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Hacknet
''Hacknet'' is a 2015 video game that allows the player to perform simulated Hacker, computer hacking. Gameplay The game simulates a Unix-like operating system, with every main element of the game's interface having its own window. Windows are tiling window manager, tiled in a fashion highly reminiscent of the i3 (window manager), i3 window manager. The windows have multiple tiling configurations with their own wallpapers and color schemes, which can be found as files as the game progresses. The main gameplay is done through two large interfaces, a graphical display, and a Unix terminal. Both interfaces are essential for gameplay, though the player can use either as their "main" interface. Along with the terminal, the computers in the game simulate a Unix-like file system, through which the player can explore the computer, and even destroy them by deleting critical system files. The core of the gameplay is to connect to other computers and run dedicated programs to break the se ...
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Matt Trobbiani
Matt Trobbiani is an Australian video game developer who developed the indie video game ''Hacknet''. His experience as a developer was the subject of a profile in ''Rolling Stone'' in 2016.Patrick Stafford, Glixel, (3 June 2016), Solo Indie Game Development – Not for Faint of Heart, ''Rolling Stone''
Retrieved 24 July 2017


Biography

Trobbiani received a Computer science, Computer Science degree at the University of Adelaide. He went on to develop ''Hacknet'' as an indie developer and posted an unfinished version of it on Mod DB, IndieDB in 2012, where it gave the site its highest day of traffic in its history. Despite this ...
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The Algorithm
The Algorithm is the musical project of French musician Rémi Gallego (born 7 October 1989) from Perpignan. His style is characterised by an unusual combination of electronic dance music with progressive metal. Gallego chose the name The Algorithm to highlight the music's complex and electronic nature. History Early years (2009–2010) After the demise of his band Dying Breath, Rémi Gallego decided in 2009 to look for potential members for a band that focused on mathcore, which came as an inspiration from The Dillinger Escape Plan. After a futile search for new members, with the help of his guitar and a DAW, Gallego began to produce his own music. In December 2009 and July 2010, he published the two demos "The Doppler Effect" and "CRITICAL.ERROR", which were / released via his own website for free download. Towards the end of 2010, he announced that he was working on a new EP named "Identity" (it was never completed). Also, he was preparing for his first live appearances. F ...
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Microsoft XNA
Microsoft XNA (a recursive acronym for XNA's not acronymed) is a freeware set of tools with a managed runtime environment that Microsoft developed to facilitate video game development. XNA is based on .NET Framework, with versions that run on Windows and Xbox 360. XNA Game Studio can help develop XNA games. The XNA toolset was announced on March 24, 2004, at the Game Developers Conference in San Jose, California. A first Community Technology Preview of XNA Build was released on March 14, 2006. In many respects'', XNA'' can be thought of as a .NET analog to Microsoft's better known game development system, DirectX, but it is aimed at developers primarily interested in writing lightweight games. XNA is the basic platform for Xbox Live Indie Games. As of January 2013, XNA is no longer being developed, and it is not compatible with Windows Runtime (the API for developing Metro-style apps), which was introduced with Windows 8. Overview XNA Framework Microsoft XNA Framework is based ...
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Fellow Traveller Games
Surprise Attack Pty Ltd, trading as Fellow Traveller Games, is an Australian video game publisher. Founder Chris Wright launched the company in 2011 as a marketing consultancy. It announced publishing label Surprise Attack Games in 2013 and relaunched the company as Fellow Traveller Games in 2018. History Surprise Attack was launched in October 2011 by Chris Wright, who previously worked as marketing director for Blue Tongue Entertainment. Wright additionally assessed game loan applications for Film Victoria, where he noticed that many developers did not consider marketing. This led to founding Surprise Attack as a marketing consultancy firm for independent game developers. In November, Wright commented that many games were being released "without edit" for 15-year-olds in Australia that were restricted in the United States and Europe. He believed the Australian Classification Board needed an "R18+ rating" for games, which legislation had recently approved implementation for. ...
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Simulation Video Game
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is ...
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Future Plc
Future plc is an international multimedia company established in the United Kingdom in 1985. The company has over 220 brands that span magazines, newsletters, websites, and events in fields such as video games, technology, films, music, photography, home, and knowledge. Zillah Byng-Thorne has been CEO since 2014. The company is listed on the London Stock Exchange and is a constituent of the FTSE 250 Index. History 1985–2012 The company was founded as Future Publishing in Somerton, Somerset, England, in 1985 by Chris Anderson with the sole magazine ''Amstrad Action''. An early innovation was the inclusion of free software on magazine covers; they were the first company to do so. It acquired GP Publications so establishing Future US in 1994. From 1995 to 1997, the company published ''Arcane'', a magazine which largely focused on tabletop games. Anderson sold Future to Pearson plc for £52.7m in 1994, but bought it back in 1998, with Future chief executive Greg Ingham and ...
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Video Games Developed In Australia
Video is an electronic medium for the recording, copying, playback, broadcasting, and display of moving visual media. Video was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) systems which, in turn, were replaced by flat panel displays of several types. Video systems vary in display resolution, aspect ratio, refresh rate, color capabilities and other qualities. Analog and digital variants exist and can be carried on a variety of media, including radio broadcast, magnetic tape, optical discs, computer files, and network streaming. History Analog video Video technology was first developed for mechanical television systems, which were quickly replaced by cathode-ray tube (CRT) television systems, but several new technologies for video display devices have since been invented. Video was originally exclusively a live technology. Charles Ginsburg led an Ampex research team developing one of the first practical video ...
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Single-player Video Games
A single-player video game is a video game where input from only one player is expected throughout the course of the gaming session. A single-player game is usually a game that can only be played by one person, while "single-player mode" is usually a game mode designed to be played by a single player, though the game also contains multi-player modes. Most modern console games and arcade games are designed so that they can be played by a single player; although many of these games have modes that allow two or more players to play (not necessarily simultaneously), very few actually require more than one player for the game to be played. The ''Unreal Tournament'' series is one example of such. History The earliest video games, such as ''Tennis for Two'' (1958), '' Spacewar!'' (1962), and ''Pong'' (1972), were symmetrical games designed to be played by two players. Single-player games gained popularity only after this, with early titles such as ''Speed Race'' (1974) and ''Space Invad ...
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Simulation Video Games
Simulation video games are a diverse super-category of video games, generally designed to closely simulate real world activities. A simulation game attempts to copy various activities from real life in the form of a game for various purposes such as training, analysis, prediction, or entertainment. Usually there are no strictly defined goals in the game, and the player is allowed to control a character or environment freely. Well-known examples are war games, business games, and role play simulation. From three basic types of strategic, planning, and learning exercises: games, simulations, and case studies, a number of hybrids may be considered, including simulation games that are used as case studies. Comparisons of the merits of simulation games versus other teaching techniques have been carried out by many researchers and a number of comprehensive reviews have been published. Subgenres Construction and management simulation Construction and management simulation (CMS) is a ...
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MacOS Games
macOS (; previously OS X and originally Mac OS X) is a Unix operating system developed and marketed by Apple Inc. since 2001. It is the primary operating system for Apple's Mac (computer), Mac computers. Within the market of desktop and laptop computers it is the Usage share of operating systems#Desktop and laptop computers, second most widely used desktop OS, after Microsoft Windows and ahead of ChromeOS. macOS succeeded the classic Mac OS, a Mac operating system with nine releases from 1984 to 1999. During this time, Apple cofounder Steve Jobs had left Apple and started another company, NeXT Computer, NeXT, developing the NeXTSTEP platform that would later be acquired by Apple to form the basis of macOS. The first desktop version, Mac OS X 10.0, was released in March 2001, with its first update, 10.1, arriving later that year. All releases from Mac OS X Leopard, Mac OS X 10.5 Leopard and after are UNIX 03 certified, with an exception for OS X Lion, OS X 10. ...
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Linux Games
Linux gaming refers to playing video games on a Linux operating system. History Linux gaming started largely as an extension of the already present Unix gaming scene, with both systems sharing many similar titles. These games were either mostly original or clones of arcade games and text adventures. A notable example of this are the "BSD Games", a collection of interactive fiction and other text-mode titles. The free software and open source methodologies which spawned the development of the operating system in general also spawned the creation of various early free games. Popular early titles included ''NetHack, Netrek, XBill, XEvil, xbattle, Xconq'' and ''XPilot''. As the operating system itself grew and expanded, the amount of free and open-source games also increased in scale and complexity. 1990–1998 The beginning of Linux as a gaming platform for commercial video games is widely credited to have begun in 1994 when Dave D. Taylor ported the game ''Doom'' to Linux ...
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2015 Video Games
Fifteen or 15 may refer to: *15 (number), the natural number following 14 and preceding 16 *one of the years 15 BC, AD 15, 1915, 2015 Music *Fifteen (band), a punk rock band Albums * ''15'' (Buckcherry album), 2005 * ''15'' (Ani Lorak album), 2007 * ''15'' (Phatfish album), 2008 * ''15'' (mixtape), a 2018 mixtape by Bhad Bhabie * ''Fifteen'' (Green River Ordinance album), 2016 * ''Fifteen'' (The Wailin' Jennys album), 2017 * ''Fifteen'', a 2012 album by Colin James Songs * "Fifteen" (song), a 2008 song by Taylor Swift *"Fifteen", a song by Harry Belafonte from the album '' Love Is a Gentle Thing'' *"15", a song by Rilo Kiley from the album ''Under the Blacklight'' *"15", a song by Marilyn Manson from the album ''The High End of Low'' *"The 15th", a 1979 song by Wire Other uses *Fifteen, Ohio, a community in the United States * ''15'' (film), a 2003 Singaporean film * ''Fifteen'' (TV series), international release name of ''Hillside'', a Canadian-American teen drama *Fi ...
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