instruction set of the system, without specifying its exact implementation. This acts as an abstraction layer, enabling compatibility within the same family of CPUs, so that machine code written or generated according to the ISA for the family will run on all CPUs in the family, including future CPUs. In general, each architecture family (e.g. x86, ARM) has its own I ...
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Function Table
In computer science, a dispatch table is a table of pointers or memory addresses to functions or methods. Use of such a table is a common technique when implementing late binding in object-oriented programming. Perl implementation The following shows one way to implement a dispatch table in Perl, using a hash to store references to code (also known as function pointers). # Define the table using one anonymous code-ref and one named code-ref my %dispatch = ( "-h" => sub , "-g" => \&say_goodbye ); sub say_goodbye # Fetch the code ref from the table, and invoke it my $sub = $dispatch; print $sub ? $sub->() : "unknown argument\n"; Running this Perl program as perl greet -h will produce "hello", and running it as perl greet -g will produce "goodbye". JavaScript implementation Following is a demo of implementing dispatch table in JavaScript: var thingsWeCanDo = ; var doSomething = function(doWhat) Virtual method tables In object-oriented programming langua ...
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Text String
In computer programming, a string is traditionally a sequence of characters, either as a literal constant or as some kind of variable. The latter may allow its elements to be mutated and the length changed, or it may be fixed (after creation). A string is generally considered as a data type and is often implemented as an array data structure of bytes (or words) that stores a sequence of elements, typically characters, using some character encoding. ''String'' may also denote more general arrays or other sequence (or list) data types and structures. Depending on the programming language and precise data type used, a variable declared to be a string may either cause storage in memory to be statically allocated for a predetermined maximum length or employ dynamic allocation to allow it to hold a variable number of elements. When a string appears literally in source code, it is known as a string literal or an anonymous string. In formal languages, which are used in mathematical l ...
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Atmel AVR
AVR is a family of microcontrollers developed since 1996 by Atmel, acquired by Microchip Technology in 2016. These are modified Harvard architecture 8-bit Reduced instruction set computer, RISC single-chip microcontrollers. AVR was one of the first microcontroller families to use on-chip flash memory for program storage, as opposed to Programmable read-only memory, one-time programmable ROM, EPROM, or EEPROM used by other microcontrollers at the time. AVR microcontrollers find many applications as embedded systems. They are especially common in hobbyist and educational embedded applications, popularized by their inclusion in many of the Arduino line of open hardware development boards. History The AVR architecture was conceived by two students at the Norwegian Institute of Technology (NTH), Alf-Egil Bogen and Vegard Wollan.Archived aGhostarchiveand thWayback Machine Atmel says that the name AVR is not an acronym and does not stand for anything in particular. The creators of ...
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Flash Memory
Flash memory is an electronic non-volatile computer memory storage medium that can be electrically erased and reprogrammed. The two main types of flash memory, NOR flash and NAND flash, are named for the NOR and NAND logic gates. Both use the same cell design, consisting of floating gate MOSFETs. They differ at the circuit level depending on whether the state of the bit line or word lines is pulled high or low: in NAND flash, the relationship between the bit line and the word lines resembles a NAND gate; in NOR flash, it resembles a NOR gate. Flash memory, a type of floating-gate memory, was invented at Toshiba in 1980 and is based on EEPROM technology. Toshiba began marketing flash memory in 1987. EPROMs had to be erased completely before they could be rewritten. NAND flash memory, however, may be erased, written, and read in blocks (or pages), which generally are much smaller than the entire device. NOR flash memory allows a single machine word to be written to an era ...
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Power ISA
Power ISA is a reduced instruction set computer (RISC) instruction set architecture (ISA) currently developed by the OpenPOWER Foundation, led by IBM. It was originally developed by IBM and the now-defunct Power.org industry group. Power ISA is an evolution of the PowerPC ISA, created by the mergers of the core PowerPC ISA and the optional Book E for embedded applications. The merger of these two components in 2006 was led by Power.org founders IBM and Freescale Semiconductor. The ISA is divided into several ''categories'' which are described in a certain ''Book''. Processors implement a set of these categories as required for their task. Different classes of processors are required to implement certain categories, for example a server-class processor includes the categories: ''Base'', ''Server'', ''Floating-Point'', ''64-Bit'', etc. All processors implement the Base category. Power ISA is a RISC load/store architecture. It has multiple sets of registers: * ''32'' × 32-b ...
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ARM Architecture
ARM (stylised in lowercase as arm, formerly an acronym for Advanced RISC Machines and originally Acorn RISC Machine) is a family of reduced instruction set computer (RISC) instruction set architectures for computer processors, configured for various environments. Arm Ltd. develops the architectures and licenses them to other companies, who design their own products that implement one or more of those architectures, including system on a chip (SoC) and system on module (SOM) designs, that incorporate different components such as memory, interfaces, and radios. It also designs cores that implement these instruction set architectures and licenses these designs to many companies that incorporate those core designs into their own products. There have been several generations of the ARM design. The original ARM1 used a 32-bit internal structure but had a 26-bit address space that limited it to 64 MB of main memory. This limitation was removed in the ARMv3 series, which ...
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