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Hamburglar
McDonaldland is a McDonald's media franchise and the fictional fantasy world inhabited by Ronald McDonald and his friends. Starting with the creation of Ronald McDonald in 1963 it is primarily developed and published by McDonald's, initial attempts to expand the McDonaldland universe by Needham, Harper & Steers were seemingly retconned due to legal issues, but ongoing aspects were expanded in McDonald's projects in collaboration with Data East, Virgin Interactive, Treasure, SEGA, and Klasky Csupo. The series centers on an adventuring magical clown named Ronald McDonald, who has red hair, white and red facepaint, and wears a yellow jumpsuit over a red and white striped long-sleeve shirt with yellow gloves. His most regularly occurring friends are Grimace, the Hamburglar, Birdie the Early Bird, the Fry Kids, the McNugget Buddies, and the Happy Meal Gang. The fictional world has a variety of inspirations from general high fantasy and low fantasy, to corporate culture and c ...
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The Wacky Adventures Of Ronald McDonald
''The Wacky Adventures of Ronald McDonald'' is an American animated miniseries of retail direct-to-video episodes produced by Klasky Csupo in association with the McDonald's Corporation, centering on McDonald's mascot Ronald McDonald and the gang in McDonaldland. A total of six 40-minute episodes were produced and released on VHS with five of them being available exclusively in participating McDonald's restaurants from October 9, 1998 to January 30, 2003. Production Mark and Bob Mothersbaugh (best known as members of the band Devo and composers of the music for ''Rugrats'', another Klasky Csupo series) composed the score of the series while John Holmquist (who has also directed some ''Rugrats'' episodes) directed the first episode of the series. The artistic style of the series has a similar look to ''Rugrats'', ''Aaahh!!! Real Monsters'', ''The Wild Thornberrys'', and ''Rocket Power'' (another Klasky Csupo series). The background music was recycled from later episodes of Nickelo ...
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Donald Land
is a 1988 Platform game, platform video game produced by Data East in association with the McDonald's, McDonald's Corporation for the Nintendo Entertainment System, Family Computer. It appears to be related to the McDonaldland concept, but has no relation to ''M.C. Kids'' or any other McDonald's-themed video game. Gameplay Unlike the commonly compared ''M.C. Kids'', ''Donald Land'' is simply a platformer without any puzzle elements to it. The game centers on Ronald McDonald (often known in Japan as Donald McDonald) Most of Ronald's companions have been kidnapped and all the animals have turned feral. His brainwashed companions will occasionally attack. Ronald can defend himself using apple bombs, thrown in a carefully calculated parabola. Being hit by an enemy causes damage, which decreases Ronald's "Life" meter. During various parts of a stage, players have the opportunity to collect up to 100 hamburger icons throughout the game. This will result in gaining a bonus life along ...
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Ronald McDonald
Ronald McDonald is a clown character used as the primary mascot of the McDonald's fast-food restaurant chain. He inhabits the fictional world of McDonaldland, with his friends Mayor McCheese, the Hamburglar, Grimace, Birdie the Early Bird and The Fry Kids. Many people work full-time making appearances as Ronald, visiting children in hospitals and attending regular events. At its height, there may have been as many as 300 full-time clowns at McDonald's restaurants. There are also Ronald McDonald Houses, where parents can stay overnight with their sick children in nearby chronic care facilities. History Washington, DC "Ronald McDonald, the Hamburger-Happy Clown" originally appeared in 1963 on three separate local television spots. The advertisements were created by the advertising agency of Oscar Goldstein, who doubled as a McDonald's franchisee in the Washington, DC area. The first person to portray Ronald was Willard Scott, who had played Bozo the Clown on WRC-TV in Washin ...
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Happy Meal
A Happy Meal is a kids' meal usually sold at the American fast food restaurant chain McDonald's since June 1979. A small toy or book is included with the food, both of which are usually contained in a red cardboard box with a yellow smiley face and the McDonald's logo. The packaging and toy are frequently part of a marketing tie-in to an existing television series, film or toyline. Description The Happy Meal contains a main item (a hamburger, cheeseburger or small serving of Chicken McNuggets), a side item ( French fries, apple slices, a Go-Gurt tube or a salad in some areas) and a drink (milk, juice or a soft drink). The choice of items changes from country to country and may depend on the size of the restaurant. In some countries, the choices have been expanded to include items such as a grilled cheese sandwich (known as a "Fry Kid"), or more healthy options such as apple slices, a mini snack wrap, salads or pasta, as one or more of the options. History In the mid-1970s ...
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McDonald's Treasure Land Adventure
is a 1993 platform game developed by Treasure and published by Sega for the Genesis. Based on the McDonald's fast food restaurant chain, specifically its McDonaldland marketing campaign, players control Ronald McDonald in his efforts to retrieve the missing pieces of a map that lead to the location of a buried treasure from a group of villains. Ronald can defeat enemies by using a magic attack and can latch onto hooks with his scarf to reach higher platforms. ''Treasure Land Adventure'' was developed by Treasure in conjunction with the run and gun shooter ''Gunstar Heroes'' (1993). Sega commissioned Treasure to design a McDonald's game after the company was ineligible to receive a publishing contract to develop games for the Genesis. Treasure president and project programmer Masato Maegawa mandated that the game had to be faithful and respectful to the McDonald's licensing and characters during production. Both at release and retrospectively, the game was praised for its gamepl ...
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Willard Scott
Willard Herman Scott Jr. (March 7, 1934 – September 4, 2021) was an American weather presenter, radio and television personality, actor, narrator, clown, comedian, and author, whose broadcast career spanned 68 years, 65 years with the NBC broadcast network. Scott is best known as a weather reporter on NBC's ''Today'' show where he also celebrated US centenarian birthdays and notable anniversaries. Scott was the creator and original performer of McDonald's mascot clown Ronald McDonald. The 6' 3", 290 lb. Scott was described by the New York Times as a "garrulous, gaptoothed, boutonnière-wearing, funny-hatted, sometimes toupee-clad, larger-than-life American Everyman". Scott parlayed his national exposure as weather presenter into a highly successful career as a pitchman who promoted an ever-widening range of products the fees for which outstripped his million dollar annual salary at NBC (). Scott said "I run me like a conglomerate, because that's what I am. I always keep lots ...
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Global Gladiators
''Global Gladiators'' is a 1992 platform game published and developed by Virgin Games, originally programmed by David Perry for the Sega Genesis and eventually ported by other Virgin Games teams in Europe to the Master System, Game Gear, and Amiga. The game is based on the McDonald's fast food chain and has a strong environmentalist message. The game is a spiritual successor to the NES game ''M.C. Kids'', another McDonald's-themed game that also featured Mick and Mack as its playable characters. Gameplay In the single-player game, the player controls Mick or Mack through four worlds; Slime World, Mystical Forest, Toxi-town and Arctic World. Each world has several sub-stages where the character must collect a certain number of Golden Arches to advance. They are guided in their quest by Ronald McDonald, who appears at the beginning and the end of the game. The characters are armed with a Super Soaker-type gun that shoots gooey projectiles. Development The game engine is the ...
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High Fantasy
High fantasy, or epic fantasy, is a subgenre of fantasy defined by the epic nature of its setting or by the epic stature of its characters, themes, or plot.Brian Stableford, ''The A to Z of Fantasy Literature'', (p. 198), Scarecrow Press, Plymouth. 2005. The term "high fantasy" was coined by Lloyd Alexander in a 1971 essay, "High Fantasy and Heroic Romance", which was originally given at the New England Round Table of Children's Librarians in October 1969. Characteristics High fantasy is set in an alternative, fictional ("secondary") world, rather than the "real" or "primary" world. This secondary world is usually internally consistent, but its rules differ from those of the primary world. By contrast, low fantasy is characterized by being set on Earth, the primary or real world, or a rational and familiar fictional world with the inclusion of magical elements. The romances of William Morris, such as ''The Well at the World's End'', set in an imaginary medieval world, are ...
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Retroactive Continuity
Retroactive continuity, or retcon for short, is a literary device in which established diegetic facts in the plot of a fictional work (those established through the narrative itself) are adjusted, ignored, supplemented, or contradicted by a subsequently published work which recontextualizes or breaks continuity with the former. There are various motivations for applying retroactive continuity, including: * To accommodate desired aspects of sequels or derivative works which would otherwise be ruled out. * To respond to negative fan reception of previous stories. * To correct and overcome errors or problems identified in the prior work since its publication. * To change or clarify how the prior work should be interpreted. * To match reality, when assumptions or projections of the future are later proven wrong. Retcons are used by authors to increase their creative freedom, on the assumption that the changes are unimportant to the audience compared to the new story which can be tol ...
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Fantasy World
A fantasy world is a world created for/from fictional media, such as literature, film or games. Typical fantasy worlds involve magic or magical abilities, nonexistent technology and, sometimes, either a historical or futuristic theme. Some worlds may be a parallel world connected to Earth via magical portals or items (like Narnia); an imaginary universe hidden within ours (like Wizarding World); a fictional Earth set in the remote past or future (like Middle-earth); an alternative version of our History (like Lyra's world); or an entirely independent world set in another part of the universe (like the '' Star Wars'' Galaxy). Many fantasy worlds draw heavily on real world history, geography, sociology, mythology, and folklore. Plot function The setting of a fantasy work is often of great importance to the plot and characters of the story. The setting itself can be imperiled by the evil of the story, suffer a calamity, and be restored by the transformation the story brings ab ...
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Fictional Universe
A fictional universe, or fictional world, is a self-consistent setting with events, and often other elements, that differ from the real world. It may also be called an imagined, constructed, or fictional realm (or world). Fictional universes may appear in novels, comics, films, television shows, video games, and other creative works. The subject is most commonly addressed in reference to fictional universes that differ markedly from the real world, such as those that introduce entire fictional cities, countries, or even planets, or those that contradict commonly known facts about the world and its history, or those that feature fantasy or science fiction concepts such as magic or faster than light travel—and especially those in which the deliberate development of the setting is a substantial focus of the work. When a large franchise of related works has two or more somewhat different fictional universes that are each internally consistent but not consistent with each other (su ...
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Media Franchise
A media franchise, also known as a multimedia franchise, is a collection of related media in which several derivative works have been produced from an original creative work of fiction, such as a film, a work of literature, a television program or a video game. Bob Iger, chief executive of the Walt Disney Company, defined the word ''franchise'' as “something that creates value across multiple businesses and across multiple territories over a long period of time.” Transmedia franchise A media franchise often consists of cross-marketing across more than one medium. For the owners, the goal of increasing profit through diversity can extend the commercial profitability of the franchise and create strong feelings of identity and ownership in its consumers. Those large groups of dedicated consumers create the franchise's fandom, which is the community of fans that indulge in many of its mediums and are committed to interacting with and keeping up with other consumers. Large franch ...
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